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Line 27: | Line 27: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
Line 41: | Line 41: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Light Armor (during active) | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 55: | Line 55: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 69: | Line 69: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 83: | Line 83: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 97: | Line 97: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup= | ||
Line 111: | Line 111: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 125: | Line 125: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Low | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 139: | Line 139: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=j.[[File:Mvci_lp.png]] | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=600 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 153: | Line 153: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=j.[[File:Mvci_hp.png]] | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 167: | Line 167: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=j.[[File:Mvci_lk.png]] | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=600 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 181: | Line 181: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=j.[[File:Mvci_hk.png]] | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
Line 195: | Line 195: | ||
|name=Gut Punch | |name=Gut Punch | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 207: | Line 207: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Impact Punch | |name=Impact Punch (can be charged) | ||
|command=[[File:Mvci_fwd.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800/1400/1700/2000 | ||
|guard= | |guard=Mid/Mid/High/High | ||
|properties= | |properties=Light Armor (during charge)<br>Super Armor (active, mid/full charge)<br>Wall Bounce, Soft Knockdown (small charge)<br>Ground Bounce, Hard Knockdown (mid/full charge) | ||
|startup= | |startup=11/?/?/104 | ||
|active= | |active=14/?/?/2 | ||
|recovery= | |recovery=20/?/?/50 | ||
|hit= | |hit=-10/?/?/+86 | ||
|block= | |block=-14/?/?/-10 | ||
|notes= | |notes=Frame data is uncharged/small charge/middle charge/full charge. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 223: | Line 223: | ||
|name=Incredible Punch | |name=Incredible Punch | ||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 239: | Line 239: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1200 | ||
|guard=Throw | |guard=Throw | ||
|properties= | |properties= | ||
Line 253: | Line 253: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1200 | ||
|guard=Throw | |guard=Throw | ||
|properties= | |properties= | ||
Line 283: | Line 283: | ||
|name=Gamma Wave | |name=Gamma Wave | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=300x3 (870) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 291: | Line 291: | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=300x5 (1410) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 305: | Line 305: | ||
|name=Gamma Tornado | |name=Gamma Tornado | ||
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=1500 | ||
|lguard=Throw | |lguard=Throw | ||
|lstartup= | |lstartup= | ||
Line 313: | Line 313: | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1500 | ||
|hguard=Throw | |hguard=Throw | ||
|hstartup= | |hstartup= | ||
Line 327: | Line 327: | ||
|name=Gamma Charge | |name=Gamma Charge | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1200 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
Line 335: | Line 335: | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1400 | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
Line 349: | Line 349: | ||
|name=Gamma Charge (AA) | |name=Gamma Charge (AA) | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1200 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
Line 357: | Line 357: | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1400 | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
Line 373: | Line 373: | ||
|name=Gamma Tsunami | |name=Gamma Tsunami | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=480x14 (4368) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
Line 381: | Line 381: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Does more damage the further you are from the corner (and therefore the longer it can spend carrying the opponent). | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 387: | Line 387: | ||
|name=Gamma Crush | |name=Gamma Crush | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=1000+500x7+1000 (3900) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Light Armor (during active) | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 395: | Line 395: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Not invulnerable during startup. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 401: | Line 401: | ||
|name=Gamma Quake<br>Lvl 3 | |name=Gamma Quake<br>Lvl 3 | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=2000x6 (6540) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
Line 409: | Line 409: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=One of the few non-cinematic Level 3 Hypers, and one of the most damaging in the game. | ||
}} | }} | ||
=== Hitboxes === | === Hitboxes === |
Revision as of 18:49, 1 September 2024
Hulk
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Jump
Move List
Unique Trait
Avalanche Leap: A new tool for Hulk is a unique wall jump that can act as a type of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | |||||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | Light Armor (during active) | ||||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | |||||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | |||||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | |||||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | Launch | ||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | |||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Low | Hard Knockdown | ||||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | - | - | |||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | - | - | |||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | - | - | |||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | - | - | Groundbounce Hardknockdown | ||||
- |
Gut Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | |||||||
- |
Incredible Punch j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | - | - | |||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Gamma Wave![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300x3 (870) | Mid | |||||||
![]() |
300x5 (1410) | Mid | |||||||
- |
Gamma Tornado![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1500 | Throw | |||||||
![]() |
1500 | Throw | |||||||
- |
Gamma Charge![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | |||||||
![]() |
1400 | Mid | |||||||
- |
Gamma Charge (AA)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | |||||||
![]() |
1400 | Mid | |||||||
- |
Hypers
Gamma Crush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000+500x7+1000 (3900) | Mid | Light Armor (during active) | ||||||
Not invulnerable during startup. |
Gamma Quake Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
2000x6 (6540) | Mid | |||||||
One of the few non-cinematic Level 3 Hypers, and one of the most damaging in the game. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind