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|hit=+44<br>+73 | |hit=+44<br>+73 | ||
|block=+40<br>+69 | |block=+40<br>+69 | ||
|notes=Top set of values are uncharged, bottom set are charged.<br><br>Jedah tosses a blood-drenched spinning blade half a screen away. The ground LP version comes out near the ground, the ground HP version just above Jedah, the air LP version comes out just below Jedah, and the air HP version comes out level to Jedah.<br>You can hold the button down in order to increase the startup and create a larger, more damaging disc that lasts longer. You can only have one charged and one uncharged disc out at a time, regardless of button used for them.<br>These are fantastic for extending Jedah's combos and locking the opponent down for high/low mix-ups, whether solo or utilizing tags.<br><br>Name means "Divine Spiral" in Italian. | |notes=Top set of values are uncharged, bottom set are charged.<br><br>Jedah tosses a blood-drenched spinning blade half a screen away. The ground LP version comes out near the ground, the ground HP version just above Jedah, the air LP version comes out just below Jedah, and the air HP version comes out level to Jedah.<br>You can hold the button down in order to increase the startup and create a larger, more damaging disc that lasts longer. You can only have one charged and one uncharged disc out at a time, regardless of button used for them. Trying to create a new one while the old one still exists erases the old one.<br>These are fantastic for extending Jedah's combos and locking the opponent down for high/low mix-ups, whether solo or utilizing tags.<br><br>Name means "Divine Spiral" in Italian. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|name=Turbine dell'Ira | |name=Turbine dell'Ira | ||
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=200x9 (1640) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=21 | ||
|lactive= | |lactive=21 | ||
|lrecovery= | |lrecovery=25 | ||
|lhit=- | |lhit=- | ||
|lblock=- | |lblock=- | ||
|lproperties= | |lproperties=Soft Knockdown (low height)<br>Hard Knockdown (high height) | ||
|hdamage= | |hdamage=200x10 (1800) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=30 | ||
|hactive= | |hactive=23 | ||
|hrecovery= | |hrecovery=25 | ||
|hhit=- | |hhit=- | ||
|hblock=- | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Jedah soars upwards then spins into the ground coated in blades. Knockdown properties change based on the height difference between Jedah and his opponent (this is affected by the opponent crouching).<br><br>Name means "Whirlwind of Wrath" in Italian. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 452: | Line 452: | ||
|name=Finale Rosso | |name=Finale Rosso | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=3230 (14 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=77 | ||
|hit= | |hit=+27 | ||
|block= | |block=-49 | ||
|notes= | |notes=Jedah summons a bloody hand from the ground that appears at the opponent's position, dragging them into a domain of blood to be beaten. Barely reaches above the ground.<br><br>Name means "Red Finale" in Italian. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Spirale Infernale | |name=Spirale Infernale | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=100x32+800 (3090) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup=17 | ||
|active= | |active=69 | ||
|recovery= | |recovery=41 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Jedah performs a bigger version of Dolore Oscuro.<br><br>Name means "Infernal Spiral" in Italian. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Sigillo del Servo<br>Lvl 3 | |name=Sigillo del Servo<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5740 (11 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Invuln frames 1-31, Hard Knockdown | ||
|startup= | |startup=18 | ||
|active= | |active=27 | ||
|recovery= | |recovery=54 | ||
|hit= | |hit=+58 | ||
|block= | |block=-52 | ||
|notes= | |notes=Jedah grabs his opponent with a bloody arm and slams them into a contract, sealing their fate with a bloody silhouette. Has very short range.<br><br>Name means "Seal of the Servant" in Italian. | ||
}} | }} | ||
=== Hitboxes === | === Hitboxes === |
Revision as of 11:32, 29 August 2024
Jedah
Making his first appearance in a vs. series game, Jedah is the messiah of the Demon Realm in Darkstalkers aka Vampire Savior. Can this sanguine prince of darkness make a splash in his new home of Marvel vs. Capcom Infinite?
In a nutshell
Jedah is a rushdown character through and through. He lacks significant long-range options, but he has unique mobility options, including flight, and a grounded dash that sends him airborne for quick overhead attacks. He has hitgrabs that he can repeatedly combo into and out of, allowing him to tack on damage even at the end of long combos, since these are not reliant on traditional hitstun. Furthermore, his chargeable Spirale Divina projectile is active for a very long time when charged, allowing him to create strong setplay scenarios and further combo opportunities.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Demon Dash: Jedah's dashes all travel at unique angles; even his ground dash will put him in the air, giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 13 | -5 | -3 | ||
Can chain into itself and 2LP. Has more reach than 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | Mid | |||||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | |||||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | |||||||
This unusually slow normal has great reach, and also pulls the opponent closer on hit. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | |||||||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | Launch | ||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | |||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | |||||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | - | - | |||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | High | - | - | |||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | - | - | |||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
850 | High | - | - | Groundbounce Hardknockdown | ||||
- |
Command Normals
Dita del Lamento![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | |||||||
Name means "Fingers of Lament" in Italian. |
Falce Mortale![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | |||||||
Name means "Mortal Scythe" in Italian. |
Dita della Pietà![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | |||||||
Name means "Fingers of Mercy" in Italian. |
Dita della Calma j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | - | - | |||||
Name means "Fingers of Calm" in Italian. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() | ||||||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind