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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Dante|full=Dante|short=DT|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Dante is the stylish, wisecracking protagonist of Capcom's genre-defining ''Devil May Cry'' series of action games. A paranormal investigator who just barely scrapes by enough to keep his office doors open, each game he stars in kicks off with him getting engrained in a conflict with some demonic force or another that seeks to take over the world; he just can't seem to run from his past, as he himself is half-demon, the son of Sparda, a powerful demon with incredible strength who fought for control of the demon realm. Collecting various flashy weaponry over the course of each game as he kicks demon ass, he brings his arsenal from ''Devil May Cry 3,'' including the sword Rebellion, his twin handguns Ebony & Ivory, and many more to ''Marvel vs. Capcom Infinite''. | |||
== | == Gameplay == | ||
Dante boasts the longest list of special moves in any game he's in. With so many different projectiles, combo starters, combo extenders, and forms of screen control and mobility, you'll likely have the tools you'll need as Dante- provided you can remember to use them. His mix-up game by himself is not terribly threatening, but his ability to lock opponents down for long periods of time with his gun-toting Million Dollars hyper, plus the aforementioned wide variety of ways to fill and attack the screen, make him an exceptional character for boosting your partner character up to new heights. | |||
{{ | |content2= | ||
{{Content Box|content= | |||
<center><youtube>UegLm1x6k6s</youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | |||
|pros= | |||
*{{Clr|4|'''WIP:'''}} WIP | |||
|cons= | |||
*{{Clr|3|'''WIP:'''}} WIP. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
Stealth, Mains Dante Zero Soul | Stealth, Mains Dante Zero Soul<br> | ||
CyberJapanAgent, MIA Mained Dante Dorm Space<br> | |||
DeepestDrip, Mains Dante Spencer Space<br> | |||
EvilWenster, Mains Dante Ultron Space<br> | |||
Line 24: | Line 38: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Bold Cancel''': Dante has the ability to cancel normals and certain specials into Bold | {{Clr|6|'''Bold Cancel'''}}: Dante has the ability to cancel normals and certain specials into the special move "Bold Move," which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack. | ||
=== Normals === | === Normals === | ||
Line 31: | Line 45: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=350/385 | ||
|guard= | |guard=Mid | ||
|properties= | |||
|startup=9 | |||
|active=3 | |||
|recovery=14/13 | |||
|hit=+1 | |||
|block=-1 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. Decent long range poke | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Punch | |||
|command=[[File:Mvci_hp.png]] | |||
|damage=700/770 | |||
|guard=Mid | |||
|properties= | |||
|startup=13 | |||
|active=3 | |||
|recovery=35/33 | |||
|hit=-13 | |||
|block=-17 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Light Kick | |||
|command=[[File:Mvci_lk.png]] | |||
|damage=100*4(370)/110*4(407) | |||
|guard=Mid | |||
|properties= | |||
|startup=9 | |||
|active=2(4)2(3)2(3)2 / 2(4)2(2)2(3)2 | |||
|recovery=17/16 | |||
|hit=-1 | |||
|block=+1 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Kick | |||
|command=[[File:Mvci_hk.png]] | |||
|damage=200*4(780)/220*4(858) | |||
|guard=Mid | |||
|properties= | |||
|startup=13 | |||
|active=5(7)5(7)5(7)5 / 5(6)5(7)4(7)5 | |||
|recovery=17/16 | |||
|hit=2 | |||
|block=-2 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage=400/440 | |||
|guard=Mid | |||
|properties= | |||
|startup=12/11 | |||
|active=2 | |||
|recovery=33/32 | |||
|hit=-17 | |||
|block=-19 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=700/770 | |||
|guard=Mid | |||
|properties=Launch | |||
|startup=12/11 | |||
|active=4 | |||
|recovery=35/33 | |||
|hit=+12 | |||
|block=-18 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |||
|damage=350/385 | |||
|guard=Low | |||
|properties= | |||
|startup=8 | |||
|active=3 | |||
|recovery=17/16 | |||
|hit=-2 | |||
|block=-5 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage=500+400/550+440 | |||
|guard=Low | |||
|properties= | |||
|startup=16/15 | |||
|active=4(16)3 / 4(15)3 | |||
|recovery=47/45 | |||
|hit=+25 | |||
|block=-31 | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Punch | |||
|command=j.[[File:Mvci_lp.png]] | |||
|damage=300/330 | |||
|guard=High | |||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=700/770 | ||
|guard= | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Jumping Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=100*2(190)/110*2(209) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=16/15 | ||
|active= | |active=1(3)2 / 4(1)7 | ||
|recovery= | |recovery=18/12 | ||
|hit= | |||
|block= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Kick | |||
|command=j.[[File:Mvci_hk.png]] | |||
|damage=700/770 | |||
|guard=High | |||
|properties=Hard knockdown | |||
|startup=14 | |||
|active=3 | |||
|recovery=43/41 | |||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Raise the Flag | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=500/550 | |||
|guard=Mid | |||
|startup=10/9 | |||
|active=4 | |||
|recovery=23/22 | |||
|hit=-7 | |||
|block=-9 | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Stinger | ||
|command=[[File: | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800/880 | ||
|guard= | |guard=Mid | ||
|startup=16 | |||
|active=6/5 | |||
|recovery=30/29 | |||
|hit=-12 | |||
|block=-16 | |||
|properties= | |properties= | ||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Million Stabs | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] | |||
|damage=100*5+300/110*5+330 | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 81: | Line 250: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Air Trick | ||
|command=[[File: | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |properties= | ||
|notes=Teleports you into the air behind opponents. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Million Stabs Quick | ||
|command=[[File: | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] | ||
|damage= | |damage=100*5+300/110*5+330 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 109: | Line 278: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Drive | ||
|command=[[File: | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_lk.png]] | ||
|damage= | |damage=400+500/440+550 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 123: | Line 292: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Volcano | ||
|command=[[File: | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] | ||
|damage= | |damage=1000/1100 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 137: | Line 306: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Beehive | ||
|command=[[File: | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] > [[File:Mvci_hp.png]] > [[File:Mvci_hk.png]] > [[File:Mvci_hp.png]] | ||
|damage= | |damage=250*8+700(2290)/275*8+770(2518) | ||
|guard=High | |guard=Mid (first 8 hits), High (final hit) | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 151: | Line 320: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Clay Pigeon | ||
|command=[[File: | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=100*4(370)/110*4(407) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 165: | Line 334: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Reverse Edge | ||
|command=[[File: | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500/550 | ||
|guard=High | |guard=High | ||
|startup=11/10 | |||
|active=3 | |||
|recovery=38/34 | |||
|hit= | |||
|block= | |||
|properties= | |properties= | ||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Helm Breaker | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=800/880 | |||
|guard=High | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 179: | Line 362: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Rain Storm | ||
|command=[[File: | |command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=60*12(708)/66*12(778) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 193: | Line 376: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties= | ||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
Line 201: | Line 385: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=840/924 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 215: | Line 399: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=940/990 (front) or 760/814 (back) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 230: | Line 414: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 237: | Line 421: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Scatter Shot | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
|damage=100 per shot/110 per shot | |||
|guard=Mid | |||
|startup=17 | |||
|active=2(5)2(4)2(5)2 | |||
| | |recovery=28 | ||
| | |hit= | ||
| | |block= | ||
| | |properties=Mashable | ||
| | |notes=Second Set of damage and frame data is for Devil Trigger. The base move shoots 4 shots; mashing [[File:Mvci_lp.png]] two or three more times gives 6 hits, four or five gives 8 hits, and six or more gives 9 shots. | ||
| | |||
| | |||
| | |||
|notes= | |||
}} | }} | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Run 'n' Gun | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |command=During Scatter Shot | ||
| | [[File:Mvci_back.png]]or[[File:Mvci_fwd.png]] | ||
| | |damage=- | ||
| | |guard=- | ||
| | |startup= | ||
| | |active= | ||
| | |recovery= | ||
| | |hit=- | ||
| | |block=- | ||
| | |properties= | ||
| | |notes=- | ||
| | }} | ||
| | {{UMvC3MoveListRow2.0 | ||
| | |photo= | ||
| | |name=Prop Shredder | ||
| | |command=During Scatter Shot | ||
| | [[File:Mvci_hp.png]] | ||
|notes= | |damage=100*5+350/110*5+385 | ||
|guard=Mid | |||
|startup=17 | |||
|active=2(11)6(0)6(0)6(0)6(0)1 | |||
|recovery=28 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crystal | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |||
|damage=300*3(870)/330*3(957) | |||
|guard=Mid | |||
|startup=30 | |||
|active=35 | |||
|recovery=6 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Revolver | |||
|command=During Crystal | |||
[[File:Mvci_hp.png]] | |||
|damage=150*4+400(960)/165*4+440(1056) | |||
|guard=Mid | |||
|startup=25 | |||
|active=9(0)15(0)3(0)12(0)3(1)1(0)3 | |||
|recovery=27 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Million Carats | |||
|command=During Revolver | |||
[[File:Mvci_hp.png]] | |||
|damage=1300/1430 | |||
|guard=Mid | |||
|startup=35 | |||
|active=11 | |||
|recovery=31 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Multi-Lock | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |||
(can be charged) | |||
|damage=200 per shot / 220 per shot | |||
|guard=Mid | |||
|startup=9 | |||
|active= | |||
|recovery=17 | |||
|hit= | |||
|block= | |||
|properties=Hold to charge | |||
|notes=Second Set of damage and frame data is for Devil Trigger. 5 levels, each level adds one projectile once released | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Acid Rain | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |||
|damage=450*3+120*10(2217)/495*3+132*10(2407) | |||
|guard=Mid | |||
|startup=45 | |||
|active=28(4)9 | |||
|recovery=0 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Trick | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | |||
|damage=- | |||
|guard=- | |||
|startup=24 | |||
|active=26 | |||
|recovery=6 | |||
|hit=- | |||
|block=- | |||
|properties=Invuln frames 14-16 | |||
|notes= Teleport | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jet-Stream | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | |||
|damage=100+200*4+300(1150)/110+220*4+330(1265) | |||
|guard=Mid | |||
|startup=20 | |||
|active=2(5)4(2)4(4)4(2)4(14)4 | |||
|recovery=33 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crazy Dance | |||
|command=During Jet-Stream | |||
[[File:Mvci_lp.png]] | |||
|damage=1176/1278 | |||
|guard=Mid | |||
|startup=17 | |||
|active=9 | |||
|recovery=16 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Twister | |||
|command=During Jet-Stream | |||
[[File:Mvci_hp.png]] | |||
|damage=100*7(690)/110*7(759) | |||
|guard=Mid | |||
|startup=24 | |||
|active=9(3)12 | |||
|recovery=24 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Tempest | |||
|command=During Twister | |||
[[File:Mvci_hp.png]] | |||
|damage=100*7+200*3(1230)/110*7+220*3(1430) | |||
|guard=Mid | |||
|startup=24 | |||
|active=9(15)33 | |||
|recovery=22 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second Set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Reverb Shock | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage=120*4+250/132*4+275 | |||
|guard=Mid | |||
|startup=7 | |||
|active=3(0)3(0)3(0)1(1)4 | |||
|recovery=28 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jam Session | |||
|command=During Reverb Shock | |||
[[File:Mvci_lp.png]] | |||
|damage=100*9+200(1050)/110*9+220(1155) | |||
|guard=Mid | |||
|startup=18 | |||
|active=4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | |||
|recovery=24 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Volcano | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=800/880 | |||
|guard=Mid | |||
|startup=16 | |||
|active=10 | |||
|recovery=55 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Beehive | |||
|command=During Volcano | |||
[[File:Mvci_hp.png]] | |||
|damage=120*8+350(1239)/132*8+385(1360) | |||
|guard=Mid (first 8 hits), High (final hit) | |||
|startup=13 | |||
|active=6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | |||
|recovery=24 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=The Hammer | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |||
|damage=700/770 | |||
|guard=High | |||
|startup=18 | |||
|active=5 | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Sky Dance | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |||
|damage=300+200+110*4+350(1222)/330+220+121*4+385(1341) | |||
|guard=Mid | |||
|startup=18 | |||
|active=5(3)3(9)29 | |||
|recovery=35 | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Air Play | ||
|command=[[File:Mvci_qcf.png]][[File: | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties=Chargeable | |||
|notes=Second set of damage and frame data is for Devil Trigger. 3 Levels of Charge. Although it is a multihit projectile, the hits are spaced out so far apart in terms of timing that it is actually possible to block a few hits of a charged Air Play and then reflect the final hit. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Killer Bee | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |||
|damage=900/990 | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Second set of damage and frame data is for Devil Trigger. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Bold Move | |||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|startup=36 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|properties= | |properties= | ||
|notes=Special Cancel | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Thunder Bolt | |||
|command=During Devil Trigger | |||
j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |||
|damage=55*4-110*8(858) | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 299: | Line 755: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |properties=Unreflectable | ||
|notes=Exclusive to Devil Trigger. Damage and hits decrease with range | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Vortex | ||
|command= | |command=During Devil Trigger | ||
|damage= | j.[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|guard= | |damage=165*4+330(957) | ||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties= | |properties= | ||
|notes=Exclusive to Devil Trigger | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Raid | |||
|command=During Devil Trigger | |||
[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit=- | |||
|block=- | |||
|properties={{airok}} | |||
|notes=Exclusive to Devil Trigger. Flight Stance | |||
}} | |||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Million Dollars | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=100*26+150+500*2(2975)/110*26+165+550*2(3168) | |||
|guard=Mid | |||
|properties= | |||
|startup=14 | |||
|active=217 | |||
|recovery=55 | |||
|hit= | |||
|block= | |||
|notes=Second Set of damage and frame data is for Devil Trigger | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Devil Trigger | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Install. Moves have better damage and frame data, access to new specials. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Devil Must Die | |||
Lvl 3 | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=5460/5896 | |||
|guard=Mid | |||
|properties= | |||
|startup=18 | |||
|active=9 | |||
|recovery=69 | |||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger | ||
}} | }} | ||
Line 319: | Line 837: | ||
== Videos == | == Videos == | ||
<youtube>v3hFPE3KXEw</youtube> | |||
=== Technology === | === Technology === | ||
Line 326: | Line 846: | ||
Simple BnB | Simple BnB | ||
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j. | j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP | ||
Simple BnB #2 | Simple BnB #2 | ||
214LP > 236LP > 5HP > 2HP > j.5HP xx 236HK > 5HP > 2HP > j.5LP > j.5HP xx 236HP > 236LP+HP | 214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP | ||
Simple BnB #3 | Simple BnB #3 | ||
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx 236HP > 236LP+HP | j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP | ||
Latest revision as of 16:31, 15 September 2024
Story
Dante is the stylish, wisecracking protagonist of Capcom's genre-defining Devil May Cry series of action games. A paranormal investigator who just barely scrapes by enough to keep his office doors open, each game he stars in kicks off with him getting engrained in a conflict with some demonic force or another that seeks to take over the world; he just can't seem to run from his past, as he himself is half-demon, the son of Sparda, a powerful demon with incredible strength who fought for control of the demon realm. Collecting various flashy weaponry over the course of each game as he kicks demon ass, he brings his arsenal from Devil May Cry 3, including the sword Rebellion, his twin handguns Ebony & Ivory, and many more to Marvel vs. Capcom Infinite.
Gameplay
Dante boasts the longest list of special moves in any game he's in. With so many different projectiles, combo starters, combo extenders, and forms of screen control and mobility, you'll likely have the tools you'll need as Dante- provided you can remember to use them. His mix-up game by himself is not terribly threatening, but his ability to lock opponents down for long periods of time with his gun-toting Million Dollars hyper, plus the aforementioned wide variety of ways to fill and attack the screen, make him an exceptional character for boosting your partner character up to new heights.
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space
Character Vitals
Move List
Unique Trait
Bold Cancel: Dante has the ability to cancel normals and certain specials into the special move "Bold Move," which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Mid | 9 | 3 | 14/13 | +1 | -1 | ||
Second Set of damage and frame data is for Devil Trigger. Decent long range poke |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 13 | 3 | 35/33 | -13 | -17 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400/440 | Mid | 12/11 | 2 | 33/32 | -17 | -19 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 12/11 | 4 | 35/33 | +12 | -18 | Launch | |
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Low | 8 | 3 | 17/16 | -2 | -5 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500+400/550+440 | Low | 16/15 | 4(16)3 / 4(15)3 | 47/45 | +25 | -31 | ||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/330 | High | 8 | 2 | 20 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 13 | 3 | 32 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*2(190)/110*2(209) | Mid | 16/15 | 1(3)2 / 4(1)7 | 18/12 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 14 | 3 | 43/41 | Hard knockdown | |||
Second Set of damage and frame data is for Devil Trigger. |
Command Normals
Raise the Flag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | Mid | 10/9 | 4 | 23/22 | -7 | -9 | ||
Second Set of damage and frame data is for Devil Trigger. |
Stinger![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 6/5 | 30/29 | -12 | -16 | ||
Second Set of damage and frame data is for Devil Trigger. |
Million Stabs![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
Teleports you into the air behind opponents. |
Million Stabs Quick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Drive![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400+500/440+550 | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1100 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Clay Pigeon![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*4(370)/110*4(407) | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Reverse Edge j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | High | 11/10 | 3 | 38/34 | ||||
Second set of damage and frame data is for Devil Trigger. |
Helm Breaker j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | High | |||||||
Second set of damage and frame data is for Devil Trigger. |
Rain Storm j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
60*12(708)/66*12(778) | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
840/924 | Throw | 3 | 1 | - | - | - | ||
Second set of damage and frame data is for Devil Trigger. Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Run 'n' Gun During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Prop Shredder During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+350/110*5+385 | Mid | 17 | 2(11)6(0)6(0)6(0)6(0)1 | 28 | ||||
Second set of damage and frame data is for Devil Trigger. |
Crystal![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3(870)/330*3(957) | Mid | 30 | 35 | 6 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Revolver During Crystal |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150*4+400(960)/165*4+440(1056) | Mid | 25 | 9(0)15(0)3(0)12(0)3(1)1(0)3 | 27 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Million Carats During Revolver |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1300/1430 | Mid | 35 | 11 | 31 | ||||
Second set of damage and frame data is for Devil Trigger. |
Acid Rain![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450*3+120*10(2217)/495*3+132*10(2407) | Mid | 45 | 28(4)9 | 0 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 24 | 26 | 6 | - | - | Invuln frames 14-16 | |
Teleport |
Crazy Dance During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1176/1278 | Mid | 17 | 9 | 16 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Twister During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7(690)/110*7(759) | Mid | 24 | 9(3)12 | 24 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Tempest During Twister |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7+200*3(1230)/110*7+220*3(1430) | Mid | 24 | 9(15)33 | 22 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Reverb Shock![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*4+250/132*4+275 | Mid | 7 | 3(0)3(0)3(0)1(1)4 | 28 | ||||
Second set of damage and frame data is for Devil Trigger. |
Jam Session During Reverb Shock |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*9+200(1050)/110*9+220(1155) | Mid | 18 | 4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | 24 | ||||
Second set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 10 | 55 | ||||
Second set of damage and frame data is for Devil Trigger. |
Beehive During Volcano |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*8+350(1239)/132*8+385(1360) | Mid (first 8 hits), High (final hit) | 13 | 6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | 24 | ||||
Second set of damage and frame data is for Devil Trigger. |
The Hammer j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 18 | 5 | |||||
Second set of damage and frame data is for Devil Trigger. |
Killer Bee j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900/990 | Mid | |||||||
Second set of damage and frame data is for Devil Trigger. |
Bold Move![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 36 | - | - | ||||
Special Cancel |
Thunder Bolt During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
55*4-110*8(858) | Mid | Unreflectable | ||||||
Exclusive to Devil Trigger. Damage and hits decrease with range |
Vortex During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
165*4+330(957) | Mid | |||||||
Exclusive to Devil Trigger |
Air Raid During Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
Exclusive to Devil Trigger. Flight Stance |
Hypers
Million Dollars![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*26+150+500*2(2975)/110*26+165+550*2(3168) | Mid | 14 | 217 | 55 | ||||
Second Set of damage and frame data is for Devil Trigger |
Devil Trigger![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 14 | - | - | ||||
Install. Moves have better damage and frame data, access to new specials. |
Devil Must Die | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5460/5896 | Mid | 18 | 9 | 69 | ||||
Second Set of damage and frame data is for Devil Trigger |
Hitboxes
Videos
Technology
Combos
Simple BnB
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #2
214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #3
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP
Credit: https://youtu.be/--Wu17QuKi0
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind