Stygimoloch (talk | contribs) (→Hypers) |
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|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 51: | Line 51: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 65: | Line 65: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 79: | Line 79: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 93: | Line 93: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 121: | Line 121: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 128: | Line 128: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 135: | Line 135: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 175: | Line 175: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 205: | Line 205: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 212: | Line 212: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 219: | Line 219: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 226: | Line 226: | ||
|command=[[File:Mvci_df.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 233: | Line 233: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Ultron fires an eye laser slanted downwards. Hits slightly less than half screen away, does not have enough hitstun to combo into Death Ray. | ||
}} | }} | ||
Line 241: | Line 241: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600+400 (1000) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 255: | Line 255: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600+400 (1000) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 270: | Line 270: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 286: | Line 286: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 294: | Line 294: | ||
|lproperties=[[File:Airok.png]] | |lproperties=[[File:Airok.png]] | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 301: | Line 301: | ||
|hblock= | |hblock= | ||
|hproperties=[[File:Airok.png]] | |hproperties=[[File:Airok.png]] | ||
|notes= | |notes=Ultron fires two lasers from his hands. The LP version fires them both horizontally, the HP version criss-crosses, with one beam hitting an average-height character's waist, and another hitting the top of normal jump height. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 308: | Line 308: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 316: | Line 316: | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 323: | Line 323: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Ultron flies up-forward with an open palm strike, then performs a hitgrab. The palm strike creates a generous juggle state if it fails to connect to the hitgrab, which can be utilized on purpose during air combos to drag someone down for relaunches. A staple of Ultron's combo game. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 330: | Line 330: | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 338: | Line 338: | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 345: | Line 345: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Ultron hurtles towards the ground, initiating a hitgrab if his body connects. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 352: | Line 352: | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=28 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
Line 360: | Line 360: | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=41 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 367: | Line 367: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=After a delay, Ultron creates a long-lasting, multi-hitting energy sphere in front of him. The HP version makes a significantly larger sphere with significantly more hits, but at the cost of a longer startup. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 374: | Line 374: | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties=[[File:Airok.png]] | |properties=[[File:Airok.png]] | ||
|startup= | |startup= | ||
Line 381: | Line 381: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Ultron summons one of his drones to perform an energized palm strike, which wall bounces the opponent. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 387: | Line 387: | ||
|name=Blaster Drone | |name=Blaster Drone | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=150 ~ 300x4 (1140) | ||
|guard= | |guard=Mid | ||
|properties=[[File:Airok.png]] | |properties=[[File:Airok.png]] | ||
|startup= | |startup=- | ||
|active= | |active=- | ||
|recovery= | |recovery=29 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Ultron summons one of his drones to stand about two Ultron-widths behind him to fire a narrow beam at about Ultron's chest height. Deals more damage the closer the drone is to the opponent when the beam connects. Good for granting extra firepower used in conjunction with Death Ray, and for controlling some space while Ultron moves independently of the drone, but be warned that its size and firing position make it easy for most characters to duck. Rocket Raccoon, Arthur, Zero, and Mega Man X are not hit by this beam even while standing. On the other hand, Nemesis, Sigma, and Hulk cannot crouch under it. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 401: | Line 401: | ||
|name=Flight | |name=Flight | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties=[[File:Airok.png]] | |properties=[[File:Airok.png]] | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 417: | Line 417: | ||
|name=Destruction Wave | |name=Destruction Wave | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=50x44 (1640) ~ 100x48 (3472) | ||
|guard= | |guard=Mid | ||
|properties=[[File:Airok.png]] | |properties=[[File:Airok.png]], Invuln frame 11 | ||
|startup= | |startup=13 | ||
|active= | |active=100 | ||
|recovery= | |recovery=59 | ||
|hit= | |hit=+27 | ||
|block= | |block=-36 | ||
|notes= | |notes=Ultron fires a much longer-lasting, much thicker version of his HP Death Ray. A fantastic move for punishing thoughtless zoning patterns with gaps, and for initiating a tag out that you can use for extending combos or mixing up the opponent while they're locked down for its nearly two-second duration. Very unsafe on block if you don't have a partner to protect you with a tag, though. Deals more damage the closer Ultron is to the opponent when the hits are connecting. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 431: | Line 431: | ||
|name=Encephalo-Ray | |name=Encephalo-Ray | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1440 | ||
|guard= | |guard=Throw | ||
|properties= | |properties=Invuln frames 1-14 | ||
|startup= | |startup=13+0 | ||
|active= | |active=2 | ||
|recovery= | |recovery=83 | ||
|hit= | |hit=+192 | ||
|block= | |block=- | ||
|notes= | |notes=Ultron envelops his opponent in a sphere of energy that incapacitates them, serving as a command grab. Once you see the super flash, the opponent cannot jump out if they didn't start a jump before the flash. It doesn't deal much damage, but puts the opponent in a lengthy crumple state, opening up endless combo possibilities. It's also invuln until recovery begins, allowing it to serve as a less expensive reversal than level 3, though only working on nearby grounded opponents. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 448: | Line 448: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|properties= | |properties=Invuln frames 1-25 | ||
|startup= | |startup=22 | ||
|active= | |active=4 | ||
|recovery= | |recovery=58 | ||
|hit= | |hit=+24 | ||
|block= | |block=-48 | ||
|notes= | |notes=Ultron performs a short-ranged chest-level palm thrust. Has no real use outside of the standard level 3 hyper functions of ending combos in big damage and being a reversal option on defense. | ||
}} | }} | ||
Revision as of 07:16, 26 August 2024
Ultron
In a nutshell
WIP
Introduction
Players to Watch
FChamp, Rayray
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight
Move List
Unique Trait
Drones: Ultron has the ability to summon up to two drones in a row and can vary their angle of attacks depending on where Ultron is on the screen. Summoning drones allows Ultron to cover himself as his very own "assist" and create havoc on the battlefield.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Launch | ||||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | Groundbounce Hardknockdown | |||||
- |
Spear Needle![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Raid Slash![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Fatal Swipe j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
Ultron hurtles towards the ground, initiating a hitgrab if his body connects. |
Smash Drone![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ![]() | |||||||
Ultron summons one of his drones to perform an energized palm strike, which wall bounces the opponent. |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Sentry Legion | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
22 | 4 | 58 | +24 | -48 | Invuln frames 1-25 | |||
Ultron performs a short-ranged chest-level palm thrust. Has no real use outside of the standard level 3 hyper functions of ending combos in big damage and being a reversal option on defense. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind