Lichmassacre (talk | contribs) m (Navbox added.) |
(→Combos) |
||
(13 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Zero|full=Zero|short=ZR|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Third time's the charm for Zero, who first appeared in a Capcom-developed vs. title with ''Tatsunoko vs. Capcom: Ultimate All-Stars''. Zero debuted in Capcom's ''Mega Man X'' as a sort of mentor figure to X, later becoming a playable character in that series. Like X, he is a Maverick Hunter, sworn to take down the violent, gone-haywire Reploid robots in the year 21XX, though his past and future are more tumultuous than X's, as he was built by classic ''Mega Man'' antagonist Dr. Wily. A struggle between good and evil rages insides of Zero, though he ultimately overcomes and shows that he's more than the sum of his programming. In ''Marvel vs. Capcom Infinite,'' Zero utilizes the various new techniques he gains from defeating his Maverick enemies, such as sword projectiles, rising fire slices, and crashing ice spears. | |||
== Zero | == Gameplay == | ||
{{ | Zero is almost certainly the best character in the game; featuring nearly every tool you could want to get your hands on. From highly-damaging combos, to strong neutral presence with huge disjointed normals and a variety of projectile angles, to swift mobility, he can do it all. Although he's lost his ability to cancel his specials into a charged buster shot from ''Ultimate Marvel vs. Capcom 3'', he's gained an intriguing new ability to use those buster charges to instead cancel his specials into a whole new suite of specials, giving him not just one but several new special moves to play with, increasing his flexibility in all areas of his gameplay. | ||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>GhkiLDwq5Eo</youtube></center> | |||
}} | |||
}} | |||
{{ | {{ProConTable | ||
== | |pros= | ||
*{{Clr|4|'''Sword Normals:'''}} WIP | |||
*{{Clr|4|'''Sougenmu:'''}} With the help of his Sougenmu (22LK+HK) install hyper, Zero can perform powerful combos, giving him some of the best zoning with Hadangeki and Rakuhouha alongside the highest damage potential in the game. | |||
*{{Clr|4|'''Mix-Ups:'''}} Zero's oncoming mix-up game is extremely strong. Utilizing moves like Raikousen (j.236P), C-Sword (Lvl 3 Buster during Raikousen) and Hienkyaku (214XX) which can cross-up. Zero can create layered mix-ups that are insanely difficult to block without being completely unblockable. | |||
|cons= | |||
*{{Clr|3|'''Squishy:'''}} With Zero having below average health, so without Soul-Stone he can die easily to Happy Birthdays. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
Flux, Killerkai | Cloud805 (Zero/Dante), Flux, Killerkai | ||
{{ MvCICharacterDataBox | 9,000 | No | 2-Way | 1 | Hienkyaku (command dash) }} | {{ MvCICharacterDataBox | 9,000 | No | 2-Way | 1 | Hienkyaku (command dash) }} | ||
Line 22: | Line 35: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Buster Cancel''': By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new | {{Clr|6|'''Buster Cancel'''}}: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new additional special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent with a seemingly nonstop barrage of attacks. | ||
=== Normals === | === Normals === | ||
Line 30: | Line 43: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=5 | |startup=5 | ||
Line 37: | Line 50: | ||
|hit=-4 | |hit=-4 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 43: | Line 56: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=200x3 | |damage=200x3 (600) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=12 | |startup=12 | ||
Line 58: | Line 71: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=8 | |startup=8 | ||
Line 65: | Line 78: | ||
|hit=+1 | |hit=+1 | ||
|block=-3 | |block=-3 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 72: | Line 85: | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
Line 79: | Line 92: | ||
|hit=-6 | |hit=-6 | ||
|block=-10 | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 86: | Line 99: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=9 | |startup=9 | ||
Line 93: | Line 106: | ||
|hit=-6 | |hit=-6 | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 100: | Line 113: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup=12 | |startup=12 | ||
Line 107: | Line 120: | ||
|hit=+26 | |hit=+26 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 121: | Line 134: | ||
|hit=-4 | |hit=-4 | ||
|block=-9 | |block=-9 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 129: | Line 142: | ||
|damage=600 | |damage=600 | ||
|guard=Low | |guard=Low | ||
|properties= | |properties=Hard Knockdown | ||
|startup=14 | |startup=14 | ||
|active=9 | |active=9 | ||
Line 135: | Line 148: | ||
|hit=+51 | |hit=+51 | ||
|block=-8 | |block=-8 | ||
|notes= | |notes=A slide. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard=High | |guard=High | ||
Line 147: | Line 160: | ||
|active=7 | |active=7 | ||
|recovery=13 | |recovery=13 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=200x3 (560) | |damage=200x3 (560) | ||
|guard=High (first hit only) | |guard=High (first hit only), Mid | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
|active=2(2)2(2)2(4)9 | |active=2(2)2(2)2(4)9 | ||
|recovery=7 | |recovery=7 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=400 | |damage=400 | ||
|guard=High | |guard=High | ||
Line 175: | Line 188: | ||
|active=5 | |active=5 | ||
|recovery=18 | |recovery=18 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard=High | |guard=High | ||
Line 189: | Line 202: | ||
|active=5 | |active=5 | ||
|recovery=20 | |recovery=20 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 198: | Line 212: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=250 | |damage=250 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=8 | |startup=8 | ||
Line 205: | Line 219: | ||
|hit=+6 | |hit=+6 | ||
|block=+2 | |block=+2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Shippuuga | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=250x3 | |damage=250x3 (750) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=14 | |startup=14 | ||
Line 219: | Line 233: | ||
|hit=-7 | |hit=-7 | ||
|block=-11 | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 226: | Line 240: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup=10 | |startup=10 | ||
Line 233: | Line 247: | ||
|hit=-5 | |hit=-5 | ||
|block=-32 | |block=-32 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 240: | Line 254: | ||
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700 | ||
|guard= | |guard=Low | ||
|properties=Knockdown | |properties=Hard Knockdown | ||
|startup=10 | |startup=10 | ||
|active=3 | |active=3 | ||
Line 247: | Line 261: | ||
|hit=+52 | |hit=+52 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Kuuenzan | |name=Kuuenzan | ||
|command= | |command=j.[[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=250x3 | |damage=250x3 (750) | ||
|guard=High (first hit only) | |guard=High (first hit only), Mid | ||
|properties= | |properties= | ||
|startup=12 | |startup=12 | ||
|active=2(1)2(2)3(3)3(1)2 | |active=2(1)2(2)3(3)3(1)2 | ||
|recovery=7 | |recovery=7 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Rasenkyaku | |name=Rasenkyaku | ||
|command= | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=650 | |damage=650 | ||
|guard=High | |guard=High | ||
Line 273: | Line 287: | ||
|active=3 | |active=3 | ||
|recovery=28 | |recovery=28 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 284: | Line 298: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=6 hits (960) or 1000 (back throw) | |damage=6 hits (960) or 1000 (back throw) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Combo follow-ups are only possible if you end up as close to your opponent as possible, with them being as far into the corner as possible. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 298: | Line 312: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=6 hits (960) or 1000 (back throw) | |damage=6 hits (960) or 1000 (back throw) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Combos are only possible off of the forward version in the corner, and even then only by tagging. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 312: | Line 326: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 319: | Line 333: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 325: | Line 339: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name=Hienkyaku | |name=Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup=7 | |lstartup=7 | ||
|lactive=12 | |lactive=12 | ||
|lrecovery=18 | |lrecovery=18 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties=No push box on frames 7-18 | |lproperties={{airok}} <br> No push box on frames 7-18 | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=21 | |hactive=21 | ||
|hrecovery=18 | |hrecovery=18 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=No push box on frames 7-27 | |hproperties={{airok}} <br> No push box on frames 7-27 | ||
|notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | |notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Hienkyaku | |name=Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup=7 | |lstartup=7 | ||
|lactive=22 | |lactive=22 | ||
|lrecovery=16 | |lrecovery=16 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties=No push box on frames 7-28 | |lproperties={{airok}} <br> No push box on frames 7-28 | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=22 | |hactive=22 | ||
|hrecovery=16 | |hrecovery=16 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=No push box on frames 7-28 | |hproperties={{airok}} <br> No push box on frames 7-28 | ||
|notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | |notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | ||
}} | }} | ||
Line 370: | Line 384: | ||
|photo= | |photo= | ||
|name=Air Hienkyaku | |name=Air Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup=7 | |lstartup=7 | ||
|lactive=10 | |lactive=10 | ||
|lrecovery=2 | |lrecovery=2 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=23 | |hactive=23 | ||
|hrecovery=2 | |hrecovery=2 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes=The air version is an effective way to set up cross up overheads, can only use one Hienkyaku per jump. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version in the air dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version in the air dashes forwards full screen. | |notes=The air version is an effective way to set up cross up overheads, can only use one Hienkyaku per jump. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version in the air dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version in the air dashes forwards full screen. | ||
Line 392: | Line 406: | ||
|photo= | |photo= | ||
|name=Air Hienkyaku | |name=Air Hienkyaku | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup=9 | |lstartup=9 | ||
|lactive=12 | |lactive=12 | ||
|lrecovery=6 | |lrecovery=6 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties=Super Jump 8F + Land 6F | |lproperties=Super Jump 8F + Land 6F | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup=7 | |hstartup=7 | ||
|hactive=22 | |hactive=22 | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=No push box on frames 7-28 | |hproperties=No push box on frames 7-28 | ||
|notes=Can only use one Hienkyaku per jump, this move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly down towards the ground.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground, can effectively chain the ground version into this air version to reach higher altitudes. | |notes=Can only use one Hienkyaku per jump, this move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly down towards the ground.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground, can effectively chain the ground version into this air version to reach higher altitudes. | ||
Line 413: | Line 427: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hyper Zero Blaster | |name=Hyper Zero Blaster - Level 1 | ||
|command=Hold [[File:Mvci_lp.png]] | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Projectile | ||
|startup=9 | |startup=9 | ||
|active= | |active=- | ||
|recovery= | |recovery=22 | ||
|hit=-11 | |hit=-11 | ||
|block=+4 | |block=+4 | ||
|notes=Level 1 can be reflected. | |notes=Level 1 can be reflected. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hyper Zero Blaster | |name=Hyper Zero Blaster - Level 2 | ||
|command=Hold [[File:Mvci_lp.png]] | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=900 | |damage=900 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Projectile | ||
|startup=9 | |startup=9 | ||
|active= | |active=- | ||
|recovery= | |recovery=22 | ||
|hit=-4 | |hit=-4 | ||
|block=+4 | |block=+4 | ||
|notes=Level 2 can not be reflected | |notes=Level 2 can not be reflected. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hyper Zero Blaster | |name=Hyper Zero Blaster - Level 3 | ||
|command=Hold [[File:Mvci_lp.png]] | |command=Hold [[File:Mvci_lp.png]], [[File:Mvci_hp.png]], [[File:Mvci_lk.png]], or [[File:Mvci_hk.png]] <br> release to activate | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Projectile<br>Hard Knockdown<br>Ground Bounce<br>Wall Bounce<br> | ||
|startup=9 | |startup=9 | ||
|active= | |active=- | ||
|recovery= | |recovery=22 | ||
|hit=+80 | |hit=+80 | ||
|block=+4 | |block=+4 | ||
|notes=Level 3 | |notes=Level 3 cannot be reflected. Release charge during Hadangeki, Ryuenjin, Sentsuizan, or Raikousen to get a follow up attack out of these moves. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 458: | Line 472: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup=18 | |lstartup=18 | ||
|lactive=8 | |lactive=8 | ||
Line 464: | Line 478: | ||
|lhit=-3 | |lhit=-3 | ||
|lblock=-1 | |lblock=-1 | ||
|lproperties= | |lproperties=Projectile | ||
|hdamage=550x2 | |hdamage=550x2 | ||
|hguard= | |hguard=Mid | ||
|hstartup=18 | |hstartup=18 | ||
|hactive=16 | |hactive=16 | ||
Line 478: | Line 492: | ||
|photo= | |photo= | ||
|name=Rakuhouha | |name=Rakuhouha | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Hadangeki | ||
|damage=500x3 (1450) | |damage=500x3 (1450) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Projectile<br>Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 494: | Line 508: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup=5 | |lstartup=5 | ||
|lactive=1(4)1(6)1(6)4 | |lactive=1(4)1(6)1(6)4 | ||
Line 500: | Line 514: | ||
|lhit=+16 | |lhit=+16 | ||
|lblock=-26 | |lblock=-26 | ||
|lproperties=Knockdown | |lproperties=Knockdown<br>Invuln frames 1-4 | ||
|hdamage=150*5(735)/500+150*4(1055) | |hdamage=150*5(735)/500+150*4(1055) | ||
|hguard= | |hguard=Mid | ||
|hstartup=5 | |hstartup=5 | ||
|hactive=27 | |hactive=27 | ||
Line 508: | Line 522: | ||
|hhit=+5 | |hhit=+5 | ||
|hblock=-29 | |hblock=-29 | ||
|hproperties=Knockdown | |hproperties=Knockdown<br>Invuln frames 1-4 | ||
|notes=Zero's "DP" is a {{high}} reaching ground attack with invincibility frames and is great for anti-airs and can be canceled into Hyouretsuzan to confirm.<br> [[File:Mvci_lp.png]] version is a {{low}} to the ground DP.<br> [[File:Mvci_hp.png]] version is a {{high}} reaching DP, damage is based on distance, first hit does 500 during early animation frames vs 150. | |notes=Zero's "DP" is a {{high}} reaching ground attack with invincibility frames and is great for anti-airs and can be canceled into Hyouretsuzan to confirm.<br> [[File:Mvci_lp.png]] version is a {{low}} to the ground DP.<br> [[File:Mvci_hp.png]] version is a {{high}} reaching DP, damage is based on distance, first hit does 500 during early animation frames vs 150. | ||
}} | }} | ||
Line 514: | Line 528: | ||
|photo= | |photo= | ||
|name=Hyouretsuzan | |name=Hyouretsuzan | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Ryuenjin | ||
|damage=500x2 | |damage=500x2 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 527: | Line 541: | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Sentsuizan | |name=Sentsuizan | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup=15 | |lstartup=15 | ||
|lactive=1 | |lactive=1 | ||
Line 538: | Line 552: | ||
|lproperties= | |lproperties= | ||
|hdamage=1000 | |hdamage=1000 | ||
|hguard= | |hguard=Mid | ||
|hstartup=20 | |hstartup=20 | ||
|hactive=1 | |hactive=1 | ||
Line 550: | Line 564: | ||
|photo= | |photo= | ||
|name=F-Splasher | |name=F-Splasher | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Sentsuizan | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Wallbounce Knockdown | |properties=Wallbounce Knockdown | ||
|startup= | |startup= | ||
Line 563: | Line 577: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name=Raikousen | |name=Raikousen | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=200x5 (960) | |ldamage=200x5 (960) | ||
|lguard= | |lguard=Mid | ||
|lstartup=32 | |lstartup=32 | ||
|lactive=20 | |lactive=20 | ||
Line 586: | Line 600: | ||
|photo= | |photo= | ||
|name=C-Sword | |name=C-Sword | ||
|command=Release Level 3 | |command=Release Level 3 Hyper Zero Blaster during Raikousen | ||
|damage=300x3 (870) | |damage=300x3 (870) | ||
|guard= | |guard=High (first hit only), Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup= | |startup= | ||
Line 595: | Line 609: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=A move resembling his | |notes=A move resembling his j.[[File:Mvci_hp.png]] but with a wider hitbox that hits all around Zero. This move seems better used with tags as it's very easy to punish on block or whiff. | ||
}} | }} | ||
Line 604: | Line 618: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=360*13+450 (3681) | |damage=360*13+450 (3681) | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup=17 | |startup=17 | ||
Line 618: | Line 632: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=300+250+220*12+500 | |damage=300+250+220*12+500 | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup=16 | |startup=16 | ||
Line 631: | Line 645: | ||
|name=Sougenmu | |name=Sougenmu | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=18 | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Also known as his "shadow clone" ability, Zero powers up and creates a clone that mimics his actions after a set amount of time. | |notes=Also known as his "shadow clone" ability, Zero powers up and creates a clone that mimics his actions after a set amount of time. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Genmu Zero | |name=Genmu Zero | ||
|command=[[File:Mvci_qcb.png]][[File: | Level 3 | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=1500*5 (4800) | |damage=1500*5 (4800) | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup=20 | |startup=20 | ||
Line 664: | Line 679: | ||
=== Combos === | === Combos === | ||
HP・6HP・6HK>Air 236LK>(Dash・5LK)・6HP・2HP>JHP・→JHK>Air 236HK hold>(Dash・LK)・6HP>22HP(4 hits)・Release hold>Rekkouha・Hold button>Release air hold [https://youtu.be/PaGCI7U5-Zo?si=vM-srJJr6yCJWYhY Video Example] | |||
== Strategy == | == Strategy == |
Latest revision as of 11:41, 29 December 2024
Story
Third time's the charm for Zero, who first appeared in a Capcom-developed vs. title with Tatsunoko vs. Capcom: Ultimate All-Stars. Zero debuted in Capcom's Mega Man X as a sort of mentor figure to X, later becoming a playable character in that series. Like X, he is a Maverick Hunter, sworn to take down the violent, gone-haywire Reploid robots in the year 21XX, though his past and future are more tumultuous than X's, as he was built by classic Mega Man antagonist Dr. Wily. A struggle between good and evil rages insides of Zero, though he ultimately overcomes and shows that he's more than the sum of his programming. In Marvel vs. Capcom Infinite, Zero utilizes the various new techniques he gains from defeating his Maverick enemies, such as sword projectiles, rising fire slices, and crashing ice spears.
Gameplay
Zero is almost certainly the best character in the game; featuring nearly every tool you could want to get your hands on. From highly-damaging combos, to strong neutral presence with huge disjointed normals and a variety of projectile angles, to swift mobility, he can do it all. Although he's lost his ability to cancel his specials into a charged buster shot from Ultimate Marvel vs. Capcom 3, he's gained an intriguing new ability to use those buster charges to instead cancel his specials into a whole new suite of specials, giving him not just one but several new special moves to play with, increasing his flexibility in all areas of his gameplay.
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Cloud805 (Zero/Dante), Flux, Killerkai
Character Vitals
Move List
Unique Trait
Buster Cancel: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new additional special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent with a seemingly nonstop barrage of attacks.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | 3 | 12 | -4 | -2 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 (600) | Mid | 12 | 9 | 18 | +3 | -1 | ||
Sword attack with extremely long active frames. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | 4 | 19 | +1 | -3 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 13 | 6 | 24 | -6 | -10 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 9 | 5 | 19 | -6 | -8 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | 7 | 17 | +26 | -7 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | 5 | 23 | -4 | -9 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 14 | 9 | 18 | +51 | -8 | Hard Knockdown | |
A slide. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 7 | 13 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 (560) | High (first hit only), Mid | 13 | 2(2)2(2)2(4)9 | 7 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 6 | 5 | 18 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 16 | 5 | 20 | - | - | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |
- |
Command Normals
Youdantotsu![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250 | Mid | 8 | 4 | 14 | +6 | +2 | ||
- |
Shippuuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 (750) | Mid | 14 | 9 | 28 | -7 | -11 | ||
- |
Reshoukyaku![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | 5 | 47 | -5 | -32 | Knockdown | |
- |
Koketsuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 10 | 3 | 23 | +52 | -7 | Hard Knockdown | |
- |
Kuuenzan j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 (750) | High (first hit only), Mid | 12 | 2(1)2(2)3(3)3(1)2 | 7 | - | - | ||
- |
Rasenkyaku j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | High | 11 | 3 | 28 | - | - | ||
- |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hyper Zero Blaster - Level 1 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 9 | - | 22 | -11 | +4 | Projectile | |
Level 1 can be reflected. |
Hyper Zero Blaster - Level 2 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 9 | - | 22 | -4 | +4 | Projectile | |
Level 2 can not be reflected. |
Rakuhouha Release Level 3 Hyper Zero Blaster during Hadangeki |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x3 (1450) | Mid | Projectile Knockdown | ||||||
Releasing charge at any point during this move, even on the very last frame of recovery, will ![]() ![]() |
Hyouretsuzan Release Level 3 Hyper Zero Blaster during Ryuenjin |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x2 | Mid | Hard Knockdown | ||||||
When canceled out of Ryuenjin, Zero performs a ![]() |
F-Splasher Release Level 3 Hyper Zero Blaster during Sentsuizan |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | Wallbounce Knockdown | ||||||
After canceling out of Sentsuizan, Zero will do an air shoulder tackle backed by ice which creates a wall bounce, can be an ideal move to begin your combo. |
Hypers
Raijinshou![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+250+220*12+500 | Mid | 16 | 106 | 57 | +46 | -51 | Proj Knockdown | |
An invincible super with nice lockdown properties. |
Genmu Zero | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1500*5 (4800) | Mid | 20 | 59 | +96 | +2 | Proj Knockdown | ||
Zero's level 3 is different from most characters in that his isn't a cinematic hyper and is simply an incredibly strong full screen projectile. |
Hitboxes
Videos
Technology
Combos
HP・6HP・6HK>Air 236LK>(Dash・5LK)・6HP・2HP>JHP・→JHK>Air 236HK hold>(Dash・LK)・6HP>22HP(4 hits)・Release hold>Rekkouha・Hold button>Release air hold Video Example
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind