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|notes=Frame data and damage are listed as ground/air. Damage decreases as distance to opponent increases.<br><br>Iron Man fires a laser beam from his chest. Can be avoided completely by crouching Arthur and Rocket Raccoon. The HP version is, surprisingly, so plus on hit that you can link heavy normals after vs. a grounded opponent, provided you're in range, though this is difficult to set up on purpose outside of landing a Mind Stone surge. | |notes=Frame data and damage are listed as ground/air. Damage decreases as distance to opponent increases.<br><br>Iron Man fires a laser beam from his chest. Unusually for a beam, it doesn't knock grounded opponents down. Can be avoided completely by crouching Arthur and Rocket Raccoon. The HP version is, surprisingly, so plus on hit that you can link heavy normals after vs. a grounded opponent, provided you're in range, though this is difficult to set up on purpose outside of landing a Mind Stone surge. | ||
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{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 |
Revision as of 18:53, 14 September 2024
Iron Man
TBW
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight
Move List
Unique Trait
Superior Tech: Iron sports a large arsenal of attacks including long reaching normals, full screen beams and even air mines. His Focus Shot can be used at different angles allowing him to air-to-air effectively or to help adjust to your opponents body position in a combo.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | +1 | +2 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | -9 | -14 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 10 | +3 | -2 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x2 (700) | Mid | 9 | -15 | -20 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | -4 | -3 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | -31 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | -5 | -8 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 8 | -7 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Focus Shot j. ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Repulsor Ray![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
200x3 (600) | Mid | 11/11 | -9/- | -14/- | ![]() | |||
![]() |
200x3 (600) | Mid | 11/11 | -14/- | ![]() | ||||
Frame data is listed as ground/air. |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind