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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Strider|full=Strider Hiryu|short=SH|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Strider Hiryu is the most famous member of a clandestine organization of assassins known as the Striders, from Capcom's arcade platformer series ''Strider''. Utilizing his trademark laser-powered Cipher blade, his various robotic animal companions, he seeks to defeat the mysterious Grandmaster Meio, who appeared to rule the Earth one day. He's still on this journey in ''Marvel vs. Capcom Infinite's'' story mode, getting a surprising amount of spotlight time. Fitting, as he's also one of the most standout and iconic characters to appear in Capcom's roster for the ''Marvel vs. Capcom'' series, even getting a new sequel after his popularity from appearing in ''Marvel vs. Capcom: Clash of Super Heroes.'' | |||
== | == Gameplay == | ||
WIP | |||
{{ | |content2= | ||
{{Content Box|content= | |||
<center><youtube>JVuxW1u1zb8</youtube></center> | |||
}} | |||
}} | |||
== | {{ProConTable | ||
|pros= | |||
*{{Clr|4|'''WIP:'''}} WIP | |||
|cons= | |||
*{{Clr|3|'''WIP:'''}} WIP. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
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=== Unique Trait === | === Unique Trait === | ||
'''Wall Cling:''' Strider's Wall Cling let you scheming up and down the edge of the screen before catching his opponent off-guard with one or more follow-ups. | {{Clr|6|'''Wall Cling:'''}} Strider's Wall Cling let you scheming up and down the edge of the screen before catching his opponent off-guard with one or more follow-ups. | ||
=== Normals === | === Normals === | ||
Line 380: | Line 392: | ||
|hblock= | |hblock= | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 394: | Line 406: | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Vajra | |name=Vajra | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard=- | |guard=- | ||
|properties= | |properties= | ||
Line 414: | Line 426: | ||
|name=Formation C | |name=Formation C | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=900 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=43 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 428: | Line 440: | ||
|name=Formation B | |name=Formation B | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup= | |startup=- | ||
|active= | |active=- | ||
|recovery= | |recovery=23 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=- | ||
}} | }} | ||
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|name=Formation B (Shot) | |name=Formation B (Shot) | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=- | ||
|active= | |active=- | ||
|recovery= | |recovery=12 | ||
|hit= | |hit= | ||
|block= | |block=+22 | ||
|notes=- | |notes=- | ||
}} | }} | ||
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|name=Wall Cling | |name=Wall Cling | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 471: | Line 483: | ||
|command=During Wall Cling | |command=During Wall Cling | ||
[[File:Mvci_lp.png]] | [[File:Mvci_lp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 486: | Line 498: | ||
|command=During Wall Cling | |command=During Wall Cling | ||
[[File:Mvci_lk.png]] | [[File:Mvci_lk.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 501: | Line 513: | ||
|command=During Wall Cling | |command=During Wall Cling | ||
[[File:Mvci_hp.png]] | [[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 516: | Line 528: | ||
|command=During Wall Cling | |command=During Wall Cling | ||
[[File:Mvci_hk.png]] | [[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 532: | Line 544: | ||
|name=Legion | |name=Legion | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=approx. 3000 ~ 3500 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
Line 540: | Line 552: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Strider summons a, well, legion of his Formation A1s and A2s. Highly variable damage; each Formation A1 (the panther) deals 400 damage, each Formation A2 (the hawk) deals 300 damage. If Strider gets hit before all the animals appear on-screen, the rest won't appear. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Brionac | |name=Brionac | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=250x14+300 (2980) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 554: | Line 566: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=A new air-only hyper where Strider rotates in place, rapidly slicing his foe with his Cypher blade all around him in a ball of death. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Ouroboros | |name=Ouroboros | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=100 (projectile) | ||
|guard= | |guard=Mid (projectile) | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=Strider spawns two Formation Bs that slowly rotate in a circle around him. While they encircle him, each time Strider starts a normal or command normal, the Formations shoot a slow-moving circular energy projectile. These cannot be reflected. Strider does not gain meter during this time except from Mind Storm. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Ragnarok | |name=Ragnarok <br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5409 (19 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-31 | ||
|notes= | |notes=Strider runs forward about 2/3rds of the screen then triggers a cutscene where he slices up his foe. Strider is invincible during startup and most of the active frames. | ||
}} | }} | ||
Latest revision as of 14:38, 15 September 2024
Story
Strider Hiryu is the most famous member of a clandestine organization of assassins known as the Striders, from Capcom's arcade platformer series Strider. Utilizing his trademark laser-powered Cipher blade, his various robotic animal companions, he seeks to defeat the mysterious Grandmaster Meio, who appeared to rule the Earth one day. He's still on this journey in Marvel vs. Capcom Infinite's story mode, getting a surprising amount of spotlight time. Fitting, as he's also one of the most standout and iconic characters to appear in Capcom's roster for the Marvel vs. Capcom series, even getting a new sequel after his popularity from appearing in Marvel vs. Capcom: Clash of Super Heroes.
Gameplay
WIP
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Character Vitals
Move List
Unique Trait
Wall Cling: Strider's Wall Cling let you scheming up and down the edge of the screen before catching his opponent off-guard with one or more follow-ups.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -3 | -2 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 11 | -8 | -13 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Mid | 6 | 4 | -1 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 11 | -8 | -13 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -5 | -4 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 10 | -12 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Low | 8 | -1 | -4 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Low | 11 | -8 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 10 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | High | 7 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 10 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Lateral Slice![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Mid | 9 | +1 | -2 | ||||
- |
Arch Cut![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450 | Low | 9 | +1 | -2 | ||||
- |
Slide![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Low | 15 | -12 | |||||
- |
Formation A1![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | - | - | 33 | ||||
- |
Formation A2![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | - | - | 33 | ||||
- |
Aerial Lateral Slice j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450 | High | 9 | - | - | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Ame-no-Murakumo![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
750 | Mid | 13 | -16 | |||||
![]() |
1100 | Mid | 32 | -8 | |||||
- |
Excalibur j. ![]() ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
230x4 (897) | Mid | 10 | ||||||
- |
Gram![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ![]() | |||||||
![]() |
Mid | ![]() | |||||||
- |
Vajra![]() ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 28 (LP/HP), 24 (LK) | - | - | ||||
- |
Vajra![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | - | 41 | -1 | -6 | ||||
- |
Formation C![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 43 | ||||||
- |
Formation B![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | 23 | - | - | ||
- |
Formation B (Shot)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | - | - | 12 | +22 | |||
- |
Wall Cling![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Cypher Lateral Slice During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 7 | |||||||
- |
Raikiri Slash During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 32 | |||||||
- |
Ladder Kick During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 9 | |||||||
- |
Leaping Kick During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | 11 | |||||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind