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== Iron Man == | == Iron Man == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Ironman.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Ironman.png }} | ||
Iron Man, also known by his true identity Tony Stark, is a billionaire engineer wearing a highly advanced suit of armor capable of such feats as flight and energy weapon projection. One day, when caught in a war zone while testing new technology developed for the U.S. military, some shrapnel lodges itself into his body, wounding his heart, bringing him to the verge of death, when he's captured by ambushing enemy forces. Forced to develop tech for his antagonists, he creates a device to extend the life of his heart, which he gradually develops into the full suit he is known for today. He continues to refine and upgrade his suit with the funding and know-how from his own business, Stark Industires. In ''Marvel vs. Capcom Infinite,'' Stark brings a few new upgrades to his former arsenal, such as a floating proximity mine, and a short-ranged laser ray used for extending combos known as Repulsor Ray.<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 27: | Line 27: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+1 | ||
|block= | |block=+2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 41: | Line 41: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-9 | ||
|block= | |block=-14 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 55: | Line 55: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+3 | ||
|block= | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 69: | Line 69: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=350x2 (700) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-15 | ||
|block= | |block=-20 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 83: | Line 83: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-4 | ||
|block= | |block=-3 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 97: | Line 97: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-31 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 111: | Line 111: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 125: | Line 125: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=11 | ||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Arm Missile | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=14 | |||
|active=- | |||
|recovery= | |||
|hit=-6 | |||
|block=-11 | |||
|notes=This unique command normal fires a missile projectile. Can be cancelled into special moves to give Iron Man layered screen control. Causes little hitstun and isn't very large. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Focus Shot | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] or j.[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties= | |||
|startup=11 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 197: | Line 226: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 211: | Line 240: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 226: | Line 255: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 233: | Line 262: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 239: | Line 268: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Unibeam | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=150 ~ 300x4 (1140)<br>150x3 (435) ~ 300x5 (1410) | ||
|lguard= | |lguard=Mid | ||
|lstartup=23/18 | |||
|lactive= | |||
|lrecovery= | |||
|lhit=+2 | |||
|lblock=+3 | |||
|lproperties={{airok}} | |||
|hdamage=150x4 (570) ~ 300x6 (1650) | |||
|hguard=Mid | |||
|hstartup=33/28 | |||
|hactive= | |||
|hrecovery= | |||
|hhit=+16 | |||
|hblock=+11 | |||
|hproperties={{airok}} | |||
|notes=Frame data and damage are listed as ground/air. Damage decreases as distance to opponent increases.<br><br>Iron Man fires a laser beam from his chest. Unusually for a beam, it doesn't knock grounded opponents down. Can be avoided completely by crouching Arthur and Rocket Raccoon. The HP version is, surprisingly, so plus on hit that you can link heavy normals after vs. a grounded opponent, provided you're in range, though this is difficult to set up on purpose outside of landing a Mind Stone surge. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Repulsor Ray | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=200x3 (600) | |||
|lguard=Mid | |||
|lstartup=11/11 | |||
|lactive= | |||
|lrecovery= | |||
|lhit=-9/- | |||
|lblock=-14/- | |||
|lproperties={{airok}} | |||
|hdamage=200x3 (600) | |||
|hguard=Mid | |||
|hstartup=11/11 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-14/- | |||
|hproperties={{airok}} | |||
|notes=Frame data is listed as ground/air. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Homing Repulsor Ray | |||
|command=(during Repulsor Ray) [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=200x3 (600) | |||
|lguard=Mid | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit=-19/- | |||
|lblock=-24/- | |||
|lproperties={{airok}} | |||
|hdamage=200x3 (600) | |||
|hguard=Mid | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-24/- | |||
|hproperties={{airok}} | |||
|notes=Frame data is listed as ground/air. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Homing Repulsor Ray (Final) | |||
|command=(during Homing Repulsor Ray) [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=200x5 (960) | |||
|lguard=Mid | |||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-21/- | ||
|lproperties= | |lproperties={{airok}} | ||
|hdamage= | |hdamage=200x5 (960) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-50/- | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=Frame data is listed as ground/air. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Smart Mine | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=700 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 270: | Line 365: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties={{airok}} | ||
|hdamage= | |hdamage=700 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 278: | Line 373: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=Frame data is listed as ground/air.<br><br>Iron Man shoots a bomb in front of him that sits for about 2 seconds before exploding, unless an opponent gets near it first. On the ground, Iron Man does a small jump into the air before firing; slightly forward for the LP version, slightly backward for HP. The LP version places the mine at about 1/4th of the screen, HP at about half. Explosion doesn't cause much hitstun. Recovers very quickly in the air. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Flight | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties={{airok}} | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | }} | ||
Line 285: | Line 394: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Proton Cannon | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=60x46 (1896) ~ 100+120x50 (4036) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 294: | Line 403: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-33 | ||
|notes= | |notes=Damage decreases as distance to opponent increases. Has an initial hitbox up-close as the cannon itself spawns in, knocking the opponent airborne so the beam will hit after. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Angled Proton Cannon | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=60x45 (1872) ~ 100+120x49 (3988) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 309: | Line 418: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Damage decreases as distance to opponent increases. Has a similar initial hitbox up-close as regular Proton Cannon, but higher up, generally only connecting in juggles. Mostly used when a combo requires it. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Iron Avenger<br>Lvl 3 | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=5340 (25 hits) | |||
|guard=Mid | |||
|properties= | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-59 | |||
|notes=Iron Man slides across a full screen's length ready to scoop someone up into a cinematic where he blasts them with a high-powered Unibeam. | |||
}} | }} | ||
Line 319: | Line 442: | ||
=== Combos === | === Combos === | ||
Simple Combo | |||
2LK・5HP・2HK>236LK・5LK・5LK>hold dash・2HK・2HP>J.5LP・J.5LK・J.5LK・J.5HP>J.236HK・HK・HK>J.5HK>land・dash・2HK>236LK・LK・HK>236PP [https://youtu.be/5Zrl83HJ-fA?si=KAcjd848ZGIikS8f Video Example] | |||
== Strategy == | == Strategy == |
Latest revision as of 18:01, 25 December 2024
Iron Man
Iron Man, also known by his true identity Tony Stark, is a billionaire engineer wearing a highly advanced suit of armor capable of such feats as flight and energy weapon projection. One day, when caught in a war zone while testing new technology developed for the U.S. military, some shrapnel lodges itself into his body, wounding his heart, bringing him to the verge of death, when he's captured by ambushing enemy forces. Forced to develop tech for his antagonists, he creates a device to extend the life of his heart, which he gradually develops into the full suit he is known for today. He continues to refine and upgrade his suit with the funding and know-how from his own business, Stark Industires. In Marvel vs. Capcom Infinite, Stark brings a few new upgrades to his former arsenal, such as a floating proximity mine, and a short-ranged laser ray used for extending combos known as Repulsor Ray.
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Superior Tech: Iron sports a large arsenal of attacks including long reaching normals, full screen beams and even air mines. His Focus Shot can be used at different angles allowing him to air-to-air effectively or to help adjust to your opponents body position in a combo.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | +1 | +2 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | -9 | -14 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 10 | +3 | -2 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x2 (700) | Mid | 9 | -15 | -20 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | -4 | -3 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | -31 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | -5 | -8 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 8 | -7 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Focus Shot j. ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Repulsor Ray![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
200x3 (600) | Mid | 11/11 | -9/- | -14/- | ![]() | |||
![]() |
200x3 (600) | Mid | 11/11 | -14/- | ![]() | ||||
Frame data is listed as ground/air. |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Simple Combo
2LK・5HP・2HK>236LK・5LK・5LK>hold dash・2HK・2HP>J.5LP・J.5LK・J.5LK・J.5HP>J.236HK・HK・HK>J.5HK>land・dash・2HK>236LK・LK・HK>236PP Video Example
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind