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== Black Widow == | == Black Widow == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Widow.png}} | {{MvC3HyperGuideCharacterBox | Mvci_Widow.png}} | ||
TBW<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 37: | Line 37: | ||
|hit=-10 | |hit=-10 | ||
|block=-9 | |block=-9 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 51: | Line 51: | ||
|hit=-7 | |hit=-7 | ||
|block=-12 | |block=-12 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 65: | Line 65: | ||
|hit=-4 | |hit=-4 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 79: | Line 79: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 93: | Line 93: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 107: | Line 107: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 121: | Line 121: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 135: | Line 135: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard=High | |guard=High | ||
Line 147: | Line 147: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=600 | |damage=600 | ||
|guard=High | |guard=High | ||
Line 161: | Line 161: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=400 | |damage=400 | ||
|guard=High | |guard=High | ||
Line 175: | Line 175: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard=High | |guard=High | ||
Line 189: | Line 189: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 205: | Line 206: | ||
|hit=-7 | |hit=-7 | ||
|block=-10 | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 219: | Line 220: | ||
|hit= | |hit= | ||
|block=-15 | |block=-15 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 233: | Line 234: | ||
|hit= | |hit= | ||
|block=-11 | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 247: | Line 248: | ||
|hit= | |hit= | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Shot | |name=Shot | ||
|command= | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=600 | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
Line 261: | Line 262: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Quick Line | |name=Quick Line | ||
|command= | |command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=400 | |damage=400 | ||
|guard=Mid | |guard=Mid | ||
Line 275: | Line 276: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 283: | Line 284: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=950 (2 hits) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 297: | Line 298: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 312: | Line 313: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 319: | Line 320: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 336: | Line 336: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Black Widow throws out an electric ball that stays on screen for 1.5 seconds, or until an enemy is hit by/blocks it. On hit, it leaves the opponent in a "shocked" state for 10 seconds, or until they hit the opponent. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 344: | Line 344: | ||
|damage=100 | |damage=100 | ||
|guard=Mid | |guard=Mid | ||
|properties={{airok}} | |properties={{airok}}<br>Crumple | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 350: | Line 350: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Black Widow throws out a projectile that has no hitbox until it hits the floor, where it creates a pink cloud on impact with the floor. If the enemy hits the pink cloud, they will enter a crumple state. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 364: | Line 364: | ||
|hit=-18 | |hit=-18 | ||
|block=--10 | |block=--10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 378: | Line 378: | ||
|hit= | |hit= | ||
|block=-21 | |block=-21 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 400: | Line 400: | ||
|hblock=-3 | |hblock=-3 | ||
|hproperties= | |hproperties= | ||
|notes=Second set of damage is when enemy is charged | |notes=Second set of damage is when enemy is charged. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 406: | Line 406: | ||
|name=Strike Vector | |name=Strike Vector | ||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties={{airok}}, Directable | |properties={{airok}}, Directable | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Pressing buttons gives different follow ups LP gives Widow's Bite, HP gives Widow's Kiss, LK gives Widowmaker, and HK gives Quick Line | |notes=Pressing buttons gives different follow-ups: LP gives Widow's Bite, HP gives Widow's Kiss, LK gives Widowmaker, and HK gives Quick Line. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 436: | Line 436: | ||
|hblock=-11 | |hblock=-11 | ||
|hproperties= | |hproperties= | ||
|notes=Charges enemy | |notes=Charges enemy. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 458: | Line 458: | ||
|hblock= | |hblock= | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=Charges enemy. Starts up faster in the air. Heavy versions go straight ahead while light versions go at slight upward and downward angles respectively | |notes=Charges enemy. Starts up faster in the air. Heavy versions go straight ahead while light versions go at slight upward and downward angles respectively. | ||
}} | }} | ||
Line 466: | Line 466: | ||
|name=Shock Therapy | |name=Shock Therapy | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=500+400*2+600*2+500+800(3050) | |damage=500+400*2+600*2+500+800(3050)<br>500+400*2+600*2+500+1600(3530) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=14 | |startup=14 | ||
Line 474: | Line 474: | ||
|hit= | |hit= | ||
|block=-30 | |block=-30 | ||
|notes=Does more damage when enemy is charged | |notes=Does more damage when enemy is charged. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 481: | Line 481: | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=3210 | |damage=3210 | ||
|guard= | |guard=Throw | ||
|properties= | |properties={{airok}} | ||
|startup= | |startup=12+0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Charges enemy | |notes=Charges enemy. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Secure the Target<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5145 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-61 | ||
|notes= | |notes=Charges enemy. | ||
}} | }} | ||
Latest revision as of 21:25, 10 September 2024
Black Widow
TBW
In a nutshell
WIP
Introduction
Players to Watch
Betterpart, Mains Black Widow Rocket Space
AlienHominid, Mains Black Widow Captain Marvel Power
RikuIsGod, Mains Black Widow Gamora Power
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Move List
Unique Trait
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -10 | -9 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -7 | -12 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | -4 | -7 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | |||||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | |||||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | Launch | ||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | |||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | HardKnockdown | ||||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | - | - | |||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | - | - | |||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | - | - | |||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | - | - | Groundbounce Hardknockdown | ||||
- |
Command Normals
Straight Shot![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 11 | -7 | -10 | ||||
- |
Twin Strike![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 23 | -15 | |||||
- |
Twirl Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 25 | -11 | |||||
- |
Slide![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 14 | -8 | Hardknockdown | ||||
- |
Shot j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | ||||||
- |
Quick Line j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 6 | ||||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
950 (2 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Gauntlets (Widowmaker)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100+800 | Mid | 15 | -18 | --10 | ![]() | |||
- |
Gauntlets (Widow's Line)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 20 | -21 | ![]() | ||||
- |
Shock Bite![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300+600/300+900 | Mid | 10 | -1 | |||||
![]() |
400+800/400+1100 | Mid | 22 | -3 | |||||
Second set of damage is when enemy is charged. |
Spark Rush![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | Mid | 16 | -21 | |||||
![]() |
800 | Mid | 17 | -11 | |||||
Charges enemy. |
Hypers
Shock Therapy![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500+400*2+600*2+500+800(3050) 500+400*2+600*2+500+1600(3530) |
Mid | 14 | -30 | |||||
Does more damage when enemy is charged. |
Hyper Covert Catch![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3210 | Throw | 12+0 | ![]() | |||||
Charges enemy. |
Secure the Target Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5145 | Mid | 22 | -61 | |||||
Charges enemy. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind