(→Videos) |
(→Combos) |
||
(18 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
== Captain Marvel == | == Captain Marvel == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Capmarvel.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Capmarvel.png }} | ||
"Captain Marvel" is a moniker taken by many superheroes in both Marvel and DC comics, but the one we have here is Carol Danvers, formerly another superhero known as Miss Marvel. Though she's had several origin stories and versions of herself, at her core Carol Danvers is a former military officer in the US Air Force who is given superhuman powers when exposed to alien energy. This ends up with her being part human, and part an alien species known as the Kree. In ''Marvel vs. Capcom Infinite,'' she uses her powers of flight, super strength, and energy projection to make the most of her newfound alien heritage.<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 15: | Line 15: | ||
=== Players to Watch === | === Players to Watch === | ||
Prismimic (formally onehandbackhand), Secondaries Carol Dante Soul | |||
IDa1GoingBananas, Mains Carol Nova Reality | |||
AlienHominid, Mains Carol Widow Power | |||
ErebusWolf, Mains Carol Dante Power, secondaries Carol Panther Power | |||
MaxWiser, Secondaries Carol in various teams. | |||
Graney, Plays Carol Winter Soldier Power | |||
{{ MvCICharacterDataBox | 10,000 | No | 8-Way | 1 | Flight }} | {{ MvCICharacterDataBox | 10,000 | No | 8-Way | 1 | Flight }} | ||
Line 28: | Line 40: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300/390 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=10 | ||
|hit= | |hit=-2 | ||
|block= | |block=0 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 42: | Line 54: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=39 | ||
|hit= | |hit=-16 | ||
|block= | |block=-20 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 56: | Line 68: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500/650 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit=-12 | ||
|block= | |block=-14 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 70: | Line 82: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=34 | ||
|hit= | |hit=-12 | ||
|block= | |block=-16 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 84: | Line 96: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300/390 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit=-4 | ||
|block= | |block=-2 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 98: | Line 110: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=10 | ||
|active= | |active=6 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=+13 | ||
|block= | |block=-17 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 112: | Line 124: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500/650 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=-10 | ||
|block= | |block=-13 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 126: | Line 138: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=12 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=+45 | ||
|block= | |block=-14 | ||
|notes= | |notes=Second set of damage is for Binary Ignition.<br>If the HK button is held during the end of this move, it will automatically cancel into Flight, no motions needed. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=300/390 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=18 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=700/910 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=500/650 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=11 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=700/910 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=13 | ||
|active= | |active=6 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Smash Hook | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=700/910 | |||
|guard=Mid | |||
|properties= | |||
|startup=13 | |||
|active=10 | |||
|recovery=27 | |||
|hit=-13 | |||
|block=-17 | |||
|notes=Second set of damage is for Binary Ignition. | |||
}}{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Sliding Straight | |||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |||
|damage=500/650 | |||
|guard=Low | |||
|properties= | |||
|startup=14 | |||
|active=3 | |||
|recovery=43 | |||
|hit=-26 | |||
|block=-29 | |||
|notes=Second set of damage is for Binary Ignition. | |||
}}{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Turn Kick | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=700/910 | |||
|guard=Mid | |||
|properties= | |||
|startup=21 | |||
|active=5 | |||
|recovery=25 | |||
|hit=-6 | |||
|block=-10 | |||
|notes=Second set of damage is for Binary Ignition.<br>If the HK button is held during the end of this move, it will automatically cancel into Flight, no motions needed. | |||
}}{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Photon Impact | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=700/910 | |||
|guard=High | |||
|properties= | |||
|startup=14 | |||
|active=3 | |||
|recovery=43 | |||
|hit=- | |||
|block=- | |||
|notes=Second set of damage is for Binary Ignition.<br>Captain Marvel bounces off the opponent's head. Doesn't recover fast enough to link another attack after, can only chain or cancel. Won't turn around if she goes over the opponent's head. If done EXTREMELY low to the ground, she won't bounce off at all. | |||
}} | }} | ||
Line 198: | Line 264: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000/1300 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=+55 | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 212: | Line 278: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000/1300 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=+65 | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Second set of damage is for Binary Ignition. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 227: | Line 293: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 234: | Line 300: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 240: | Line 306: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Photon Blast | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=150-300*4/130*3-260*8 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=17 | ||
|lactive= | |lactive=18 | ||
|lrecovery= | |lrecovery=20/26 | ||
|lhit= | |lhit=+6 | ||
|lblock= | |lblock=+8 | ||
|lproperties= | |lproperties={{airok}} | ||
|hdamage= | |hdamage=150-300*4/130*3-260*8 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=17 | ||
|hactive= | |hactive=18 | ||
|hrecovery= | |hrecovery=20/26 | ||
|hhit= | |hhit=+19 | ||
|hblock= | |hblock=+8 | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=Second set of damage is for Binary Ignition. Second set of recovery is for the air version.<br>Damage and hits decrease with range. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Blitz Blow | |||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=800/1040 | |||
|guard=Mid | |||
|startup=16 | |||
|active=15 | |||
|recovery= | |||
|hit=+25 | |||
|block=0 | |||
|properties={{airok}} | |||
|notes=Second set of damage is for Binary Ignition. Can be done in any direction.<br>If Captain Marvel ends in the air without colliding with the opponent with this move (either using the air versions or using the upwards version from the ground), she will remain in recovery until she hits the ground again. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Strike Flurry | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1140/1482 | |||
|lguard=Mid | |||
|lstartup=17 | |||
|lactive=2 | |||
|lrecovery=30/47 | |||
|lhit=+11/+31 | |||
|lblock=-12 | |||
|lproperties={{airok}} | |||
|hdamage=1100/1430 | |||
|hguard=Mid | |||
|hstartup=17 | |||
|hactive=2 | |||
|hrecovery=30/47 | |||
|hhit=+63/+93 | |||
|hblock=-12 | |||
|hproperties={{airok}} | |||
|notes=Second set of damage and advantage on hit is for Binary Ignition. Second set of recovery is for the air version. | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Photon Absorber | ||
|command=[[File: | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup= | |lstartup=- | ||
|lactive= | |lactive=- | ||
|lrecovery= | |lrecovery=40 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties={{airok}} | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup= | |hstartup=- | ||
|hactive= | |hactive=- | ||
|hrecovery= | |hrecovery=60 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=Grants Cpt. Marvel a buff, visually denoted by swirling orange streams of energy and twinkling blue dots of energy, that grants her Light Armor for a time. LK version lasts approx. 6 seconds, HK version lasts approx. 11 seconds. | ||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Strike Flurry | |||
|command=[[File:Mvci_hcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=1200/1560 | |||
|lguard=Throw | |||
|lstartup=6 | |||
|lactive=2 | |||
|lrecovery=39 | |||
|lhit=+33 | |||
|lblock=- | |||
|lproperties=Soft Knockdown | |||
|hdamage=1800/1950 | |||
|hguard=Throw | |||
|hstartup=11 | |||
|hactive=2 | |||
|hrecovery=39 | |||
|hhit=+71/+110 | |||
|hblock=- | |||
|hproperties=Hard Knockdown | |||
|notes=Second set of damage and advantage on hit is for Binary Ignition.<br>Cpt. Marvel's command grab. The HK version has further reach at the cost of speed. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Flight | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|startup=17/20 | |||
|active=119 | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|properties={{airok}} | |||
|notes=Second set of startup frames is for cancel. | |||
}} | }} | ||
Line 286: | Line 424: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Power Blaster | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=66*35-132*39/84*35-169*39 | ||
|guard= | |guard=Mid | ||
|properties= | |properties={{airok}} | ||
|startup= | |startup=14 | ||
|active= | |active=81/80 | ||
|recovery=79/60 | |||
|hit=-10/+10 | |||
|block=-62/-42 | |||
|notes=Second set of damage is for Binary Ignition. Second set of frame data is for the air version. Damage and hits decrease with range. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Binary Ignition. | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties={{airok}} | |||
|startup=11 | |||
|active=- | |||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Install that increases damage and enhances specials but her health ticks down over time. Lasts approximately 15.5 seconds. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Stellar Stream | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=5340/5690 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Invincible frames 1-24 | ||
|startup= | |startup=22 | ||
|active= | |active=3 | ||
|recovery= | |recovery=36 | ||
|hit= | |hit=+63 | ||
|block= | |block=-19 | ||
|notes= | |notes=Second set of damage is for Binary Ignition. | ||
}} | }} | ||
Line 326: | Line 478: | ||
=== Combos === | === Combos === | ||
BnB | |||
j.5LK > 2LP > 2LP > 2LK > 2HK > 2HP > j.5LP > j.5LP > j.5LK > j.5LK > j.5HP > j.2HP > j.5HK> 3PP > whiff j.5LP > Land > Dash > 5LK > 5HP > 5HK > 2HP > j.5HP> j.2HP > 236PP [https://youtu.be/hmWRB7m-3QE?si=pIP_9kzyYE6odP8G Video Example] | |||
== Strategy == | == Strategy == |
Latest revision as of 18:10, 27 December 2024
Captain Marvel
"Captain Marvel" is a moniker taken by many superheroes in both Marvel and DC comics, but the one we have here is Carol Danvers, formerly another superhero known as Miss Marvel. Though she's had several origin stories and versions of herself, at her core Carol Danvers is a former military officer in the US Air Force who is given superhuman powers when exposed to alien energy. This ends up with her being part human, and part an alien species known as the Kree. In Marvel vs. Capcom Infinite, she uses her powers of flight, super strength, and energy projection to make the most of her newfound alien heritage.
In a nutshell
WIP
Introduction
Players to Watch
Prismimic (formally onehandbackhand), Secondaries Carol Dante Soul
IDa1GoingBananas, Mains Carol Nova Reality
AlienHominid, Mains Carol Widow Power
ErebusWolf, Mains Carol Dante Power, secondaries Carol Panther Power
MaxWiser, Secondaries Carol in various teams.
Graney, Plays Carol Winter Soldier Power
Character Vitals
Move List
Unique Trait
Photon Absorber: Captain Marvel has the ability to activate a passive effect which can grant her armor in neutral and over power foes.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | Mid | 6 | 3 | 10 | -2 | 0 | ||
Second set of damage is for Binary Ignition. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 2 | 39 | -16 | -20 | ||
Second set of damage is for Binary Ignition. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Mid | 7 | 2 | 28 | -12 | -14 | ||
Second set of damage is for Binary Ignition. |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 2 | 34 | -12 | -16 | ||
Second set of damage is for Binary Ignition. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | Mid | 6 | 2 | 13 | -4 | -2 | ||
Second set of damage is for Binary Ignition. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 6 | 32 | +13 | -17 | Launch | |
Second set of damage is for Binary Ignition. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Low | 8 | 3 | 25 | -10 | -13 | ||
Second set of damage is for Binary Ignition. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | High | 5 | 3 | 18 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 11 | 3 | 32 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | High | 8 | 11 | 17 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 13 | 6 | 22 | - | - | Groundbounce Hardknockdown | |
Second set of damage is for Binary Ignition. |
Command Normals
Smash Hook![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 13 | 10 | 27 | -13 | -17 | ||
Second set of damage is for Binary Ignition. |
Sliding Straight![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Low | 14 | 3 | 43 | -26 | -29 | ||
Second set of damage is for Binary Ignition. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | Throw | 3 | 1 | - | +55 | - | ||
Additional damage scales by 50%. Second set of damage is for Binary Ignition. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | Throw | 3 | 1 | - | +65 | - | ||
Additional damage scales by 50%. Second set of damage is for Binary Ignition. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 17/20 | 119 | - | - | - | ![]() | |
Second set of startup frames is for cancel. |
Hypers
Stellar Stream![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5340/5690 | Mid | 22 | 3 | 36 | +63 | -19 | Invincible frames 1-24 | |
Second set of damage is for Binary Ignition. |
Hitboxes
Videos
Technology
Combos
BnB
j.5LK > 2LP > 2LP > 2LK > 2HK > 2HP > j.5LP > j.5LP > j.5LK > j.5LK > j.5HP > j.2HP > j.5HK> 3PP > whiff j.5LP > Land > Dash > 5LK > 5HP > 5HK > 2HP > j.5HP> j.2HP > 236PP Video Example
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind