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== Captain America == | == Captain America == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Capamerica.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Capamerica.png }} | ||
Captain America is the superhero name of American soldier Steven Rogers, who, during World War II, signs up for the army to fight the Germans, but is found to be too frail and weak to be worth the army's time. He's chosen as a test subject for an experimental "Super Soldier" serum, which grants him super strength and endurance, and a special shield made of a cutting-edge indestructible metal known as Vibranium, allowing him to deflect any attack. He can throw this shield as a durable boomerang, which is the source of many of his best attacks in ''Marvel vs. Capcom Infinite''.<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 21: | Line 21: | ||
=== Unique Trait === | === Unique Trait === | ||
''' | '''Vibranium Shield''': Captain America's shield is his hallmark, acting as a boomerange-like projectile. He can throw it at a variety of angles, both going out and returning. He even packs a new shield-based counter move in this game to further emphasize it. | ||
=== Normals === | === Normals === | ||
Line 28: | Line 28: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 42: | Line 42: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-14 | ||
|block= | |block=-19 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 56: | Line 56: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-4 | ||
|block= | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 70: | Line 70: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 84: | Line 84: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 98: | Line 98: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 112: | Line 112: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 126: | Line 126: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 140: | Line 140: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=j.[[File:Mvci_lp.png]] | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 154: | Line 154: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=j.[[File:Mvci_hp.png]] | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 168: | Line 168: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=j.[[File:Mvci_lk.png]] | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 182: | Line 182: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=j.[[File:Mvci_hk.png]] | |command=j.[[File:Mvci_hk.png]] | ||
|damage=700 | |||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Power Swing | |name=Power Swing | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-17 | ||
|notes= | |notes=- | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shield Bash | |||
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | |||
|damage=750 | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|hit=-10 | |||
|block=-15 | |||
|notes=- | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 209: | Line 225: | ||
|name=Leap Kick | |name=Leap Kick | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+10 | ||
|block= | |block=+5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 223: | Line 239: | ||
|name=Air Chop | |name=Air Chop | ||
|command=j.[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=High | ||
|properties= | |||
|startup=9 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Middle Kick | |||
|command=[[File:Mvci_lk.png]] > [[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-9 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 237: | Line 267: | ||
|name=Air Raid Kick | |name=Air Raid Kick | ||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 253: | Line 283: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 267: | Line 297: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 282: | Line 312: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 289: | Line 319: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 297: | Line 327: | ||
|name=Shield Slash | |name=Shield Slash | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=600x2 (1140) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=18/16 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-16 | ||
|lproperties={{airok}} | |lproperties={{airok}} | ||
|hdamage= | |hdamage=800x2 (1520) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=13/16 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-23 | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes= | |notes=Frame data is listed as ground/air. | ||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Charging Star | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1000 | |||
|lguard=Mid | |||
|lstartup=5 | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=-14 | |||
|lproperties= | |||
|hdamage=400x3 (1160) | |||
|hguard=Mid | |||
|hstartup=11 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-30 | |||
|hproperties= | |||
|notes=- | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Stars | |name=Stars & Stripes | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=1000/1200 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=5 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-30 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1100/1500 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=6 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-50 | ||
|hproperties={{ | |hproperties= | ||
|notes= | |notes=Captain America's approximation of a Shoryuken. Strikes upwards with a shield. This move deals more damage if it hits in its earlier active frames. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Backflip | |||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup=- | |||
|active=- | |||
|recovery=39 | |||
|hit=- | |||
|block=- | |||
|notes=Captain America cartwheels forward. This move disables Cap's pushbox, allowing him to pass through opponents, enabling tricky cross-up set-ups. | |||
}} | |||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Trick Shield | ||
|command=[[File: | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=700 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=17 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-17 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=900 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=24 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Captain America tosses his shield in a rounded arc. | ||
}} | |||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Liberty Shock | ||
|command=[[File:Mvci_qcb.png]][[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=0 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 368: | Line 436: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties=Crumple | ||
|hdamage= | |hdamage=0 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 376: | Line 444: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties=Hard Knockdown | ||
|notes= | |notes=Captain America poses for a counter. If triggered by the appropriate attacks, he'll respond with a quick shield bash that deals zero damage but leaves the opponent wide open for a follow-up.<br><br> Both versions counter projectiles. LK counters all strikes where the opponent is grounded, regardless of how they must be guarded. HK counters all strikes where the opponent is airborne, regardless of how they must be guarded. This includes even the tiny amount of space off the ground characters like Ryu take when he does the grounded version of Tatsu; even ground Tatsu must be countered with HK counter due to him just barely being in the air.<br><br>Unlike many counter-based moves, it does not trigger a cutscene, so if the opponent performs a move with invuln, or triggers the counter from afar, they could sail right past Cap unharmed or ignore him. | ||
}} | }} | ||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Hyper Charging Star | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600+350x8+700 (3190) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-27 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Hyper Stars & Stripes | ||
|command=[[File: | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1200x2+800x2+1200 (3800) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-59 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Unyielding Justice<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File: | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=5450 (14 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-45 | ||
|notes= | |notes=- | ||
}} | }} | ||
Latest revision as of 18:24, 22 September 2024
Captain America
Captain America is the superhero name of American soldier Steven Rogers, who, during World War II, signs up for the army to fight the Germans, but is found to be too frail and weak to be worth the army's time. He's chosen as a test subject for an experimental "Super Soldier" serum, which grants him super strength and endurance, and a special shield made of a cutting-edge indestructible metal known as Vibranium, allowing him to deflect any attack. He can throw this shield as a durable boomerang, which is the source of many of his best attacks in Marvel vs. Capcom Infinite.
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Vibranium Shield: Captain America's shield is his hallmark, acting as a boomerange-like projectile. He can throw it at a variety of angles, both going out and returning. He even packs a new shield-based counter move in this game to further emphasize it.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -6 | -5 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | -14 | -19 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | -4 | -7 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 17 | -5 | -10 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -6 | -5 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | -5 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 14 | -11 | |||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 14 | -11 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 16 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Power Swing![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 15 | -17 | |||||
- |
Shield Bash![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
750 | Mid | 10 | -10 | -15 | ||||
- |
Leap Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 22 | +10 | +5 | ||||
- |
Air Chop j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | - | - | ||||
- |
Middle Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | -6 | -9 | |||||
- |
Air Raid Kick j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 11 | - | - | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Shield Slash![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600x2 (1140) | Mid | 18/16 | -16 | ![]() | ||||
![]() |
800x2 (1520) | Mid | 13/16 | -23 | ![]() | ||||
Frame data is listed as ground/air. |
Charging Star![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | Mid | 5 | -14 | |||||
![]() |
400x3 (1160) | Mid | 11 | -30 | |||||
- |
Trick Shield![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
700 | Mid | 17 | -17 | |||||
![]() |
900 | Mid | 24 | ||||||
Captain America tosses his shield in a rounded arc. |
Hypers
Hyper Charging Star![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600+350x8+700 (3190) | Mid | 8 | -27 | |||||
- |
Hyper Stars & Stripes![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200x2+800x2+1200 (3800) | Mid | 16 | -59 | |||||
- |
Unyielding Justice Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5450 (14 hits) | Mid | 19 | -45 | |||||
- |
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