Stygimoloch (talk | contribs) m (→Normals) |
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|hit=-3 | |hit=-3 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=0 | |hit=0 | ||
|block=-5 | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-3 | |hit=-3 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-3 | |hit=-3 | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-8 | |hit=-8 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 122: | Line 122: | ||
|hit= | |hit= | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 136: | Line 136: | ||
|hit=-1 | |hit=-1 | ||
|block=-4 | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 162: | Line 162: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 190: | Line 190: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
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|hit=-14 | |hit=-14 | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=0~-1 | |hit=0~-1 | ||
|block=-5~-6 | |block=-5~-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block=-18 | |block=-18 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Prone Position | |name=Prone Position | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=29? | |startup=29? | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Chris goes into a prone position where his vertical hurtbox shrinks massively | |notes=Chris goes into a prone position where his vertical hurtbox shrinks massively | ||
}} | }} | ||
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|hit=-1 | |hit=-1 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 315: | Line 316: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 329: | Line 330: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 343: | Line 344: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 350: | Line 351: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
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|lhit= | |lhit= | ||
|lblock=+1 | |lblock=+1 | ||
|lproperties={{airok}} | |lproperties={{airok}}<br>Projectile | ||
|hdamage=160*7(1072) | |hdamage=160*7(1072) | ||
|hguard=Mid | |hguard=Mid | ||
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|hhit=-3 | |hhit=-3 | ||
|hblock=+3 | |hblock=+3 | ||
|hproperties={{airok}} | |hproperties={{airok}}<br>Projectile | ||
|notes=Light version is a shotgun that fires hitboxes in a fan pattern, while Heavy is a machine gun that fires straight ahead. Both are angled downwards when used in the air | |notes=Light version is a shotgun that fires hitboxes in a fan pattern, while Heavy is a machine gun that fires straight ahead. Both are angled downwards when used in the air | ||
}} | }} | ||
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|name=Reload | |name=Reload | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties={{airok}} | |properties={{airok}} | ||
|startup= | |startup=- | ||
|active= | |active=- | ||
|recovery= | |recovery=32 (22 while airborne) | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Reloads all magnum ammo | |notes=Reloads all magnum ammo | ||
}} | }} | ||
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|damage=1500 | |damage=1500 | ||
|guard=Mid | |guard=Mid | ||
|properties={{airok}} | |properties={{airok}}<br>Wall Bounce<br>Ground Bounce (air version) | ||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
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|hit= | |hit= | ||
|block=-9 | |block=-9 | ||
|notes=Fires straight forward on the ground, slightly downwards in the air. If used with no ammo he will reload before firing. | |notes=Fires straight forward on the ground, slightly downwards in the air. If used with no ammo, he will reload before firing. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|name=Grenade Toss | |name=Grenade Toss | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1000 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
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|hit=-1 | |hit=-1 | ||
|block=-4 | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|damage=300*3(870) | |damage=300*3(870) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Wall Bounce | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|damage=300*3+1500(2220) | |damage=300*3+1500(2220) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Wall Bounce | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hit=-5 | |hit=-5 | ||
|block=-10 | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|damage=400*2+300+60*10(1568) | |damage=400*2+300+60*10(1568) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Projectile | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 510: | Line 511: | ||
|hit= | |hit= | ||
|block=-16 | |block=-16 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 524: | Line 525: | ||
|hit= | |hit= | ||
|block=-68 | |block=-68 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 538: | Line 539: | ||
|hit= | |hit= | ||
|block=-38 | |block=-38 | ||
|notes= | |notes=- | ||
}} | }} | ||
Latest revision as of 21:50, 15 September 2024
Story
Previously working with the Special Tactics and Rescue Service, or S.T.A.R.S., Chris Redfield dedicates his life to destroying bio weapons and anyone who works to make them. He helped form the Bioterrorism System Assessment Alliance, or BSAA, with Jill Valentine in order to further pursue this goal. Though he's faced many hardships and loss, he never deviates from his path of fighting for a future free from fear.
Gameplay
Chris is a tactical weapons expert who carries a variety of guns and other versatile tools to the fight. He often likes fighting at a range to make use of his many different firearms, most notably, his Magnum. He wants to lock his opponent in place with his vast tools and make it a nightmare for them to get in. If he is in trouble, he can throw out a hitbox and tag his partner in for safety. He may struggle on his own, but he's one of the best team players out there. Although often regarded as the worst character in the game, don't be deceived by this tactical expert; he will mess you up if you're not prepared as he has his own set of strengths to take advantage of.
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Character Vitals
Move List
Unique Trait
Heavy Arsenal: Chris sports an arsenal of weapons that even Rocket would be proud of. Owning a variety of weapons including guns and grenades, he can keep up the assault from a distance or close it out with his flamethrower, if he needs extra firepower he can even use grenade launchers and rockets.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -3 | -2 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | 0 | -5 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | -3 | -6 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -3 | -8 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | -8 | -7 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | -8 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | -1 | -4 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 12 | -17 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 9 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 10 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Stun Rod![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | -14 | -17 | ||||
- |
Flamethrower![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
80*16(1216) | Mid | 21 | 0~-1 | -5~-6 | ||||
- |
Slide![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 16 | -18 | HardKnockdown | ||||
- |
Elbow Drop j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | - | - | ||||
- |
Prone Position![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 29? | - | - | ||||
Chris goes into a prone position where his vertical hurtbox shrinks massively |
Prone Shot While in Prone Position |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
- |
Shoulder Tackle While in Prone Position |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 16 | -6 | Wallbounce | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Reload![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | 32 (22 while airborne) | - | - | ![]() | |
Reloads all magnum ammo |
Combination Punch L![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*2 | Mid | 10 | -1 | -4 | ||||
- |
Straight Punch During Combination Punch L ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3(870) | Mid | -14 | Wall Bounce | |||||
Damage includes Combination Punch L |
Magnum During Straight Punch ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3+1500(2220) | Mid | -14 | Wall Bounce | |||||
Damage includes Combination Punch L and Straight Punch |
Combination Punch H![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2 | Mid | 10 | -5 | -10 | ||||
- |
Shotgun During Combination Punch H ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2+300+60*10(1568) | Mid | +11 | Projectile | |||||
Damage includes Combination Punch H |
Hypers
Grenade Launcher![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1100*4(3520) | Mid | 13 | -16 | |||||
- |
Sweep Combo![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600*2+80*10+100*7+700+700(3198) | Mid | 22 | -68 | |||||
- |
Satellite Laser![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650*15(5590) | Mid | -38 | Aimable | |||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind