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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Hulk|full=Hulk|short=HK|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
The Hulk is the radiated alter-ego of military scientist Dr. Bruce Banner. Banner was developing nuclear weapons under supervision of the United States army, when a teenager was nearly caught in the blast during an experimental test detonation; Banner jumped in the way and pushed him to safety, but received a high dose of radiation as a result. Banner seems unharmed at first, but later finds that when his repressed feelings of rage and fear reach a high pitch, he transforms into a tall, muscular, wild man dubbed "the Hulk." Though many superheroes have super strength as part of their repetoire, few exemplify this to the degree of Hulk. Beyond the obvious destructive powers of his incredible strength, he's been shown to be capable of other feats, such as using the power of his legs to leap tremendous distances, a new technique he makes use of in a fighting game for the first time here in ''Marvel vs. Capcom Infinite''. | |||
== | == Gameplay == | ||
WIP | |||
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<center><youtube>TMtfCOroYWw</youtube></center> | |||
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{{ProConTable | |||
== | |pros= | ||
*{{Clr|4|'''WIP:'''}} WIP | |||
|cons= | |||
*{{Clr|3|'''WIP:'''}} WIP. | |||
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=== Players to Watch === | === Players to Watch === | ||
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=== Unique Trait === | === Unique Trait === | ||
'''Avalanche Leap''': A new tool for Hulk is a unique wall jump that can act | {{Clr|6|'''Avalanche Leap'''}}: A new tool for Hulk is a unique wall jump that can act almost like a sort of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks as he never has before. | ||
=== Normals === | === Normals === | ||
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|lhit=+3 | |lhit=+3 | ||
|lblock=-1 | |lblock=-1 | ||
|lproperties= | |lproperties=Projectile | ||
|hdamage=300x5 (1410) | |hdamage=300x5 (1410) | ||
|hguard=Mid | |hguard=Mid | ||
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|hhit=+1 | |hhit=+1 | ||
|hblock=-3 | |hblock=-3 | ||
|hproperties= | |hproperties=Projectile | ||
|notes= | |notes=Hulk lifts the ground, causing an advancing shockwave to ripple through the ground that raises the earth up along it. Pulls an opponent along the hits as it progresses. Doesn't knock down like in past games, likely the price Hulk's paying for it being a motion move instead of a charge move now. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 |
Latest revision as of 20:01, 18 September 2024
Story
The Hulk is the radiated alter-ego of military scientist Dr. Bruce Banner. Banner was developing nuclear weapons under supervision of the United States army, when a teenager was nearly caught in the blast during an experimental test detonation; Banner jumped in the way and pushed him to safety, but received a high dose of radiation as a result. Banner seems unharmed at first, but later finds that when his repressed feelings of rage and fear reach a high pitch, he transforms into a tall, muscular, wild man dubbed "the Hulk." Though many superheroes have super strength as part of their repetoire, few exemplify this to the degree of Hulk. Beyond the obvious destructive powers of his incredible strength, he's been shown to be capable of other feats, such as using the power of his legs to leap tremendous distances, a new technique he makes use of in a fighting game for the first time here in Marvel vs. Capcom Infinite.
Gameplay
WIP
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Character Vitals
Move List
Unique Trait
Avalanche Leap: A new tool for Hulk is a unique wall jump that can act almost like a sort of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks as he never has before.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 2 | 34 | -18 | -20 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 15 | 8 | 16 | 0 | -4 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 19 | 9 | 33 | -18 | -22 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 2 | 30 | -13 | -15 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 11 | 4 | 39 | +9 | -21 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 10 | 4 | 27 | -13 | -16 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Low | 12 | 10 | 26 | +42 | -17 | Hard Knockdown | |
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 7 | 12 | 4 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 15 | 6 | 23 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 9 | 8 | 14 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 16 | 5 | 29 | - | - | Groundbounce Hardknockdown | |
- |
Gut Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 5 | 24 | ||||
- |
Incredible Punch j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 15 | 5 | 31 | - | - | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Gamma Charge![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | 12 | 16 | 21 | +18 | -17 | Light Armor | |
![]() |
1400 | Mid | 19 | 21 | 42 | +64 | -40 | Light Armor | |
- |
Gamma Charge (AA)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | 9 | 12 | 14 | +29 | -6 | ||
![]() |
1400 | Mid | 9 | 12 | 14 | +39 | -6 | ||
- |
Hypers
Gamma Crush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000+500x7+1000 (3900) | Mid | 18 | 79 | 80 | +36 | -62 | Light Armor (during active) | |
Not invulnerable during startup. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind