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== Story == | == Story == | ||
Sigma was originally created as the pinnacle of all | Hailing from the universe of Mega Man X,Sigma was originally created as the pinnacle of all Maverick Hunters. Eventually infected with a deadly virus, his thoughts slowly became more corrupted over time until he became a Maverick himself. Using his experience as the former commander of Maverick Hunters, he leads the rest of the Mavericks into a war on the human race and seeks to rid the world of all organic life. | ||
== Gameplay == | == Gameplay == | ||
Line 47: | Line 47: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|hit= | |hit=-1 | ||
|block= | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 61: | Line 61: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=30 | ||
|hit= | |hit=-9 | ||
|block= | |block=-14 | ||
|notes=Can be used as an anti-air | |notes=Can be used as an anti-air. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=7 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=-12 | ||
|block= | |block=-15 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Mid | |guard=Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup= | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=45 | ||
|hit= | |hit=-6 | ||
|block= | |block=-28 | ||
|notes=Knocks opponents back into a spinning state | |notes=Knocks opponents back into a spinning state. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=6 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit=-8 | ||
|block= | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Mid | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=14 | ||
|active= | |active=4 | ||
|recovery= | |recovery=48 | ||
|hit= | |hit=-1 | ||
|block= | |block=-32 | ||
|notes=An excellent anti-air, can blow up an | |notes=An excellent anti-air, can blow up an opponent's box dash. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=6 | ||
|recovery= | |recovery=29 | ||
|hit= | |hit=-16 | ||
|block= | |block=-19 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|damage=800 | |damage=800 | ||
|guard=Low | |guard=Low | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup=13 | ||
|active= | |active=6 | ||
|recovery= | |recovery=34 | ||
|hit= | |hit=38 | ||
|block= | |block=-17 | ||
|notes= | |notes=Doesn't seem to be too useful, can't follow up. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=4 | ||
|recovery= | |recovery=47 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A long reaching sword attack that hits below him and can potentially enable fuzzy guards, can air dash {{cancel}} this into another j.HP and follow up with a combo on the ground. | |notes=A long reaching sword attack that hits below him and can potentially enable fuzzy guards, can air dash {{cancel}} this into another j.HP and follow up with a combo on the ground. | ||
}} | }} | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=44 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=High | |guard=High | ||
|properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | ||
|startup= | |startup=14 | ||
|active= | |active=6 | ||
|recovery= | |recovery=38 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A strong overhead when used with short hops | |notes=A strong overhead when used with short hops. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|damage=600 | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
|properties=Proj | |properties=Proj. Hard Knockdown | ||
|startup= | |startup=18 | ||
|active= | |active=9 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=71 | ||
|block= | |block=-8 | ||
|notes=A far reaching eye laser that hits the | |notes=A far reaching eye laser that hits the opponent's feet and sweeps them, can be followed up with most of his special attacks even at long distance. If used later on in a combo after a ground bounce has already been used, it will put opponent into a Force Tech where they can only neutral tech or air tech. A strong neutral tool that can {{cancel}} into any special and allows combo follow up. | ||
}} | }} | ||
Revision as of 18:53, 18 August 2024
Story
Hailing from the universe of Mega Man X,Sigma was originally created as the pinnacle of all Maverick Hunters. Eventually infected with a deadly virus, his thoughts slowly became more corrupted over time until he became a Maverick himself. Using his experience as the former commander of Maverick Hunters, he leads the rest of the Mavericks into a war on the human race and seeks to rid the world of all organic life.
Gameplay
Sigma is the absolute best in one important area: screen coverage. Although his giant body can be a hindrance on defense, he puts it to great use on offense with his laser sword, taking up a large portion of the screen with every attack. He has great tools in other areas, but playing neutral with Sigma especially can be incredibly challenging.
Strengths | Weaknesses |
---|---|
|
|
Move List
Unique Trait
Overlord Laser: Sigma's Overlord Laser is an eye beam projectile that is extremely versatile to screen away his opponents. It can cover many options and easily be followed up with heavy screen-based moves.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 3 | 16 | -1 | -4 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 13 | 4 | 30 | -9 | -14 | ||
Can be used as an anti-air. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | 7 | 25 | -12 | -15 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 12 | 4 | 45 | -6 | -28 | Knockdown | |
Knocks opponents back into a spinning state. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 7 | 6 | 20 | -8 | -11 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 14 | 4 | 48 | -1 | -32 | Launch | |
An excellent anti-air, can blow up an opponent's box dash. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 9 | 6 | 29 | -16 | -19 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Low | 13 | 6 | 34 | 38 | -17 | Hard Knockdown | |
Doesn't seem to be too useful, can't follow up. |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 5 | 6 | 26 | - | - | ||
- |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 7 | 4 | 44 | - | - | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 3 | 1 | Hardknockdown | |||||
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 3 | 1 | Hardknockdown | |||||
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Hypers
Doom Buster (Air OK)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x5 (2200) | Proj Hardknockdown | |||||||
A full screen multi-hitting projectile, can confirm with an ![]() |
Rave Divide![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800x6 (3530) | Hardknockdown | |||||||
A series of sword attacks that allows combo follow up from a partner. |
Final Sigma (Level 3)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
9 hits (5635) | ||||||||
Invincible on start up |
Hitboxes
Videos
Technology
HSDR concept
overload laser reset concept on neutral tech
overload laser reset concept where opponent air techs
Combos
Desks Sigma Video
showing off combo potential with Zero's starters
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind