Ultra Street Fighter IV/Yang/Omega: Difference between revisions

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(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Yang|Yang| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_...")
 
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{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|55|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|70*50|100*50|M|Sp Su / -|2 hits, only 1st is cancellable|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|KD|50|100|M|J Su|Launches opponent on hit|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|60|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|100|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|s|a|r|B|H|30|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|70|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|s|a|r|B|H|110|200|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|70|100|L|-|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|50x2|125*75|M|-|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|20|50|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|55|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|100|200|L|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Senpukyaku<br>(Overhead)|{{Right}}{{mk}}|s|a|r|B|H|80|100|H|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Target Combo 2<br>(Partial)|{{mp}} > {{hp}}|s|a|r|B|H|55[60]*35|100*50|M|TC|[More damage from Far 5MP starter]|}}
{{OSFIVFrameDataRow| + TC 2 (Full)|+ {{Left}}{{hp}}|-|-|-|B|KD|*100|*50|M|Su|-|}}
{{OSFIVFrameDataRow|Target Combo 3<br>(Partial)|{{lk}} > {{mk}}|s|a|r|B|H|30*40|50*60|M|TC|-|}}
{{OSFIVFrameDataRow| + TC 3 (Full)|+ {{hk}}|s|a|r|B|KD|*80|*100|M|Su|Can juggle afterward|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|Raigeki Shu<br>(Divekick)|Air {{Downright}}{{K}}|s|a|r|B|H|60|50|M|-|Angle depends on button strength; HK goes farthest forward|}}
{{OSFIVFrameDataRow|Target Combo 1|Air {{mk}} > {{Downright}}{{mk}}|s|a|r|B|H|70*60|100*80|H*M|-||}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|34|-20|KD|80|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|34|-14|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|34|crumple|crumple|140|200|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Gut Kick<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Gut Kick<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Monkey Flip<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Monkey Flip<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|LP Tourouzan<br>(Rekka)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|30|50|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + LP Tourouzan<br>(2nd Rekka)|+{{Qcf}}{{lp}}<br>+ 236+LP|s|a|r|B|H|40|50|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|MP Tourouzan<br>(Rekka)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|35|50|M|Su|notes|}}
{{OSFIVFrameDataRow2|{{ex}} x<br>()|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + MP Tourouzan<br>(2nd Rekka)|+{{Qcf}}{{mp}}<br>+ 236+MP|s|a|r|B|H|50|50|M|Su|notes|}}
{{OSFIVFrameDataRow|HP Tourouzan<br>(Rekka)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|40|50|M|Su|notes|}}
{{OSFIVFrameDataRow| + HP Tourouzan<br>(2nd Rekka)|+{{Qcf}}{{hp}}<br>+ 236+HP|s|a|r|B|H|55|50|M|Su|notes|}}
{{OSFIVFrameDataRow| + Tourouzan 3rd<br>(3rd Rekka)|+{{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|KD|60|80|M|Su|3rd Rekka is identical for all strengths|}}
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Rengeki Tourouha<br>(Rekka)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|KD|300|350|M|FA*|Costs 2 bars; can FA cancel on block only (must input immediately)|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|x<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow2|Seiei Enbu<br>(Super)|{{Qcb}}{{Qcb}}{{P}}<br>214214+P|s|-|r|-|-|-|-|-|-|-|}}


{{OSFIVFrameDataRow|x<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Raishin Mahhaken<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|480<br>[390]|-|M|-|[non-cinematic version damage]|}}
{{OSFIVFrameDataRow|x<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Tenshin Senkyutai<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|450|-|M|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-
|}
|}


== Combos ==
== Combos ==

Revision as of 22:12, 23 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Yang

SSFIV-Yang Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Walk speed decreased (Forward 0.057 > 0.054) - USF4 buff reverted
    • Forward Dash: 3f faster (18f > 15f), slightly shorter distance
    • Neutral Jump: 4f faster (38f > 34f)
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Yang

VITALS
Health: 900 Stun: 950
WALKING
Forward Walk Speed: 0.054 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: Diagonal: 4+36+4
Neutral: 4+34+4
Jump Distance: 2.345 Forward, 2.45 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.39
Back Dash Frames: 27 Back Dash Distance: 1.45
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 23
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 922 FA + Back Dash Airborne: 7-18
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -8
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): -2

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5MP (Close) cl. Mp.png s a r B H 55 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 70*50 100*50 M Sp Su / - 2 hits, only 1st is cancellable
5MK (Close) cl. Mk.png s a r B KD 50 100 M J Su Launches opponent on hit
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H 20 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 60 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 100 200 M - -
5LK st. Lk.png s a r B H 30 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK st. Hk.png s a r B H 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 70 100 L - -
2HP Down.gifHp.png s a r B H 50x2 125*75 M - -
2LK Down.gifLk.png s a r B H 20 50 L Sp Su -
2MK Down.gifMk.png s a r B H 55 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Senpukyaku
(Overhead)
Right.gifMk.png s a r B H 80 100 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo 2
(Partial)
Mp.png > Hp.png s a r B H 55[60]*35 100*50 M TC [More damage from Far 5MP starter]
+ TC 2 (Full) + Left.gifHp.png - - - B KD *100 *50 M Su -
Target Combo 3
(Partial)
Lk.png > Mk.png s a r B H 30*40 50*60 M TC -
+ TC 3 (Full) + Hk.png s a r B KD *80 *100 M Su Can juggle afterward
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Raigeki Shu
(Divekick)
Air Downright.gifK.png s a r B H 60 50 M - Angle depends on button strength; HK goes farthest forward
Target Combo 1 Air Mk.png > Downright.gifMk.png s a r B H 70*60 100*80 H*M -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 34 -20 KD 80 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 34 -14 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 34 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Gut Kick
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Monkey Flip
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Tourouzan
(Rekka)
Qcf.pngLp.png
236+LP
s a r B H 30 50 M Su notes
+ LP Tourouzan
(2nd Rekka)
+Qcf.pngLp.png
+ 236+LP
s a r B H 40 50 M Su notes
MP Tourouzan
(Rekka)
Qcf.pngMp.png
236+MP
s a r B H 35 50 M Su notes
+ MP Tourouzan
(2nd Rekka)
+Qcf.pngMp.png
+ 236+MP
s a r B H 50 50 M Su notes
HP Tourouzan
(Rekka)
Qcf.pngHp.png
236+HP
s a r B H 40 50 M Su notes
+ HP Tourouzan
(2nd Rekka)
+Qcf.pngHp.png
+ 236+HP
s a r B H 55 50 M Su notes
+ Tourouzan 3rd
(3rd Rekka)
+Qcf.pngP.png
+ 236+P
s a r B KD 60 80 M Su 3rd Rekka is identical for all strengths
Ex.pngEx.png Rengeki Tourouha
(Rekka)
Qcf.png2p.png
236+PP
s a r B KD 300 350 M FA* Costs 2 bars; can FA cancel on block only (must input immediately)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Seiei Enbu
(Super)
Qcb.pngQcb.pngP.png
214214+P
s - r - - - - - - -
Raishin Mahhaken
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 480
[390]
- M - [non-cinematic version damage]
Tenshin Senkyutai
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 450 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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