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=== Specials === | === Specials === | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Dark Hole | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]] | ||
| | |damage=120x5, 108x4 (1032) | ||
|guard=high | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
| | |block= | ||
| | |notes=Dormammu summons a dark hole at various spaces on screen. The damage is the same across the board, & the range increases with button strength. Performing this move with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] will give Dormammu a stack of '''Dark Spell - Destruction''', while [[File:Mvci_lk.png]] & [[File:Mvci_hk.png]] will give a stack of '''Dark Spell - Creation'''. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|notes= | |||
}} | }} | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Purification | ||
|command=[[File: | |command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]] | ||
| | |damage= | ||
| | |guard= | ||
| | |startup= | ||
| | |active= | ||
| | |recovery= | ||
| | |hit= | ||
| | |block= | ||
| | |properties= | ||
| | |notes=Dormammu summons a pillar of energy from the ground to attack. This special's range increases with button strength, but the damage stays the same. Performing this move with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] will give Dormammu a stack of '''Dark Spell - Destruction''', while [[File:Mvci_lk.png]] & [[File:Mvci_hk.png]] will give a stack of '''Dark Spell - Creation'''. | ||
| | }} | ||
| | {{UMvC3MoveListRow2.0 | ||
| | |photo= | ||
| | |name=Dark Spell - Destruction | ||
| | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | ||
| | |damage=0 | ||
| | |guard=N/A | ||
|notes= | |startup= | ||
|active=0 | |||
|recovery= | |||
|hit=N/A | |||
|block=N/A | |||
|properties= | |||
|notes=Dormammu raises his front hand, which begins to glow red, giving him 1 stack of '''Dark Spell - Destruction'''. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dark Spell - Creation | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |||
|damage=0 | |||
|guard=N/A | |||
|startup= | |||
|active=0 | |||
|recovery= | |||
|hit=N/A | |||
|block=N/A | |||
|properties= | |||
|notes=Dormammu raises his back hand, which begins to glow blue, giving him 1 stack of '''Dark Spell - Creation'''. | |||
}} | }} | ||
Revision as of 19:01, 24 April 2023
Dormammu
In a nutshell
WIP
Introduction
Players to Watch
FChamp, Richard Nguyen
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight & Teleport
Move List
Unique Trait
Dark Spells: Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Launch | ||||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | Groundbounce Hardknockdown | |||||||
Dark Matter![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | |||||||
Chaos Ripper![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | |||||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind