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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Dante|full=Dante|short=DT|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Dante is the stylish, wisecracking protagonist of Capcom's genre-defining ''Devil May Cry'' series of action games. A paranormal investigator who just barely scrapes by enough to keep his office doors open, each game he stars in kicks off with him getting engrained in a conflict with some demonic force or another that seeks to take over the world; he just can't seem to run from his past, as he himself is half-demon, the son of Sparda, a powerful demon with incredible strength who fought for control of the demon realm. Collecting various flashy weaponry over the course of each game as he kicks demon ass, he brings his arsenal from ''Devil May Cry 3,'' including the sword Rebellion, his twin handguns Ebony & Ivory, and many more to ''Marvel vs. Capcom Infinite''. | |||
== | == Gameplay == | ||
Dante boasts the longest list of special moves in any game he's in. With so many different projectiles, combo starters, combo extenders, and forms of screen control and mobility, you'll likely have the tools you'll need as Dante- provided you can remember to use them. His mix-up game by himself is not terribly threatening, but his ability to lock opponents down for long periods of time with his gun-toting Million Dollars hyper, plus the aforementioned wide variety of ways to fill and attack the screen, make him an exceptional character for boosting your partner character up to new heights. | |||
{{ | |content2= | ||
{{Content Box|content= | |||
<center><youtube>UegLm1x6k6s</youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | |||
|pros= | |||
*{{Clr|4|'''WIP:'''}} WIP | |||
|cons= | |||
*{{Clr|3|'''WIP:'''}} WIP. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
Line 27: | Line 38: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Bold Cancel''': Dante has the ability to cancel normals and certain specials into Bold | {{Clr|6|'''Bold Cancel'''}}: Dante has the ability to cancel normals and certain specials into the special move "Bold Move," which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack. | ||
=== Normals === | === Normals === | ||
Line 145: | Line 156: | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=300/330 | |damage=300/330 | ||
|guard=High | |guard=High | ||
Line 159: | Line 170: | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=700/770 | |damage=700/770 | ||
|guard=High | |guard=High | ||
Line 173: | Line 184: | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=100*2(190)/110*2(209) | |damage=100*2(190)/110*2(209) | ||
|guard=Mid | |guard=Mid | ||
Line 187: | Line 198: | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=700/770 | |damage=700/770 | ||
|guard=High | |guard=High | ||
Line 197: | Line 208: | ||
|block= | |block= | ||
|notes=Second Set of damage and frame data is for Devil Trigger. | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
Line 275: | Line 242: | ||
|photo= | |photo= | ||
|name=Million Stabs | |name=Million Stabs | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] | ||
|damage=100*5+300/110*5+330 | |damage=100*5+300/110*5+330 | ||
|guard=Mid | |guard=Mid | ||
Line 289: | Line 256: | ||
|photo= | |photo= | ||
|name=Air Trick | |name=Air Trick | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties= | |properties= | ||
|notes=Teleports you into the air behind opponents. | |notes=Teleports you into the air behind opponents. | ||
Line 303: | Line 270: | ||
|photo= | |photo= | ||
|name=Million Stabs Quick | |name=Million Stabs Quick | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] | ||
|damage=100*5+300/110*5+330 | |damage=100*5+300/110*5+330 | ||
|guard=Mid | |guard=Mid | ||
Line 317: | Line 284: | ||
|photo= | |photo= | ||
|name=Drive | |name=Drive | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lk.png]] | ||
|damage=400+500/440+550 | |damage=400+500/440+550 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 326: | Line 293: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Volcano | |name=Volcano | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] | ||
|damage=1000/1100 | |damage=1000/1100 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 345: | Line 312: | ||
|photo= | |photo= | ||
|name=Beehive | |name=Beehive | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] > [[File:Mvci_hp.png]] | ||
|damage=250*8+700(2290)/275*8+770(2518) | |damage=250*8+700(2290)/275*8+770(2518) | ||
|guard= | |guard=Mid (first 8 hits), High (final hit) | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 354: | Line 321: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 361: | Line 328: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=100*4(370)/110*4(407) | |damage=100*4(370)/110*4(407) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 368: | Line 335: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Reverse Edge | |name=Reverse Edge | ||
|command= | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=500/550 | |damage=500/550 | ||
|guard= | |guard=High | ||
|startup=11/10 | |startup=11/10 | ||
|active=3 | |active=3 | ||
Line 382: | Line 349: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Helm Breaker | |name=Helm Breaker | ||
|command= | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=800/880 | |damage=800/880 | ||
|guard= | |guard=High | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 396: | Line 363: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Rain Storm | |name=Rain Storm | ||
|command= | |command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=60*12(708)/66*12(778) | |damage=60*12(708)/66*12(778) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 410: | Line 377: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | |||
=== Misc === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage=840/924 | |||
|guard=Throw | |||
|properties= | |||
|startup=3 | |||
|active=1 | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|notes=Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage=940/990 (front) or 760/814 (back) | |||
|guard=Throw | |||
|properties= | |||
|startup=3 | |||
|active=1 | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|notes=Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Tag | |||
|command=[[File:Mvci_tag.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=6 | |||
|active=8 | |||
|recovery=44 | |||
|hit=+33 | |||
|block=+28 | |||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | |||
}} | }} | ||
Line 417: | Line 428: | ||
|photo= | |photo= | ||
|name=Scatter Shot | |name=Scatter Shot | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
|damage=100 per shot/110 per shot | |damage=100 per shot/110 per shot | ||
|guard= | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active=2(5)2(4)2(5)2 | |active=2(5)2(4)2(5)2 | ||
Line 426: | Line 437: | ||
|block= | |block= | ||
|properties=Mashable | |properties=Mashable | ||
|notes=Second Set of damage and frame data is for Devil Trigger. | |notes=Second Set of damage and frame data is for Devil Trigger. The base move shoots 4 shots; mashing [[File:Mvci_lp.png]] two or three more times gives 6 hits, four or five gives 8 hits, and six or more gives 9 shots. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Run 'n' Gun | |name=Run 'n' Gun | ||
|command=[[File: | |command=During Scatter Shot | ||
|damage= | [[File:Mvci_back.png]]or[[File:Mvci_fwd.png]] | ||
|guard= | |damage=- | ||
|startup= | |guard=- | ||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties= | |properties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Prop Shredder | |name=Prop Shredder | ||
|command= | |command=During Scatter Shot | ||
[[File:Mvci_hp.png]] | |||
|damage=100*5+350/110*5+385 | |damage=100*5+350/110*5+385 | ||
|guard= | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active=2(11)6(0)6(0)6(0)6(0)1 | |active=2(11)6(0)6(0)6(0)6(0)1 | ||
Line 454: | Line 467: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 461: | Line 474: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | ||
|damage=300*3(870)/330*3(957) | |damage=300*3(870)/330*3(957) | ||
|guard= | |guard=Mid | ||
|startup=30 | |startup=30 | ||
|active=35 | |active=35 | ||
Line 473: | Line 486: | ||
|photo= | |photo= | ||
|name=Revolver | |name=Revolver | ||
|command= | |command=During Crystal | ||
[[File:Mvci_hp.png]] | |||
|damage=150*4+400(960)/165*4+440(1056) | |damage=150*4+400(960)/165*4+440(1056) | ||
|guard= | |guard=Mid | ||
|startup=25 | |startup=25 | ||
|active=9(0)15(0)3(0)12(0)3(1)1(0)3 | |active=9(0)15(0)3(0)12(0)3(1)1(0)3 | ||
Line 487: | Line 501: | ||
|photo= | |photo= | ||
|name=Million Carats | |name=Million Carats | ||
|command= | |command=During Revolver | ||
[[File:Mvci_hp.png]] | |||
|damage=1300/1430 | |damage=1300/1430 | ||
|guard= | |guard=Mid | ||
|startup=35 | |startup=35 | ||
|active=11 | |active=11 | ||
Line 496: | Line 511: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes=Second | |notes=Second set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 502: | Line 517: | ||
|name=Multi-Lock | |name=Multi-Lock | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | ||
(can be charged) | |||
|damage=200 per shot / 220 per shot | |damage=200 per shot / 220 per shot | ||
|guard= | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active= | ||
Line 517: | Line 533: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | ||
|damage=450*3+120*10(2217)/495*3+132*10(2407) | |damage=450*3+120*10(2217)/495*3+132*10(2407) | ||
|guard= | |guard=Mid | ||
|startup=45 | |startup=45 | ||
|active=28(4)9 | |active=28(4)9 | ||
Line 530: | Line 546: | ||
|name=Air Trick | |name=Air Trick | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup=24 | |startup=24 | ||
|active=26 | |active=26 | ||
|recovery=6 | |recovery=6 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties= | |properties=Invuln frames 14-16 | ||
|notes= Teleport | |notes= Teleport | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jet Stream | |name=Jet-Stream | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | ||
|damage=100+200*4+300(1150)/110+220*4+330(1265) | |damage=100+200*4+300(1150)/110+220*4+330(1265) | ||
|guard= | |guard=Mid | ||
|startup=20 | |startup=20 | ||
|active=2(5)4(2)4(4)4(2)4(14)4 | |active=2(5)4(2)4(4)4(2)4(14)4 | ||
Line 557: | Line 573: | ||
|photo= | |photo= | ||
|name=Crazy Dance | |name=Crazy Dance | ||
|command= | |command=During Jet-Stream | ||
[[File:Mvci_lp.png]] | |||
|damage=1176/1278 | |damage=1176/1278 | ||
|guard= | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active=9 | |active=9 | ||
Line 571: | Line 588: | ||
|photo= | |photo= | ||
|name=Twister | |name=Twister | ||
|command= | |command=During Jet-Stream | ||
[[File:Mvci_hp.png]] | |||
|damage=100*7(690)/110*7(759) | |damage=100*7(690)/110*7(759) | ||
|guard= | |guard=Mid | ||
|startup=24 | |startup=24 | ||
|active=9(3)12 | |active=9(3)12 | ||
Line 584: | Line 602: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Tempest | ||
|command= | |command=During Twister | ||
[[File:Mvci_hp.png]] | |||
|damage=100*7+200*3(1230)/110*7+220*3(1430) | |damage=100*7+200*3(1230)/110*7+220*3(1430) | ||
|guard= | |guard=Mid | ||
|startup=24 | |startup=24 | ||
|active=9(15)33 | |active=9(15)33 | ||
Line 596: | Line 615: | ||
|notes=Second Set of damage and frame data is for Devil Trigger. | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Reverb Shock | ||
|command=[[File: | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
| | |damage=120*4+250/132*4+275 | ||
| | |guard=Mid | ||
| | |startup=7 | ||
| | |active=3(0)3(0)3(0)1(1)4 | ||
| | |recovery=28 | ||
| | |hit= | ||
| | |block= | ||
| | |properties= | ||
| | |notes=Second set of damage and frame data is for Devil Trigger. | ||
| | }} | ||
| | {{UMvC3MoveListRow2.0 | ||
| | |photo= | ||
| | |name=Jam Session | ||
| | |command=During Reverb Shock | ||
| | [[File:Mvci_lp.png]] | ||
| | |damage=100*9+200(1050)/110*9+220(1155) | ||
|notes= | |guard=Mid | ||
|startup=18 | |||
|active=4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | |||
|recovery=24 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Volcano | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=800/880 | |||
|guard=Mid | |||
|startup=16 | |||
|active=10 | |||
|recovery=55 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Beehive | |||
|command=During Volcano | |||
[[File:Mvci_hp.png]] | |||
|damage=120*8+350(1239)/132*8+385(1360) | |||
|guard=Mid (first 8 hits), High (final hit) | |||
|startup=13 | |||
|active=6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | |||
|recovery=24 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=The Hammer | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |||
|damage=700/770 | |||
|guard=High | |||
|startup=18 | |||
|active=5 | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Sky Dance | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |||
|damage=300+200+110*4+350(1222)/330+220+121*4+385(1341) | |||
|guard=Mid | |||
|startup=18 | |||
|active=5(3)3(9)29 | |||
|recovery=35 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Air Play | ||
|command=[[File:Mvci_qcf.png]][[File: | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties=Chargeable | |||
|notes=Second set of damage and frame data is for Devil Trigger. 3 Levels of Charge. Although it is a multihit projectile, the hits are spaced out so far apart in terms of timing that it is actually possible to block a few hits of a charged Air Play and then reflect the final hit. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Killer Bee | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |||
|damage=900/990 | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Bold Move | |||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|startup=36 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|properties= | |properties= | ||
|notes=Special Cancel | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Thunder Bolt | |||
|command=During Devil Trigger | |||
j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |||
|damage=55*4-110*8(858) | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 632: | Line 755: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties=Unreflectable | ||
|notes=Exclusive to Devil Trigger. Damage and hits decrease with range | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Vortex | ||
|command= | |command=During Devil Trigger | ||
|damage= | j.[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|guard= | |damage=165*4+330(957) | ||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties= | |properties= | ||
|notes=Exclusive to Devil Trigger | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Raid | |||
|command=During Devil Trigger | |||
[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit=- | |||
|block=- | |||
|properties={{airok}} | |||
|notes=Exclusive to Devil Trigger. Flight Stance | |||
}} | |||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Million Dollars | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=100*26+150+500*2(2975)/110*26+165+550*2(3168) | |||
|guard=Mid | |||
|properties= | |||
|startup=14 | |||
|active=217 | |||
|recovery=55 | |||
|hit= | |||
|block= | |||
|notes=Second Set of damage and frame data is for Devil Trigger | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Devil Trigger | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Install. Moves have better damage and frame data, access to new specials. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Devil Must Die | |||
Lvl 3 | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=5460/5896 | |||
|guard=Mid | |||
|properties= | |||
|startup=18 | |||
|active=9 | |||
|recovery=69 | |||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger | ||
}} | }} | ||
Latest revision as of 16:31, 15 September 2024
Story
Dante is the stylish, wisecracking protagonist of Capcom's genre-defining Devil May Cry series of action games. A paranormal investigator who just barely scrapes by enough to keep his office doors open, each game he stars in kicks off with him getting engrained in a conflict with some demonic force or another that seeks to take over the world; he just can't seem to run from his past, as he himself is half-demon, the son of Sparda, a powerful demon with incredible strength who fought for control of the demon realm. Collecting various flashy weaponry over the course of each game as he kicks demon ass, he brings his arsenal from Devil May Cry 3, including the sword Rebellion, his twin handguns Ebony & Ivory, and many more to Marvel vs. Capcom Infinite.
Gameplay
Dante boasts the longest list of special moves in any game he's in. With so many different projectiles, combo starters, combo extenders, and forms of screen control and mobility, you'll likely have the tools you'll need as Dante- provided you can remember to use them. His mix-up game by himself is not terribly threatening, but his ability to lock opponents down for long periods of time with his gun-toting Million Dollars hyper, plus the aforementioned wide variety of ways to fill and attack the screen, make him an exceptional character for boosting your partner character up to new heights.
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space
Character Vitals
Move List
Unique Trait
Bold Cancel: Dante has the ability to cancel normals and certain specials into the special move "Bold Move," which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Mid | 9 | 3 | 14/13 | +1 | -1 | ||
Second Set of damage and frame data is for Devil Trigger. Decent long range poke |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 13 | 3 | 35/33 | -13 | -17 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400/440 | Mid | 12/11 | 2 | 33/32 | -17 | -19 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 12/11 | 4 | 35/33 | +12 | -18 | Launch | |
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Low | 8 | 3 | 17/16 | -2 | -5 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500+400/550+440 | Low | 16/15 | 4(16)3 / 4(15)3 | 47/45 | +25 | -31 | ||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/330 | High | 8 | 2 | 20 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 13 | 3 | 32 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*2(190)/110*2(209) | Mid | 16/15 | 1(3)2 / 4(1)7 | 18/12 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 14 | 3 | 43/41 | Hard knockdown | |||
Second Set of damage and frame data is for Devil Trigger. |
Command Normals
Raise the Flag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | Mid | 10/9 | 4 | 23/22 | -7 | -9 | ||
Second Set of damage and frame data is for Devil Trigger. |
Stinger![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 6/5 | 30/29 | -12 | -16 | ||
Second Set of damage and frame data is for Devil Trigger. |
Million Stabs![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
Teleports you into the air behind opponents. |
Million Stabs Quick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Drive![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400+500/440+550 | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1100 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Clay Pigeon![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*4(370)/110*4(407) | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Reverse Edge j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | High | 11/10 | 3 | 38/34 | ||||
Second set of damage and frame data is for Devil Trigger. |
Helm Breaker j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | High | |||||||
Second set of damage and frame data is for Devil Trigger. |
Rain Storm j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
60*12(708)/66*12(778) | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
840/924 | Throw | 3 | 1 | - | - | - | ||
Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Run 'n' Gun During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Prop Shredder During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+350/110*5+385 | Mid | 17 | 2(11)6(0)6(0)6(0)6(0)1 | 28 | ||||
Second set of damage and frame data is for Devil Trigger. |
Crystal![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3(870)/330*3(957) | Mid | 30 | 35 | 6 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Revolver During Crystal |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150*4+400(960)/165*4+440(1056) | Mid | 25 | 9(0)15(0)3(0)12(0)3(1)1(0)3 | 27 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Million Carats During Revolver |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1300/1430 | Mid | 35 | 11 | 31 | ||||
Second set of damage and frame data is for Devil Trigger. |
Acid Rain![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450*3+120*10(2217)/495*3+132*10(2407) | Mid | 45 | 28(4)9 | 0 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 24 | 26 | 6 | - | - | Invuln frames 14-16 | |
Teleport |
Crazy Dance During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1176/1278 | Mid | 17 | 9 | 16 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Twister During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7(690)/110*7(759) | Mid | 24 | 9(3)12 | 24 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Tempest During Twister |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7+200*3(1230)/110*7+220*3(1430) | Mid | 24 | 9(15)33 | 22 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Reverb Shock![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*4+250/132*4+275 | Mid | 7 | 3(0)3(0)3(0)1(1)4 | 28 | ||||
Second set of damage and frame data is for Devil Trigger. |
Jam Session During Reverb Shock |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*9+200(1050)/110*9+220(1155) | Mid | 18 | 4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | 24 | ||||
Second set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 10 | 55 | ||||
Second set of damage and frame data is for Devil Trigger. |
Beehive During Volcano |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*8+350(1239)/132*8+385(1360) | Mid (first 8 hits), High (final hit) | 13 | 6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | 24 | ||||
Second set of damage and frame data is for Devil Trigger. |
The Hammer j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 18 | 5 | |||||
Second set of damage and frame data is for Devil Trigger. |
Killer Bee j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900/990 | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Bold Move![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 36 | - | - | ||||
Special Cancel |
Thunder Bolt During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
55*4-110*8(858) | Mid | Unreflectable | ||||||
Exclusive to Devil Trigger. Damage and hits decrease with range |
Vortex During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
165*4+330(957) | Mid | |||||||
Exclusive to Devil Trigger |
Air Raid During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
Exclusive to Devil Trigger. Flight Stance |
Hypers
Million Dollars![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*26+150+500*2(2975)/110*26+165+550*2(3168) | Mid | 14 | 217 | 55 | ||||
Second Set of damage and frame data is for Devil Trigger |
Devil Trigger![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 14 | - | - | ||||
Install. Moves have better damage and frame data, access to new specials. |
Devil Must Die | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5460/5896 | Mid | 18 | 9 | 69 | ||||
Second Set of damage and frame data is for Devil Trigger |
Hitboxes
Videos
Technology
Combos
Simple BnB
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #2
214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #3
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP
Credit: https://youtu.be/--Wu17QuKi0
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind