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== Gamora == | == Gamora == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Gamora.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Gamora.png }} | ||
Gamora is the last of an alien species, taken in by Thanos as an adopted daughter. Thanos did not show her much fatherly love, however, and trained her as a living weapon in various combat arts, in order to assasinate his enemies. Eventually, as Thanos sent her on more and more dangerous missions, she began to distrust her father figure, and would later join with the Avengers in order to work to take him down. Her powers include superhuman strength, agility, and an accelerated healing factor. In ''Marvel vs. Capcom Infinite,'' she primarily makes her name known through the use of the various weapons she was trained in the use of growing up.<br> | |||
{{Nutshell|Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, | {{Nutshell|Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, swords, and guns are just a small part of her arsenal- and if that's not enough, she has an invincible hyper, as well as one that doubles her actions! Pick Gamora if you like an aggressive character with unique ways to approach and open up her opponents.}} | ||
=== Introduction === | === Introduction === | ||
Line 21: | Line 21: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Double Shot''': Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away. | {{Clr|6|'''Double Shot'''}}: Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, as being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away. | ||
=== Normals === | === Normals === | ||
Line 28: | Line 28: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 42: | Line 42: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=300+350 (650) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-11 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 56: | Line 56: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-11 | ||
|block= | |block=-14 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 70: | Line 70: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-10 | ||
|block= | |block=-15 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 84: | Line 84: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-3 | ||
|block= | |block=-2 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 98: | Line 98: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-22 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 112: | Line 112: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-12 | ||
|block= | |block=-17 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 126: | Line 126: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-15 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 139: | Line 139: | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 153: | Line 153: | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=300x2 (600) | ||
|guard=High | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 167: | Line 167: | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 181: | Line 181: | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=200x2+250 (650) | ||
|guard=High | |guard=High, High, Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 196: | Line 196: | ||
|name=Dagger Throw | |name=Dagger Throw | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=450 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Sliding Knockdown | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-8 | ||
|notes= | |notes=Gamora retreats while tossing a dagger that knocks opponents down. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 210: | Line 210: | ||
|name=Dagger Flip | |name=Dagger Flip | ||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=450 | ||
|guard= | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=Gamora stabs downwards with two blades. Upon contact, she bounces off the opponent a small amount, turning around in mid-air if she ends up behind them. You can use this move to set up strings of multiple overhead attacks in somewhat quick succession, or sudden cross-ups. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 224: | Line 224: | ||
|name=Twin Shot | |name=Twin Shot | ||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=150x2 (300) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=Gamora fires two pistol shots close together at a slight slant (roughly 20~25 degrees below her) down-forward. | ||
}} | }} | ||
Line 284: | Line 284: | ||
|name=Godslayer | |name=Godslayer | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=480x3 (1392) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=13 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=+1 | ||
|lblock= | |lblock=-3 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=480+520x2 (1468) | ||
|hguard= | |hguard=High, Mid | ||
|hstartup= | |hstartup=25 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-7 | ||
|hproperties= | |hproperties= | ||
|notes=- | |notes=- | ||
Line 306: | Line 306: | ||
|name=Divine Slide | |name=Divine Slide | ||
|command=(during Godslayer)[[File:Mvci_hp.png]] | |command=(during Godslayer)[[File:Mvci_hp.png]] | ||
|damage= | |damage=400x2+700 (1430) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 313: | Line 313: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-47 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 320: | Line 320: | ||
|name=Arch Shot | |name=Arch Shot | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=400x2 (800) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=23 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=+5 | ||
|lblock= | |lblock=+6 | ||
|lproperties={{airok}} | |lproperties={{airok}} | ||
|hdamage= | |hdamage=500x2 (1000) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=33 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=+8 | ||
|hblock= | |hblock=+3 | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=- | |notes=- | ||
Line 342: | Line 342: | ||
|name=Fatal Rise | |name=Fatal Rise | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=500+600 (1100) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=11 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-12 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=500+200+300x3 (1480) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=10 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-45 | ||
|hproperties= | |hproperties= | ||
|notes=- | |notes=- | ||
Line 364: | Line 364: | ||
|name=Shoot & Slash | |name=Shoot & Slash | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=400x2 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=16 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=-8 | ||
|lblock= | |lblock=-6 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=350x3 (1015) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=18 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-1 | ||
|hproperties= | |hproperties= | ||
|notes=- | |notes=- | ||
Line 386: | Line 386: | ||
|name=Godslayer | |name=Godslayer | ||
|command=(during Shoot & Slash)[[File:Mvci_lp.png]] | |command=(during Shoot & Slash)[[File:Mvci_lp.png]] | ||
|damage= | |damage=480x3 (1392) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+1 | ||
|block= | |block=-3 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 400: | Line 400: | ||
|name=Divine Slide | |name=Divine Slide | ||
|command=(during Shoot & Slash)[[File:Mvci_hp.png]] | |command=(during Shoot & Slash)[[File:Mvci_hp.png]] | ||
|damage= | |damage=400x2+700 (1430) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 407: | Line 407: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-47 | ||
|notes=- | |notes=- | ||
}} | }} | ||
{{ | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Arch Shot | |name=Arch Shot | ||
|command=(during Shoot & Slash)[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=(during Shoot & Slash)[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
| | |ldamage=400x2 (800) | ||
| | |lguard=Mid | ||
| | |lstartup= | ||
| | |lactive= | ||
| | |lrecovery= | ||
| | |lhit=+5 | ||
| | |lblock=+6 | ||
| | |lproperties= | ||
|hdamage=500x2 (1000) | |||
|hguard=Mid | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit=+8 | |||
|hblock=+3 | |||
|hproperties= | |||
|notes=- | |notes=- | ||
}} | }} | ||
Line 430: | Line 438: | ||
|name=Slash Rush | |name=Slash Rush | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=300x13+1000 (3560) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-38 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 460: | Line 468: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Celestial Barrage | |name=Celestial Barrage<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5640 (24 hits) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-40 | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 481: | Line 489: | ||
=== Combos === | === Combos === | ||
2LK・2HK・2HP>J.5HP・J.2HP>(j.214K) x 3>land >22HP> dash・5LK・2HP>J.5LK・J.5LK・J.5HP・J.5HK>5LK・5HP・5HK>22HP [https://youtu.be/GIdMEm9NjU4?si=b4yKhR7Q0F7_Rn75 Video Example] | |||
== Strategy == | == Strategy == |
Latest revision as of 18:20, 27 December 2024
Gamora
Gamora is the last of an alien species, taken in by Thanos as an adopted daughter. Thanos did not show her much fatherly love, however, and trained her as a living weapon in various combat arts, in order to assasinate his enemies. Eventually, as Thanos sent her on more and more dangerous missions, she began to distrust her father figure, and would later join with the Avengers in order to work to take him down. Her powers include superhuman strength, agility, and an accelerated healing factor. In Marvel vs. Capcom Infinite, she primarily makes her name known through the use of the various weapons she was trained in the use of growing up.
In a nutshell
Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, swords, and guns are just a small part of her arsenal- and if that's not enough, she has an invincible hyper, as well as one that doubles her actions! Pick Gamora if you like an aggressive character with unique ways to approach and open up her opponents.
Introduction
Players to Watch
Rayray
Character Vitals
Move List
Unique Trait
Double Shot: Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, as being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -5 | -4 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+350 (650) | Mid | 10 | -6 | -11 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 7 | -11 | -14 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -10 | -15 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -3 | -2 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -22 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | -12 | -17 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 13 | -15 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 6 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High, Mid | 12 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x2+250 (650) | High, High, Mid | 15 | - | - | Groundbounce Hardknockdown | |||
- |
Dagger Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450 | Mid | 15 | -8 | Sliding Knockdown | ||||
Gamora retreats while tossing a dagger that knocks opponents down. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Godslayer![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
480x3 (1392) | Mid | 13 | +1 | -3 | ||||
![]() |
480+520x2 (1468) | High, Mid | 25 | -7 | |||||
- |
Divine Slide (during Godslayer) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x2+700 (1430) | Mid | -47 | ||||||
- |
Arch Shot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | 23 | +5 | +6 | ![]() | |||
![]() |
500x2 (1000) | Mid | 33 | +8 | +3 | ![]() | |||
- |
Fatal Rise![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500+600 (1100) | Mid | 11 | -12 | |||||
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500+200+300x3 (1480) | Mid | 10 | -45 | |||||
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Shoot & Slash![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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400x2 | Mid | 16 | -8 | -6 | ||||
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350x3 (1015) | Mid | 18 | -1 | |||||
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Godslayer (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
480x3 (1392) | Mid | +1 | -3 | |||||
- |
Divine Slide (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x2+700 (1430) | Mid | -47 | ||||||
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Arch Shot (during Shoot & Slash) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | +5 | +6 | |||||
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500x2 (1000) | Mid | +8 | +3 | |||||
- |
Hypers
Slash Rush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x13+1000 (3560) | Mid | 19 | -38 | |||||
- |
Celestial Barrage Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5640 (24 hits) | Mid | 19 | -40 | |||||
- |
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2LK・2HK・2HP>J.5HP・J.2HP>(j.214K) x 3>land >22HP> dash・5LK・2HP>J.5LK・J.5LK・J.5HP・J.5HK>5LK・5HP・5HK>22HP Video Example
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