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|hit= | |hit= | ||
|block= | |block= | ||
|notes=Poison deals 610 damage (unscaled) over 305 frames, 2 damage per frame.<br><br>Hawkeye shoots an arrow laced with poison at its tip. This causes damage over time to your opponent, though only in the form of red health, and therefore it can never kill. It is, however, unaffected by damage scaling in a combo, so as a combo goes on, its damage value increases disproportionate to the arrow itself. | |notes=Frame data is from LK/HK Trick Maneuver.<br>Poison deals 610 damage (unscaled) over 305 frames, 2 damage per frame.<br><br>Hawkeye shoots an arrow laced with poison at its tip. This causes damage over time to your opponent, though only in the form of red health, and therefore it can never kill. It is, however, unaffected by damage scaling in a combo, so as a combo goes on, its damage value increases disproportionate to the arrow itself. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes=Hawkeye shoots an icy arrow. This will freeze an opponent, allowing plenty of time for additional combo follow-ups. | |notes=Frame data is from LK/HK Trick Maneuver.<br>Hawkeye shoots an icy arrow. This will freeze an opponent, allowing plenty of time for additional combo follow-ups. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 432: | Line 432: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=An arrow with an explosive payload attached to it. This sits on screen for a few seconds, or until an opponent collides with it, at which point it explodes, causing a knockdown if it's the first or a very early hit in a combo. | |notes=Frame data is from LK/HK Trick Maneuver.<br>An arrow with an explosive payload attached to it. This sits on screen for a few seconds, or until an opponent collides with it, at which point it explodes, causing a knockdown if it's the first or a very early hit in a combo. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 447: | Line 447: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=An arrow with a device that shoots a laser upwards upon striking the ground. This creates a hitbox that ascends vertically, closing off a pillar of the screen. | |notes=Frame data is from LK/HK Trick Maneuver.<br>An arrow with a device that shoots a laser upwards upon striking the ground. This creates a hitbox that ascends vertically, closing off a pillar of the screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 456: | Line 456: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active=- | ||
|recovery= | |recovery=37 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 470: | Line 470: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=22 | ||
|active= | |active=- | ||
|recovery= | |recovery=43 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Hawkeye sets loose a volley of arrows upwards that rain down | |notes=Hawkeye sets loose a volley of arrows upwards that rain down nearly full screen from him. | ||
}} | }} | ||
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|name=Gimlet | |name=Gimlet | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=2500 | ||
|guard=Mid | |guard=Mid | ||
|properties=[[File:Airok.png]] | |properties=[[File:Airok.png]] | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+36/- | ||
|block= | |block=-43/- | ||
|notes=A fast hyper that snipes an opponent | |notes=Frame data is listed as ground/air.<br>A fast hyper that snipes an opponent wherever they are with an arrow of light. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Kiss of Fire | |name=Kiss of Fire | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=650x7 (3445) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=22 | ||
|active= | |active=- | ||
|recovery= | |recovery=73 | ||
|hit= | |hit=+122 | ||
|block= | |block=+7 | ||
|notes=This hyper fires a stream of arrows up which rain down from the sky in successively further and further reaches from you. These pull an opponent away from you and allow for an easy confirm into Gimlet on hit, and give you enough frame advantage to set up more zoning and traps on block. | |notes=This hyper fires a stream of arrows up which rain down from the sky in successively further and further reaches from you. These pull an opponent away from you and allow for an easy confirm into Gimlet on hit, and give you enough frame advantage to set up more zoning and traps on block. | ||
}} | }} | ||
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Lvl 3 | Lvl 3 | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=5166 (20 hits) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Invuln frames 1-52 | ||
|startup= | |startup=17 | ||
|active= | |active=23 | ||
|recovery= | |recovery=55 | ||
|hit= | |hit=+79 | ||
|block= | |block=-51 | ||
|notes=This move's awkward trajectory leaves a rather large deadzone right in front of Hawkeye, making it annoying to use as a reversal. | |notes=This move's awkward trajectory leaves a rather large deadzone right in front of Hawkeye, making it annoying to use as a reversal. | ||
}} | }} |
Revision as of 12:47, 1 September 2024
Hawkeye
Hawkeye, also known as Clint Barton, made a late appearance in *Ultimate Marvel vs. Capcom 3*, but an impactful one nonetheless. Bringing a refreshing brand of zoning to the roster, he was a welcome addition. Now the former carnival performer from Iowa returns with a new set of acrobatic stunts to dazzle the competition. His showboat-y personality will surely enjoy having fewer squadmates to share the spotlight with.
In a nutshell
{{{1}}}
From Mango4Tango, one of the best Hawkeyes:
- fLP is amazing
- slide can go under a ton of stuff, like even ice arrow and dante million stabs, so use it to punish a bunch of stuff
- basic neutral pattern for space stone is stHP(or fwdHP) back flip exploding arrow, then either do a falling triple arrow or space surge.
- the other player cant reflect your arrows if they hit super low to the ground (like back HP or exploding arrow when spaced correctly)
- when you counter switch and they cant tag to continue pressure, your best options are to back off, jHP, or either of the down down arrows (scatter shot and triple piercing)
- gimlet sucks because its mad slow, can be jumped, tagged, or double jumped post flash in most situations, but dont be afraid to gimlet punish because most players dont know how bad it is
- never ever ever ever ever triple arrow while on the ground, your main tools are exploding arrow, HP arrow, and laser arrow
- piercing bolt isnt nearly as good now because of the projectile change where it doesnt caust hitstun when it goes through stuff
- basic ground string that i do is fLP into stHK, if it hits i confirm, if it doesnt ill roll back into exploding arrow/laser arrow
- im 90% sure air dash characters can blow this up ^^^^ by pushblocking the first hit of stHK then jumping and dashing at you, but you can stuff them by reacting to it with a launcher
- if you're facing someone who doesnt really know how to deal with the string, after you do exploding arrow/laser arrow, 99% of the time you can dash fLP and do it again lol
- find out optimal combos that end with poison tip and/or use poison tip in the middle of it, never end combos with super. gimlet, super scatter shot, and counter switch are way too important
- his lvl 3 can hit hella high, so combo into it after launch
BNBs: https://streamable.com/zql8v
Introduction
Players to Watch
Dual Kevin, Mango4Tango
Character Vitals
Move List
Unique Trait
Trick Shot: Hawkeye can flip and roll around the screen and cancel into a variety of arrows. Canceling Trick Shot into any of the attack buttons will give you a unique arrow that can make it difficult for the opponent to assault you.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 10 | -2 | -1 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | 5 | 18 | -5 | -8 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x2 | Mid | 9 | 3(14)3 | 26 | -5 | -10 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 12 | -4 | -3 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 9 | 3 | 29 | +22 | -10 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 7 | 4 | 16 | -2 | -5 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 11 | 4 | 26 | +48 | -11 | ||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | 5 | 10 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
230x3 | High | 9 | 5 | 27 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7 | 11 | 11 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 12 | 3 | 26 | - | - | Groundbounce Hardknockdown | |
- |
Bow Sweep![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
750 | Low | 13 | 3 | 22 | +53 | -6 | Hard Knockdown | |
- |
Thrust Shot j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 8 | 3 | 20 | - | - | |||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Quick Shot (Greyhound)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x3 (870) | Mid | 11/10 | 31/26 | 9/? | -15/- | -7/- | ![]() | |
Frame data is ground/air. |
Quick Shot (Spritzer)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1100 | Mid | 20/21 | 17/17 | 19/3 | -8/- | -11/- | ![]() | |
Frame data is ground/air. |
Ragtime Shot (Kamikaze)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150x10 (1395) | Mid | 19 | - | 37 | ||||
Hawkeye sets loose a volley of arrows upwards that rain down in front of him. |
Hypers
Circus Act | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5166 (20 hits) | Mid | 17 | 23 | 55 | +79 | -51 | Invuln frames 1-52 | |
This move's awkward trajectory leaves a rather large deadzone right in front of Hawkeye, making it annoying to use as a reversal. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power Nice get off me tool.
Time Lets him do solo mixups off of arrows. Kinda bad though, much too slow.
Reality A slow moving projectile for a character whose whole arsenal is fast ones is cool.
Soul One of his best. Revival is a very good tool, his toolkit is very good to create mixups with Soul Storm negative edge stuff, and he appreciates the surge's armor breaking properties more than most due to HP arrows not breaking armor and his heavy normals being eh.
Space His other best. Drawing them into Exploding Arrows and other projectiles is nice, and them not being able to move much or tag in the box lets him create wild mixups or chip like mad if he's solo.
Mind Really bad but the storm letting you use more Gimlet is cool.
Match ups
How to fight Hawkeye
Be mindful of when to reflect arrows and respect f.lp.