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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Frank_West|full=Frank West|short=FW|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Frank West is a freelance photojournalist who made a name for himself after investigating the town of Willamette, Colorado during a zombie outbreak. Making it out by the skin of his teeth, he learned what it takes to survive against a horde of zombies: taking anything in sight and using it as a weapon. Although usually a pacifist, Frank won't hesitate to defend himself if his life is in danger. He dedicated himself to investigating the government's involvement in the zombie outbreaks, with help from Chuck Greene, and aims to expose the people in power for who they really are. | |||
== | == Gameplay == | ||
Frank West has a unique level up mechanic. For every hit in a combo, he gets that amount of PP after using his snapshot. He has 5 levels total, and only gets better with each one. His goal is to get to level 5 as quickly as possible so he can bombard his opponent with pesky normals. Once leveled up, he becomes incredibly competent and offers great value either on point or as a partner. | |||
{{ | <!-- '''TODO:''' Write an expanded gameplay description --> | ||
|content2= | |||
{{Content Box|content= | |||
<center><youtube><v=tLwQtTKQyOk></youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | |||
== | |pros= | ||
*'''Range:''' Frank has several far reaching normals and specials that allow him to convert from almost any range. Most notably, when leveled up, his 8LP, 6LP, 3LP, 236LP, and 623LK offer him many pick ups where most characters simply poke. | |||
*'''Aerial Coverage:''' Frank's short hop 8LP once leveled up is almost impossible to contest without an incredibly reliable anti-air. Going in the air against him will likely result in you either getting swatted by chainsaws or caught by his Funny Face Crusher anti-air hyper. | |||
*'''Defense:''' Frank's long reaching normals allow him to poke his way out of the corner from a distance. When his opponent is on top of him, he has a roll to swap sides and reliably tag out, an invincible Shopping Cart hyper, an anti-air Funny Face Crusher hyper, and a level 3 command grab hyper that levels him up to level 5 instantly or does increased damage if he's already level 5 (making it the most damaging level 3 in the game). | |||
*'''Synergy:''' Due to it being much easier to level up than in MVC3, Frank has great synergy with almost anyone. Once leveled up, his giant normals and lingering specials make for great ways to tag in a partner for a combo or mixup. | |||
|cons= | |||
*'''Win Condition:''' Starting a match with Frank is essentially starting it with 1.5 characters. Frank is hardly a threat at all until he gets his levels, and getting levels often means sacrificing damage or oki during a combo. | |||
*'''Limited Solo Mix:''' Despite his great ability to get in on his opponent, he doesn't have a reliable way to open them up without taking a big risk. | |||
*'''Horrible Solo:''' If Frank is left on his own, he loses his ability to pester with long reaching moves and then tag out for an easy conversion and can't navigate around projectiles great. This is even worse if he isn't leveled up. | |||
*'''Unreliable Combos:''' Being very height dependent, it's hard to consistently get Frank's combos all the way through. He utilizes wall bounce, ground bounce, and sliding knockdowns in all of his bnbs, and sometimes they just drop whenever they feel like it. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
ORORO (JP player), Mains Frank Mon Hunter Soul | |||
Dungeon Realtor, Mains Frank Dante Space | |||
El Chorizo Boy, MIA played Frank Venom Time | |||
{{ MvCICharacterDataBox | 10,000 | No | No | 0 | - }} | {{ MvCICharacterDataBox | 10,000 | No | No | 0 | - }} | ||
Line 22: | Line 43: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Level Up''': Frank can gain access to higher strength attacks after taking a snap shot of the enemy. You gain higher levels based on the number of hits in the combo prior to taking the picture. Getting well over 50 hits will give Frank access to the ever powerful chain saw attacks and new specials. | '''Level Up''': Frank can gain access to higher strength attacks after taking a snap shot of the enemy. You gain higher levels based on the number of hits in the combo prior to taking the picture. Getting well over 50 hits will give Frank access to the ever powerful chain saw attacks and new specials. | ||
* 5 Hits for Level 2 | |||
* 20 Hits for Level 3 | |||
* 50 Hits for Level 4 | |||
* 100 Hits for Level 5 | |||
=== Normals === | === Normals === | ||
Line 29: | Line 54: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{ | {{MvCIMoveListRow2.3 | ||
|photo= | |photo= | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
| | |1damage= | ||
| | |1guard= Mid | ||
| | |1properties= | ||
| | |1startup=13 | ||
| | |1active= | ||
| | |1recovery= | ||
| | |1hit=-9 | ||
| | |1block=-14 | ||
|notes= | |3damage= | ||
|3guard= Mid | |||
|3properties= | |||
|3startup=13 | |||
|3active= | |||
|3recovery= | |||
|3hit=-9 | |||
|3block=-14 | |||
|4damage= | |||
|4guard= Mid | |||
|4properties= | |||
|4startup=14 | |||
|4active= | |||
|4recovery= | |||
|4hit=-7 | |||
|4block=-12 | |||
|notes=- | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 57: | Line 98: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-2 | ||
|block= | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 71: | Line 112: | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-18 | ||
|block= | |block=-23 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 85: | Line 126: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 99: | Line 140: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= Mid | ||
|properties=Launch | |properties={{Launch}} | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 113: | Line 154: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= Low | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-16 | ||
|block= | |block=-19 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 127: | Line 168: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|properties= | |properties={{Hardknockdown}}& <br> | ||
|startup= | {{otg}}'''State''' on Grounded Hit | ||
|startup=12 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-9 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard= High(Lv. 1-3) Mid(Lv. 4+) | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard= High | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File: | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |||
|guard= High | |||
|properties= {{Groundbounce}} {{Hardknockdown}} | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
=== Command Normals === | |||
{{MvCIMoveListRow2.3 | |||
|photo= | |||
|name=This Looks Useful | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|1damage= | |||
|1guard=Mid | |||
|1properties= | |||
|1startup=10 | |||
|1active= | |||
|1recovery= | |||
|1hit=-8 | |||
|1block=-11 | |||
|3damage= | |||
|3guard=Mid | |||
|3properties= | |||
|3startup=10 | |||
|3active= | |||
|3recovery= | |||
|3hit=-8 | |||
|3block=-11 | |||
|4damage= | |||
|4guard= Mid | |||
|4properties= | |||
|4startup=10 | |||
|4active= | |||
|4recovery= | |||
|4hit=4 | |||
|4block=-16 | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.3 | |||
|photo= | |||
|name=Crude Sweep | |||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |||
|1damage= | |||
|1guard=Mid | |||
|1properties= | |||
|1startup=9 | |||
|1active= | |||
|1recovery= | |||
|1hit=-6 | |||
|1block=-9 | |||
|3damage= | |||
|3guard=Mid | |||
|3properties= | |||
|3startup=10 | |||
|3active= | |||
|3recovery= | |||
|3hit=-5 | |||
|3block=-8 | |||
|4damage= | |||
|4guard= Mid | |||
|4properties= | |||
|4startup=10 | |||
|4active= | |||
|4recovery= | |||
|4hit=2 | |||
|4block=-3 | |||
|notes=Despite the name, all three variations of this command normal hit Mid. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Object Throw | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard=Mid | |||
|properties= {{proj}} Reflectable | |||
|startup=23 (Lv.1-2) 19 (Lv.3) 12 (Lv.4+) | |||
|active= | |||
|recovery= | |||
|hit=-19 (Lv.1-2,4-5) -16 (Lv.3) | |||
|block=-16 (Lv.1-2,4-5) -13 (Lv.3) | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Knee Drop | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage= | |damage= | ||
|guard=High | |guard= High | ||
|properties= | |properties={{groundbounce}} | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Uses OTG for current combo. Height restriction before the game allows use - you can circumvent this by super jumping or short-hopping first. Cancellable into any special or hyper relative to your current height. Canceling into Aerial Tools HP removes all landing recovery on whiff, block, or hit. | ||
}} | }} | ||
Line 199: | Line 331: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 213: | Line 345: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 227: | Line 359: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 234: | Line 366: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2.3 | |||
|photo= | |||
|name=Tools of Survival | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |||
|1damage= | |||
|1guard= Mid | |||
|1startup=15 | |||
|1active= | |||
|1recovery= | |||
|1hit=0 | |||
|1block=-21 | |||
|1properties= {{airok}}{{softknockdown}} | |||
|3damage= | |||
|3guard=Mid | |||
|3startup=15 | |||
|3active= | |||
|3recovery= | |||
|3hit= | |||
|3block=-4 | |||
|3properties={{airok}}{{softknockdown}} | |||
|4damage= | |||
|4guard= Mid | |||
|4startup=15 | |||
|4active= | |||
|4recovery= | |||
|4hit=6 | |||
|4block=-12 | |||
|4properties={{airok}}{{softknockdown}} | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.3 | |||
|photo= | |||
|name=Tools of Survival | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |||
|1damage= | |||
|1guard=High | |||
|1startup= | |||
|1active= | |||
|1recovery= | |||
|1hit= | |||
|1block= | |||
|1properties= {{airok}}{{softknockdown}} | |||
|3damage= | |||
|3guard=High | |||
|3startup= | |||
|3active= | |||
|3recovery= | |||
|3hit= | |||
|3block= | |||
|3properties= {{airok}}{{softknockdown}} | |||
|4damage= | |||
|4guard=High | |||
|4startup= | |||
|4active= | |||
|4recovery= | |||
|4hit= | |||
|4block= | |||
|4properties={{airok}}{{softknockdown}} | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Snapshot | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 249: | Line 441: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties={{airok}} | |||
|hdamage= | |||
|hguard=Mid | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties={{airok}} | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Hammer Throw | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard=Mid | |||
|lstartup=31 | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=-4 | |||
|lproperties= Grounded{{Cptr}} Air{{softknockdown}} {{proj}} Reflectable | |||
|hdamage= | |||
|hguard= Mid | |||
|hstartup=40 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-5 | |||
|hproperties= Grounded{{Cptr}} Air{{softknockdown}} {{proj}} Reflectable | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Giant Swing | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard=Mid | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=+4 | |||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= Mid | ||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=+10 | |||
|hproperties= | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Outside the Box | |||
|command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage= | |||
|lguard=Mid | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties={{airok}} | |||
|hdamage= | |||
|hguard=Mid | |||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 257: | Line 515: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Roundhouse Kick | ||
|command=[[File: | |command=Skill Level 2 or Higher | ||
[[File:Mvci_dp.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 273: | Line 532: | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Low | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 280: | Line 539: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Barrel Roll | |||
|command=Skill Level 2 or Higher | |||
[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Bottoms Up | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shot Timer | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= Slightly slower startup and snaps twice with the first snap occuring much earlier than normal if used while Bottoms Up is active. | |||
}} | }} | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Blue Light Special | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard=Mid | |||
|properties= | |||
|startup=12 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-54 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Case: West | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |||
|startup=15 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-30 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Funny Face Crusher | |||
|command=Skill Level 3 or Higher | |||
[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard=Throw | |||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 295: | Line 626: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=- | ||
|notes= | |notes= Anti-air command grab. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Say CHEESE! | ||
|command=[[File: | Lvl 3 | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup= | |startup= 14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=- | ||
|notes= | |notes= Command grab that maxes out Frank's level if hit. | ||
}} | }} | ||
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== Videos == | == Videos == | ||
<youtube>CW5uoU1KJms</youtube><br> | <youtube>CW5uoU1KJms</youtube><br> | ||
<youtube>y-cxXYkduLo</youtube><br> | |||
<youtube>dXcL4tnkWR4</youtube><br> | |||
<youtube>j9ciGvh_QLw</youtube><br> | |||
Video covering assist infinites with Frank | |||
<youtube>NpGJr0oBnEw</youtube><br> | |||
=== Technology === | === Technology === |
Latest revision as of 17:44, 22 September 2024
Story
Frank West is a freelance photojournalist who made a name for himself after investigating the town of Willamette, Colorado during a zombie outbreak. Making it out by the skin of his teeth, he learned what it takes to survive against a horde of zombies: taking anything in sight and using it as a weapon. Although usually a pacifist, Frank won't hesitate to defend himself if his life is in danger. He dedicated himself to investigating the government's involvement in the zombie outbreaks, with help from Chuck Greene, and aims to expose the people in power for who they really are.
Gameplay
Frank West has a unique level up mechanic. For every hit in a combo, he gets that amount of PP after using his snapshot. He has 5 levels total, and only gets better with each one. His goal is to get to level 5 as quickly as possible so he can bombard his opponent with pesky normals. Once leveled up, he becomes incredibly competent and offers great value either on point or as a partner.
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
ORORO (JP player), Mains Frank Mon Hunter Soul Dungeon Realtor, Mains Frank Dante Space El Chorizo Boy, MIA played Frank Venom Time
Character Vitals
Move List
Unique Trait
Level Up: Frank can gain access to higher strength attacks after taking a snap shot of the enemy. You gain higher levels based on the number of hits in the combo prior to taking the picture. Getting well over 50 hits will give Frank access to the ever powerful chain saw attacks and new specials.
- 5 Hits for Level 2
- 20 Hits for Level 3
- 50 Hits for Level 4
- 100 Hits for Level 5
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 6 | -5 | -4 | |||||
- |
Standing Heavy Punch![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | Mid | 13 | -9 | -14 | |||||
LEVEL 3 | Mid | 13 | -9 | -14 | |||||
LEVEL 4-5 | Mid | 14 | -7 | -12 | |||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 7 | -2 | -5 | |||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 15 | -18 | -23 | |||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 6 | -5 | -4 | |||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 10 | -10 | ![]() | |||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | 7 | -16 | -19 | |||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | 12 | -9 | ![]()
| |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High(Lv. 1-3) Mid(Lv. 4+) | 7 | - | - | |||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 13 | - | - | |||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 7 | - | - | |||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 11 | - | - | ![]() ![]() | ||||
- |
Command Normals
This Looks Useful![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | Mid | 10 | -8 | -11 | |||||
LEVEL 3 | Mid | 10 | -8 | -11 | |||||
LEVEL 4-5 | Mid | 10 | 4 | -16 | |||||
- |
Object Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 23 (Lv.1-2) 19 (Lv.3) 12 (Lv.4+) | -19 (Lv.1-2,4-5) -16 (Lv.3) | -16 (Lv.1-2,4-5) -13 (Lv.3) | ![]() | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Tools of Survival![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | Mid | 15 | 0 | -21 | ![]() ![]() | ||||
LEVEL 3 | Mid | 15 | -4 | ![]() ![]() | |||||
LEVEL 4-5 | Mid | 15 | 6 | -12 | ![]() ![]() | ||||
- |
Tools of Survival![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | High | ![]() ![]() | |||||||
LEVEL 3 | High | ![]() ![]() | |||||||
LEVEL 4-5 | High | ![]() ![]() | |||||||
- |
Snapshot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ![]() | |||||||
![]() |
Mid | ![]() | |||||||
- |
Hammer Throw![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | 31 | -4 | Grounded![]() ![]() ![]() | |||||
![]() |
Mid | 40 | -5 | Grounded![]() ![]() ![]() | |||||
- |
Giant Swing![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | +4 | |||||||
![]() |
Mid | +10 | |||||||
- |
Outside the Box![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ![]() | |||||||
![]() |
Mid | ![]() | |||||||
- |
Roundhouse Kick Skill Level 2 or Higher |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Low | ||||||||
- |
Barrel Roll Skill Level 2 or Higher |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Bottoms Up![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Hypers
Blue Light Special![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 12 | -54 | ||||||
- |
Case: West![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 15 | -30 | ||||||
- |
Funny Face Crusher Skill Level 3 or Higher |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | - | |||||||
Anti-air command grab. |
Say CHEESE! | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 14 | - | ||||||
Command grab that maxes out Frank's level if hit. |
Hitboxes
Videos
Video covering assist infinites with Frank
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind