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|photo= | |photo= | ||
|name=Homing Repulsor Ray (Final) | |name=Homing Repulsor Ray (Final) | ||
|command=(during Repulsor Ray) [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=(during Homing Repulsor Ray) [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=200x5 (960) | |ldamage=200x5 (960) | ||
|lguard=Mid | |lguard=Mid |
Revision as of 19:43, 11 September 2024
Iron Man
TBW
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight
Move List
Unique Trait
Superior Tech: Iron sports a large arsenal of attacks including long reaching normals, full screen beams and even air mines. His Focus Shot can be used at different angles allowing him to air-to-air effectively or to help adjust to your opponents body position in a combo.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | |||||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | |||||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | |||||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x2 (700) | Mid | |||||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | |||||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | Launch | ||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | |||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | |||||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | - | - | |||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | - | - | |||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | - | - | |||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | - | - | Groundbounce Hardknockdown | ||||
- |
Arm Missile![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | - | ||||||
- |
Focus Shot j. ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | - | - | |||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Repulsor Ray![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
200x3 (600) | Mid | ![]() | ||||||
![]() |
200x3 (600) | Mid | ![]() | ||||||
Frame data is listed as ground/air. |
Homing Repulsor Ray (during Repulsor Ray) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
200x3 (600) | Mid | ![]() | ||||||
![]() |
200x3 (600) | Mid | ![]() | ||||||
Frame data is listed as ground/air. |
Homing Repulsor Ray (Final) (during Homing Repulsor Ray) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
200x5 (960) | Mid | ![]() | ||||||
![]() |
200x5 (960) | Mid | ![]() | ||||||
Frame data is listed as ground/air. |
Smart Mine![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
700 | Mid | ![]() | ||||||
![]() |
700 | Mid | ![]() | ||||||
Frame data is listed as ground/air. |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Proton Cannon![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
60x46 (1896) ~ 100+120x50 (4036) | Mid | |||||||
Damage decreases. Damage decreases as distance to opponent increases. |
Angled Proton Cannon![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
60x45 (1872) ~ 100+120x49 (3988) | Mid | |||||||
Damage decreases. Damage decreases as distance to opponent increases. |
Iron Avenger Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5340 (25 hits) | Mid | |||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind