Ultra Street Fighter IV/Yang/Omega: Difference between revisions

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*Normal Move Changes:
* Normal Move Changes:
**  
**  



Revision as of 22:06, 23 November 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Yang

SSFIV-Yang Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Walk speed decreased (Forward 0.057 > 0.054) - USF4 buff reverted
    • Forward Dash: 3f faster (18f > 15f), slightly shorter distance
    • Neutral Jump: 4f faster (38f > 34f)
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • Close ; Far ;

Character Specific Data

Yang

VITALS
Health: 900 Stun: 950
WALKING
Forward Walk Speed: 0.054 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: Diagonal: 4+36+4
Neutral: 4+34+4
Jump Distance: 2.345 Forward, 2.45 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.39
Back Dash Frames: 27 Back Dash Distance: 1.45
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 23
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 922 FA + Back Dash Airborne: 7-18
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -8
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): -2

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5MP (Close) cl. Mp.png s a r B H 55 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 70*50 100*50 M Sp Su / - 2 hits, only 1st is cancellable
5MK (Close) cl. Mk.png s a r B KD 50 100 M J Su Launches opponent on hit
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H 20 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 60 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 100 200 M - -
5LK st. Lk.png s a r B H 30 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK st. Hk.png s a r B H 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 70 100 L - -
2HP Down.gifHp.png s a r B H 50x2 125*75 M - -
2LK Down.gifLk.png s a r B H 20 50 L Sp Su -
2MK Down.gifMk.png s a r B H 55 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Senpukyaku
(Overhead)
Right.gifMk.png s a r B H 80 100 H - -
Target Combo 2
(Partial)
Mp.png > Hp.png s a r B H 55[60]*35 100*50 M TC [More damage from Far 5MP starter]
+ TC 2 (Full) + Left.gifHp.png - - - B KD *100 *50 M Su -
Target Combo 3
(Partial)
Lk.png > Mk.png s a r B H 30*40 50*60 M TC -
+ TC 3 (Full) + Hk.png s a r B KD *80 *100 M Su Can juggle afterward
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Upright.gifLp.png s a - - - 50 50 H - -
j.MP Upright.gifMp.png s a - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.HP (neutral) Up.gifHp.png s a - - - 100 200 H - -
j.LK Upright.gifLk.png s a - - - 40 50 H - -
j.MK Upright.gifMk.png s a - - - 70 100 H - -
j.HK Upright.gifHk.png s a - - - 100 200 H - -
Raigeki Shu
(Divekick)
Air Downright.gifK.png s a r B H 60 50 M - Angle depends on button strength; HK goes farthest forward
Target Combo 1 Air Mk.png > Downright.gifMk.png s a r B H 70*60 100*80 H*M -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 34 -20 KD 80 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 34 -14 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 34 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Gut Kick
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Monkey Flip
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Tourouzan
(Rekka)
Qcf.pngLp.png
236+LP
s a r B H 30 50 M Su notes
+ LP Tourouzan
(2nd Rekka)
+Qcf.pngLp.png
+ 236+LP
s a r B H 40 50 M Su notes
MP Tourouzan
(Rekka)
Qcf.pngMp.png
236+MP
s a r B H 35 50 M Su notes
+ MP Tourouzan
(2nd Rekka)
+Qcf.pngMp.png
+ 236+MP
s a r B H 50 50 M Su notes
HP Tourouzan
(Rekka)
Qcf.pngHp.png
236+HP
s a r B H 40 50 M Su notes
+ HP Tourouzan
(2nd Rekka)
+Qcf.pngHp.png
+ 236+HP
s a r B H 55 50 M Su notes
+ Tourouzan 3rd
(3rd Rekka)
+Qcf.pngP.png
+ 236+P
s a r B KD 60 80 M Su 3rd Rekka is identical for all strengths
Ex.pngEx.png Rengeki Tourouha
(Rekka)
Qcf.png2p.png
236+PP
s a r B KD 300 350 M FA* Costs 2 bars; can FA cancel on block only (must input immediately)
LP Byakko Soshoda
(Palm)
Qcb.pngLp.png
214+LP
s a r B KD 100 150 M Su -
MP Byakko Soshoda
(Palm)
Qcb.pngMp.png
214+MP
s a r B KD 120 180 M Su -
HP Byakko Soshoda
(Palm)
Qcb.pngHp.png
214+HP
s a r B KD 140 200 M Su -
Ex.png Byakko Soshoda
(Palm)
Qcb.png2p.png
214+PP
s a r B KD 80*90 100x2 M FA -
LK Senkyutai
(Rolling Upkick)
Dp.pngLk.png
623+LK
s a r B KD 70*50 100*50 M Su* Su/FA cancellable on hit only
MK Senkyutai
(Rolling Upkick)
Dp.pngMk.png
623+MK
s a r B KD 70*55 100*50 M Su* Su/FA cancellable on hit only
HK Senkyutai
(Rolling Upkick)
Dp.pngHk.png
623+HK
s a r B KD 70*60 100x2 M Su* Su/FA cancellable on hit only
Ex.png Senkyutai
(Rolling Upkick)
Dp.png2k.png
623+KK
s a r B KD 45x2*50 50x2*100 M FA FA cancellable on 2nd hit
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Zenpou Tenshin
(Command Grab)
Hcb.pngK.png
63214+K
s a r - H 5 - T - Leaves opponent standing for followup combo
Ex.png Zenpou Tenshin
(Command Grab)
Hcb.png2k.png
63214+KK
s a r - H 5 - T - Leaves opponent standing for followup combo
LP Honshin
(Counter)
Rdp.pngLp.png
421+LP
s a r - - - - - - Teleports toward opponent (can pass through)
MP Honshin
(Counter)
Rdp.pngMp.png
421+MP
s a r B H 80 100 - Su* Data for successful followup attack
HP Honshin
(Counter)
Rdp.pngHp.png
421+HP
s a r B KD 160 303 - Su* Data for successful followup attack; cancellable on first 2 hits
Ex.png Honshin
(Counter)
Rdp.png2p.png
421+PP
s a r B KD 180 170 - - Data for successful followup attack
LK Kaihou
(Telport)
Qcf.pngLk.png
236+LK
- - r - - - - - - -
MK Kaihou
(Telport)
Qcf.pngMk.png
236+MK
- - r - - - - - - -
HK Kaihou
(Telport)
Qcf.pngHk.png
236+HK
- - r - - - - - - -
Ex.png Kaihou
(Telport)
Qcf.png2k.png
236+KK
- - r - - - - - - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Seiei Enbu
(Super)
Qcb.pngQcb.pngP.png
214214+P
s - r - - - - - - -
Raishin Mahhaken
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 480
[390]
- M - [non-cinematic version damage when juggled into]
Tenshin Senkyutai
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 450 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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