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|name=Rage Whip | |name=Rage Whip | ||
|command=[[File:Mvci_hp.png]] (during hit) [[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] (during hit) [[File:Mvci_hp.png]] | ||
|damage= | |damage=300 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=16 | ||
|active= | |active=1(5)2 | ||
|recovery= | |recovery=19 | ||
|hit= | |hit=+3 | ||
|block= | |block=-1 | ||
|notes= | |notes=Ghost Rider pulls the opponent closer. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 209: | Line 209: | ||
|name=Shoulder Slam | |name=Shoulder Slam | ||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active=7 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-1 | ||
|block= | |block=-3 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 223: | Line 223: | ||
|name=Damnation Whip | |name=Damnation Whip | ||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=200x4 (780) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=21 | ||
|active= | |active=9 | ||
|recovery= | |recovery=38 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=Although strangely not a high attack, it's still useful for high/low mixups, as you can do a quick ascending overhead j.HP, then chain into this move to be able to combo off of it. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Wraith Whip | |name=Wraith Whip | ||
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=26 | ||
|active= | |active=2 | ||
|recovery= | |recovery=29 | ||
|hit= | |hit=+47 | ||
|block= | |block=-12 | ||
|notes=- | |notes=- | ||
}} | }} | ||
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|name=Hellfire | |name=Hellfire | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=300x4 (1140) | ||
|lguard=Low | |lguard=Low | ||
|lstartup= | |lstartup=19 | ||
|lactive= | |lactive=21 | ||
|lrecovery= | |lrecovery=27 | ||
|lhit= | |lhit=+96 | ||
|lblock= | |lblock=-14 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=300x4 (1140)<br>400x4 (1520) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=19/23 | ||
|hactive= | |hactive=21/21 | ||
|hrecovery= | |hrecovery=27/23 | ||
|hhit= | |hhit=+96/+49 | ||
|hblock= | |hblock=-14/-7 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Second set of numbers on the HK version are for the charged HK version. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 320: | Line 320: | ||
|name=Chain of Rebuttal | |name=Chain of Rebuttal | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
| | |damage200x2+600 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=16 | ||
|active= | |active=5 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=+81 | ||
|block= | |block=-12 | ||
|notes=- | |notes=- | ||
}} | }} |
Revision as of 07:44, 31 August 2024
Ghost Rider
In a nutshell
Ghost Rider is a long range sniper with his far reaching chain normals that can strike from a distance. Opponents must be wary of his range as Rider can keep opponents at bay with ground, air and special attacks that reach nearly full screen. Ghost Rider also sports fire attacks and his main form of transportation can run over enemies on the battlefield. His main power however, comes from Penance Stare, a level 3 hyper grab that will make opponents second guess their life decisions. Pick Ghost Rider if you want to take minimal risks by preventing your opponents game plan from a distance.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Heavy Chains: Ghost Riders normal heavy attacks have the most range in the game and can frustrate an opponent from a distance. Not only does he have long range normals, but specials too that can help keep your opponent boxed in to where Rider wants them. Heavy attacks also break armor, so Rider naturally can beat out armored attacks at a distance.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 7 | 4 | 12 | -5 | -3 | |||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 16 | 3 | 28 | -7 | -11 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 10 | 6 | 13 | -1 | -3 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 14 | 8 | 19 | -3 | -7 | ||
Ghost Rider summons a short pillar of flame from the ground in front of him. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 7 | 3 | 17 | -9 | -7 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 15 | 5 | 27 | +18 | -12 | Launch | |
Ghost Rider's launcher. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 9 | 3 | 13 | +2 | -1 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 13 | 7 | 31 | +40 | -19 | ||
Ghost Rider's sweep. |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 7 | 10 | 9 | - | - | ||
- |
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 15 | 5 | 31 | - | - | ||
- |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 12 | 13 | 13 | - | - | ||
- |
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 13 | 6 | 25 | - | - | Groundbounce Hardknockdown | |
- |
Rage Whip![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 16 | 1(5)2 | 19 | +3 | -1 | ||
Ghost Rider pulls the opponent closer. |
Shoulder Slam![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 12 | 7 | 12 | -1 | -3 | ||
- |
Wraith Whip![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 26 | 2 | 29 | +47 | -12 | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
}}
Chain of Rebuttal![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{damage}}} | Mid | 16 | 5 | 31 | +81 | -12 | ||
- |
Judgment Strike![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Chaos Bringer![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Conviction Slam![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Chain of Punishment![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Hell's Embrace![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Seventh Circle of Punishment![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Seventh Circle Whip (during Seventh Circle of Punishment) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Seventh Circle Anchor (during Seventh Circle of Punishment) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Hypers
Hellfire Maelstrom![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Spirit of Vengeance![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Penance Stare Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | ||||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind