Marvel VS Capcom: Infinite/Dormammu: Difference between revisions

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== Dormammu ==
== Dormammu ==
{{MvC3HyperGuideCharacterBox | Mvci_Dorm.png }}
{{MvC3HyperGuideCharacterBox | Mvci_Dorm.png }}
 
TBW<br>
{{Nutshell|WIP}}
{{Nutshell|WIP}}


Line 21: Line 21:


=== Unique Trait ===
=== Unique Trait ===
'''Dark Spells''': Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.
'''Dark Spells''': Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell, and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.


{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 27: Line 27:
|name=Liberation (0D0C)
|name=Liberation (0D0C)
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] or [[File:mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] or [[File:mvci_hk.png]]
|damage=1,000
|damage=1000
|guard=mid
|guard=Mid
|properties=
|properties=
|startup=
|startup=14
|active=
|active=8
|recovery=
|recovery=19
|hit=
|hit=8
|block=
|block=-7
|notes=Dormammu releases a pulse of energy from his entire body, launching opponents away from him. When performing this special move with stacks of '''Destruction''' or '''Creation''', all stacks will be consumed, and the effects of this move change drastically.
|notes=Dormammu releases a pulse of energy from his entire body, launching opponents away from him. When performing this special move with stacks of '''Destruction''' or '''Creation''', all stacks will be consumed, and the effects of this move change drastically.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Dimension Fang - Revelation
|command=[[file:mvci_down.png]][[file:mvci_lk.png]] + [[file:mvci_hk.png]]
|damage=
|guard=mid
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=Dormammu releases a mental pulse, before slashing downwards with dimensional claws. Afterwards, Dormammu consumes all stacks of '''Destruction''' & '''Creation''' & casts a Dark Spell determined by the combination of stacks consumed.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 56: Line 42:
|command=With 1 '''Destruction''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 1 '''Destruction''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=900
|damage=900
|guard=high
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 70: Line 56:
|command=With 2 '''Destruction''', [[file:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 2 '''Destruction''', [[file:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=1200
|damage=1200
|guard=
|guard=Mid
|properties=Wall-bounce
|properties=Wall Bounce
|startup=
|startup=
|active=
|active=
Line 77: Line 63:
|hit=
|hit=
|block=
|block=
|notes=Dormammu creates a medium-sized explosion in front of him, sending the opponent flying & consuming your wall-bounce if you still have one in your combo.
|notes=Dormammu creates a medium-sized explosion in front of him, sending the opponent flying & consuming your wall bounce if you still have one in your combo.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 84: Line 70:
|command=With 3 '''Destruction''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 3 '''Destruction''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=1500
|damage=1500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 98: Line 84:
|command=With 1 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 1 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=1000
|damage=1000
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 111: Line 97:
|name=Liberation (0D2C)
|name=Liberation (0D2C)
|command=With 2 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 2 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=500x2, 450 (1450)
|damage=500x3 (1450)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 125: Line 111:
|name=Liberation (0D3C)
|name=Liberation (0D3C)
|command=With 3 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 3 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=100x6, 90x4 (960)
|damage=100x10 (960)
|guard=mid
|guard=Mid
|properties=OTG
|properties=OTG
|startup=
|startup=
Line 139: Line 125:
|name=Liberation (1D1C)
|name=Liberation (1D1C)
|command=With 1 '''Destruction''' & '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 1 '''Destruction''' & '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=
|damage=150x12 (1635)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 153: Line 139:
|name=Liberation (2D1C)
|name=Liberation (2D1C)
|command=With 2 '''Destruction''' & 1 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 2 '''Destruction''' & 1 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=
|damage=300+10x32 (2790)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 167: Line 153:
|name=Liberation (1D2C)
|name=Liberation (1D2C)
|command=With 1 '''Destruction''' & 2 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|command=With 1 '''Destruction''' & 2 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]]
|damage=
|damage=1300+150x7 (2005)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 183: Line 169:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=7
|active=
|active=3
|recovery=
|recovery=24
|hit=
|hit=-9
|block=
|block=-11
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 197: Line 183:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=150*5(735)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=14
|active=
|active=3(0)3(0)3(0)3(0)19
|recovery=
|recovery=3
|hit=
|hit=+17
|block=
|block=0
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 211: Line 197:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=9
|active=
|active=5
|recovery=
|recovery=22
|hit=
|hit=-9
|block=
|block=-11
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 225: Line 211:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=13
|active=
|active=5
|recovery=
|recovery=21
|hit=
|hit=+26
|block=
|block=-4
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 239: Line 225:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=7
|active=
|active=5
|recovery=
|recovery=22
|hit=
|hit=+8
|block=
|block=-11
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 253: Line 239:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=10
|active=
|active=20
|recovery=
|recovery=11
|hit=
|hit=+19
|block=
|block=-9
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 267: Line 253:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=10
|active=
|active=5
|recovery=
|recovery=21
|hit=
|hit=-8
|block=
|block=-11
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 281: Line 267:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=13
|active=
|active=2
|recovery=
|recovery=26
|hit=
|hit=+51
|block=
|block=-8
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=7
|active=
|active=4
|recovery=
|recovery=24
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=12
|active=
|active=5
|recovery=
|recovery=24
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=9
|active=
|active=3
|recovery=
|recovery=29
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
|startup=
|startup=14
|active=
|active=5
|recovery=
|recovery=27
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 352: Line 338:
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=700
|damage=700
|guard=High
|guard=Mid
|properties=
|properties=
|startup=
|startup=21
|active=
|active=2
|recovery=
|recovery=23
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Chaos Ripper
|name=Chaos Ripper
|command=[[File:Mvci_up.png]][[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=700
|damage=700
|guard=Mid
|guard=High
|properties=
|properties=
|startup=
|startup=11
|active=
|active=4
|recovery=
|recovery=29
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}


Line 381: Line 367:
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=+94
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 395: Line 381:
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 410: Line 396:
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
|damage=500
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=6
|startup=6
Line 417: Line 403:
|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in.
}}
}}


Line 425: Line 411:
|name=Dark Hole
|name=Dark Hole
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]]
|damage=120x5, 108x4 (1032)
|damage=120x9 (1032)
|guard=high
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 439: Line 425:
|name=Purification
|name=Purification
|command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]]
|command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]]
|damage=
|damage=330x4 (1254)
|guard=
|guard=Mid
|startup=
|startup=
|active=
|active=
Line 453: Line 439:
|name=Dark Spell - Destruction
|name=Dark Spell - Destruction
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]]
|damage=0
|damage=-
|guard=N/A
|guard=-
|startup=
|startup=-
|active=0
|active=-
|recovery=
|recovery=
|hit=N/A
|hit=-
|block=N/A
|block=-
|properties=
|properties=
|notes=Dormammu raises his front hand, which begins to glow pink, giving him 1 stack of '''Dark Spell - Destruction'''.
|notes=Dormammu raises his front hand, which begins to glow pink, giving him 1 stack of '''Dark Spell - Destruction'''.
Line 467: Line 453:
|name=Dark Spell - Creation
|name=Dark Spell - Creation
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]]
|damage=0
|damage=-
|guard=N/A
|guard=-
|startup=
|startup-
|active=0
|active=-
|recovery=
|recovery=
|hit=N/A
|hit=-
|block=N/A
|block=-
|properties=
|properties=
|notes=Dormammu raises his back hand, which begins to glow blue, giving him 1 stack of '''Dark Spell - Creation'''.
|notes=Dormammu raises his back hand, which begins to glow blue, giving him 1 stack of '''Dark Spell - Creation'''.
Line 481: Line 467:
|name=Dimension Fang - Destruction
|name=Dimension Fang - Destruction
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]]
|damage=
|damage=0+300x4+600 (1680)
|guard=high
|guard=Mid
|properties=
|properties=Ground Bounce
|startup=
|startup=
|active=
|active=
Line 495: Line 481:
|name=Dimension Fang - Creation
|name=Dimension Fang - Creation
|command=[[File:Mvci_back.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]]
|command=[[File:Mvci_back.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]]
|damage=
|damage=0+300x4+600 (1680)
|guard=high
|guard=Mid
|properties=Wall Bounce
|startup=
|active=
|recovery=
|hit=
|block=
|notes=Dormammu releases a mental pulse, before slashing across with dimensional claws. Afterwards, he gains a stack of '''Dark Spell - Creation'''. Notably, you can cancel the stack gain by pressing a normal after the slashes.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Dimension Fang - Revelation
|command=[[file:mvci_down.png]][[file:mvci_lk.png]] + [[file:mvci_hk.png]]
|damage=0+300x4+600 (1680)
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 503: Line 503:
|hit=
|hit=
|block=
|block=
|notes=Dormammu releases a mental pulse, before slashing across with dimensional claws. Afterwards, he gains a stack of '''Dark Spell - Creation'''. Notably, you can cancel the stack gain by pressing a normal after the slashes.
|notes=Dormammu releases a mental pulse before slashing downwards with dimensional claws. Afterwards, Dormammu consumes all stacks of '''Destruction''' & '''Creation''' & casts a Dark Spell determined by the combination of stacks consumed.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 509: Line 509:
|name=Flight
|name=Flight
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]]
|damage=0
|damage=-
|guard=N/A
|guard=-
|properties=
|properties=
|startup=
|startup=
|active=N/A
|active=
|recovery=
|recovery=
|hit=N/A
|hit=-
|block=N/A
|block=-
|notes=Dormammu hovers off of the ground in a flight stance. He can perform his jumping normals & aerial specials. Performing air versions of '''Mass Change''' (except for [[File:Mvci_lk.png]] ) does not end flight stance, but jumping [[File:Mvci_hk.png]] does, as well as repeating this special move.
|notes=Dormammu hovers off of the ground in a flight stance. He can perform his jumping normals & aerial specials. Performing air versions of '''Mass Change''' (except for [[File:Mvci_lk.png]] ) does not end flight stance, but jumping [[File:Mvci_hk.png]] does, as well as repeating this special move.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Mass Change
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]]
|damage=-
|guard=-
|properties={{airok}}
|startup=12
|active=1
|recovery=17
|hit=-
|block=-
|notes=Teleport
}}
}}


Line 525: Line 539:
|name=Chaotic Flame
|name=Chaotic Flame
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=90x26 (1719) ~ 180x29 (3690)
|guard=mid
|guard=Mid
|properties=
|properties=Projectile
|startup=
|startup=9
|active=
|active=90
|recovery=
|recovery=36
|hit=
|hit=+48
|block=
|block=-17
|notes=Costs 1 bar of meter. Dormammu releases a long wave of flame from his hands.
|notes=Dormammu releases a long wave of flame from his hands. Damage and hits decrease with range.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 539: Line 553:
|name=Stalking Flare
|name=Stalking Flare
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=150x20 (2490)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=31
|active=
|active=-
|recovery=
|recovery=67
|hit=
|hit=+73
|block=
|block=+69
|notes=Costs 1 bar of meter. Dormammu raises his front hand, releasing a ball of fire that slowly tracks the opponent across the screen.
|notes=Dormammu raises his front hand, releasing a ball of fire that slowly tracks the opponent across the screen. If Dormammu is hit, the ball disappears.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Dark Dimension
|name=Dark Dimension<br>Lvl 3
|command=[[File:mvci_qcf.png]][[file:mvci_lk.png]][[file:mvci_hk.png]]
|command=[[File:mvci_qcf.png]][[file:mvci_lk.png]][[file:mvci_hk.png]]
|damage=
|damage=5700 (2 hits)
|guard=
|guard=Mid
|properties=OTG
|properties=OTG<br>Invuln frames 1-18<br>Hard Knockdown (no combo after)
|startup=
|startup=12
|active=
|active=40
|recovery=
|recovery=54
|hit=
|hit=+73
|block=
|block=-52
|notes=Costs 3 bars of meter. Cinematic super. Dormammu summons darkness from the floor, enveloping the opponent in a sphere of darkness before piercing it with his fingertips.
|notes=Dormammu summons darkness from the floor, enveloping the opponent in a sphere of it before piercing it with his fingertips.
}}
}}


Line 568: Line 582:


== Videos ==
== Videos ==
<youtube>ykAfY48ZhV8</youtube><br>
 


=== Technology ===
=== Technology ===


=== Combos ===
=== Combos ===
No Flight Sample Combo - 2LK・5HP>623LP>LP>2KK>22LP>Air dash down forward>HP・6HK>214LP>5HP・2HK・2HP>j.5LK・j.5LK・j.5HP・j.6HK・Air dash・j.5LK・j.5HP・j.6HK・JHK>22LK>214LP>236PP <youtube>4rC6l6lcVHk</youtube>


== Strategy ==
== Strategy ==

Latest revision as of 20:41, 11 November 2024

Mvci logo.png

Dormammu

Mvci Dorm.png

TBW
In a nutshell
WIP

Introduction

Players to Watch

FChamp, Richard Nguyen

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight & Teleport

Move List

Unique Trait

Dark Spells: Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell, and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.

Liberation (0D0C)
Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Mid 14 8 19 8 -7
Dormammu releases a pulse of energy from his entire body, launching opponents away from him. When performing this special move with stacks of Destruction or Creation, all stacks will be consumed, and the effects of this move change drastically.
Liberation (1D0C)
With 1 Destruction, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
900 Mid
Dormammu creates a small explosion in front of him, sending the opponent to full-screen distance.
Liberation (2D0C)
With 2 Destruction, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200 Mid Wall Bounce
Dormammu creates a medium-sized explosion in front of him, sending the opponent flying & consuming your wall bounce if you still have one in your combo.
Liberation (3D0C)
With 3 Destruction, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1500 Mid
Dormammu creates a full-screen explosion covering up to jump height, sending the opponent back to full-screen.
Liberation (0D1C)
With 1 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Mid
Dormammu summons a molten spire in front of himself. There is a gap between Dormammu & the spire, so be careful not to miss with this spell.
Liberation (0D2C)
With 2 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500x3 (1450) Mid
Dormammu summons 3 molten spires in front of himself, one after another. There is a gap between Dormammu & the first spire, so be careful not to miss.
Liberation (0D3C)
With 3 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100x10 (960) Mid OTG
Dormammu summons magical thorns across the entire ground. On hit, the thorns leave the opponent in hitstun for an extended period of time, allowing Dormammu to charge up another 3 spell charges before continuing the combo. On block, the opponent is forced to sit there for a long time, allowing Dormammu to tag the other character in and go for repeated mixups.
Liberation (1D1C)
With 1 Destruction & Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150x12 (1635) Mid
Dormammu summons a small meteor shower in front of himself.
Liberation (2D1C)
With 2 Destruction & 1 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300+10x32 (2790) Mid
Dormammu summons a volcanic eruption in front of himself, with falling meteors on both sides of the eruption.
Liberation (1D2C)
With 1 Destruction & 2 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1300+150x7 (2005) Mid
Dormammu summons a medium meteor that shatters into more rocks on impact with the ground.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 7 3 24 -9 -11
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150*5(735) Mid 14 3(0)3(0)3(0)3(0)19 3 +17 0
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 9 5 22 -9 -11
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 13 5 21 +26 -4
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 7 5 22 +8 -11
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 10 20 11 +19 -9 Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 10 5 21 -8 -11
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 13 2 26 +51 -8
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 7 4 24 - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 12 5 24 - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 9 3 29 - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 14 5 27 - - Groundbounce Hardknockdown
-
Dark Matter
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 21 2 23
-
Chaos Ripper
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 11 4 29 - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - +94 -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Dark Hole
Mvci qcf.pngMvci lp.png/Mvci lk.png/Mvci hp.png/Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
120x9 (1032) Mid
Dormammu summons a dark hole at various spaces on screen. The damage is the same across the board, & the range increases with button strength. Performing this move with Mvci lp.png or Mvci hp.png will give Dormammu a stack of Dark Spell - Destruction, while Mvci lk.png & Mvci hk.png will give a stack of Dark Spell - Creation.
Purification
Mvci dp.pngMvci lp.png/Mvci lk.png/Mvci hp.png/Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
330x4 (1254) Mid
Dormammu summons a pillar of energy from the ground to attack. This special's range increases with button strength, but the damage stays the same. Performing this move with Mvci lp.png or Mvci hp.png will give Dormammu a stack of Dark Spell - Destruction, while Mvci lk.png & Mvci hk.png will give a stack of Dark Spell - Creation.
Dark Spell - Destruction
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - - - -
Dormammu raises his front hand, which begins to glow pink, giving him 1 stack of Dark Spell - Destruction.
Dark Spell - Creation
Mvci qcb.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - {{{startup}}} - - -
Dormammu raises his back hand, which begins to glow blue, giving him 1 stack of Dark Spell - Creation.
Dimension Fang - Destruction
Mvci fwd.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
0+300x4+600 (1680) Mid Ground Bounce
Dormammu releases a mental pulse, before slashing downwards with dimensional claws. Afterwards, he gains a stack of Dark Spell - Destruction. Notably, you can cancel the stack gain by pressing a normal after the slashes.
Dimension Fang - Creation
Mvci back.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
0+300x4+600 (1680) Mid Wall Bounce
Dormammu releases a mental pulse, before slashing across with dimensional claws. Afterwards, he gains a stack of Dark Spell - Creation. Notably, you can cancel the stack gain by pressing a normal after the slashes.
Dimension Fang - Revelation
Mvci down.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
0+300x4+600 (1680) Mid
Dormammu releases a mental pulse before slashing downwards with dimensional claws. Afterwards, Dormammu consumes all stacks of Destruction & Creation & casts a Dark Spell determined by the combination of stacks consumed.
Flight
Mvci qcb.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - -
Dormammu hovers off of the ground in a flight stance. He can perform his jumping normals & aerial specials. Performing air versions of Mass Change (except for Mvci lk.png ) does not end flight stance, but jumping Mvci hk.png does, as well as repeating this special move.
Mass Change
Mvci down.pngMvci down.pngMvci lp.png/Mvci lk.png/Mvci hp.png/Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - 12 1 17 - - Airok.png
Teleport

Hypers

Chaotic Flame
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
90x26 (1719) ~ 180x29 (3690) Mid 9 90 36 +48 -17 Projectile
Dormammu releases a long wave of flame from his hands. Damage and hits decrease with range.
Stalking Flare
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150x20 (2490) Mid 31 - 67 +73 +69
Dormammu raises his front hand, releasing a ball of fire that slowly tracks the opponent across the screen. If Dormammu is hit, the ball disappears.
Dark Dimension
Lvl 3

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5700 (2 hits) Mid 12 40 54 +73 -52 OTG
Invuln frames 1-18
Hard Knockdown (no combo after)
Dormammu summons darkness from the floor, enveloping the opponent in a sphere of it before piercing it with his fingertips.

Hitboxes


Videos

Technology

Combos

No Flight Sample Combo - 2LK・5HP>623LP>LP>2KK>22LP>Air dash down forward>HP・6HK>214LP>5HP・2HK・2HP>j.5LK・j.5LK・j.5HP・j.6HK・Air dash・j.5LK・j.5HP・j.6HK・JHK>22LK>214LP>236PP

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Dormammu

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