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== Captain Marvel == | == Captain Marvel == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Capmarvel.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Capmarvel.png }} | ||
"Captain Marvel" is a moniker taken by many superheroes in both Marvel and DC comics, but the one we have here is Carol Danvers, formerly another superhero known as Miss Marvel. Though she's had several origin stories and versions of herself, at her core Carol Danvers is a former military officer in the US Air Force who is given superhuman powers when exposed to alien energy. This ends up with her being part human, and part an alien species known as the Kree. In ''Marvel vs. Capcom Infinite,'' she uses her powers of flight, super strength, and energy projection to make the most of her newfound alien heritage.<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 41: | Line 41: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=300/390 | |damage=300/390 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 48: | Line 48: | ||
|hit=-2 | |hit=-2 | ||
|block=0 | |block=0 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 55: | Line 55: | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=10 | |startup=10 | ||
Line 62: | Line 62: | ||
|hit=-16 | |hit=-16 | ||
|block=-20 | |block=-20 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 69: | Line 69: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=500/650 | |damage=500/650 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=7 | |startup=7 | ||
Line 76: | Line 76: | ||
|hit=-12 | |hit=-12 | ||
|block=-14 | |block=-14 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 83: | Line 83: | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=10 | |startup=10 | ||
Line 90: | Line 90: | ||
|hit=-12 | |hit=-12 | ||
|block=-16 | |block=-16 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 97: | Line 97: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=300/390 | |damage=300/390 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 104: | Line 104: | ||
|hit=-4 | |hit=-4 | ||
|block=-2 | |block=-2 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 111: | Line 111: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup=10 | |startup=10 | ||
Line 118: | Line 118: | ||
|hit=+13 | |hit=+13 | ||
|block=-17 | |block=-17 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 125: | Line 125: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage=500/650 | |damage=500/650 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup=8 | |startup=8 | ||
Line 132: | Line 132: | ||
|hit=-10 | |hit=-10 | ||
|block=-13 | |block=-13 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 139: | Line 139: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
Line 146: | Line 146: | ||
|hit=+45 | |hit=+45 | ||
|block=-14 | |block=-14 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition.<br>If the HK button is held during the end of this move, it will automatically cancel into Flight, no motions needed. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=300/390 | |damage=300/390 | ||
|guard=High | |guard=High | ||
Line 158: | Line 158: | ||
|active=3 | |active=3 | ||
|recovery=18 | |recovery=18 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard=High | |guard=High | ||
Line 172: | Line 172: | ||
|active=3 | |active=3 | ||
|recovery=32 | |recovery=32 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=500/650 | |damage=500/650 | ||
|guard=High | |guard=High | ||
Line 186: | Line 186: | ||
|active=11 | |active=11 | ||
|recovery=17 | |recovery=17 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard=High | |guard=High | ||
Line 200: | Line 200: | ||
|active=6 | |active=6 | ||
|recovery=22 | |recovery=22 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 209: | Line 210: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
Line 216: | Line 217: | ||
|hit=-13 | |hit=-13 | ||
|block=-17 | |block=-17 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 222: | Line 223: | ||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | ||
|damage=500/650 | |damage=500/650 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup=14 | |startup=14 | ||
Line 229: | Line 230: | ||
|hit=-26 | |hit=-26 | ||
|block=-29 | |block=-29 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 235: | Line 236: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=21 | |startup=21 | ||
Line 242: | Line 243: | ||
|hit=-6 | |hit=-6 | ||
|block=-10 | |block=-10 | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition.<br>If the HK button is held during the end of this move, it will automatically cancel into Flight, no motions needed. | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Photon Impact | |name=Photon Impact | ||
|command= | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard=High | ||
|properties= | |properties= | ||
|startup=14 | |startup=14 | ||
|active=3 | |active=3 | ||
|recovery=43 | |recovery=43 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition.<br>Captain Marvel bounces off the opponent's head. Doesn't recover fast enough to link another attack after, can only chain or cancel. Won't turn around if she goes over the opponent's head. If done EXTREMELY low to the ground, she won't bounce off at all. | ||
}} | }} | ||
Line 264: | Line 265: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000/1300 | |damage=1000/1300 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit=+55 | |hit=+55 | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Second | |notes=Additional damage scales by 50%. Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 278: | Line 279: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000/1300 | |damage=1000/1300 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit=+65 | |hit=+65 | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Second | |notes=Additional damage scales by 50%. Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 292: | Line 293: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 299: | Line 300: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 308: | Line 309: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=150-300*4/130*3-260*8 | |ldamage=150-300*4/130*3-260*8 | ||
|lguard= | |lguard=Mid | ||
|lstartup=17 | |lstartup=17 | ||
|lactive=18 | |lactive=18 | ||
Line 316: | Line 317: | ||
|lproperties={{airok}} | |lproperties={{airok}} | ||
|hdamage=150-300*4/130*3-260*8 | |hdamage=150-300*4/130*3-260*8 | ||
|hguard= | |hguard=Mid | ||
|hstartup=17 | |hstartup=17 | ||
|hactive=18 | |hactive=18 | ||
Line 323: | Line 324: | ||
|hblock=+8 | |hblock=+8 | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. Second set of recovery is for the air version.<br>Damage and hits decrease with range. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 330: | Line 331: | ||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=800/1040 | |damage=800/1040 | ||
|guard= | |guard=Mid | ||
|startup=16 | |startup=16 | ||
|active=15 | |active=15 | ||
Line 337: | Line 338: | ||
|block=0 | |block=0 | ||
|properties={{airok}} | |properties={{airok}} | ||
|notes=Second | |notes=Second set of damage is for Binary Ignition. Can be done in any direction.<br>If Captain Marvel ends in the air without colliding with the opponent with this move (either using the air versions or using the upwards version from the ground), she will remain in recovery until she hits the ground again. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 344: | Line 345: | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=1140/1482 | |ldamage=1140/1482 | ||
|lguard= | |lguard=Mid | ||
|lstartup=17 | |lstartup=17 | ||
|lactive=2 | |lactive=2 | ||
Line 352: | Line 353: | ||
|lproperties={{airok}} | |lproperties={{airok}} | ||
|hdamage=1100/1430 | |hdamage=1100/1430 | ||
|hguard= | |hguard=Mid | ||
|hstartup=17 | |hstartup=17 | ||
|hactive=2 | |hactive=2 | ||
Line 359: | Line 360: | ||
|hblock=-12 | |hblock=-12 | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=Second | |notes=Second set of damage and advantage on hit is for Binary Ignition. Second set of recovery is for the air version. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 365: | Line 366: | ||
|name=Photon Absorber | |name=Photon Absorber | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup= | |lstartup=- | ||
|lactive= | |lactive=- | ||
|lrecovery= | |lrecovery=40 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties={{airok}} | |lproperties={{airok}} | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup= | |hstartup=- | ||
|hactive= | |hactive=- | ||
|hrecovery= | |hrecovery=60 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes= | |notes=Grants Cpt. Marvel a buff, visually denoted by swirling orange streams of energy and twinkling blue dots of energy, that grants her Light Armor for a time. LK version lasts approx. 6 seconds, HK version lasts approx. 11 seconds. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 388: | Line 389: | ||
|command=[[File:Mvci_hcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_hcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=1200/1560 | |ldamage=1200/1560 | ||
|lguard= | |lguard=Throw | ||
|lstartup=6 | |lstartup=6 | ||
|lactive=2 | |lactive=2 | ||
|lrecovery=39 | |lrecovery=39 | ||
|lhit=+33 | |lhit=+33 | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties=Soft Knockdown | ||
|hdamage=1800/1950 | |hdamage=1800/1950 | ||
|hguard= | |hguard=Throw | ||
|hstartup=11 | |hstartup=11 | ||
|hactive=2 | |hactive=2 | ||
|hrecovery=39 | |hrecovery=39 | ||
|hhit=+71/+110 | |hhit=+71/+110 | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties=Hard Knockdown | ||
|notes=Second | |notes=Second set of damage and advantage on hit is for Binary Ignition.<br>Cpt. Marvel's command grab. The HK version has further reach at the cost of speed. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 409: | Line 410: | ||
|name=Flight | |name=Flight | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup=17/20 | |startup=17/20 | ||
|active=119 | |active=119 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties={{airok}} | |properties={{airok}} | ||
|notes=Second | |notes=Second set of startup frames is for cancel. | ||
}} | }} | ||
Line 423: | Line 424: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Power Blaster | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=66*35-132*39/84*35-169*39 | ||
|guard= | |guard=Mid | ||
|properties= | |properties={{airok}} | ||
|startup= | |startup=14 | ||
|active= | |active=81/80 | ||
|recovery=79/60 | |||
|hit=-10/+10 | |||
|block=-62/-42 | |||
|notes=Second set of damage is for Binary Ignition. Second set of frame data is for the air version. Damage and hits decrease with range. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Binary Ignition. | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties={{airok}} | |||
|startup=11 | |||
|active=- | |||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Install that increases damage and enhances specials but her health ticks down over time. Lasts approximately 15.5 seconds. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Stellar Stream | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=5340/5690 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Invincible frames 1-24 | ||
|startup= | |startup=22 | ||
|active= | |active=3 | ||
|recovery= | |recovery=36 | ||
|hit= | |hit=+63 | ||
|block= | |block=-19 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
Line 463: | Line 478: | ||
=== Combos === | === Combos === | ||
BnB | |||
j.5LK > 2LP > 2LP > 2LK > 2HK > 2HP > j.5LP > j.5LP > j.5LK > j.5LK > j.5HP > j.2HP > j.5HK> 3PP > whiff j.5LP > Land > Dash > 5LK > 5HP > 5HK > 2HP > j.5HP> j.2HP > 236PP [https://youtu.be/hmWRB7m-3QE?si=pIP_9kzyYE6odP8G Video Example] | |||
== Strategy == | == Strategy == |
Latest revision as of 18:10, 27 December 2024
Captain Marvel
"Captain Marvel" is a moniker taken by many superheroes in both Marvel and DC comics, but the one we have here is Carol Danvers, formerly another superhero known as Miss Marvel. Though she's had several origin stories and versions of herself, at her core Carol Danvers is a former military officer in the US Air Force who is given superhuman powers when exposed to alien energy. This ends up with her being part human, and part an alien species known as the Kree. In Marvel vs. Capcom Infinite, she uses her powers of flight, super strength, and energy projection to make the most of her newfound alien heritage.
In a nutshell
WIP
Introduction
Players to Watch
Prismimic (formally onehandbackhand), Secondaries Carol Dante Soul
IDa1GoingBananas, Mains Carol Nova Reality
AlienHominid, Mains Carol Widow Power
ErebusWolf, Mains Carol Dante Power, secondaries Carol Panther Power
MaxWiser, Secondaries Carol in various teams.
Graney, Plays Carol Winter Soldier Power
Character Vitals
Move List
Unique Trait
Photon Absorber: Captain Marvel has the ability to activate a passive effect which can grant her armor in neutral and over power foes.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | Mid | 6 | 3 | 10 | -2 | 0 | ||
Second set of damage is for Binary Ignition. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 2 | 39 | -16 | -20 | ||
Second set of damage is for Binary Ignition. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Mid | 7 | 2 | 28 | -12 | -14 | ||
Second set of damage is for Binary Ignition. |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 2 | 34 | -12 | -16 | ||
Second set of damage is for Binary Ignition. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | Mid | 6 | 2 | 13 | -4 | -2 | ||
Second set of damage is for Binary Ignition. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 6 | 32 | +13 | -17 | Launch | |
Second set of damage is for Binary Ignition. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Low | 8 | 3 | 25 | -10 | -13 | ||
Second set of damage is for Binary Ignition. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | High | 5 | 3 | 18 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 11 | 3 | 32 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | High | 8 | 11 | 17 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 13 | 6 | 22 | - | - | Groundbounce Hardknockdown | |
Second set of damage is for Binary Ignition. |
Command Normals
Smash Hook![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 13 | 10 | 27 | -13 | -17 | ||
Second set of damage is for Binary Ignition. |
Sliding Straight![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Low | 14 | 3 | 43 | -26 | -29 | ||
Second set of damage is for Binary Ignition. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | Throw | 3 | 1 | - | +55 | - | ||
Additional damage scales by 50%. Second set of damage is for Binary Ignition. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | Throw | 3 | 1 | - | +65 | - | ||
Additional damage scales by 50%. Second set of damage is for Binary Ignition. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 17/20 | 119 | - | - | - | ![]() | |
Second set of startup frames is for cancel. |
Hypers
Stellar Stream![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5340/5690 | Mid | 22 | 3 | 36 | +63 | -19 | Invincible frames 1-24 | |
Second set of damage is for Binary Ignition. |
Hitboxes
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j.5LK > 2LP > 2LP > 2LK > 2HK > 2HP > j.5LP > j.5LP > j.5LK > j.5LK > j.5HP > j.2HP > j.5HK> 3PP > whiff j.5LP > Land > Dash > 5LK > 5HP > 5HK > 2HP > j.5HP> j.2HP > 236PP Video Example
Strategy
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