Stygimoloch (talk | contribs) m (→Normals) |
No edit summary |
||
Line 30: | Line 30: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=5 | |startup=5 | ||
Line 37: | Line 37: | ||
|hit=-4 | |hit=-4 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 43: | Line 43: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=200x3 | |damage=200x3 (600) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=12 | |startup=12 | ||
Line 58: | Line 58: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=8 | |startup=8 | ||
Line 65: | Line 65: | ||
|hit=+1 | |hit=+1 | ||
|block=-3 | |block=-3 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 72: | Line 72: | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
Line 79: | Line 79: | ||
|hit=-6 | |hit=-6 | ||
|block=-10 | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 86: | Line 86: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=9 | |startup=9 | ||
Line 93: | Line 93: | ||
|hit=-6 | |hit=-6 | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 100: | Line 100: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup=12 | |startup=12 | ||
Line 107: | Line 107: | ||
|hit=+26 | |hit=+26 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 121: | Line 121: | ||
|hit=-4 | |hit=-4 | ||
|block=-9 | |block=-9 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 129: | Line 129: | ||
|damage=600 | |damage=600 | ||
|guard=Low | |guard=Low | ||
|properties= | |properties=Hard Knockdown | ||
|startup=14 | |startup=14 | ||
|active=9 | |active=9 | ||
Line 135: | Line 135: | ||
|hit=+51 | |hit=+51 | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=A slide. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 147: | Line 147: | ||
|active=7 | |active=7 | ||
|recovery=13 | |recovery=13 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 156: | Line 156: | ||
|command=j.[[File:Mvci_hp.png]] | |command=j.[[File:Mvci_hp.png]] | ||
|damage=200x3 (560) | |damage=200x3 (560) | ||
|guard=High (first hit only) | |guard=High (first hit only), Mid | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
|active=2(2)2(2)2(4)9 | |active=2(2)2(2)2(4)9 | ||
|recovery=7 | |recovery=7 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 175: | Line 175: | ||
|active=5 | |active=5 | ||
|recovery=18 | |recovery=18 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 189: | Line 189: | ||
|active=5 | |active=5 | ||
|recovery=20 | |recovery=20 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | === Command Normals === | ||
Line 199: | Line 199: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=250 | |damage=250 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=8 | |startup=8 | ||
Line 206: | Line 206: | ||
|hit=+6 | |hit=+6 | ||
|block=+2 | |block=+2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Shippuuga | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=250x3 | |damage=250x3 (750) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=14 | |startup=14 | ||
Line 220: | Line 220: | ||
|hit=-7 | |hit=-7 | ||
|block=-11 | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 227: | Line 227: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup=10 | |startup=10 | ||
Line 234: | Line 234: | ||
|hit=-5 | |hit=-5 | ||
|block=-32 | |block=-32 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 241: | Line 241: | ||
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700 | ||
|guard= | |guard=Low | ||
|properties=Knockdown | |properties=Hard Knockdown | ||
|startup=10 | |startup=10 | ||
|active=3 | |active=3 | ||
Line 248: | Line 248: | ||
|hit=+52 | |hit=+52 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 254: | Line 254: | ||
|name=Kuuenzan | |name=Kuuenzan | ||
|command=j.[[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=250x3 | |damage=250x3 (750) | ||
|guard=High (first hit only) | |guard=High (first hit only), Mid | ||
|properties= | |properties= | ||
|startup=12 | |startup=12 | ||
|active=2(1)2(2)3(3)3(1)2 | |active=2(1)2(2)3(3)3(1)2 | ||
|recovery=7 | |recovery=7 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 274: | Line 274: | ||
|active=3 | |active=3 | ||
|recovery=28 | |recovery=28 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 285: | Line 285: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=6 hits (960) or 1000 (back throw) | |damage=6 hits (960) or 1000 (back throw) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Combo follow-ups are only possible if you end up as close to your opponent as possible, with them being as far into the corner as possible. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 303: | Line 303: | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Combos are only possible off of the forward version in the corner, and even then only by tagging. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 313: | Line 313: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 320: | Line 320: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 328: | Line 328: | ||
|name=Hienkyaku | |name=Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup=7 | |lstartup=7 | ||
|lactive=12 | |lactive=12 | ||
|lrecovery=18 | |lrecovery=18 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties={{airok}} <br> No push box on frames 7-18 | |lproperties={{airok}} <br> No push box on frames 7-18 | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=21 | |hactive=21 | ||
|hrecovery=18 | |hrecovery=18 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties={{airok}} <br> No push box on frames 7-27 | |hproperties={{airok}} <br> No push box on frames 7-27 | ||
|notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | |notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | ||
Line 350: | Line 350: | ||
|name=Hienkyaku | |name=Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup=7 | |lstartup=7 | ||
|lactive=22 | |lactive=22 | ||
|lrecovery=16 | |lrecovery=16 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties={{airok}} <br> No push box on frames 7-28 | |lproperties={{airok}} <br> No push box on frames 7-28 | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=22 | |hactive=22 | ||
|hrecovery=16 | |hrecovery=16 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties={{airok}} <br> No push box on frames 7-28 | |hproperties={{airok}} <br> No push box on frames 7-28 | ||
|notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | |notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | ||
Line 372: | Line 372: | ||
|name=Air Hienkyaku | |name=Air Hienkyaku | ||
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup=7 | |lstartup=7 | ||
|lactive=10 | |lactive=10 | ||
Line 380: | Line 380: | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=23 | |hactive=23 | ||
|hrecovery=2 | |hrecovery=2 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes=The air version is an effective way to set up cross up overheads, can only use one Hienkyaku per jump. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version in the air dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version in the air dashes forwards full screen. | |notes=The air version is an effective way to set up cross up overheads, can only use one Hienkyaku per jump. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version in the air dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version in the air dashes forwards full screen. | ||
Line 399: | Line 399: | ||
|lactive=12 | |lactive=12 | ||
|lrecovery=6 | |lrecovery=6 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties=Super Jump 8F + Land 6F | |lproperties=Super Jump 8F + Land 6F | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=22 | |hactive=22 | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=No push box on frames 7-28 | |hproperties=No push box on frames 7-28 | ||
|notes=Can only use one Hienkyaku per jump, this move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly down towards the ground.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground, can effectively chain the ground version into this air version to reach higher altitudes. | |notes=Can only use one Hienkyaku per jump, this move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly down towards the ground.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground, can effectively chain the ground version into this air version to reach higher altitudes. | ||
Line 417: | Line 417: | ||
|command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Proj | |properties=Proj | ||
|startup=9 | |startup=9 | ||
Line 431: | Line 431: | ||
|command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=900 | |damage=900 | ||
|guard= | |guard=<od | ||
|properties=Proj | |properties=Proj | ||
|startup=9 | |startup=9 | ||
Line 445: | Line 445: | ||
|command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Mid | ||
|properties=Proj Hardknockdown Groundbounce Wallbounce | |properties=Proj Hardknockdown Groundbounce Wallbounce | ||
|startup=9 | |startup=9 | ||
Line 459: | Line 459: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup=18 | |lstartup=18 | ||
|lactive=8 | |lactive=8 | ||
Line 467: | Line 467: | ||
|lproperties=Proj | |lproperties=Proj | ||
|hdamage=550x2 | |hdamage=550x2 | ||
|hguard= | |hguard=Mid | ||
|hstartup=18 | |hstartup=18 | ||
|hactive=16 | |hactive=16 | ||
Line 481: | Line 481: | ||
|command=Release Level 3 Hyper Zero Blaster during Hadangeki | |command=Release Level 3 Hyper Zero Blaster during Hadangeki | ||
|damage=500x3 (1450) | |damage=500x3 (1450) | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup= | |startup= | ||
Line 495: | Line 495: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup=5 | |lstartup=5 | ||
|lactive=1(4)1(6)1(6)4 | |lactive=1(4)1(6)1(6)4 | ||
Line 503: | Line 503: | ||
|lproperties=Knockdown Invincible frames 1-4 | |lproperties=Knockdown Invincible frames 1-4 | ||
|hdamage=150*5(735)/500+150*4(1055) | |hdamage=150*5(735)/500+150*4(1055) | ||
|hguard= | |hguard=Mid | ||
|hstartup=5 | |hstartup=5 | ||
|hactive=27 | |hactive=27 | ||
Line 517: | Line 517: | ||
|command=Release Level 3 Hyper Zero Blaster during Ryuenjin | |command=Release Level 3 Hyper Zero Blaster during Ryuenjin | ||
|damage=500x2 | |damage=500x2 | ||
|guard= | |guard=Mid | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup= | |startup= | ||
Line 531: | Line 531: | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup=15 | |lstartup=15 | ||
|lactive=1 | |lactive=1 | ||
Line 539: | Line 539: | ||
|lproperties= | |lproperties= | ||
|hdamage=1000 | |hdamage=1000 | ||
|hguard= | |hguard=Mid | ||
|hstartup=20 | |hstartup=20 | ||
|hactive=1 | |hactive=1 | ||
Line 553: | Line 553: | ||
|command=Release Level 3 Hyper Zero Blaster during Sentsuizan | |command=Release Level 3 Hyper Zero Blaster during Sentsuizan | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Wallbounce Knockdown | |properties=Wallbounce Knockdown | ||
|startup= | |startup= | ||
Line 567: | Line 567: | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=200x5 (960) | |ldamage=200x5 (960) | ||
|lguard= | |lguard=Mid | ||
|lstartup=32 | |lstartup=32 | ||
|lactive=20 | |lactive=20 | ||
Line 589: | Line 589: | ||
|command=Release Level 3 Hyper Zero Blaster during Raikousen | |command=Release Level 3 Hyper Zero Blaster during Raikousen | ||
|damage=300x3 (870) | |damage=300x3 (870) | ||
|guard= | |guard=High (first hit only), Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup= | |startup= | ||
Line 605: | Line 605: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=360*13+450 (3681) | |damage=360*13+450 (3681) | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup=17 | |startup=17 | ||
Line 619: | Line 619: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=300+250+220*12+500 | |damage=300+250+220*12+500 | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup=16 | |startup=16 | ||
Line 632: | Line 632: | ||
|name=Sougenmu | |name=Sougenmu | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=18 | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Also known as his "shadow clone" ability, Zero powers up and creates a clone that mimics his actions after a set amount of time. | |notes=Also known as his "shadow clone" ability, Zero powers up and creates a clone that mimics his actions after a set amount of time. | ||
}} | }} | ||
Line 648: | Line 648: | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=1500*5 (4800) | |damage=1500*5 (4800) | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup=20 | |startup=20 |
Revision as of 14:14, 1 September 2024
Zero
In a nutshell
WIP
Introduction
Players to Watch
Flux, Killerkai
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Hienkyaku (command dash)
Move List
Unique Trait
Buster Cancel: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new version of the special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | 3 | 12 | -4 | -2 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 (600) | Mid | 12 | 9 | 18 | +3 | -1 | ||
Sword attack with extremely long active frames. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | 4 | 19 | +1 | -3 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 13 | 6 | 24 | -6 | -10 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 9 | 5 | 19 | -6 | -8 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | 7 | 17 | +26 | -7 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | 5 | 23 | -4 | -9 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 14 | 9 | 18 | +51 | -8 | Hard Knockdown | |
A slide. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 7 | 13 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 (560) | High (first hit only), Mid | 13 | 2(2)2(2)2(4)9 | 7 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 6 | 5 | 18 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 16 | 5 | 20 | - | - | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |
- |
Command Normals
Youdantotsu![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250 | Mid | 8 | 4 | 14 | +6 | +2 | ||
- |
Shippuuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 (750) | Mid | 14 | 9 | 28 | -7 | -11 | ||
- |
Reshoukyaku![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | 5 | 47 | -5 | -32 | Knockdown | |
- |
Koketsuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 10 | 3 | 23 | +52 | -7 | Hard Knockdown | |
- |
Kuuenzan j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 (750) | High (first hit only), Mid | 12 | 2(1)2(2)3(3)3(1)2 | 7 | - | - | ||
- |
Rasenkyaku j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | High | 11 | 3 | 28 | - | - | ||
- |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hyper Zero Blaster - Level 1 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 9 | 22 | -11 | +4 | Proj | ||
Level 1 can be reflected. |
Hyper Zero Blaster - Level 2 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | <od | 9 | 22 | -4 | +4 | Proj | ||
Level 2 can not be reflected |
Rakuhouha Release Level 3 Hyper Zero Blaster during Hadangeki |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x3 (1450) | Mid | Proj Knockdown | ||||||
Releasing charge at any point during this move, even on the very last frame of recovery, will ![]() ![]() |
Hyouretsuzan Release Level 3 Hyper Zero Blaster during Ryuenjin |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x2 | Mid | Hardknockdown | ||||||
When canceled out of Ryuenjin, Zero performs a ![]() |
F-Splasher Release Level 3 Hyper Zero Blaster during Sentsuizan |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | Wallbounce Knockdown | ||||||
After canceling out of Sentsuizan, Zero will do an air shoulder tackle backed by ice which creates a wall bounce, can be an ideal move to begin your combo. |
Hypers
Raijinshou![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+250+220*12+500 | Mid | 16 | 106 | 57 | +46 | -51 | Proj Knockdown | |
An invincible super with nice lockdown properties. |
Genmu Zero | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1500*5 (4800) | Mid | 20 | 59 | +96 | +2 | Proj Knockdown | ||
Zero's level 3 is different from most characters in that his isn't a cinematic hyper and is simply an incredibly strong full screen projectile. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind