Ultra Street Fighter IV/Guile/Omega: Difference between revisions

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{{OmegaSFIVFrameDataTableHeader}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|M|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|M|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Straight Chop<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|90|150|H|-|-|}}
{{OSFIVFrameDataRow|Spinning Back Knuckle<br>(Backfist)|{{Right}}{{hp}}|s|a|r|B|H|120|200|M|-|-|}}
{{OSFIVFrameDataRow|Bazooka Knee|{{Right}}{{mp}}|s|a|r|B|H|75|100|M|Sp Su|Cancel comes out at the very end, not everything can combo|}}
{{OSFIVFrameDataRow|Rolling Sobat|{{Right}}{{mp}}|s|a|r|B|H|90|180|M|-|-|}}
{{OSFIVFrameDataRow|Reverse Spin Kick<br>(Upside Down Kick)|cl. {{Left}}{{hk}}  or<br>cl. {{Right}}{{hk}}|s|a|r|B|H|100|200|M|-|-|}}
{{OSFIVFrameDataRow|Guile High Kick<br>(Launcher)|{{Downright}}{{hk}}|s|a|r|B|KD|130|200|M|-|Whiffs on most crouchers|}}
{{OSFIVFrameDataRow|Shades of Glory|{{Down}}{{hp}}{{hk}}|-|-|r|-|-|-|-|-|-|Puts on/removes sunglasses|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Target Combo|{{Down}}{{mk}} > {{Right}}{{mp}}|s|a|r|B|H|D|S|L*H|-|-|}}
{{OSFIVFrameDataRow|CPS Chain 1|{{Down}}{{lk}} > {{lk}}{{mp}}|-|-|-|B|H|D|S|L*M|Sp Su|Hit 5LK with standing P button to chain|}}
{{OSFIVFrameDataRow|CPS Chain 2|{{Down}}{{lk}} > {{lk}}{{hp}}|-|-|-|B|H|D|S|L*M|Sp Su|Hit 5LK with standing P button to chain|}}
{{OSFIVFrameDataRow|CPS Chain 3|{{Down}}{{lk}} > {{Right}}{{lk}}{{hp}}|-|-|-|B|H|D|S|L*M|Sp* Su|Hit 5LK with standing P button to chain; can only special cancel if you get Close HP|}}


{{OmegaSFIVFrameDataHeader}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|100|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|80|100|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|150|250|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Dragon Suplex<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Judo Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Flying Mare<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|190|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Back Air Throw)|{{Up}}+{{Left}}{{lp}}{{lk}}|3|2|4 land|-|-|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Flying Buster Drop<br>(Back Air Throw)|{{Up}}+{{Left}}{{lp}}{{lk}}|3|2|4 land|-|-|190|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
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== Combos ==
== Combos ==

Revision as of 04:41, 25 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Guile

SSFIV-Guile Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 4f faster (19f > 15f)
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Guile

VITALS
Health: 950 Stun: 900
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.75 Forward, 1.575 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.32
Back Dash Frames: 26 Back Dash Distance: 0.98
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 7-16
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): 0

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S M c -
5MP (Close) cl. Mp.png s a r B H D S M c -
5HP (Close) cl. Hp.png s a r B H D S M c -
5LK (Close) cl. Lk.png s a r B H D S M c -
5MK (Close) cl. Mk.png s a r B H D S M c -
5HK (Close) cl. Hk.png s a r B H D S M c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S M c -
5MP (Far) far. Mp.png s a r B H D S M c -
5HP (Far) far. Hp.png s a r B H D S M c -
5LK (Far) far. Lk.png s a r B H D S M c -
5MK (Far) far. Mk.png s a r B H D S M c -
5HK (Far) far. Hk.png s a r B H D S M c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Straight Chop
(Overhead)
Right.gifMp.png s a r B H 90 150 H - -
Spinning Back Knuckle
(Backfist)
Right.gifHp.png s a r B H 120 200 M - -
Bazooka Knee Right.gifMp.png s a r B H 75 100 M Sp Su Cancel comes out at the very end, not everything can combo
Rolling Sobat Right.gifMp.png s a r B H 90 180 M - -
Reverse Spin Kick
(Upside Down Kick)
cl. Left.gifHk.png or
cl. Right.gifHk.png
s a r B H 100 200 M - -
Guile High Kick
(Launcher)
Downright.gifHk.png s a r B KD 130 200 M - Whiffs on most crouchers
Shades of Glory Down.gifHp.pngHk.png - - r - - - - - - Puts on/removes sunglasses
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo Down.gifMk.png > Right.gifMp.png s a r B H D S L*H - -
CPS Chain 1 Down.gifLk.png > Lk.pngMp.png - - - B H D S L*M Sp Su Hit 5LK with standing P button to chain
CPS Chain 2 Down.gifLk.png > Lk.pngHp.png - - - B H D S L*M Sp Su Hit 5LK with standing P button to chain
CPS Chain 3 Down.gifLk.png > Right.gifLk.pngHp.png - - - B H D S L*M Sp* Su Hit 5LK with standing P button to chain; can only special cancel if you get Close HP
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 100 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 150 250 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Dragon Suplex
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Judo Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Flying Mare
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - - 190 200 T - KD Adv: +x
Flying Buster Drop
(Back Air Throw)
Up.gif+Left.gifLp.pngLk.png 3 2 4 land - - 190 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Sonic Boom
(Fireball)
Cb.png,F.pngLp.png
[4]6+LP
s a r B H D S hit c notes
MP Sonic Boom
(Fireball)
Cb.png,F.pngMp.png
[4]6+MP
s a r B H D S hit c notes
HP Sonic Boom
(Fireball)
Cb.png,F.pngHp.png
[4]6+HP
s a r B H D S hit c notes
Ex.png Sonic Boom
(Fireball)
Cb.png,F.png2p.png
[4]6+PP
s a r B H D S hit c notes
Ex.png Sonic Break 1 2p.png s a r B H D S hit c notes
Ex.png Sonic Break 2 2p.png s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Double Flash
(Super)
Cdb.png,Delta.pngLk.png
[1]319+LK
s a r B KD D - M - -
MK Double Flash
(Super)
Cdb.png,Delta.pngMk.png
[1]319+MK
s a r B KD D - M - -
HK Double Flash
(Super)
Cdb.png,Delta.pngHk.png
[1]319+HK
s a r B KD D - M - -
Flash Explosion
(Ultra 1)
Cdb.png,Delta.png3k.png
[1]319+KKK
s a r B KD D - M - -
Sonic Hurricane
(Ultra 2)
Cb.pngF.pngBf.png3p.png
[4]646+PPP
s a r B KD D - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
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Movement
Advanced Techniques
Glossary
Change List
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Abel
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Dan
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Elena
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Fei Long
Gen
Gouken
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Guy
Hakan
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Makoto
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