Marvel VS Capcom: Infinite/Chun-Li: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 30: Line 30:
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 37: Line 37:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 44: Line 44:
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 51: Line 51:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 58: Line 58:
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 65: Line 65:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 72: Line 72:
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 79: Line 79:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 86: Line 86:
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 93: Line 93:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 100: Line 100:
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=
Line 107: Line 107:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 114: Line 114:
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
Line 121: Line 121:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 128: Line 128:
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
Line 135: Line 135:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 147: Line 147:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 161: Line 161:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 175: Line 175:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 189: Line 189:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
=== Command Normals ===
=== Command Normals ===
Line 199: Line 199:
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=High
|properties=
|properties=
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=+2
|block=
|block=-3
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 213: Line 213:
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=High
|properties=
|properties=
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 227: Line 227:
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=High
|properties=
|properties=
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 241: Line 241:
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 255: Line 255:
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=Soft Knockdown
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}


Line 271: Line 271:
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 285: Line 285:
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 299: Line 299:
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
|damage=500
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=6
|startup=6
Line 306: Line 306:
|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in.
}}
}}


Line 315: Line 315:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 323: Line 323:
|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 330: Line 330:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 337: Line 337:
|command=[[File:Mvci_hk.png]] during Hyakuretsukyaku
|command=[[File:Mvci_hk.png]] during Hyakuretsukyaku
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 344: Line 344:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 366: Line 366:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 380: Line 380:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 402: Line 402:
|hblock=
|hblock=
|hproperties=[[File:Airok.png]]
|hproperties=[[File:Airok.png]]
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 416: Line 416:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
Line 423: Line 423:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 431: Line 431:
|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 438: Line 438:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
Line 445: Line 445:
|command=[ [[File:Mvci_back.png]] ][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[ [[File:Mvci_back.png]] ][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 453: Line 453:
|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 460: Line 460:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 467: Line 467:
|command=[ [[File:Mvci_down.png]] ][[File:Mvci_up.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[ [[File:Mvci_down.png]] ][[File:Mvci_up.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 475: Line 475:
|lproperties=[[File:Airok.png]]
|lproperties=[[File:Airok.png]]
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 482: Line 482:
|hblock=
|hblock=
|hproperties=[[File:Airok.png]]
|hproperties=[[File:Airok.png]]
|notes=
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 489: Line 489:
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 497: Line 497:
|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 504: Line 504:
|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=-
}}
}}


Line 513: Line 513:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 520: Line 520:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 527: Line 527:
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 534: Line 534:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 541: Line 541:
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 548: Line 548:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 556: Line 556:
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 563: Line 563:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}



Revision as of 08:21, 1 September 2024

Mvci logo.png

Chun-Li

Mvci Chunli.png

Perhaps even better-known the world over than her Street Fighter peer Ryu, Chun-Li makes an expected return to the world of the vs. Capcom series. This agile interpol officer is as ready as ever to bring justice to the chaotic world of Marvel vs. Capcom Infinite.

In a nutshell
In Marvel vs. Capcom Infinite, Chun has not gained any entirely new special moves so much as she has had a significant retooling of how her moves are performed. One of the few vs. Capcom charge characters, Chun's Spinning Bird Kick and Kikoken are now quarter-circle moves. This makes Spinning Bird Kick easier to perform at significant aerial heights, complementing her aerial mobility-centric gameplan. Instead, charging is reserved strictly for the particularly special EX Spinning Bird Kick and Kikoanken. Her iconic Hyakuretsukyaku, aka Lightning Legs, now no longer requires rapid button mashing, and is also a quarter circle move. If you want to use Chun effectively, you'll need to swiftly manuever around the screen, approach your opponent, and use your aerial options to mix them up for her lengthy combos.

Introduction

Players to Watch

Dyllancrazy

Character Vitals

CHARACTER DATA
Health:
9,000
Double Jump:
Yes
Air Dash:
1-Way
Air Dash/Jump count:
1
Misc Movement:
Wall Jump

Move List

Unique Trait

EX: Chun-Li has the ability to charge some of her specials which grant additional benefits. Holding down or back for a set time will make Chun-Li glow, letting you know her more powerful EX Spinning Bird Kick or Kikoanken are available.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - - Groundbounce Hardknockdown
-

Command Normals

Kakukyakuraku
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High +2 -3
-
Yosokyaku
j.Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Kakukyakuda
j.Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Kakuyokuda
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid - -
-
Yoshirenken
j.Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid - - Soft Knockdown
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Hyakuretsukyaku
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid
Mvci hk.png Mid
-
Sotengeki
Mvci hk.png during Hyakuretsukyaku
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Air Hyakuretsukyaku
j.Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
-
Rechisu
Mvci hk.png during Aerial Hyakuretsukyaku
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Spinning Bird Kick
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Airok.png
Mvci hk.png Airok.png
-
Hajinkyaku
Mvci hk.png during Spinning Bird Kick
Damage Guard Startup Active Recovery On Hit On Block Properties
-
Kikoken
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid
Mvci hp.png Mid
-
Kikoanken
[ Mvci back.png ]Mvci fwd.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid
Mvci hp.png Mid
-
EX Spinning Bird Kick
[ Mvci down.png ]Mvci up.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid Airok.png
Mvci hk.png Mid Airok.png
-
Tenshokyaku
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid
Mvci hk.png Mid
-

Hypers

Kikosho
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Hoyokusen
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Gekko Senkukyaku
j.Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Shichisei Ranka

Lvl 3
Mvci qcb.pngMvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-

Hitboxes

Videos

Technology

Combos

BnB

2LK > 5HP > jc backwards > air dash > j.5LK > 2LK > 5HP > 2HK > 236LK > 5HP > jc > j.6HK > air dash > j.6HK > j.6HK > air dash j.6HK > j.6LK > j.6HK > jump cancel > j.6LK > j.6HK > jc > j.6HK >236HK.HK > 4HP > [4]6 HP > dash 5HP > 5HK > 2HP > j.5HK > j.6HP > j.6HK > jump cancel j.5LK > j.6HP > j.6HK > jump cancel j.6HP > j.6HK > 214HK.HK > j.236LK+HK

Easier BnB

2LK > 5HP > jc backwards, air dash j.6LK, 2LK > 5HP > 5HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > 236HK ~ HK > land > 4HP > [4]HP > dash > 5HP > 2HP > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > j.214HK.HK > j.236LK+HK

Credit: https://youtu.be/JBEJMbl2aNs

Alternative BnB

5HP > 2HK > 2HP > jc > j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 236LK ~ K, land [4]HP > [4]6HP > dash up > 2HK > 2HP > jc j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 214LK > super

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Chun-Li

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier