Marvel VS Capcom: Infinite/Black Widow: Difference between revisions

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== Black Widow ==
== Black Widow ==
{{MvC3HyperGuideCharacterBox |  Mvci_Widow.png}}
{{MvC3HyperGuideCharacterBox |  Mvci_Widow.png}}
 
TBW<br>
{{Nutshell|WIP}}
{{Nutshell|WIP}}


Line 37: Line 37:
|hit=-10
|hit=-10
|block=-9
|block=-9
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=-7
|hit=-7
|block=-12
|block=-12
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 65: Line 65:
|hit=-4
|hit=-4
|block=-7
|block=-7
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 79: Line 79:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 107: Line 107:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 121: Line 121:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 135: Line 135:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=200
|damage=200
|guard=High
|guard=High
Line 147: Line 147:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=600
|damage=600
|guard=High
|guard=High
Line 161: Line 161:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=400
|damage=400
|guard=High
|guard=High
Line 175: Line 175:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=600
|damage=600
|guard=High
|guard=High
Line 189: Line 189:
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=-
|block=
|block=-
|notes=
|notes=-
}}
}}
=== Command Normals ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
Line 205: Line 206:
|hit=-7
|hit=-7
|block=-10
|block=-10
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 219: Line 220:
|hit=
|hit=
|block=-15
|block=-15
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 233: Line 234:
|hit=
|hit=
|block=-11
|block=-11
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 247: Line 248:
|hit=
|hit=
|block=-8
|block=-8
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Shot
|name=Shot
|command=[[File:Mvci_up.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=600
|damage=600
|guard=Mid
|guard=Mid
Line 261: Line 262:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Quick Line
|name=Quick Line
|command=[[File:Mvci_up.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=400
|damage=400
|guard=Mid
|guard=Mid
Line 275: Line 276:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}


Line 283: Line 284:
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=950 (2 hits)
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
|active=1
|active=1
|recovery=
|recovery=-
|hit=
|hit=-
|block=
|block=-
|notes=Additional damage scales by 50%
|notes=Additional damage scales by 50%.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 312: Line 313:
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
|damage=500
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=6
|startup=6
Line 319: Line 320:
|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in.
}}
}}


=== Specials ===
=== Specials ===
{{MvCIMoveListRow2.1
{{UMvC3MoveListRow2.0
|photo=
|name=Gauntlets (Widow's Bite)
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]]
|damage=800
|guard=Mid
|properties={{airok}}
|startup=15
|active=
|recovery=
|hit=
|block=
|notes=Black Widow throws out an electric ball that stays on screen for 1.5 seconds, or until an enemy is hit by/blocks it. On hit, it leaves the opponent in a "shocked" state for 10 seconds, or until they hit the opponent.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Gauntlets (Widow's Kiss)
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]]
|damage=100
|guard=Mid
|properties={{airok}}<br>Crumple
|startup=
|active=
|recovery=
|hit=
|block=
|notes=Black Widow throws out a projectile that has no hitbox until it hits the floor, where it creates a pink cloud on impact with the floor. If the enemy hits the pink cloud, they will enter a crumple state.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Gauntlets (Widowmaker)
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]]
|damage=100+800
|guard=Mid
|properties={{airok}}
|startup=15
|active=
|recovery=
|hit=-18
|block=--10
|notes=-
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Gauntlets (Widow's Line)
|command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]]
|damage=700
|guard=Mid
|properties={{airok}}
|startup=20
|active=
|recovery=
|hit=
|block=-21
|notes=-
}}
{{MvCIMoveListRow2.2
|photo=
|photo=
|name=
|name=Shock Bite
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=300+600/300+900
|lguard=
|lguard=Mid
|lstartup=
|lstartup=10
|lactive=
|lactive=
|lrecovery=
|lrecovery=
|lhit=
|lhit=
|lblock=
|lblock=-1
|lproperties=
|lproperties=
|hdamage=
|hdamage=400+800/400+1100
|hguard=
|hguard=Mid
|hstartup=
|hstartup=22
|hactive=
|hactive=
|hrecovery=
|hrecovery=
|hhit=
|hhit=
|hblock=
|hblock=-3
|hproperties=
|hproperties=
|notes=
|notes=Second set of damage is when enemy is charged.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Strike Vector
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=-
|guard=-
|properties={{airok}}, Directable
|startup=
|active=
|recovery=
|hit=-
|block=-
|notes=Pressing buttons gives different follow-ups: LP gives Widow's Bite, HP gives Widow's Kiss, LK gives Widowmaker, and HK gives Quick Line.
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=
|photo=
|name=
|name=Spark Rush
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=800
|lguard=
|lguard=Mid
|lstartup=
|lstartup=16
|lactive=
|lactive=
|lrecovery=
|lrecovery=
|lhit=
|lhit=
|lblock=
|lblock=-21
|lproperties=
|lproperties=
|hdamage=
|hdamage=800
|hguard=
|hguard=Mid
|hstartup=
|hstartup=17
|hactive=
|hrecovery=
|hhit=
|hblock=-11
|hproperties=
|notes=Charges enemy.
}}
{{MvCIMoveListRow2.2
|photo=
|name=Covert Catch
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=1365
|lguard=Mid
|lstartup=14(13)
|lactive=
|lrecovery=
|lhit=
|lblock=-
|lproperties={{airok}}
|hdamage=1670
|hguard=Mid
|hstartup=10(7)
|hactive=
|hactive=
|hrecovery=
|hrecovery=
|hhit=
|hhit=
|hblock=
|hblock=
|hproperties=
|hproperties={{airok}}
|notes=
|notes=Charges enemy. Starts up faster in the air. Heavy versions go straight ahead while light versions go at slight upward and downward angles respectively.
}}
}}


Line 371: Line 464:
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=
|name=Shock Therapy
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=500+400*2+600*2+500+800(3050)<br>500+400*2+600*2+500+1600(3530)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=14
|active=
|recovery=
|hit=
|block=-30
|notes=Does more damage when enemy is charged.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Hyper Covert Catch
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=3210
|guard=Throw
|properties={{airok}}
|startup=12+0
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=
|block=
|block=
|notes=
|notes=Charges enemy.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=
|name=Secure the Target<br>Lvl 3
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=5145
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=22
|active=
|active=
|recovery=
|recovery=
|hit=
|hit=
|block=
|block=-61
|notes=
|notes=Charges enemy.
}}
}}



Latest revision as of 21:25, 10 September 2024

Mvci logo.png

Black Widow

Mvci Widow.png

TBW
In a nutshell
WIP

Introduction


Players to Watch

Betterpart, Mains Black Widow Rocket Space
AlienHominid, Mains Black Widow Captain Marvel Power
RikuIsGod, Mains Black Widow Gamora Power

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:

Move List

Unique Trait

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid 5 -10 -9
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 10 -7 -12
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid 8 -4 -7
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low HardKnockdown
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High - - Groundbounce Hardknockdown
-

Command Normals

Straight Shot
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 11 -7 -10
-
Twin Strike
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 23 -15
-
Twirl Kick
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 25 -11
-
Slide
Mvci df.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low 14 -8 Hardknockdown
-
Shot
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 10
-
Quick Line
j.Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid 6
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
950 (2 hits) Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Gauntlets (Widow's Bite)
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid 15 Airok.png
Black Widow throws out an electric ball that stays on screen for 1.5 seconds, or until an enemy is hit by/blocks it. On hit, it leaves the opponent in a "shocked" state for 10 seconds, or until they hit the opponent.
Gauntlets (Widow's Kiss)
Mvci qcf.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100 Mid Airok.png
Crumple
Black Widow throws out a projectile that has no hitbox until it hits the floor, where it creates a pink cloud on impact with the floor. If the enemy hits the pink cloud, they will enter a crumple state.
Gauntlets (Widowmaker)
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100+800 Mid 15 -18 --10 Airok.png
-
Gauntlets (Widow's Line)
Mvci qcf.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 20 -21 Airok.png
-
Shock Bite
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 300+600/300+900 Mid 10 -1
Mvci hk.png 400+800/400+1100 Mid 22 -3
Second set of damage is when enemy is charged.
Strike Vector
Mvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - - Airok.png, Directable
Pressing buttons gives different follow-ups: LP gives Widow's Bite, HP gives Widow's Kiss, LK gives Widowmaker, and HK gives Quick Line.
Spark Rush
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 800 Mid 16 -21
Mvci hk.png 800 Mid 17 -11
Charges enemy.
Covert Catch
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1365 Mid 14(13) - Airok.png
Mvci hk.png 1670 Mid 10(7) Airok.png
Charges enemy. Starts up faster in the air. Heavy versions go straight ahead while light versions go at slight upward and downward angles respectively.

Hypers

Shock Therapy
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500+400*2+600*2+500+800(3050)
500+400*2+600*2+500+1600(3530)
Mid 14 -30
Does more damage when enemy is charged.
Hyper Covert Catch
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3210 Throw 12+0 Airok.png
Charges enemy.
Secure the Target
Lvl 3

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5145 Mid 22 -61
Charges enemy.

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Black Widow

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
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Chris
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X
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Black Widow
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