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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Chris_Redfield|full=Chris Redfield|short=CR|content= | ||
{{2 Column Flex|flex1=6|flex2=4 | |||
| | |content1= | ||
{{ | |||
== Story == | == Story == | ||
Previously working with the Special Tactics and Rescue Service, or S.T.A.R.S., Chris Redfield dedicates his life to destroying bio weapons and anyone who works to make them. He helped form the Bioterrorism System Assessment Alliance, or BSAA, with Jill Valentine in order to further pursue this goal. Though he's faced many hardships and loss, he never deviates from his path of fighting for a future free from fear. | |||
== Gameplay == | == Gameplay == | ||
Chris is a tactical weapons expert who carries a variety of guns and other versatile tools to the fight. He often likes fighting at a range to make use of his many different firearms, most notably, his Magnum. He wants to lock his opponent in place with his vast tools and make it a nightmare for them to get in. If he is in trouble, he can throw out a hitbox and tag his partner in for safety. He may struggle on his own, but he's one of the best team players out there. Although often regarded as the worst character in the game, don't be deceived by this tactical expert; he will mess you up if you're not prepared as he has his own set of strengths to take advantage of. | |||
<!-- '''TODO:''' Write an expanded gameplay description --> | |||
|content2= | |||
{{Content Box|content= | |||
<center><youtube><v=WMjV9WLdWSs></youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*''' | *'''Range:''' Chris has several long range options to control the screen with. 5HK and air 5HK cover good angles and can lead into a Magnum shot, 623HP is similar to a beam in function, and his Grenade Launcher hyper gives him cover from an entire screen length away. | ||
*'''Magnum:''' 623HK, the cornerstone of Chris as a character. An incredibly fast, full screen projectile that wall bounces. It can lead to a decently damaging combo on its own, but only gets stronger when paired with a hyper combo or a tag combo. | |||
*'''Tag Options:''' Almost all of Chris' projectiles are great options for getting his partner in from almost anywhere on screen. His Grenade Launcher hyper has five shots total that are all spaced out from each other, making it an incredible lockdown and mixup tool. | |||
|cons= | |cons= | ||
*''' | *'''Poor Hitboxes:''' Chris struggles more than any other character to maintain happy birthdays. His hitboxes don't offer enough range to reliably pickup the second character. | ||
*'''Reload:''' To balance out how amazing Magnum is, he has to reload the ammo for it, only having three shots at a time. This hinders his ability to control the screen and often causes him to make a risk or give up damage/oki to get a reload in. | |||
*'''Bad Solo:''' His long ranged projectiles have more benefits for his partner over himself, which means if he's left on his own, he struggles a lot. Despite his long ranged air 5HK being great for lockdown, it's not an overhead. He can't open the opponent up reliably on his own or keep them out due to reload delaying the inevitable and perfect pushblock eliminating most long ranged threats. | |||
*'''Underwhelming Arsenal:''' Despite having several unique moves and mechanics, like prone position, a landmine, an incendiary grenade, and several long ranged gun related moves, they all have relatively niche uses and/or are generally underwhelming. Most of his kit is centralized around controlling the screen with Magnum and his Grenade Launcher hyper. | |||
}} | |||
}} | }} | ||
=== Players to Watch === | === Players to Watch === | ||
Line 49: | Line 52: | ||
|hit=-3 | |hit=-3 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 63: | Line 66: | ||
|hit=0 | |hit=0 | ||
|block=-5 | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 77: | Line 80: | ||
|hit=-3 | |hit=-3 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 91: | Line 94: | ||
|hit=-3 | |hit=-3 | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 105: | Line 108: | ||
|hit=-8 | |hit=-8 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 119: | Line 122: | ||
|hit= | |hit= | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 133: | Line 136: | ||
|hit=-1 | |hit=-1 | ||
|block=-4 | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 147: | Line 150: | ||
|hit= | |hit= | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=300 | |damage=300 | ||
|guard=High | |guard=High | ||
Line 159: | Line 162: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700 | ||
|guard=High | |guard=High | ||
Line 173: | Line 176: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=500 | |damage=500 | ||
|guard=High | |guard=High | ||
Line 187: | Line 190: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard=High | |guard=High | ||
Line 201: | Line 204: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 217: | Line 221: | ||
|hit=-14 | |hit=-14 | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 231: | Line 235: | ||
|hit=0~-1 | |hit=0~-1 | ||
|block=-5~-6 | |block=-5~-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 245: | Line 249: | ||
|hit= | |hit= | ||
|block=-18 | |block=-18 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Elbow Drop | |name=Elbow Drop | ||
|command= | |command=j.[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=500 | |damage=500 | ||
|guard=High | |guard=High | ||
Line 257: | Line 261: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 265: | Line 269: | ||
|name=Prone Position | |name=Prone Position | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=29? | |startup=29? | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Chris goes into a prone position where his vertical hurtbox shrinks massively | |notes=Chris goes into a prone position where his vertical hurtbox shrinks massively | ||
}} | }} | ||
Line 278: | Line 282: | ||
|photo= | |photo= | ||
|name=Prone Shot | |name=Prone Shot | ||
|command= | |command=While in Prone Position | ||
[[File:Mvci_lp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|damage=600 | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
Line 287: | Line 292: | ||
|hit=-1 | |hit=-1 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Shoulder Tackle | |name=Shoulder Tackle | ||
|command= | |command=While in Prone Position | ||
[[File:Mvci_hp.png]] | |||
|damage=900 | |damage=900 | ||
|guard=Mid | |guard=Mid | ||
Line 301: | Line 307: | ||
|hit= | |hit= | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 310: | Line 316: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 324: | Line 330: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 338: | Line 344: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 345: | Line 351: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 351: | Line 357: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Gun Fire | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=120*10(1140) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=25 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=+1 | ||
|lproperties= | |lproperties={{airok}}<br>Projectile | ||
|hdamage= | |hdamage=160*7(1072) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=24 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=-3 | ||
|hblock= | |hblock=+3 | ||
|hproperties= | |hproperties={{airok}}<br>Projectile | ||
|notes= | |notes=Light version is a shotgun that fires hitboxes in a fan pattern, while Heavy is a machine gun that fires straight ahead. Both are angled downwards when used in the air | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Reload | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties={{airok}} | |||
|startup=- | |||
|active=- | |||
|recovery=32 (22 while airborne) | |||
|hit=- | |||
|block=- | |||
|notes=Reloads all magnum ammo | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Magnum Shot | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |||
|damage=1500 | |||
|guard=Mid | |||
|properties={{airok}}<br>Wall Bounce<br>Ground Bounce (air version) | |||
|startup=19 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-9 | |||
|notes=Fires straight forward on the ground, slightly downwards in the air. If used with no ammo, he will reload before firing. | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Grenade Toss | ||
|command=[[File: | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery=Total 53 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=700+150*5(1360) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery=Total 53 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Light is a landmine that activates when an enemy gets close. Heavy is an incindiary grenade that explodes after a timer. Heavy can be activated early by hitting it with any of Chris' gun attacks | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Combination Punch L | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | |||
|damage=300*2 | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|hit=-1 | |||
|block=-4 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Straight Punch | |||
|command=During Combination Punch L [[File:Mvci_lp.png]] | |||
|damage=300*3(870) | |||
|guard=Mid | |||
|properties=Wall Bounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-14 | |||
|notes=Damage includes Combination Punch L | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Magnum | |||
|command=During Straight Punch [[File:Mvci_lp.png]] | |||
|damage=300*3+1500(2220) | |||
|guard=Mid | |||
|properties=Wall Bounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-14 | |||
|notes=Damage includes Combination Punch L and Straight Punch | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Combination Punch H | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | |||
|damage=400*2 | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|hit=-5 | |||
|block=-10 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shotgun | |||
|command=During Combination Punch H [[File:Mvci_hp.png]] | |||
|damage=400*2+300+60*10(1568) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=+11 | |||
|notes=Damage includes Combination Punch H | |||
}} | }} | ||
Line 397: | Line 501: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Grenade Launcher | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1100*4(3520) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-16 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Sweep Combo | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=600*2+80*10+100*7+700+700(3198) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=22 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-68 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Satellite Laser | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=650*15(5590) | |||
|guard=Mid | |||
|properties=Aimable | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-38 | ||
|notes= | |notes=- | ||
}} | }} | ||
Latest revision as of 21:50, 15 September 2024
Story
Previously working with the Special Tactics and Rescue Service, or S.T.A.R.S., Chris Redfield dedicates his life to destroying bio weapons and anyone who works to make them. He helped form the Bioterrorism System Assessment Alliance, or BSAA, with Jill Valentine in order to further pursue this goal. Though he's faced many hardships and loss, he never deviates from his path of fighting for a future free from fear.
Gameplay
Chris is a tactical weapons expert who carries a variety of guns and other versatile tools to the fight. He often likes fighting at a range to make use of his many different firearms, most notably, his Magnum. He wants to lock his opponent in place with his vast tools and make it a nightmare for them to get in. If he is in trouble, he can throw out a hitbox and tag his partner in for safety. He may struggle on his own, but he's one of the best team players out there. Although often regarded as the worst character in the game, don't be deceived by this tactical expert; he will mess you up if you're not prepared as he has his own set of strengths to take advantage of.
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Character Vitals
Move List
Unique Trait
Heavy Arsenal: Chris sports an arsenal of weapons that even Rocket would be proud of. Owning a variety of weapons including guns and grenades, he can keep up the assault from a distance or close it out with his flamethrower, if he needs extra firepower he can even use grenade launchers and rockets.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -3 | -2 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | 0 | -5 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | -3 | -6 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -3 | -8 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | -8 | -7 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | -8 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | -1 | -4 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 12 | -17 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 9 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 10 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Stun Rod![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | -14 | -17 | ||||
- |
Flamethrower![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
80*16(1216) | Mid | 21 | 0~-1 | -5~-6 | ||||
- |
Slide![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 16 | -18 | HardKnockdown | ||||
- |
Elbow Drop j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | - | - | ||||
- |
Prone Position![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 29? | - | - | ||||
Chris goes into a prone position where his vertical hurtbox shrinks massively |
Prone Shot While in Prone Position |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
- |
Shoulder Tackle While in Prone Position |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 16 | -6 | Wallbounce | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Reload![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | 32 (22 while airborne) | - | - | ![]() | |
Reloads all magnum ammo |
Combination Punch L![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*2 | Mid | 10 | -1 | -4 | ||||
- |
Straight Punch During Combination Punch L ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3(870) | Mid | -14 | Wall Bounce | |||||
Damage includes Combination Punch L |
Magnum During Straight Punch ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3+1500(2220) | Mid | -14 | Wall Bounce | |||||
Damage includes Combination Punch L and Straight Punch |
Combination Punch H![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2 | Mid | 10 | -5 | -10 | ||||
- |
Shotgun During Combination Punch H ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2+300+60*10(1568) | Mid | +11 | Projectile | |||||
Damage includes Combination Punch H |
Hypers
Grenade Launcher![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1100*4(3520) | Mid | 13 | -16 | |||||
- |
Sweep Combo![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600*2+80*10+100*7+700+700(3198) | Mid | 22 | -68 | |||||
- |
Satellite Laser![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650*15(5590) | Mid | -38 | Aimable | |||||
- |
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