Nova is the superhero identity of once-ordinary New Yorker Richard Rider. Rhomann Dey, an alien from the planet Xandar, who is part of the elite Nova Corps, an alien intergalactic protection force, is dying during a struggle against the evil alien Zorr, when he selects Rider to be his successor. Rider is then imbued with a Nova Corps uniform as well as a surge of energy from the energy source known as the Nova Force that all Nova Corps members tap into. Nova's ability to tap into energy sources is reflected in ''Marvel vs. Capcom Infinite'' with his ability to have his specials passively get stronger when he has more hyper combo gauge, even without actively using said gauge; merely having that energy flow through him enables him to perform greater feats than normal.<br>
{{Nutshell|WIP}}
{{Nutshell|WIP}}
Revision as of 19:12, 14 September 2024
Nova
Nova is the superhero identity of once-ordinary New Yorker Richard Rider. Rhomann Dey, an alien from the planet Xandar, who is part of the elite Nova Corps, an alien intergalactic protection force, is dying during a struggle against the evil alien Zorr, when he selects Rider to be his successor. Rider is then imbued with a Nova Corps uniform as well as a surge of energy from the energy source known as the Nova Force that all Nova Corps members tap into. Nova's ability to tap into energy sources is reflected in Marvel vs. Capcom Infinite with his ability to have his specials passively get stronger when he has more hyper combo gauge, even without actively using said gauge; merely having that energy flow through him enables him to perform greater feats than normal. In a nutshell
WIP
Gravimetric Energy: Nova's Gravimetric projectiles (both Gravimetric Pulse and Energy Javelin) gain increased damage and often new properties based on how much Hyper Combo gauge he has stocked. When Nova has 3 or more meters, his projectiles become ridiculously strong with long reach and new hitstun properties.
Normals
Standing Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
300
Mid
-
Standing Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
-
Standing Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Mid
-
Standing Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
-
Crouching Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
300
Mid
-
Crouching Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
Launch
-
Crouching Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Low
-
Crouching Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Low
-
Jumping Light Punch j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
300
High
-
-
-
Jumping Heavy Punch j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
High
-
-
-
Jumping Light Kick j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
High
-
-
-
Jumping Heavy Kick j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
High
-
-
Groundbounce Hardknockdown
-
Backstep Kick >
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
-
Slash Kick j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
High
-
-
-
Aerial Uppercut j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
High
-
-
-
Nova Slam
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
High
Ground Bounce Soft Knockdown
-
Shooting Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Mid
-
Moon Tracer Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
-
Misc
Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
950 (2 hits)
Throw
3
1
-
-
-
Additional damage scales by 50%.
Air Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
950 (2 hits)
Throw
3
1
-
-
-
Additional damage scales by 50%.
Tag
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Mid
6
8
44
+33
+28
Hit/Block adv is dependent on when you your tag-in.
Specials
Gravimetric Pulse or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
800/1000/1200
Mid
800/1000/1200
Mid
Frame data is listed as ground/air. Damage values are with 0 hyper meters, 1~2 hyper meters, and 3~4 hyper meters.
Nova Strike or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
900
Mid
900
Mid
Frame data is listed as ground/air.
Centurion Rush or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
1000
Low/High
1000
High/Low
Frame data and guard data are listed as ground/air.
Energy Javelin or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
600/800/500x2 (1000)
Mid
800/1000/700+630 (1330)
Mid
Damage values are with 0 hyper meters, 1~2 hyper meters, and 3~4 hyper meters.
Nova tosses a long bolt of energy straight up, which then hurtles down onto the opponent's head wherever they are, tracking their position. You cannot fire have two Energy Javelins in play at once.
Flight
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
-
-
-
-
-
-
Hypers
Gravimetric Blaster
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
60x28 (1350) ~ 120x36 (3240)
Mid
Nova fires a thick beam across the screen. Like all beams, it deals less damage the further you are from your opponent.
Super Nova
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
140x33 (3402)
Mid
Invuln frames 1-13
-
Nova Prime Lvl 3
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
5230 (8 hits)
Mid
15
23
31
+40
-37
Invuln frames 1-25 Hard Knockdown (no further combo)
Nova travels full screen to tackle the opponent into a cinematic. This hyper is invulnerable for the entire travel duration. Deceptively, although it's +40 on hit, much of that time is spent with Nova himself busy recovering; you can take action much sooner if you tag (though, like all cinematic level 3 hypers, it is physically impossible to get any further combo after the hyper connects).