Marvel VS Capcom: Infinite/Spencer: Difference between revisions

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== Spencer ==
== Spencer ==
{{MvC3HyperGuideCharacterBox | Mvci_Spencer.png }}
{{MvC3HyperGuideCharacterBox | Mvci_Spencer.png }}
 
TBW<br>
{{Nutshell|WIP}}
{{Nutshell|WIP}}


Line 28: Line 28:
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 35: Line 35:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 42: Line 42:
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 49: Line 49:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 56: Line 56:
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 63: Line 63:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 70: Line 70:
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 77: Line 77:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 84: Line 84:
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 91: Line 91:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 98: Line 98:
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=
Line 105: Line 105:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 112: Line 112:
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
Line 119: Line 119:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 126: Line 126:
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
Line 133: Line 133:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 145: Line 145:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 159: Line 159:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 173: Line 173:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 187: Line 187:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
=== Command Normals ===
=== Command Normals ===
Line 197: Line 197:
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 204: Line 204:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 211: Line 211:
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
Line 218: Line 218:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 225: Line 225:
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=High
|properties=
|properties=
|startup=
|startup=
Line 232: Line 232:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 239: Line 239:
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=High
|properties=
|properties=
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}


Line 255: Line 255:
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 269: Line 269:
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 283: Line 283:
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
|damage=500
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=6
|startup=6
Line 290: Line 290:
|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in.
}}
}}


Line 299: Line 299:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 307: Line 307:
|lproperties=[[File:Airok.png]]
|lproperties=[[File:Airok.png]]
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 314: Line 314:
|hblock=
|hblock=
|hproperties=[[File:Airok.png]]
|hproperties=[[File:Airok.png]]
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 321: Line 321:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 329: Line 329:
|lproperties=[[File:Airok.png]]
|lproperties=[[File:Airok.png]]
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 336: Line 336:
|hblock=
|hblock=
|hproperties=[[File:Airok.png]]
|hproperties=[[File:Airok.png]]
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 343: Line 343:
|command=[[File:Mvci_lp.png]] when Wire Grapple hits
|command=[[File:Mvci_lp.png]] when Wire Grapple hits
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 350: Line 350:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 357: Line 357:
|command=[[File:Mvci_hp.png]] when Wire Grapple hits
|command=[[File:Mvci_hp.png]] when Wire Grapple hits
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 364: Line 364:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 371: Line 371:
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Throw
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 379: Line 379:
|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Throw
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 386: Line 386:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=Spencer's command grab. The LK version grabs grounded opponents, the HK version grabs airborne opponents. Although the knockdown lasts a good bit of time, Spencer's recovery animation is quite long. The only thing you can link after this is 2LP, but even then, the timing is tough. It's much easier to combo off of this with either a tag, Storm cancel, or hyper combo cancel (though you'll generally want to wait a bit for the opponent to fall some before doing this).
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 393: Line 393:
|command=[[File:Mvci_hk.png]] when Jaw Breaker hits
|command=[[File:Mvci_hk.png]] when Jaw Breaker hits
|damage=
|damage=
|guard=
|guard=-
|properties=
|properties=
|startup=
|startup=
Line 400: Line 400:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 407: Line 407:
|command=[[File:Mvci_hk.png]] just as Jaw Breaker hits
|command=[[File:Mvci_hk.png]] just as Jaw Breaker hits
|damage=
|damage=
|guard=
|guard=-
|properties=
|properties=
|startup=
|startup=
Line 414: Line 414:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
Line 420: Line 420:
|name=Armor Piercer
|name=Armor Piercer
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=800
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 428: Line 428:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=300
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 444: Line 444:
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=[[File:Airok.png]]
|properties=[[File:Airok.png]]
|startup=
|startup=
Line 451: Line 451:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 458: Line 458:
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 466: Line 466:
|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 473: Line 473:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 480: Line 480:
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 488: Line 488:
|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 504: Line 504:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 511: Line 511:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 518: Line 518:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 525: Line 525:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Coup de Grâce
|name=Coup de Grâce<br>Lvl 3
Lvl 3
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 540: Line 539:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}



Revision as of 08:12, 6 September 2024

Mvci logo.png

Spencer

Mvci Spencer.png

TBW
In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Zip-Line

Move List

Unique Trait

Zip-Line: Spencer sports a pseudo air dash with Zip-Line which allows him to fly around the screen at different angles on the ground or in the air. What makes Zip-Line especially good is that his movement doubles as an attack and many of his corner carry combos rely on this move.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - - Groundbounce Hardknockdown
-

Command Normals

Throat Shock
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Leg Breaker
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Right Hook
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
-
Head Smasher
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Wire Grapple
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid Airok.png
Mvci hp.png Mid Airok.png
-
Wire Grapple
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid Airok.png
Mvci hk.png Mid Airok.png
-
Reel In Punch
Mvci lp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Come 'ere!
Mvci hp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Jaw Breaker
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Throw
Mvci hk.png Throw
Spencer's command grab. The LK version grabs grounded opponents, the HK version grabs airborne opponents. Although the knockdown lasts a good bit of time, Spencer's recovery animation is quite long. The only thing you can link after this is 2LP, but even then, the timing is tough. It's much easier to combo off of this with either a tag, Storm cancel, or hyper combo cancel (though you'll generally want to wait a bit for the opponent to fall some before doing this).
Smash Kick
Mvci hk.png when Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
-
-
Critical Kick
Mvci hk.png just as Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
-
-
Armor Piercer
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 800 Mid
Mvci hp.png 300 Mid
Zip Line

(can be directed)
Mvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Airok.png
-
Bionic Bomber
j.Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid
Mvci hk.png Mid
-
Hand Grenade
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid
Mvci hk.png Mid

Hypers

Bionic Maneuvers
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Bionic Lancer
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Coup de Grâce
Lvl 3

Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Spencer

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Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier