Marvel VS Capcom: Infinite/Jedah: Difference between revisions

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|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=5
|active=
|active=3
|recovery=
|recovery=13
|hit=
|hit=-5
|block=
|block=-3
|notes=-
|notes=Can chain into itself and 2LP. Has more reach than 2LP.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=250x2+350(850)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=-
|notes=This unusually slow normal has great reach, and also pulls the opponent closer on hit.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=-
|notes=Can chain into itself and 5LP.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=
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|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
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|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=-
|notes=Technically Jedah's longest-reaching grounded normal, but at the point where it outranges 5HK, it's barely getting 1 or 2 of its 3 hits, dealing little damage and hitstun, giving you no time to confirm into a combo. It is much faster than 5HK though.
}}{{UMvC3MoveListRow2.0
}}{{UMvC3MoveListRow2.0
|photo=
|photo=
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|command=[[File:Mvci_df.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=High
|properties=
|properties=
|startup=
|startup=
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|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
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|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
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{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=
|photo=
|name=Sangue Sacrificale
|name=Spirale Divina
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|lguard=Mid
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=Mid
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=-
}}
{{MvCIMoveListRow2.2
|photo=
|name=Falce Inizio
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=
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{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=
|photo=
|name=Falce Sacrificale
|name=Sangue Sacrificale
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
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|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
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|notes=-
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.1
|photo=
|photo=
|name=Falce Inizio
|name=Falce Primordiale
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=
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|name=Dolore Oscuro
|name=Dolore Oscuro
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=-
|lblock=-
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=-
|hblock=-
|hproperties=
|notes=-
}}
{{MvCIMoveListRow2.2
|photo=
|name=Turbine dell'Ira
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=

Revision as of 08:58, 29 August 2024

Mvci logo.png

Jedah

Mvci Jedah.png

Making his first appearance in a vs. series game, Jedah is the messiah of the Demon Realm in Darkstalkers aka Vampire Savior. Can this sanguine prince of darkness make a splash in his new home of Marvel vs. Capcom Infinite?

In a nutshell
Jedah is a rushdown character through and through. He lacks significant long-range options, but he has unique mobility options, including flight, and a grounded dash that sends him airborne for quick overhead attacks. He has hitgrabs that he can repeatedly combo into and out of, allowing him to tack on damage even at the end of long combos, since these are not reliant on traditional hitstun. Furthermore, his chargeable Spirale Divina projectile is active for a very long time when charged, allowing him to create strong setplay scenarios and further combo opportunities.

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
-

Move List

Unique Trait

Demon Dash: Jedah's dashes all travel at unique angles; even his ground dash will put him in the air, giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5 3 13 -5 -3
Can chain into itself and 2LP. Has more reach than 2LP.
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
250x2+350(850) Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
This unusually slow normal has great reach, and also pulls the opponent closer on hit.
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Can chain into itself and 5LP.
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - - Groundbounce Hardknockdown
-

Command Normals

Dita del Lamento
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Falce Mortale
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Colpo dell'Oscurità
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Technically Jedah's longest-reaching grounded normal, but at the point where it outranges 5HK, it's barely getting 1 or 2 of its 3 hits, dealing little damage and hitstun, giving you no time to confirm into a combo. It is much faster than 5HK though.
Dita della Pietà
Mvci df.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Dita della Calma
j.Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Spirale Divina
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid
Mvci hp.png Mid
-
Falce Inizio
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
-
Sangue Sacrificale
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid
Mvci hp.png Mid
-
Falce Primordiale
j.Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
-
Dolore Oscuro
j.Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png - -
Mvci hk.png - -
-
Turbine dell'Ira
j.Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png - -
Mvci hk.png - -
-
Flight
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Airok.png
-

Hypers

Finale Rosso
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Spirale Infernale
j.Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Sigillo del Servo
Lvl 3

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-

Hitboxes


Videos



Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Jedah

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
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Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
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