Marvel VS Capcom: Infinite/Hulk: Difference between revisions

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Line 27: Line 27:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=600
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 41: Line 41:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=
|properties=Light Armor (during active)
|startup=
|startup=
|active=
|active=
Line 55: Line 55:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 69: Line 69:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 83: Line 83:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=600
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 97: Line 97:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=
Line 111: Line 111:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=600
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
Line 125: Line 125:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=800
|guard=
|guard=Low
|properties=
|properties=Hard Knockdown
|startup=
|startup=
|active=
|active=
Line 139: Line 139:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=j.[[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=600
|guard=High
|guard=High
|properties=
|properties=
Line 153: Line 153:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=j.[[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=
|properties=
Line 167: Line 167:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=j.[[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=600
|guard=High
|guard=High
|properties=
|properties=
Line 181: Line 181:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=j.[[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
Line 195: Line 195:
|name=Gut Punch
|name=Gut Punch
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|damage=600
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 207: Line 207:
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Impact Punch
|name=Impact Punch (can be charged)
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] or hold [[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=800/1400/1700/2000
|guard=
|guard=Mid/Mid/High/High
|properties=
|properties=Light Armor (during charge)<br>Super Armor (active, mid/full charge)<br>Wall Bounce, Soft Knockdown (small charge)<br>Ground Bounce, Hard Knockdown (mid/full charge)
|startup=
|startup=11/?/?/104
|active=
|active=14/?/?/2
|recovery=
|recovery=20/?/?/50
|hit=
|hit=-10/?/?/+86
|block=
|block=-14/?/?/-10
|notes=-
|notes=Frame data is uncharged/small charge/middle charge/full charge.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 223: Line 223:
|name=Incredible Punch
|name=Incredible Punch
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=
|properties=
Line 239: Line 239:
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1200
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 253: Line 253:
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1200
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 283: Line 283:
|name=Gamma Wave
|name=Gamma Wave
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=300x3 (870)
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 291: Line 291:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=300x5 (1410)
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 305: Line 305:
|name=Gamma Tornado
|name=Gamma Tornado
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1500
|lguard=Throw
|lguard=Throw
|lstartup=
|lstartup=
Line 313: Line 313:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=1500
|hguard=Throw
|hguard=Throw
|hstartup=
|hstartup=
Line 327: Line 327:
|name=Gamma Charge
|name=Gamma Charge
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=1200
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 335: Line 335:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=1400
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 349: Line 349:
|name=Gamma Charge (AA)
|name=Gamma Charge (AA)
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=1200
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 357: Line 357:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=1400
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 373: Line 373:
|name=Gamma Tsunami
|name=Gamma Tsunami
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=480x14 (4368)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 381: Line 381:
|hit=
|hit=
|block=
|block=
|notes=-
|notes=Does more damage the further you are from the corner (and therefore the longer it can spend carrying the opponent).
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 387: Line 387:
|name=Gamma Crush
|name=Gamma Crush
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=1000+500x7+1000 (3900)
|guard=Mid
|guard=Mid
|properties=
|properties=Light Armor (during active)
|startup=
|startup=
|active=
|active=
Line 395: Line 395:
|hit=
|hit=
|block=
|block=
|notes=-
|notes=Not invulnerable during startup.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 401: Line 401:
|name=Gamma Quake<br>Lvl 3
|name=Gamma Quake<br>Lvl 3
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=2000x6 (6540)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 409: Line 409:
|hit=
|hit=
|block=
|block=
|notes=-
|notes=One of the few non-cinematic Level 3 Hypers, and one of the most damaging in the game.
}}
}}
=== Hitboxes ===
=== Hitboxes ===

Revision as of 18:49, 1 September 2024

Mvci logo.png

Hulk

Mvci Hulk.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Jump

Move List

Unique Trait

Avalanche Leap: A new tool for Hulk is a unique wall jump that can act as a type of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid Light Armor (during active)
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Low Hard Knockdown
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High - - Groundbounce Hardknockdown
-
Gut Punch
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid
-
Impact Punch (can be charged)
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800/1400/1700/2000 Mid/Mid/High/High 11/?/?/104 14/?/?/2 20/?/?/50 -10/?/?/+86 -14/?/?/-10 Light Armor (during charge)
Super Armor (active, mid/full charge)
Wall Bounce, Soft Knockdown (small charge)
Ground Bounce, Hard Knockdown (mid/full charge)
Frame data is uncharged/small charge/middle charge/full charge.
Incredible Punch
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Gamma Wave
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 300x3 (870) Mid
Mvci hp.png 300x5 (1410) Mid
-
Gamma Tornado
Mvci hcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1500 Throw
Mvci hp.png 1500 Throw
-
Gamma Charge
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1200 Mid
Mvci hk.png 1400 Mid
-
Gamma Charge (AA)
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1200 Mid
Mvci hk.png 1400 Mid
-

Hypers

Gamma Tsunami
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
480x14 (4368) Mid
Does more damage the further you are from the corner (and therefore the longer it can spend carrying the opponent).
Gamma Crush
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000+500x7+1000 (3900) Mid Light Armor (during active)
Not invulnerable during startup.
Gamma Quake
Lvl 3

Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
2000x6 (6540) Mid
One of the few non-cinematic Level 3 Hypers, and one of the most damaging in the game.

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Hulk

Top of Page

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