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== Jedah == | == Jedah == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Jedah.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Jedah.png }} | ||
Making his first appearance in a vs. series game, Jedah is the messiah of the Demon Realm in ''Darkstalkers'' aka ''Vampire Savior''. He seeks to overthrow control of the Demon Realm from Belial Aensland, its current ruler and father to Morrigan, and take his place as its rightful heir. After that, he wishes to cleanse all souls in existence and fuse them into one life form: the Fetus of God. Can this sanguine prince of darkness make a splash in his new home of ''Marvel vs. Capcom Infinite''? | |||
{{Nutshell| | {{Nutshell|Jedah is a rushdown character through and through. He lacks significant long-range attacks, but has unique mobility options, including flight, as well as a grounded dash that sends him airborne for quick overhead attacks. He has hitgrabs that he can repeatedly combo into and out of, allowing him to tack on damage even at the end of long combos, since these are not reliant on traditional hitstun. Furthermore, his chargeable Spirale Divina projectile is active for a very long time when charged, allowing him to create strong setplay scenarios, further combo opportunities, and screen control in neutral Play Jedah if you want a stylish rushdown character who gets around in his own inimitable fashion.}} | ||
=== Introduction === | === Introduction === | ||
Line 20: | Line 21: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Demon Dash''': Jedah's dashes all travel at unique angles | '''Demon Dash''': Jedah's dashes all travel at unique angles; even his ground dash will put him in the air, giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing. | ||
=== Normals === | === Normals === | ||
Line 27: | Line 28: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit=-5 | ||
|block= | |block=-3 | ||
|notes= | |notes=Can chain into itself and 2LP. Has more reach than 2LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 41: | Line 42: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=250x2+350(850) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=2(2)2(2)2 | ||
|recovery= | |recovery=48 | ||
|hit= | |hit=-29 | ||
|block= | |block=-33 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 55: | Line 56: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=-8 | ||
|block= | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 69: | Line 70: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=900 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=25 | ||
|active= | |active=5 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=+62 | ||
|block= | |block=-18 | ||
|notes= | |notes=This unusually slow normal has great reach, and also pulls the opponent closer on hit. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 83: | Line 84: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=-3 | ||
|block= | |block=-1 | ||
|notes= | |notes=Can chain into itself and 5LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 97: | Line 98: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=+17 | ||
|block= | |block=-13 | ||
|notes= | |notes=Jedah's launcher. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 111: | Line 112: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=-11 | ||
|block= | |block=-14 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 125: | Line 126: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=7 | ||
|recovery= | |recovery=38 | ||
|hit= | |hit=+33 | ||
|block= | |block=-26 | ||
|notes= | |notes=Jedah's sweep. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 139: | Line 140: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=j.[[File:Mvci_lp.png]] | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=23 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 153: | Line 154: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=j.[[File:Mvci_hp.png]] | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=250x2+350(850) | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=2(2)2(2)2 | ||
|recovery= | |recovery=9 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 167: | Line 168: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=j.[[File:Mvci_lk.png]] | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 181: | Line 182: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=j.[[File:Mvci_hk.png]] | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=850 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=13 | ||
|active= | |active=6 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Dita del Lamento | |name=Dita del Lamento | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=8 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=0 | ||
|block= | |block=-2 | ||
|notes= | |notes=Name means "Fingers of Lament" in Italian. | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Falce Mortale | |name=Falce Mortale | ||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=7 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=0 | ||
|block= | |block=-2 | ||
|notes= | |notes=Name means "Mortal Scythe" in Italian. | ||
}}{{UMvC3MoveListRow2.0 | }} | ||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dita della Pietà | |||
|command=[[File:Mvci_df.png]][[File:Mvci_lk.png]] | |||
|damage=550 | |||
|guard=Mid | |||
|properties= | |||
|startup=9 | |||
|active=8 | |||
|recovery=28 | |||
|hit=-18 | |||
|block=-20 | |||
|notes=Name means "Fingers of Mercy" in Italian. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |photo= | ||
|name=Colpo dell'Oscurità | |name=Colpo dell'Oscurità | ||
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=2(3)2(2)2 | ||
|recovery= | |recovery=42 | ||
|hit= | |hit=-23 | ||
|block= | |block=-27 | ||
|notes= | |notes=Technically Jedah's longest-reaching grounded normal, but at the point where it outranges 5HK, it's barely getting 1 or 2 of its 3 hits, dealing little damage and hitstun, and giving you no time to confirm into a combo. It is much faster than 5HK though.<br><br>Name means "Darkness Strike" in Italian. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
}}{{UMvC3MoveListRow2.0 | |||
|photo= | |photo= | ||
|name=Dita della Calma | |name=Dita della Calma | ||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Name means "Fingers of Calm" in Italian. | ||
}} | }} | ||
=== Misc === | === Misc === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 262: | Line 268: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 276: | Line 282: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 291: | Line 297: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 298: | Line 304: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Spirale Divina | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|damage=200x3 (600)<br>300x5 (1410) | |||
|guard=Mid | |||
|properties={{airok}}, Chargeable | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=+44<br>+73 | |||
|block=+40<br>+69 | |||
|notes=Top set of values are uncharged, bottom set are charged.<br><br>Jedah tosses a blood-drenched spinning blade half a screen away. The ground LP version comes out near the ground, the ground HP version just above Jedah, the air LP version comes out just below Jedah, and the air HP version comes out level to Jedah.<br>You can hold the button down in order to increase the startup and create a larger, more damaging disc that lasts longer. You can only have one charged and one uncharged disc out at a time, regardless of button used for them. Trying to create a new one while the old one still exists erases the old one.<br>These are fantastic for extending Jedah's combos and locking the opponent down for high/low mix-ups, whether solo or utilizing tags.<br><br>Name means "Divine Spiral" in Italian. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Falce Inizio | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=800 | |||
|lguard=Mid | |||
|lstartup=12 | |||
|lactive=3 | |||
|lrecovery=30 | |||
|lhit=+26 | |||
|lblock=-7 | |||
|lproperties= | |||
|hdamage=1100 | |||
|hguard=Mid | |||
|hstartup=22 | |||
|hactive=3 | |||
|hrecovery=28 | |||
|hhit=+86 | |||
|hblock=-5 | |||
|hproperties=Wall Bounce, Hard Knockdown | |||
|notes=Jedah swipes the opponent with a wide arc of his scythe. LK version reaches about 1/3rd screen, HK version reaches about 1/2 screen.<br><br>Name means "Sickle Start" in Italian. | |||
}} | |||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name=Sangue Sacrificale | |name=Sangue Sacrificale | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=300+900 (1200) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=12 | ||
|lactive= | |lactive=15 | ||
|lrecovery= | |lrecovery=26 | ||
|lhit= | |lhit=+92 | ||
|lblock= | |lblock=-11 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=300+1200 (1500) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=19 | ||
|hactive= | |hactive=23 | ||
|hrecovery= | |hrecovery=23 | ||
|hhit= | |hhit=+92 | ||
|hblock= | |hblock=-15 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Jedah swipes in front of him with bloody claws, causing a hitgrab where he traps them in a sphere of blood.<br><br>Name means "Sacrificial Blood" in Italian. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name=Falce | |name=Falce Primordiale | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=200x6+500 (1700) | ||
|lguard= | |lguard=Throw | ||
|lstartup= | |lstartup=33 | ||
|lactive= | |lactive=3 | ||
|lrecovery= | |lrecovery=30 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties=Hard Knockdown | ||
|hdamage= | |hdamage=200x6+500 (1700) | ||
|hguard= | |hguard=Throw | ||
|hstartup= | |hstartup=20 | ||
|hactive= | |hactive=3 | ||
|hrecovery= | |hrecovery=30 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties=Hard Knockdown | ||
|notes= | |notes=Jedah swoops down-forward to hoist his opponent by the collar before discarding them. A rare air-to-ground grab, and Jedah's signature Vampire Savior command grab. Leaves you close enough and with enough advantage to easily OTG into a full combo. The LP version travels in a straight 45 degree angle, going from one corner of the screen to its opposite, while the HP version travels at a steeper angle, landing about half screen if started from the far up-back corner.<br><br>Name means "Primordial Scythe" in Italian. | ||
}} | |||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Dolore Oscuro | |||
|name= | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |ldamage=300x3 (870) | ||
|ldamage= | |lguard=Mid | ||
|lguard= | |lstartup=11 | ||
|lstartup= | |lactive=10 | ||
|lactive= | |lrecovery=31 | ||
|lrecovery= | |lhit=- | ||
|lhit= | |lblock=- | ||
|lblock= | |lproperties=Soft Knockdown | ||
|lproperties= | |hdamage=300x5 (1410) | ||
|hdamage= | |hguard=Mid | ||
|hguard= | |hstartup=24 | ||
|hstartup= | |hactive=20 | ||
|hactive= | |hrecovery=21 | ||
|hrecovery= | |hhit=- | ||
|hhit= | |hblock=- | ||
|hblock= | |hproperties=Soft Knockdown | ||
|hproperties= | |notes=Jedah surrounds himself in blades and spins across the sky. The LK version travels slightly under half screen, the HK version travels about 90% of the screen.<br><br>Name means "Dark Pain" in Italian. | ||
|notes= | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Turbine dell'Ira | ||
|command=j.[[File: | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=200x9 (1640) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=21 | ||
|lactive= | |lactive=21 | ||
|lrecovery= | |lrecovery=25 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties=Soft Knockdown (low height)<br>Hard Knockdown (high height) | ||
|hdamage= | |hdamage=200x10 (1800) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=30 | ||
|hactive= | |hactive=23 | ||
|hrecovery= | |hrecovery=25 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Jedah soars upwards then spins into the ground coated in blades. Knockdown properties change based on the height difference between Jedah and his opponent (this is affected by the opponent crouching).<br><br>Name means "Whirlwind of Wrath" in Italian. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 394: | Line 436: | ||
|name=Flight | |name=Flight | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties={{airok}} | |properties={{airok}} | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Hypers === | === Hypers === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 409: | Line 452: | ||
|name=Finale Rosso | |name=Finale Rosso | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=3230 (14 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup=6+4 (10 total) | ||
|active= | |active=2 | ||
|recovery= | |recovery=77 | ||
|hit= | |hit=+27 | ||
|block= | |block=-49 | ||
|notes= | |notes=Jedah summons a bloody hand from the ground that appears at the opponent's position, dragging them into a domain of blood to be beaten. Barely reaches above the ground.<br><br>Name means "Red Finale" in Italian. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Spirale Infernale | |name=Spirale Infernale | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=100x32+800 (3090) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup=11+6 (17 total) | ||
|active= | |active=69 | ||
|recovery= | |recovery=41 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Jedah performs a bigger version of Dolore Oscuro.<br><br>Name means "Infernal Spiral" in Italian. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= Sigillo del Servo | |name=Sigillo del Servo<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5740 (11 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Invuln frames 1-31, Hard Knockdown | ||
|startup= | |startup=11+7 (18 total) | ||
|active= | |active=27 | ||
|recovery= | |recovery=54 | ||
|hit= | |hit=+58 | ||
|block= | |block=-52 | ||
|notes= | |notes=Jedah grabs his opponent with a bloody arm and slams them into a contract, sealing their fate with a bloody silhouette. Has very short range.<br><br>Name means "Seal of the Servant" in Italian. | ||
}} | }} | ||
=== Hitboxes === | === Hitboxes === | ||
<youtube>whl8vLfGvjY</youtube><br> | <youtube>whl8vLfGvjY</youtube><br> | ||
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== Videos == | == Videos == | ||
<youtube>vRhpWGY98v0</youtube><br> | <youtube>vRhpWGY98v0</youtube><br> | ||
=== Technology === | === Technology === | ||
=== Combos === | === Combos === | ||
Dash J.5LK > 5LP x 3 5LK 5HP 2HK > 236LK > 6LP 5HP > 236HK > 2HP > J.5HP air dash J.5HK > dash J.5HP > 5LK 5HP 2HP > J.5HP > j.236LK > 236KK [https://youtu.be/nwlQnADNhBI?si=rP-DmFcoFdD2LAQ3 Video Example] | |||
== Strategy == | == Strategy == |
Latest revision as of 09:34, 26 December 2024
Jedah
Making his first appearance in a vs. series game, Jedah is the messiah of the Demon Realm in Darkstalkers aka Vampire Savior. He seeks to overthrow control of the Demon Realm from Belial Aensland, its current ruler and father to Morrigan, and take his place as its rightful heir. After that, he wishes to cleanse all souls in existence and fuse them into one life form: the Fetus of God. Can this sanguine prince of darkness make a splash in his new home of Marvel vs. Capcom Infinite?
In a nutshell
Jedah is a rushdown character through and through. He lacks significant long-range attacks, but has unique mobility options, including flight, as well as a grounded dash that sends him airborne for quick overhead attacks. He has hitgrabs that he can repeatedly combo into and out of, allowing him to tack on damage even at the end of long combos, since these are not reliant on traditional hitstun. Furthermore, his chargeable Spirale Divina projectile is active for a very long time when charged, allowing him to create strong setplay scenarios, further combo opportunities, and screen control in neutral Play Jedah if you want a stylish rushdown character who gets around in his own inimitable fashion.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Demon Dash: Jedah's dashes all travel at unique angles; even his ground dash will put him in the air, giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 13 | -5 | -3 | ||
Can chain into itself and 2LP. Has more reach than 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | Mid | 13 | 2(2)2(2)2 | 48 | -29 | -33 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | 3 | 24 | -8 | -10 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 25 | 5 | 31 | +62 | -18 | ||
This unusually slow normal has great reach, and also pulls the opponent closer on hit. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 11 | -3 | -1 | ||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 4 | 32 | +17 | -13 | Launch | |
Jedah's launcher. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | 4 | 25 | -11 | -14 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 14 | 7 | 38 | +33 | -26 | ||
Jedah's sweep. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | 3 | 23 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | High | 13 | 2(2)2(2)2 | 9 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | 4 | 31 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
850 | High | 13 | 6 | 28 | - | - | Groundbounce Hardknockdown | |
- |
Command Normals
Dita del Lamento![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 7 | 8 | 11 | 0 | -2 | ||
Name means "Fingers of Lament" in Italian. |
Falce Mortale![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 6 | 7 | 11 | 0 | -2 | ||
Name means "Mortal Scythe" in Italian. |
Dita della Pietà![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 9 | 8 | 28 | -18 | -20 | ||
Name means "Fingers of Mercy" in Italian. |
Dita della Calma j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 7 | 4 | 27 | - | - | ||
Name means "Fingers of Calm" in Italian. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Dash J.5LK > 5LP x 3 5LK 5HP 2HK > 236LK > 6LP 5HP > 236HK > 2HP > J.5HP air dash J.5HK > dash J.5HP > 5LK 5HP 2HP > J.5HP > j.236LK > 236KK Video Example
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind