{{Nutshell|The mad titan is a heavy hitting character with projectiles, {{armored}} overheads, a projectile counter, air dashes and a teleport. Thanos can keep opponents guessing with his tool kit and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile {{counter}} is also a strong way to stop zoners with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character with {{high}} health and a balanced array of attacks.}}
{{Nutshell|The mad titan is a heavy hitting character with projectiles, {{armored}} overheads, a projectile counter, air dashes and a teleport. Thanos can keep opponents guessing with his tool kit and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile {{counter}} is also a strong way to stop zoners with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character with {{high}} health, a fun teleport and the highest damage in the game.}}
=== Introduction ===
=== Introduction ===
Revision as of 20:47, 24 April 2023
Thanos
In a nutshell
The mad titan is a heavy hitting character with projectiles, overheads, a projectile counter, air dashes and a teleport. Thanos can keep opponents guessing with his tool kit and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile is also a strong way to stop zoners with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character with health, a fun teleport and the highest damage in the game.
Hand of a god: Thanos has a wide array of attacks but his strength relies on his punching command normals which allows him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range.
Normals
Standing Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Standing Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Standing Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Standing Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Crouching Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Crouching Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Launch
Crouching Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Crouching Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
Jumping Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
High
Jumping Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
High
Jumping Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
High
Jumping Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
High
Groundbounce Hardknockdown
Misc
Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
3
1
Additional damage scales by 50%
Air Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
3
1
Additional damage scales by 50%
Tag
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
6
8
44
+33
+28
Hit/Block adv is dependent on when you your tag-in