Marvel VS Capcom: Infinite/Chris: Difference between revisions

From SuperCombo Wiki
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Line 27: Line 27:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=5
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-3
|block=
|block=-2
|notes=
|notes=
}}
}}
Line 41: Line 41:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=11
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=0
|block=
|block=-5
|notes=
|notes=
}}
}}
Line 55: Line 55:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=8
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-3
|block=
|block=-6
|notes=
|notes=
}}
}}
Line 69: Line 69:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=600
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=12
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-3
|block=
|block=-8
|notes=
|notes=
}}
}}
Line 83: Line 83:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=7
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-8
|block=
|block=-7
|notes=
|notes=
}}
}}
Line 97: Line 97:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=10
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=
|block=
|block=-8
|notes=
|notes=
}}
}}
Line 111: Line 111:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=8
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-1
|block=
|block=-4
|notes=
|notes=
}}
}}
Line 125: Line 125:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=600
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=12
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=
|block=
|block=-17
|notes=
|notes=
}}
}}
Line 139: Line 139:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=6
|active=
|active=
|recovery=
|recovery=
Line 153: Line 153:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=9
|active=
|active=
|recovery=
|recovery=
Line 167: Line 167:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=8
|active=
|active=
|recovery=
|recovery=
Line 181: Line 181:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|damage=
|damage=600
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
|startup=
|startup=10
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=
|block=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Stun Rod
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=700
|guard=Mid
|properties=
|startup=12
|active=
|recovery=
|hit=-14
|block=-17
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Flamethrower
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=80*16(1216)
|guard=Mid
|properties=
|startup=21
|active=
|recovery=
|hit=0~-1
|block=-5~-6
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Slide
|command=[[File:Mvci_df.png]][[File:Mvci_hk.png]]
|damage=700
|guard=Low
|properties=HardKnockdown
|startup=16
|active=
|recovery=
|hit=
|block=-18
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Elbow Drop
|command=[[File:Mvci_up.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=500
|guard=High
|properties=
|startup=8
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Prone Position
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|damage=
|guard=
|properties=
|startup=29?
|active=
|recovery=
|hit=
|block=
|notes=Chris goes into a prone position where his vertical hurtbox shrinks massively
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Prone Shot
|command=(While in Prone Position)[[File:Mvci_lp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|damage=600
|guard=Mid
|properties=
|startup=11
|active=
|recovery=
|hit=-1
|block=-6
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Shoulder Tackle
|command=(While in Prone Position) [[File:Mvci_hp.png]]
|damage=900
|guard=Mid
|properties=Wallbounce
|startup=16
|active=
|recovery=
|hit=
|block=-6
|notes=
|notes=
}}
}}

Revision as of 22:51, 2 October 2022

Mvci logo.png

Chris Redfield

Mvci Chris.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Heavy Arsenal: Chris sports an arsenal of weapons that even Rocket would be proud of. Owning a variety of weapons including guns and grenades, he can keep up the assault from a distance or close it out with his flamethrower, if he needs extra firepower he can even use grenade launchers and rockets.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5 -3 -2
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 11 0 -5
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 8 -3 -6
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 12 -3 -8
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 7 -8 -7
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 10 -8 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 8 -1 -4
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low 12 -17
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High 6
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 9
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 8
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 10 Groundbounce Hardknockdown
Stun Rod
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 12 -14 -17
Flamethrower
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
80*16(1216) Mid 21 0~-1 -5~-6
Slide
Mvci df.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 16 -18 HardKnockdown
Elbow Drop
Mvci up.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 8
Prone Position
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
29?
Chris goes into a prone position where his vertical hurtbox shrinks massively
Prone Shot
(While in Prone Position)Mvci lp.png or Mvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 11 -1 -6
Shoulder Tackle
(While in Prone Position) Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
900 Mid 16 -6 Wallbounce

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials


Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png

Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Chris

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
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Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier