Marvel VS Capcom: Infinite/Captain America: Difference between revisions

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|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
=== Command Normals ===
=== Command Normals ===
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}


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|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
|damage=500
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=6
|startup=6
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|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in.
}}
}}


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|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
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|lproperties={{airok}}
|lproperties={{airok}}
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
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|hblock=
|hblock=
|hproperties={{airok}}
|hproperties={{airok}}
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
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|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
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|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
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|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
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|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Backflip
|name=Backflip
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=-
|guard=
|guard=-
|properties=
|properties=
|startup=
|startup=-
|active=
|active=-
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}


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|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Unyielding Justice (Level 3)
|name=Unyielding Justice<br>Lvl 3
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}



Revision as of 19:49, 1 September 2024

Mvci logo.png

Captain America

Mvci Capamerica.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
Misc Movement:
Cartwheel

Move List

Unique Trait

Super Soldier: Captain America has extended mobility thanks to the modification of his body back in the 1940's that made him the worlds greatest soldier. His double jump allows him to get around in the air as well as create new combo opportunities or more chances for an overhead. His cartwheel allows him to pass through attacks thanks to it's invincibility frames and helps Cap get in range to punish the opponents mistakes.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
{{{damage}}} High - - Groundbounce Hardknockdown
-

Command Normals

Power Swing
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Leap Kick
Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Air Chop
j.Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- -
-
Middle Kick
Mvci lk.png > Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Air Raid Kick
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Shield Slash
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid Airok.png
Mvci hp.png Mid Airok.png
-
Charging Star
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid
Mvci hp.png Mid
-
Stars and Stripes
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid
Mvci hk.png Mid
-
Backflip
Mvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - - - -
-
Trick Shield
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
-
Liberty Shock
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
-

Hypers

Hyper Charging Star
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Hyper Stars and Stripes
Mvci down.pngMvci down.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Unyielding Justice
Lvl 3

Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Captain America

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier