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{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name=Hienkyaku | |name=Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
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|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties=No push box on frames 7-18 | |lproperties={{airok}} <br> No push box on frames 7-18 | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= | ||
Line 342: | Line 342: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties=No push box on frames 7-27 | |hproperties={{airok}} <br> No push box on frames 7-27 | ||
|notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | |notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Hienkyaku | |name=Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
Line 356: | Line 356: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties=No push box on frames 7-28 | |lproperties={{airok}} <br> No push box on frames 7-28 | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= | ||
Line 364: | Line 364: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties=No push box on frames 7-28 | |hproperties={{airok}} <br> No push box on frames 7-28 | ||
|notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | |notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | ||
}} | }} | ||
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|photo= | |photo= | ||
|name=Air Hienkyaku | |name=Air Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
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|photo= | |photo= | ||
|name=Air Hienkyaku | |name=Air Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hyper Zero Blaster | |name=Hyper Zero Blaster - Level 1 | ||
|command=Hold [[File:Mvci_lp.png]] | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=800 | |damage=800 | ||
|guard= | |guard= | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hyper Zero Blaster | |name=Hyper Zero Blaster - Level 2 | ||
|command=Hold [[File:Mvci_lp.png]] | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=900 | |damage=900 | ||
|guard= | |guard= | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hyper Zero Blaster | |name=Hyper Zero Blaster - Level 3 | ||
|command=Hold [[File:Mvci_lp.png]] | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard= | ||
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|photo= | |photo= | ||
|name=Rakuhouha | |name=Rakuhouha | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Hadangeki | ||
|damage=500x3 (1450) | |damage=500x3 (1450) | ||
|guard= | |guard= | ||
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|photo= | |photo= | ||
|name=Hyouretsuzan | |name=Hyouretsuzan | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Ryuenjin | ||
|damage=500x2 | |damage=500x2 | ||
|guard= | |guard= | ||
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{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Sentsuizan | |name=Sentsuizan | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard= | ||
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|photo= | |photo= | ||
|name=F-Splasher | |name=F-Splasher | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Sentsuizan | ||
|damage=800 | |damage=800 | ||
|guard= | |guard= | ||
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{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name=Raikousen | |name=Raikousen | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=200x5 (960) | |ldamage=200x5 (960) | ||
|lguard= | |lguard= | ||
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|photo= | |photo= | ||
|name=C-Sword | |name=C-Sword | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Raikousen | ||
|damage=300x3 (870) | |damage=300x3 (870) | ||
|guard= | |guard= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes=A move resembling his | |notes=A move resembling his j.[[File:Mvci_hp.png]] but with a wider hitbox that hits all around Zero. This move seems better used with tags as it's very easy to punish on block or whiff. | ||
}} | }} | ||
Revision as of 20:20, 19 August 2024
Zero
In a nutshell
WIP
Introduction
Players to Watch
Flux, Killerkai
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Hienkyaku (command dash)
Move List
Unique Trait
Buster Cancel: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new version of the special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | 5 | 3 | 12 | -4 | -2 | |||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 | 12 | 9 | 18 | +3 | -1 | |||
Sword attack with extremely long active frames. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | 8 | 4 | 19 | +1 | -3 | |||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 13 | 6 | 24 | -6 | -10 | |||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | 9 | 5 | 19 | -6 | -8 | |||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 12 | 7 | 17 | +26 | -7 | Launch | ||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | 5 | 23 | -4 | -9 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 14 | 9 | 18 | +51 | -8 | Hardknockdown | |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 7 | 13 | ||||
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 (560) | High (first hit only) | 13 | 2(2)2(2)2(4)9 | 7 | ||||
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 6 | 5 | 18 | ||||
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 16 | 5 | 20 | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |||
Youdantotsu![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250 | 8 | 4 | 14 | +6 | +2 | |||
Sippuuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 | 14 | 9 | 28 | -7 | -11 | |||
Reshoukyaku![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 10 | 5 | 47 | -5 | -32 | Knockdown | ||
Koketsuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 10 | 3 | 23 | +52 | -7 | Knockdown | ||
Kuuenzan j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 | High (first hit only) | 12 | 2(1)2(2)3(3)3(1)2 | 7 | ||||
Rasenkyaku j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | High | 11 | 3 | 28 | ||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
6 hits (960) or 1000 (back throw) | 3 | 1 | ||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
6 hits (960) or 1000 (back throw) | 3 | 1 | ||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Hyper Zero Blaster - Level 1 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | 9 | 22 | -11 | +4 | Proj | |||
Level 1 can be reflected. |
Hyper Zero Blaster - Level 2 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | 9 | 22 | -4 | +4 | Proj | |||
Level 2 can not be reflected |
Rakuhouha Release Level 3 Hyper Zero Blaster during Hadangeki |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x3 (1450) | Proj Knockdown | |||||||
Releasing charge at any point during this move, even on the very last frame of recovery, will ![]() ![]() |
Hyouretsuzan Release Level 3 Hyper Zero Blaster during Ryuenjin |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x2 | Hardknockdown | |||||||
When canceled out of Ryuenjin, Zero performs a ![]() |
F-Splasher Release Level 3 Hyper Zero Blaster during Sentsuizan |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Wallbounce Knockdown | |||||||
After canceling out of Sentsuizan, Zero will do an air shoulder tackle backed by ice which creates a wall bounce, can be an ideal move to begin your combo. |
Hypers
Raijinshou![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+250+220*12+500 | 16 | 106 | 57 | +46 | -51 | Proj Knockdown | ||
An invincible super with nice lockdown properties. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind