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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Dante|full=Dante|short=DT|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Dante is the stylish, wisecracking protagonist of Capcom's genre-defining ''Devil May Cry'' series of action games. A paranormal investigator who just barely scrapes by enough to keep his office doors open, each game he stars in kicks off with him getting engrained in a conflict with some demonic force or another that seeks to take over the world; he just can't seem to run from his past, as he himself is half-demon, the son of Sparda, a powerful demon with incredible strength who fought for control of the demon realm. Collecting various flashy weaponry over the course of each game as he kicks demon ass, he brings his arsenal from ''Devil May Cry 3,'' including the sword Rebellion, his twin handguns Ebony & Ivory, and many more to ''Marvel vs. Capcom Infinite''. | |||
== | == Gameplay == | ||
Dante boasts the longest list of special moves in any game he's in. With so many different projectiles, combo starters, combo extenders, and forms of screen control and mobility, you'll likely have the tools you'll need as Dante- provided you can remember to use them. His mix-up game by himself is not terribly threatening, but his ability to lock opponents down for long periods of time with his gun-toting Million Dollars hyper, plus the aforementioned wide variety of ways to fill and attack the screen, make him an exceptional character for boosting your partner character up to new heights. | |||
{{ | |content2= | ||
{{Content Box|content= | |||
<center><youtube>UegLm1x6k6s</youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | |||
|pros= | |||
*{{Clr|4|'''WIP:'''}} WIP | |||
|cons= | |||
*{{Clr|3|'''WIP:'''}} WIP. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
Line 27: | Line 38: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Bold Cancel''': Dante has the ability to cancel normals and certain specials into Bold | {{Clr|6|'''Bold Cancel'''}}: Dante has the ability to cancel normals and certain specials into the special move "Bold Move," which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack. | ||
=== Normals === | === Normals === | ||
Line 246: | Line 257: | ||
|name=Air Trick | |name=Air Trick | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties= | |properties= | ||
|notes=Teleports you into the air behind opponents. | |notes=Teleports you into the air behind opponents. | ||
Line 275: | Line 286: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lk.png]] | ||
|damage=400+500/440+550 | |damage=400+500/440+550 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 282: | Line 293: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 289: | Line 300: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] | ||
|damage=1000/1100 | |damage=1000/1100 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 303: | Line 314: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] > [[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] > [[File:Mvci_hp.png]] | ||
|damage=250*8+700(2290)/275*8+770(2518) | |damage=250*8+700(2290)/275*8+770(2518) | ||
|guard= | |guard=Mid (first 8 hits), High (final hit) | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 310: | Line 321: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 317: | Line 328: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=100*4(370)/110*4(407) | |damage=100*4(370)/110*4(407) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 324: | Line 335: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 331: | Line 342: | ||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=500/550 | |damage=500/550 | ||
|guard= | |guard=High | ||
|startup=11/10 | |startup=11/10 | ||
|active=3 | |active=3 | ||
Line 338: | Line 349: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 345: | Line 356: | ||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=800/880 | |damage=800/880 | ||
|guard= | |guard=High | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 352: | Line 363: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 359: | Line 370: | ||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=60*12(708)/66*12(778) | |damage=60*12(708)/66*12(778) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 366: | Line 377: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
Line 375: | Line 386: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=840/924 | |damage=840/924 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 389: | Line 400: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=940/990 (front) or 760/814 (back) | |damage=940/990 (front) or 760/814 (back) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 403: | Line 414: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 410: | Line 421: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
|damage=100 per shot/110 per shot | |damage=100 per shot/110 per shot | ||
|guard= | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active=2(5)2(4)2(5)2 | |active=2(5)2(4)2(5)2 | ||
Line 433: | Line 444: | ||
|command=During Scatter Shot | |command=During Scatter Shot | ||
[[File:Mvci_back.png]]or[[File:Mvci_fwd.png]] | [[File:Mvci_back.png]]or[[File:Mvci_fwd.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties= | |properties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 449: | Line 460: | ||
[[File:Mvci_hp.png]] | [[File:Mvci_hp.png]] | ||
|damage=100*5+350/110*5+385 | |damage=100*5+350/110*5+385 | ||
|guard= | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active=2(11)6(0)6(0)6(0)6(0)1 | |active=2(11)6(0)6(0)6(0)6(0)1 | ||
Line 456: | Line 467: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 463: | Line 474: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | ||
|damage=300*3(870)/330*3(957) | |damage=300*3(870)/330*3(957) | ||
|guard= | |guard=Mid | ||
|startup=30 | |startup=30 | ||
|active=35 | |active=35 | ||
Line 478: | Line 489: | ||
[[File:Mvci_hp.png]] | [[File:Mvci_hp.png]] | ||
|damage=150*4+400(960)/165*4+440(1056) | |damage=150*4+400(960)/165*4+440(1056) | ||
|guard= | |guard=Mid | ||
|startup=25 | |startup=25 | ||
|active=9(0)15(0)3(0)12(0)3(1)1(0)3 | |active=9(0)15(0)3(0)12(0)3(1)1(0)3 | ||
Line 500: | Line 511: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 542: | Line 553: | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|properties= | |properties=Invuln frames 14-16 | ||
|notes= Teleport | |notes= Teleport | ||
}} | }} | ||
Line 565: | Line 576: | ||
[[File:Mvci_lp.png]] | [[File:Mvci_lp.png]] | ||
|damage=1176/1278 | |damage=1176/1278 | ||
|guard= | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active=9 | |active=9 | ||
Line 580: | Line 591: | ||
[[File:Mvci_hp.png]] | [[File:Mvci_hp.png]] | ||
|damage=100*7(690)/110*7(759) | |damage=100*7(690)/110*7(759) | ||
|guard= | |guard=Mid | ||
|startup=24 | |startup=24 | ||
|active=9(3)12 | |active=9(3)12 | ||
Line 595: | Line 606: | ||
[[File:Mvci_hp.png]] | [[File:Mvci_hp.png]] | ||
|damage=100*7+200*3(1230)/110*7+220*3(1430) | |damage=100*7+200*3(1230)/110*7+220*3(1430) | ||
|guard= | |guard=Mid | ||
|startup=24 | |startup=24 | ||
|active=9(15)33 | |active=9(15)33 | ||
Line 609: | Line 620: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=120*4+250/132*4+275 | |damage=120*4+250/132*4+275 | ||
|guard= | |guard=Mid | ||
|startup=7 | |startup=7 | ||
|active=3(0)3(0)3(0)1(1)4 | |active=3(0)3(0)3(0)1(1)4 | ||
Line 616: | Line 627: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 624: | Line 635: | ||
[[File:Mvci_lp.png]] | [[File:Mvci_lp.png]] | ||
|damage=100*9+200(1050)/110*9+220(1155) | |damage=100*9+200(1050)/110*9+220(1155) | ||
|guard= | |guard=Mid | ||
|startup=18 | |startup=18 | ||
|active=4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | |active=4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | ||
Line 631: | Line 642: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 638: | Line 649: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=800/880 | |damage=800/880 | ||
|guard= | |guard=Mid | ||
|startup=16 | |startup=16 | ||
|active=10 | |active=10 | ||
Line 645: | Line 656: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 653: | Line 664: | ||
[[File:Mvci_hp.png]] | [[File:Mvci_hp.png]] | ||
|damage=120*8+350(1239)/132*8+385(1360) | |damage=120*8+350(1239)/132*8+385(1360) | ||
|guard= | |guard=Mid (first 8 hits), High (final hit) | ||
|startup=13 | |startup=13 | ||
|active=6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | |active=6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | ||
Line 660: | Line 671: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 667: | Line 678: | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
|damage=700/770 | |damage=700/770 | ||
|guard= | |guard=High | ||
|startup=18 | |startup=18 | ||
|active=5 | |active=5 | ||
Line 674: | Line 685: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 681: | Line 692: | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | ||
|damage=300+200+110*4+350(1222)/330+220+121*4+385(1341) | |damage=300+200+110*4+350(1222)/330+220+121*4+385(1341) | ||
|guard= | |guard=Mid | ||
|startup=18 | |startup=18 | ||
|active=5(3)3(9)29 | |active=5(3)3(9)29 | ||
Line 688: | Line 699: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 695: | Line 706: | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 701: | Line 712: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|properties= | |properties=Chargeable | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. 3 Levels of Charge. Although it is a multihit projectile, the hits are spaced out so far apart in terms of timing that it is actually possible to block a few hits of a charged Air Play and then reflect the final hit. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 709: | Line 720: | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | ||
|damage=900/990 | |damage=900/990 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 716: | Line 727: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 722: | Line 733: | ||
|name=Bold Move | |name=Bold Move | ||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup=36 | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties= | |properties= | ||
|notes=Special Cancel | |notes=Special Cancel | ||
Line 735: | Line 746: | ||
|photo= | |photo= | ||
|name=Thunder Bolt | |name=Thunder Bolt | ||
|command= | |command=During Devil Trigger | ||
j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | ||
|damage=55*4-110*8(858) | |damage=55*4-110*8(858) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 750: | Line 761: | ||
|photo= | |photo= | ||
|name=Vortex | |name=Vortex | ||
|command= | |command=During Devil Trigger | ||
j.[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | j.[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|damage=165*4+330(957) | |damage=165*4+330(957) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 765: | Line 776: | ||
|photo= | |photo= | ||
|name=Air Raid | |name=Air Raid | ||
|command= | |command=During Devil Trigger | ||
[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | [[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties={{airok}} | |properties={{airok}} | ||
|notes=Exclusive to Devil Trigger. Flight Stance | |notes=Exclusive to Devil Trigger. Flight Stance | ||
Line 784: | Line 795: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=100*26+150+500*2(2975)/110*26+165+550*2(3168) | |damage=100*26+150+500*2(2975)/110*26+165+550*2(3168) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=14 | |startup=14 | ||
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|name=Devil Trigger | |name=Devil Trigger | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=14 | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Install. Moves have better damage and frame data, access to new specials. | |notes=Install. Moves have better damage and frame data, access to new specials. | ||
}} | }} | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=5460/5896 | |damage=5460/5896 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=18 | |startup=18 |
Latest revision as of 16:31, 15 September 2024
Story
Dante is the stylish, wisecracking protagonist of Capcom's genre-defining Devil May Cry series of action games. A paranormal investigator who just barely scrapes by enough to keep his office doors open, each game he stars in kicks off with him getting engrained in a conflict with some demonic force or another that seeks to take over the world; he just can't seem to run from his past, as he himself is half-demon, the son of Sparda, a powerful demon with incredible strength who fought for control of the demon realm. Collecting various flashy weaponry over the course of each game as he kicks demon ass, he brings his arsenal from Devil May Cry 3, including the sword Rebellion, his twin handguns Ebony & Ivory, and many more to Marvel vs. Capcom Infinite.
Gameplay
Dante boasts the longest list of special moves in any game he's in. With so many different projectiles, combo starters, combo extenders, and forms of screen control and mobility, you'll likely have the tools you'll need as Dante- provided you can remember to use them. His mix-up game by himself is not terribly threatening, but his ability to lock opponents down for long periods of time with his gun-toting Million Dollars hyper, plus the aforementioned wide variety of ways to fill and attack the screen, make him an exceptional character for boosting your partner character up to new heights.
Strengths | Weaknesses |
---|---|
|
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Players to Watch
Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space
Character Vitals
Move List
Unique Trait
Bold Cancel: Dante has the ability to cancel normals and certain specials into the special move "Bold Move," which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Mid | 9 | 3 | 14/13 | +1 | -1 | ||
Second Set of damage and frame data is for Devil Trigger. Decent long range poke |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 13 | 3 | 35/33 | -13 | -17 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400/440 | Mid | 12/11 | 2 | 33/32 | -17 | -19 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 12/11 | 4 | 35/33 | +12 | -18 | Launch | |
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Low | 8 | 3 | 17/16 | -2 | -5 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500+400/550+440 | Low | 16/15 | 4(16)3 / 4(15)3 | 47/45 | +25 | -31 | ||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/330 | High | 8 | 2 | 20 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 13 | 3 | 32 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*2(190)/110*2(209) | Mid | 16/15 | 1(3)2 / 4(1)7 | 18/12 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 14 | 3 | 43/41 | Hard knockdown | |||
Second Set of damage and frame data is for Devil Trigger. |
Command Normals
Raise the Flag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | Mid | 10/9 | 4 | 23/22 | -7 | -9 | ||
Second Set of damage and frame data is for Devil Trigger. |
Stinger![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 6/5 | 30/29 | -12 | -16 | ||
Second Set of damage and frame data is for Devil Trigger. |
Million Stabs![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
Teleports you into the air behind opponents. |
Million Stabs Quick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Drive![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400+500/440+550 | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1100 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Clay Pigeon![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*4(370)/110*4(407) | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Reverse Edge j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | High | 11/10 | 3 | 38/34 | ||||
Second set of damage and frame data is for Devil Trigger. |
Helm Breaker j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | High | |||||||
Second set of damage and frame data is for Devil Trigger. |
Rain Storm j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
60*12(708)/66*12(778) | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
840/924 | Throw | 3 | 1 | - | - | - | ||
Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Run 'n' Gun During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Prop Shredder During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+350/110*5+385 | Mid | 17 | 2(11)6(0)6(0)6(0)6(0)1 | 28 | ||||
Second set of damage and frame data is for Devil Trigger. |
Crystal![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3(870)/330*3(957) | Mid | 30 | 35 | 6 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Revolver During Crystal |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150*4+400(960)/165*4+440(1056) | Mid | 25 | 9(0)15(0)3(0)12(0)3(1)1(0)3 | 27 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Million Carats During Revolver |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1300/1430 | Mid | 35 | 11 | 31 | ||||
Second set of damage and frame data is for Devil Trigger. |
Acid Rain![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450*3+120*10(2217)/495*3+132*10(2407) | Mid | 45 | 28(4)9 | 0 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 24 | 26 | 6 | - | - | Invuln frames 14-16 | |
Teleport |
Crazy Dance During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1176/1278 | Mid | 17 | 9 | 16 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Twister During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7(690)/110*7(759) | Mid | 24 | 9(3)12 | 24 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Tempest During Twister |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7+200*3(1230)/110*7+220*3(1430) | Mid | 24 | 9(15)33 | 22 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Reverb Shock![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*4+250/132*4+275 | Mid | 7 | 3(0)3(0)3(0)1(1)4 | 28 | ||||
Second set of damage and frame data is for Devil Trigger. |
Jam Session During Reverb Shock |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*9+200(1050)/110*9+220(1155) | Mid | 18 | 4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | 24 | ||||
Second set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 10 | 55 | ||||
Second set of damage and frame data is for Devil Trigger. |
Beehive During Volcano |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*8+350(1239)/132*8+385(1360) | Mid (first 8 hits), High (final hit) | 13 | 6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | 24 | ||||
Second set of damage and frame data is for Devil Trigger. |
The Hammer j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 18 | 5 | |||||
Second set of damage and frame data is for Devil Trigger. |
Killer Bee j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900/990 | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Bold Move![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 36 | - | - | ||||
Special Cancel |
Thunder Bolt During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
55*4-110*8(858) | Mid | Unreflectable | ||||||
Exclusive to Devil Trigger. Damage and hits decrease with range |
Vortex During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
165*4+330(957) | Mid | |||||||
Exclusive to Devil Trigger |
Air Raid During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
Exclusive to Devil Trigger. Flight Stance |
Hypers
Million Dollars![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*26+150+500*2(2975)/110*26+165+550*2(3168) | Mid | 14 | 217 | 55 | ||||
Second Set of damage and frame data is for Devil Trigger |
Devil Trigger![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 14 | - | - | ||||
Install. Moves have better damage and frame data, access to new specials. |
Devil Must Die | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5460/5896 | Mid | 18 | 9 | 69 | ||||
Second Set of damage and frame data is for Devil Trigger |
Hitboxes
Videos
Technology
Combos
Simple BnB
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #2
214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #3
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP
Credit: https://youtu.be/--Wu17QuKi0
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind