Marvel VS Capcom: Infinite/Captain America: Difference between revisions

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Line 28: Line 28:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 42: Line 42:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 56: Line 56:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 70: Line 70:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 84: Line 84:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 98: Line 98:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=Launch
|properties=Launch
Line 112: Line 112:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=Low
|guard=Low
|properties=
|properties=
Line 126: Line 126:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=Low
|guard=Low
|properties=
|properties=
Line 140: Line 140:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=j.[[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=High
|guard=High
|properties=
|properties=
Line 154: Line 154:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=j.[[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
Line 168: Line 168:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=j.[[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
Line 182: Line 182:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=j.[[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=700
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
Line 196: Line 197:
|name=Power Swing
|name=Power Swing
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 210: Line 211:
|name=Shield Bash
|name=Shield Bash
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|damage=
|damage=750
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 224: Line 225:
|name=Leap Kick
|name=Leap Kick
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 238: Line 239:
|name=Air Chop
|name=Air Chop
|command=j.[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
Line 252: Line 253:
|name=Middle Kick
|name=Middle Kick
|command=[[File:Mvci_lk.png]] > [[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]] > [[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 266: Line 267:
|name=Air Raid Kick
|name=Air Raid Kick
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=
|properties=
Line 282: Line 283:
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 296: Line 297:
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 326: Line 327:
|name=Shield Slash
|name=Shield Slash
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=600x2 (1140)
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 334: Line 335:
|lblock=
|lblock=
|lproperties={{airok}}
|lproperties={{airok}}
|hdamage=
|hdamage=800x2 (1520)
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 348: Line 349:
|name=Charging Star
|name=Charging Star
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1000
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 356: Line 357:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=400x3 (1160)
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 370: Line 371:
|name=Stars & Stripes
|name=Stars & Stripes
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1000/1200
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 378: Line 379:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=1100/1500
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 386: Line 387:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=-
|notes=Captain America's approximation of a Shoryuken. Strikes upwards with a shield. This move deals more damage if it hits in its earlier active frames.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 406: Line 407:
|name=Trick Shield
|name=Trick Shield
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=700
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 414: Line 415:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=900
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 428: Line 429:
|name=Liberty Shock
|name=Liberty Shock
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=0
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 435: Line 436:
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|lproperties=Crumple
|hdamage=
|hdamage=0
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 443: Line 444:
|hhit=
|hhit=
|hblock=
|hblock=
|hproperties=
|hproperties=Hard Knockdown
|notes=-
|notes=Captain America poses for a counter. If triggered by the appropriate attacks, he'll respond with a quick shield bash that deals zero damage but leaves the opponent wide open for a follow-up.<br><br> Both versions counter projectiles. LK counters all strikes where the opponent is grounded, regardless of how they must be guarded. HK counters all strikes where the opponent is airborne, regardless of how they must be guarded. This includes even the tiny amount of space off the ground characters like Ryu take when he does the grounded version of Tatsu; even ground Tatsu must be countered with HK counter due to him just barely being in the air.<br><br>Unlike many counter-based moves, it does not trigger a cutscene, so if the opponent performs a move with invuln, or triggers the counter from afar, they could sail right past Cap unharmed or ignore him.
}}
}}


Line 452: Line 453:
|name=Hyper Charging Star
|name=Hyper Charging Star
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=600+350x8+700 (3190)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 466: Line 467:
|name=Hyper Stars & Stripes
|name=Hyper Stars & Stripes
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=1200x2+800x2+1200 (3800)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 480: Line 481:
|name=Unyielding Justice<br>Lvl 3
|name=Unyielding Justice<br>Lvl 3
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=5450 (14 hits)
|guard=Mid
|guard=Mid
|properties=
|properties=

Revision as of 21:43, 10 September 2024

Mvci logo.png

Captain America

Mvci Capamerica.png

TBW
In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
Misc Movement:
Cartwheel

Move List

Unique Trait

Vibranium Shield: Captain America's shield is his hallmark, acting as a boomerange-like projectile. He can throw it at a variety of angles, both going out and returning. He even packs a new shield-based counter move in this game to further emphasize it.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High - - Groundbounce Hardknockdown
-

Command Normals

Power Swing
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid
Shield Bash
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
750 Mid
Leap Kick
Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid
-
Air Chop
j.Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High - -
-
Middle Kick
Mvci lk.png > Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid
-
Air Raid Kick
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Shield Slash
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 600x2 (1140) Mid Airok.png
Mvci hp.png 800x2 (1520) Mid Airok.png
-
Charging Star
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1000 Mid
Mvci hp.png 400x3 (1160) Mid
-
Stars & Stripes
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1000/1200 Mid
Mvci hk.png 1100/1500 Mid
Captain America's approximation of a Shoryuken. Strikes upwards with a shield. This move deals more damage if it hits in its earlier active frames.
Backflip
Mvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - - - -
-
Trick Shield
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 700 Mid
Mvci hk.png 900 Mid
-
Liberty Shock
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 0 Mid Crumple
Mvci hk.png 0 Mid Hard Knockdown
Captain America poses for a counter. If triggered by the appropriate attacks, he'll respond with a quick shield bash that deals zero damage but leaves the opponent wide open for a follow-up.

Both versions counter projectiles. LK counters all strikes where the opponent is grounded, regardless of how they must be guarded. HK counters all strikes where the opponent is airborne, regardless of how they must be guarded. This includes even the tiny amount of space off the ground characters like Ryu take when he does the grounded version of Tatsu; even ground Tatsu must be countered with HK counter due to him just barely being in the air.

Unlike many counter-based moves, it does not trigger a cutscene, so if the opponent performs a move with invuln, or triggers the counter from afar, they could sail right past Cap unharmed or ignore him.

Hypers

Hyper Charging Star
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600+350x8+700 (3190) Mid
-
Hyper Stars & Stripes
Mvci down.pngMvci down.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200x2+800x2+1200 (3800) Mid
-
Unyielding Justice
Lvl 3

Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5450 (14 hits) Mid
-

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Captain America

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
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Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
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Ghost Rider
Hawkeye
Hulk
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Nova
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Spider-Man
Thanos
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Ultron
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