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{{MvC3HyperGuideCharacterBox | Mvci_Chris.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Chris.png }} | ||
{{ | == Story == | ||
TBA | |||
== Gameplay == | |||
TBA | |||
{{ProConTable | |||
|pros= | |||
*'''TBA''' | |||
|cons= | |||
*'''TBA:''' | |||
}} | |||
=== Introduction === | === Introduction === |
Revision as of 02:26, 3 October 2022
Chris Redfield
Story
TBA
Gameplay
TBA
Strengths | Weaknesses |
---|---|
|
|
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-
Move List
Unique Trait
Heavy Arsenal: Chris sports an arsenal of weapons that even Rocket would be proud of. Owning a variety of weapons including guns and grenades, he can keep up the assault from a distance or close it out with his flamethrower, if he needs extra firepower he can even use grenade launchers and rockets.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -3 | -2 | ||||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | 0 | -5 | ||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | -3 | -6 | ||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -3 | -8 | ||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | -8 | -7 | ||||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | -8 | Launch | ||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | -1 | -4 | ||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 12 | -17 | |||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | ||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 9 | ||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 10 | Groundbounce Hardknockdown | |||||
Stun Rod![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | -14 | -17 | ||||
Flamethrower![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
80*16(1216) | Mid | 21 | 0~-1 | -5~-6 | ||||
Slide![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 16 | -18 | HardKnockdown | ||||
Elbow Drop![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | ||||||
Prone Position![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
29? | ||||||||
Chris goes into a prone position where his vertical hurtbox shrinks massively |
Prone Shot (While in Prone Position) ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
Shoulder Tackle (While in Prone Position) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 16 | -6 | Wallbounce | ||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 3 | 1 | ||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 3 | 1 | ||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind