(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Gouken|Gouken| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Figh...") |
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== Notable Changes from USF4 to Omega == | == Notable Changes from USF4 to Omega == | ||
* Movement Changes: | * General/Movement Changes: | ||
** '''Forward Dash''': 2f faster (16f > 14f) | |||
** '''Back Dash''': slightly longer distance | |||
** '''Throw''': slightly shorter range | |||
* Normal Move Changes: | |||
** | ** | ||
* Command Normal Changes: | * Command Normal Changes: | ||
** | ** '''Joudan Sokuto Geri''' (6HK) - New attack, knocks down on hit, cancels into EX moves | ||
*** Similar animation to Ryu's Donkey Kick from other games | |||
* Special Move Changes: | * Special Move Changes: | ||
** | ** | ||
* Super/Ultra Changes: | * Super/Ultra Changes: | ||
** | ** | ||
* Moves with ending Input Buffer: | |||
** '''Close''' 5LP, 5MP, 5HP, 5LK, 5HK; '''Far''' 5LP, 5MP; 2LP | |||
** Gohadoken (236P Fireball; LP/EX uncharged, LP charged), MP Senkugoshoha (623MP Palm), Fudoshin (236K Stomp) | |||
*** Note: Focus Attack + Forward Dash does not have the usual buffer timing | |||
== Character Specific Data == | == Character Specific Data == | ||
''' | '''Gouken'''{{OmegaSFIVCharacterData|1000|1000|0.045|0.030|4+'''36'''+4|1.925 Forward/Back|14|1.06|25|0.85|15|20|1-8|0|9-15|6-11|0|-5|+6|+1|}} | ||
== Frame Data == | == Frame Data == | ||
{{OmegaSFIVFrameDataTableHeader}} | {{OmegaSFIVFrameDataTableHeader}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}| | {{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|4|2|6|B|H|30|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}| | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|5|2|11|B|H|65|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}| | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|8|2|16|B|H|100|200|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}| | {{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|2|6|B|H|35|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}| | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|3|2|13|B|H|70|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}| | {{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|4|5<small>(1)</small>3|15|B|H|40*70|125*75|M|Su / -|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}| | {{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|5|2|7|B|H|30|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}| | {{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|5|2|11|B|H|80|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}| | {{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|8|5|13|B|H|120|200|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}| | {{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|6|2|9|B|H|40|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}| | {{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|7|2|13|B|H|75|100|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}| | {{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|8|2|19|B|H|110|200|M|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}| | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|4|2|7|B|H|20|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}| | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|5|2|14|B|H|70|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}| | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|6|4|22|B|H|80|200|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}| | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|3|11|B|H|40|50|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}| | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|7|3|15|B|H|70|100|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}| | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|6|3|22|B|KD|110|200|L|-|KD Adv: +x|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Sakotsukudaki<br>(Overhead)|{{Right}}{{mp}}|17|4|13|B|H|80|100|H|Su|-|}} | ||
{{OSFIVFrameDataRow|Shinkai Geri<br>(old 2MK)|{{Downright}}{{mk}}|4|4|15|B|H|70|100|M|Sp Su|-|}} | |||
{{OSFIVFrameDataRow|Joudan Sokuto Geri<br>(Donkey Kick)|{{Right}}{{hk}}|15|5|21|B|KD|100|150|M|EX Su|-|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|5|5|-|-|-|50|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|4|2*2|-|-|-|50*30|50x2|H|Sp / -|Puts airborne opponents into limited juggle state (free juggle if 1 hit connects); has juggle potential|}} | |||
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|5|3|-|-|-|100|200|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|7|8|-|-|-|40|50|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|7|4|-|-|-|70|100|H|-|Crossup|}} | |||
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|8|2*2|-|-|-|80*40|150*50|H|-|Knocks down vs. airborne opponents, has juggle potential|}} | |||
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|5|6|-|-|-|50|50|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|5|4|-|-|-|85|100|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|6|4|-|-|-|105|200|H|-|Knocks down vs. airborne opponents, has juggle potential|}} | |||
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|6|7|-|-|-|40|50|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|6|3|-|-|-|80|100|H|-|-|}} | |||
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|7|3|-|-|-|100|200|H|-|-|}} | |||
{{OSFIVFrameDataRow|Tenmakujinkyaku|Air {{Down}}{{mk}}|12|until land|4 land|-6(6)|-3(9)|60|100|H|-|Forward jump only|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|100|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+11|2|35|-15|crumple|85|150|M|Dash|-|}} | |||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|65|2|35|crumple|crumple|150|200|-|Dash|Unblockable|}} | |||
{{OSFIVFrameDataRow| | |||
{{OSFIVFrameDataRow| | |||
{{ | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Raikotokyaku<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +x|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Amaoroshi<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|60*120|0*150|T|-|Can Su/FA cancel 1st hit to combo; no longer slowed down like in USF4; KD Adv: +x|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|LP Gadoken|{{Qcf}}{{lp}}<br>236+LP|s|-|r|B|H|55|50|M|Su|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|LP Gadoken<br>(Charged)|{{Qcf}}{{lp}} (hold)<br>236+LP (hold)|s|-|r|B|H|55x2|50x2|M|Su|-|}} | ||
{{ | {{OSFIVFrameDataRow|MP Gadoken|{{Qcf}}{{mp}}<br>236+MP|s|-|r|B|H|55|50|M|Su|-|}} | ||
{{OSFIVFrameDataRow|MP Gadoken<br>(Charged)|{{Qcf}}{{mp}} (hold)<br>236+MP (hold)|s|-|r|B|H|55x2|50x2|M|Su|-|}} | |||
{{OSFIVFrameDataRow|HP Gadoken|{{Qcf}}{{hp}}<br>236+HP|s|-|r|B|H|55|50|M|Su|-|}} | |||
{{OSFIVFrameDataRow|HP Gadoken<br>(Charged)|{{Qcf}}{{hp}} (hold)<br>236+HP (hold)|s|-|r|B|H|55x2|50x2|M|Su|Both hits won't juggle against airborne opponents|}} | |||
{{OSFIVFrameDataRow|{{ex}} Gadoken|{{Qcf}}{{2p}}<br>236+PP|s|-|r|B|H|60*60|80*80|M|FA|Throws 2 fireballs|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Gadoken<br>(Charged)|{{Qcf}}{{2p}} (hold)<br>236+PP (hold)|s|-|r|B|H|60x2*60x2|80x2*80x2|M|FA|Throws 2 fireballs|}} | |||
{{OSFIVFrameDataRow|LP Senkugoshoha<br>(Palm)|{{Dp}}{{lp}}<br>623+LP|s|a|r|B|KD|120|150|M|Su|-|}} | |||
{{OSFIVFrameDataRow|MP Senkugoshoha<br>(Palm)|{{Dp}}{{mp}}<br>623+MP|s|a|r|B|KD|80|60|M|Su|Launches opponent into limited juggle state|}} | |||
{{OSFIVFrameDataRow|HP Senkugoshoha<br>(Palm)|{{Dp}}{{hp}}<br>623+HP|s|a|r|B|KD|160|250|M|Su|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Senkugoshoha<br>(Palm)|{{Dp}}{{2p}}<br>623+PP|s|a|r|B|KD|60*70|50*100|M|FA|Launches opponent into free juggle state; both hits cancellable|}} | |||
{{OSFIVFrameDataRow|LK Tatsumaki Gorasen|{{Qcb}}{{lk}}<br>214+LK|s|a|r|B|KD|60*20*40|100*25x2|M|Su|-|}} | |||
{{OSFIVFrameDataRow|MK Tatsumaki Gorasen|{{Qcb}}{{mk}}<br>214+MK|s|a|r|B|KD|60*20x2*50|100*25x3|M|Su|-|}} | |||
{{OSFIVFrameDataRow|HK Tatsumaki Gorasen|{{Qcb}}{{hk}}<br>214+HK|s|a|r|B|KD|45*20x3*55|100*20x23*40|M|Su|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Tatsumaki Gorasen|{{Qcb}}{{2k}}<br>214+KK|s|a|r|B|KD|80*120|100x2|M|FA|-|}} | |||
{{OSFIVFrameDataRow|LK Air Tatsumaki Gorasen|Air {{Qcb}}{{lk}}<br>Air 214+LK|s|a|r|B|KD|100|200|H|-|Neutral/Forward jump only|}} | |||
{{OSFIVFrameDataRow|MK Air Tatsumaki Gorasen|Air {{Qcb}}{{mk}}<br>Air 214+MK|s|a|r|B|KD|110|200|H|-|Neutral/Forward jump only|}} | |||
{{OSFIVFrameDataRow|HK Air Tatsumaki Gorasen|Air {{Qcb}}{{hk}}<br>Air 214+HK|s|a|r|B|KD|120|200|H|-|Neutral/Forward jump only|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Air Tatsumaki Gorasen|Air {{Qcb}}{{2k}}<br>Air 214+KK|s|a|r|B|KD|180|200|M|-|Any jump direction|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|LK Fudoshin<br>(Stomp)|{{Qcf}}{{lk}}<br>236+LK|s|a|r|B|H|80|100|L|Su|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|MK Fudoshin<br>(Stomp)|{{Qcf}}{{mk}}<br>236+MK|s|a|r|B|H|80|100|L|Su|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|HK Fudoshin<br>(Stomp)|{{Qcf}}{{hk}}<br>236+HK|s|a|r|B|H|80|100|L|Su|-|}} | ||
{{OSFIVFrameDataRow2|{{ex}} | {{OSFIVFrameDataRow2|{{ex}} Fudoshin<br>(Stomp)|{{Qcf}}{{2k}}<br>236+KK|s|a|r|B|KD|80|100|L|FA|Crumple state on hit|}} | ||
{{OSFIVFrameDataRow|Kongoshin<br>(Counter)|{{Rdp}}{{P}}<br>421+P|1|a|r|-|-|-|-|-|-|Counters strike hitboxes only; LP low, MP mid, HP high|}} | |||
{{OSFIVFrameDataRow|+ Kongoshin Followup|-|s|a|r|B|KD|180|200|-|-|Automatically comes out after successful counter|}} | |||
{{OSFIVFrameDataRow|{{ex}} Kongoshin<br>(Counter)|{{Rdp}}{{2p}}<br>421+PP|1|a|r|-|-|-|-|-|-|Counters any strike direction|}} | |||
{{OSFIVFrameDataRow2|+ {{ex}} Kongoshin Followup|-|s|a|r|B|KD|180|200|-|-|Automatically comes out after successful counter|}} | |||
{{OSFIVFrameDataRow|Hyakkishu<br>(Demon Flip)|{{Dp}}{{K}}<br>623+K|-|-|-|-|-|-|-|-|-|Strength determines distance traveled|}} | |||
{{OSFIVFrameDataRow| + Hyakki Gozan<br>(Slide)| + no input|s|a|r|B|KD|100|200|L|-|-|}} | |||
{{OSFIVFrameDataRow| + Hyakki Gojin<br>(Divekick)| + {{K}}|s|a|r|B|H|80|100|M|-|-|}} | |||
{{OSFIVFrameDataRow| + Hyakki Goheki<br>(Parry)| + {{P}}|s|a|r|-|-|-|-|-|-|-|}} | |||
{{OSFIVFrameDataRow2| + Hyakki Gosai<br>(Throw)| + {{lp}}+{{lk}}|s|a|r|-|KD|130|200|T|-|Can throw standing or crouching opponents|}} | |||
{{OSFIVFrameDataRow|{{ex}} Hyakkishu<br>(Demon Flip)|{{Dp}}{{2k}}<br>623+KK|-|-|-|-|-|-|-|-|-|Tracks opponent's location|}} | |||
{{OSFIVFrameDataRow| + Hyakki Gozan<br>(Slide)| + no input|s|a|r|B|KD|100|200|L|-|-|}} | |||
{{OSFIVFrameDataRow| + Hyakki Gojin<br>(Divekick)| + {{K}}|s|a|r|B|H|80|100|M|-|-|}} | |||
{{OSFIVFrameDataRow| + Hyakki Goheki<br>(Parry)| + {{P}}|s|a|r|-|-|-|-|-|-|-|}} | |||
{{OSFIVFrameDataRow2| + Hyakki Gosai<br>(Throw)| + {{lp}}+{{lk}}|s|a|r|-|KD|130|200|T|-|Can throw standing or crouching opponents, but short characters may be difficult or impossible to throw depending on positioning|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2| | {{OSFIVFrameDataRow2|Forbidden Shoryuken<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|s|a|r|B|KD|130*320|-|M|-|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Shin Shoryuken<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|503<br>[60x5*120]|-|M|-|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Denjin Hadoken<br>(No Charge)<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|300|400|M|-|-|}} | ||
{{OSFIVFrameDataRow|Denjin Hadoken<br>(Half Charge)<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}} (hold)<br>236236+KKK (hold)|s|a|r|B|KD|420|600|M|-|-|}} | |||
{{OSFIVFrameDataRow|Denjin Hadoken<br>(Full Charge)<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}} (hold)<br>236236+KKK (hold)|s|a|r|B|KD|540|800|M|-|-|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
== Combos == | == Combos == | ||
Line 137: | Line 191: | ||
{{Navbox- | {{Navbox-OSFIV}} | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 02:05, 7 December 2022

Gouken
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 2f faster (16f > 14f)
- Back Dash: slightly longer distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Joudan Sokuto Geri (6HK) - New attack, knocks down on hit, cancels into EX moves
- Similar animation to Ryu's Donkey Kick from other games
- Joudan Sokuto Geri (6HK) - New attack, knocks down on hit, cancels into EX moves
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5HP, 5LK, 5HK; Far 5LP, 5MP; 2LP
- Gohadoken (236P Fireball; LP/EX uncharged, LP charged), MP Senkugoshoha (623MP Palm), Fudoshin (236K Stomp)
- Note: Focus Attack + Forward Dash does not have the usual buffer timing
Character Specific Data
Gouken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.06 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 0.85 | ||
FA + Forward Dash Frames: | 15 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-15 | FA + Back Dash Airborne: | 6-11 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | 0 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | +6 | Lv2 FA + Back Dash (Block): | +1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 6 | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2 | 11 | B | H | 65 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
8 | 2 | 16 | B | H | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
5 | 2 | 6 | B | H | 35 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
3 | 2 | 13 | B | H | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
4 | 5(1)3 | 15 | B | H | 40*70 | 125*75 | M | Su / - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
5 | 2 | 7 | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
5 | 2 | 11 | B | H | 80 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
8 | 5 | 13 | B | H | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
6 | 2 | 9 | B | H | 40 | 50 | M | Ch Sp Su | - |
5MK (Far) | far. ![]() |
7 | 2 | 13 | B | H | 75 | 100 | M | - | - |
5HK (Far) | far. ![]() |
8 | 2 | 19 | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 7 | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 2 | 14 | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 22 | B | H | 80 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
4 | 3 | 11 | B | H | 40 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
7 | 3 | 15 | B | H | 70 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
6 | 3 | 22 | B | KD | 110 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sakotsukudaki (Overhead) |
![]() ![]() |
17 | 4 | 13 | B | H | 80 | 100 | H | Su | - |
Shinkai Geri (old 2MK) |
![]() ![]() |
4 | 4 | 15 | B | H | 70 | 100 | M | Sp Su | - |
Joudan Sokuto Geri (Donkey Kick) |
![]() ![]() |
15 | 5 | 21 | B | KD | 100 | 150 | M | EX Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
5 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
4 | 2*2 | - | - | - | 50*30 | 50x2 | H | Sp / - | Puts airborne opponents into limited juggle state (free juggle if 1 hit connects); has juggle potential |
j.HP (angled) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
7 | 8 | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 4 | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
8 | 2*2 | - | - | - | 80*40 | 150*50 | H | - | Knocks down vs. airborne opponents, has juggle potential |
j.LP (neutral) | ![]() ![]() |
5 | 6 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 85 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
6 | 4 | - | - | - | 105 | 200 | H | - | Knocks down vs. airborne opponents, has juggle potential |
j.LK (neutral) | ![]() ![]() |
6 | 7 | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
6 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
7 | 3 | - | - | - | 100 | 200 | H | - | - |
Tenmakujinkyaku | Air ![]() ![]() |
12 | until land | 4 land | -6(6) | -3(9) | 60 | 100 | H | - | Forward jump only |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 85 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Raikotokyaku (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Amaoroshi (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 60*120 | 0*150 | T | - | Can Su/FA cancel 1st hit to combo; no longer slowed down like in USF4; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Gadoken | ![]() ![]() 236+LP |
s | - | r | B | H | 55 | 50 | M | Su | - |
LP Gadoken (Charged) |
![]() ![]() 236+LP (hold) |
s | - | r | B | H | 55x2 | 50x2 | M | Su | - |
MP Gadoken | ![]() ![]() 236+MP |
s | - | r | B | H | 55 | 50 | M | Su | - |
MP Gadoken (Charged) |
![]() ![]() 236+MP (hold) |
s | - | r | B | H | 55x2 | 50x2 | M | Su | - |
HP Gadoken | ![]() ![]() 236+HP |
s | - | r | B | H | 55 | 50 | M | Su | - |
HP Gadoken (Charged) |
![]() ![]() 236+HP (hold) |
s | - | r | B | H | 55x2 | 50x2 | M | Su | Both hits won't juggle against airborne opponents |
![]() |
![]() ![]() 236+PP |
s | - | r | B | H | 60*60 | 80*80 | M | FA | Throws 2 fireballs |
![]() (Charged) |
![]() ![]() 236+PP (hold) |
s | - | r | B | H | 60x2*60x2 | 80x2*80x2 | M | FA | Throws 2 fireballs |
LP Senkugoshoha (Palm) |
![]() ![]() 623+LP |
s | a | r | B | KD | 120 | 150 | M | Su | - |
MP Senkugoshoha (Palm) |
![]() ![]() 623+MP |
s | a | r | B | KD | 80 | 60 | M | Su | Launches opponent into limited juggle state |
HP Senkugoshoha (Palm) |
![]() ![]() 623+HP |
s | a | r | B | KD | 160 | 250 | M | Su | - |
![]() (Palm) |
![]() ![]() 623+PP |
s | a | r | B | KD | 60*70 | 50*100 | M | FA | Launches opponent into free juggle state; both hits cancellable |
LK Tatsumaki Gorasen | ![]() ![]() 214+LK |
s | a | r | B | KD | 60*20*40 | 100*25x2 | M | Su | - |
MK Tatsumaki Gorasen | ![]() ![]() 214+MK |
s | a | r | B | KD | 60*20x2*50 | 100*25x3 | M | Su | - |
HK Tatsumaki Gorasen | ![]() ![]() 214+HK |
s | a | r | B | KD | 45*20x3*55 | 100*20x23*40 | M | Su | - |
![]() |
![]() ![]() 214+KK |
s | a | r | B | KD | 80*120 | 100x2 | M | FA | - |
LK Air Tatsumaki Gorasen | Air ![]() ![]() Air 214+LK |
s | a | r | B | KD | 100 | 200 | H | - | Neutral/Forward jump only |
MK Air Tatsumaki Gorasen | Air ![]() ![]() Air 214+MK |
s | a | r | B | KD | 110 | 200 | H | - | Neutral/Forward jump only |
HK Air Tatsumaki Gorasen | Air ![]() ![]() Air 214+HK |
s | a | r | B | KD | 120 | 200 | H | - | Neutral/Forward jump only |
![]() |
Air ![]() ![]() Air 214+KK |
s | a | r | B | KD | 180 | 200 | M | - | Any jump direction |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Fudoshin (Stomp) |
![]() ![]() 236+LK |
s | a | r | B | H | 80 | 100 | L | Su | - |
MK Fudoshin (Stomp) |
![]() ![]() 236+MK |
s | a | r | B | H | 80 | 100 | L | Su | - |
HK Fudoshin (Stomp) |
![]() ![]() 236+HK |
s | a | r | B | H | 80 | 100 | L | Su | - |
![]() (Stomp) |
![]() ![]() 236+KK |
s | a | r | B | KD | 80 | 100 | L | FA | Crumple state on hit |
Kongoshin (Counter) |
![]() ![]() 421+P |
1 | a | r | - | - | - | - | - | - | Counters strike hitboxes only; LP low, MP mid, HP high |
+ Kongoshin Followup | - | s | a | r | B | KD | 180 | 200 | - | - | Automatically comes out after successful counter |
![]() (Counter) |
![]() ![]() 421+PP |
1 | a | r | - | - | - | - | - | - | Counters any strike direction |
+ ![]() |
- | s | a | r | B | KD | 180 | 200 | - | - | Automatically comes out after successful counter |
Hyakkishu (Demon Flip) |
![]() ![]() 623+K |
- | - | - | - | - | - | - | - | - | Strength determines distance traveled |
+ Hyakki Gozan (Slide) |
+ no input | s | a | r | B | KD | 100 | 200 | L | - | - |
+ Hyakki Gojin (Divekick) |
+ ![]() |
s | a | r | B | H | 80 | 100 | M | - | - |
+ Hyakki Goheki (Parry) |
+ ![]() |
s | a | r | - | - | - | - | - | - | - |
+ Hyakki Gosai (Throw) |
+ ![]() ![]() |
s | a | r | - | KD | 130 | 200 | T | - | Can throw standing or crouching opponents |
![]() (Demon Flip) |
![]() ![]() 623+KK |
- | - | - | - | - | - | - | - | - | Tracks opponent's location |
+ Hyakki Gozan (Slide) |
+ no input | s | a | r | B | KD | 100 | 200 | L | - | - |
+ Hyakki Gojin (Divekick) |
+ ![]() |
s | a | r | B | H | 80 | 100 | M | - | - |
+ Hyakki Goheki (Parry) |
+ ![]() |
s | a | r | - | - | - | - | - | - | - |
+ Hyakki Gosai (Throw) |
+ ![]() ![]() |
s | a | r | - | KD | 130 | 200 | T | - | Can throw standing or crouching opponents, but short characters may be difficult or impossible to throw depending on positioning |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Forbidden Shoryuken (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | 130*320 | - | M | - | - |
Shin Shoryuken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 503 [60x5*120] |
- | M | - | - |
Denjin Hadoken (No Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 300 | 400 | M | - | - |
Denjin Hadoken (Half Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK (hold) |
s | a | r | B | KD | 420 | 600 | M | - | - |
Denjin Hadoken (Full Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK (hold) |
s | a | r | B | KD | 540 | 800 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: