Marvel VS Capcom: Infinite/Ultron: Difference between revisions

From SuperCombo Wiki
No edit summary
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|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_df.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_hk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=Ultron fires an eye laser slanted downwards. Hits slightly less than half screen away, does not have enough hitstun to combo into Death Ray.
}}
}}


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|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=600+400 (1000)
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=600+400 (1000)
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
|damage=500
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=6
|startup=6
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
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|lproperties=[[File:Airok.png]]
|lproperties=[[File:Airok.png]]
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
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|hblock=
|hblock=
|hproperties=[[File:Airok.png]]
|hproperties=[[File:Airok.png]]
|notes=
|notes=Ultron fires two lasers from his hands. The LP version fires them both horizontally, the HP version criss-crosses, with one beam hitting an average-height character's waist, and another hitting the top of normal jump height.
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
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|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=Ultron flies up-forward with an open palm strike, then performs a hitgrab. The palm strike creates a generous juggle state if it fails to connect to the hitgrab, which can be utilized on purpose during air combos to drag someone down for relaunches. A staple of Ultron's combo game.
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
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|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
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|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=Ultron hurtles towards the ground, initiating a hitgrab if his body connects.
}}
}}
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
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|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=Mid
|lstartup=
|lstartup=28
|lactive=
|lactive=
|lrecovery=
|lrecovery=
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|lproperties=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=Mid
|hstartup=
|hstartup=41
|hactive=
|hactive=
|hrecovery=
|hrecovery=
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=
|notes=After a delay, Ultron creates a long-lasting, multi-hitting energy sphere in front of him. The HP version makes a significantly larger sphere with significantly more hits, but at the cost of a longer startup.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]]
|damage=
|damage=
|guard=
|guard=Mid
|properties=[[File:Airok.png]]
|properties=[[File:Airok.png]]
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=Ultron summons one of his drones to perform an energized palm strike, which wall bounces the opponent.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Blaster Drone
|name=Blaster Drone
|command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]]
|damage=
|damage=150 ~ 300x4 (1140)
|guard=
|guard=Mid
|properties=[[File:Airok.png]]
|properties=[[File:Airok.png]]
|startup=
|startup=-
|active=
|active=-
|recovery=
|recovery=29
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=Ultron summons one of his drones to stand about two Ultron-widths behind him to fire a narrow beam at about Ultron's chest height. Deals more damage the closer the drone is to the opponent when the beam connects. Good for granting extra firepower used in conjunction with Death Ray, and for controlling some space while Ultron moves independently of the drone, but be warned that its size and firing position make it easy for most characters to duck. Rocket Raccoon, Arthur, Zero, and Mega Man X are not hit by this beam even while standing. On the other hand, Nemesis, Sigma, and Hulk cannot crouch under it.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Flight
|name=Flight
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=-
|guard=
|guard=-
|properties=[[File:Airok.png]]
|properties=[[File:Airok.png]]
|startup=
|startup=
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}


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|name=Destruction Wave
|name=Destruction Wave
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=50x44 (1640) ~ 100x48 (3472)
|guard=
|guard=Mid
|properties=[[File:Airok.png]]
|properties=[[File:Airok.png]], Invuln frame 11
|startup=
|startup=13
|active=
|active=100
|recovery=
|recovery=59
|hit=
|hit=+27
|block=
|block=-36
|notes=
|notes=Ultron fires a much longer-lasting, much thicker version of his HP Death Ray. A fantastic move for punishing thoughtless zoning patterns with gaps, and for initiating a tag out that you can use for extending combos or mixing up the opponent while they're locked down for its nearly two-second duration. Very unsafe on block if you don't have a partner to protect you with a tag, though. Deals more damage the closer Ultron is to the opponent when the hits are connecting.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Encephalo-Ray
|name=Encephalo-Ray
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=1440
|guard=
|guard=Throw
|properties=
|properties=Invuln frames 1-14
|startup=
|startup=13+0
|active=
|active=2
|recovery=
|recovery=83
|hit=
|hit=+192
|block=
|block=-
|notes=
|notes=Ultron envelops his opponent in a sphere of energy that incapacitates them, serving as a command grab. Once you see the super flash, the opponent cannot jump out if they didn't start a jump before the flash. It doesn't deal much damage, but puts the opponent in a lengthy crumple state, opening up endless combo possibilities. It's also invuln until recovery begins, allowing it to serve as a less expensive reversal than level 3, though only working on nearby grounded opponents.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 448: Line 448:
|damage=
|damage=
|guard=
|guard=
|properties=
|properties=Invuln frames 1-25
|startup=
|startup=22
|active=
|active=4
|recovery=
|recovery=58
|hit=
|hit=+24
|block=
|block=-48
|notes=
|notes=Ultron performs a short-ranged chest-level palm thrust. Has no real use outside of the standard level 3 hyper functions of ending combos in big damage and being a reversal option on defense.
}}
}}



Revision as of 07:16, 26 August 2024

Mvci logo.png

Ultron

Mvci Ultron.png

In a nutshell
WIP

Introduction

Players to Watch

FChamp, Rayray

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight

Move List

Unique Trait

Drones: Ultron has the ability to summon up to two drones in a row and can vary their angle of attacks depending on where Ultron is on the screen. Summoning drones allows Ultron to cover himself as his very own "assist" and create havoc on the battlefield.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - - Groundbounce Hardknockdown
-
Spear Needle
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Raid Slash
Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Eraser
Mvci df.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Ultron fires an eye laser slanted downwards. Hits slightly less than half screen away, does not have enough hitstun to combo into Death Ray.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600+400 (1000) Throw 3 1 - - -
Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600+400 (1000) Throw 3 1 - - -
Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Death Ray
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid Airok.png
Mvci hp.png Mid Airok.png
Ultron fires two lasers from his hands. The LP version fires them both horizontally, the HP version criss-crosses, with one beam hitting an average-height character's waist, and another hitting the top of normal jump height.
Melt Blast
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid
Mvci hk.png Mid
Ultron flies up-forward with an open palm strike, then performs a hitgrab. The palm strike creates a generous juggle state if it fails to connect to the hitgrab, which can be utilized on purpose during air combos to drag someone down for relaunches. A staple of Ultron's combo game.
Fatal Swipe
j.Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid
Mvci hk.png Mid
Ultron hurtles towards the ground, initiating a hitgrab if his body connects.
Protonium Emitter
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Mid 28
Mvci hp.png Mid 41
After a delay, Ultron creates a long-lasting, multi-hitting energy sphere in front of him. The HP version makes a significantly larger sphere with significantly more hits, but at the cost of a longer startup.
Smash Drone
Mvci qcb.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Airok.png
Ultron summons one of his drones to perform an energized palm strike, which wall bounces the opponent.
Blaster Drone
Mvci qcb.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150 ~ 300x4 (1140) Mid - - 29 - - Airok.png
Ultron summons one of his drones to stand about two Ultron-widths behind him to fire a narrow beam at about Ultron's chest height. Deals more damage the closer the drone is to the opponent when the beam connects. Good for granting extra firepower used in conjunction with Death Ray, and for controlling some space while Ultron moves independently of the drone, but be warned that its size and firing position make it easy for most characters to duck. Rocket Raccoon, Arthur, Zero, and Mega Man X are not hit by this beam even while standing. On the other hand, Nemesis, Sigma, and Hulk cannot crouch under it.
Flight
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - - Airok.png
-

Hypers

Destruction Wave
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
50x44 (1640) ~ 100x48 (3472) Mid 13 100 59 +27 -36 Airok.png, Invuln frame 11
Ultron fires a much longer-lasting, much thicker version of his HP Death Ray. A fantastic move for punishing thoughtless zoning patterns with gaps, and for initiating a tag out that you can use for extending combos or mixing up the opponent while they're locked down for its nearly two-second duration. Very unsafe on block if you don't have a partner to protect you with a tag, though. Deals more damage the closer Ultron is to the opponent when the hits are connecting.
Encephalo-Ray
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1440 Throw 13+0 2 83 +192 - Invuln frames 1-14
Ultron envelops his opponent in a sphere of energy that incapacitates them, serving as a command grab. Once you see the super flash, the opponent cannot jump out if they didn't start a jump before the flash. It doesn't deal much damage, but puts the opponent in a lengthy crumple state, opening up endless combo possibilities. It's also invuln until recovery begins, allowing it to serve as a less expensive reversal than level 3, though only working on nearby grounded opponents.
Sentry Legion

Lvl 3
Mvci qcf.pngMvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
22 4 58 +24 -48 Invuln frames 1-25
Ultron performs a short-ranged chest-level palm thrust. Has no real use outside of the standard level 3 hyper functions of ending combos in big damage and being a reversal option on defense.

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