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[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Ultron|full=Ultron|short=ULT|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Ultron is a robot created by Hank Pym (aka Ant-Man), who ends up developing a god complex, and then seeks to wipe out all organic life from earth, reasoning that if such life is the cause of all conflict, then its eradication will be worth it to bring about world peace. Wolverine can thank him, too, because he was the first character to use the iconic fictional metal Adamantium in the Marvel universe, for the construction of his body. | |||
== | == Gameplay == | ||
Ultron is a well-rounded character. Highly mobile, with versatile mix-up capabilities stemming from his speedy 8-way airdash, he also sports some ranged options to make sure he still has something to do even when he's not up in his opponent's face as he'd prefer to be. He makes an incredible partner character, as he brings his very own assists in the form of his Ultron Drones, and Destruction Wave serves as one of the best hypers to tag a partner in on in the entire game. | |||
{{ | <!-- '''TODO:''' Write an expanded gameplay description --> | ||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>OtIfnEuoVbM</youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | |||
== | |pros= | ||
*'''Example:''' Put pros here like this. | |||
|cons= | |||
*'''Example:''' Put cons here like this. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
Line 26: | Line 38: | ||
=== Normals === | === Normals === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=10 | ||
|hit= | |hit=-5 | ||
|block= | |block=-3 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|hit= | |hit=-7 | ||
|block= | |block=-11 | ||
|notes= | |notes=One of Ultron's longest-reaching ground normals. He takes a small step forward during it. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=5 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=-4 | ||
|block= | |block=-6 | ||
|notes= | |notes=Deceptively, this knee strike has more range than 5LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=27 | ||
|hit= | |hit=-6 | ||
|block= | |block=-10 | ||
|notes= | |notes=A surprisingly short-ranged normal for a heavy. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=7 | ||
|recovery= | |recovery=9 | ||
|hit= | |hit=-5 | ||
|block= | |block=-3 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active=5 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=+21 | ||
|block= | |block=-9 | ||
|notes= | |notes=Ultron's launcher. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=6 | ||
|recovery= | |recovery=18 | ||
|hit= | |hit=-6 | ||
|block= | |block=-9 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=+50 | ||
|block= | |block=-9 | ||
|notes= | |notes=Ultron's sweep. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=10 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=8 | ||
|recovery= | |recovery=16 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Spear Needle | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=300 | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active=5 | |||
|recovery=19 | |||
|hit=-6 | |||
|block=-8 | |||
|notes=A knifehand strike with more range than any of Ultron's other light attacks, and even most of his heavy attacks. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Raid Slash | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=18 | |||
|active=8 | |||
|recovery=14 | |||
|hit=-4 | |||
|block=-6 | |||
|notes=An advancing step kick. Doesn't combo from 5LK normally, but does on a counterhit 5LK. Has a little more range than 5HP. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Eraser | |||
|command=[[File:Mvci_df.png]][[File:Mvci_hk.png]] | |||
|damage=127x3 ~ 232x4 (905) | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active=21 | |||
|recovery=20 | |||
|hit=+1 | |||
|block=-1 | |||
|notes=Ultron fires an eye laser slanted downwards. Hits slightly less than half screen away, does not have enough hitstun to combo into Death Ray. | |||
}} | }} | ||
=== Misc === | === Misc === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600+400 (1000) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600+400 (1000) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Tag | |name=Tag | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 235: | Line 289: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you cancel your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Death Ray | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=100x4(390) ~ 200x8(1421) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=17 | ||
|lactive= | |lactive=21 | ||
|lrecovery= | |lrecovery=34 | ||
|lhit= | |lhit=-21 | ||
|lblock= | |lblock=-12 | ||
|lproperties=[[File:Airok.png]] | |||
|hdamage=100x4(390) ~ 200x8(1421) | |||
|hguard=Mid | |||
|hstartup=17 | |||
|hactive=21 | |||
|hrecovery=34 | |||
|hhit=-20 | |||
|hblock=-11 | |||
|hproperties=[[File:Airok.png]] | |||
|notes= | |||
-Upper LP ray whiffs vs. standing: Arthur, Rocket Raccoon, X, Zero | |||
-Upper LP ray hits vs. crouching: Hulk, Nemesis, Sigma, Thanos | |||
Ultron fires two lasers from his hands. The LP version fires them both horizontally, the HP version criss-crosses, with one beam hitting an average-height character's waist, and another hitting the top of normal jump height. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Melt Blast | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=1060 (3 hits) | |||
|lguard=Mid | |||
|lstartup=7 | |||
|lactive=14 | |||
|lrecovery=39 | |||
|lhit=+70 | |||
|lblock=-33 | |||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1340 (3 hits) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=9 | ||
|hactive= | |hactive=14 | ||
|hrecovery= | |hrecovery=48 | ||
|hhit= | |hhit=+78 | ||
|hblock= | |hblock=-42 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Ultron flies up-forward with an open palm strike, then performs a hitgrab. The palm strike creates a generous juggle state if it fails to connect to the hitgrab, which can be utilized on purpose during air combos to drag someone down for relaunches. A staple of Ultron's combo game. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo=[[File:]][[File:]] | |photo= | ||
|name= | |name=Fatal Swipe | ||
|command=[[File: | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1070 (3 hits) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=13 ~ 14 | ||
|lactive= | |lactive=2 | ||
|lrecovery= | |lrecovery=25 | ||
|lhit= | |lhit=+66 | ||
|lblock= | |lblock=-7 | ||
|lproperties= | |||
|hdamage=1320 (3 hits) | |||
|hguard=Mid | |||
|hstartup=21 ~ 22 | |||
|hactive=3 | |||
|hrecovery=30 | |||
|hhit=+53 | |||
|hblock=-13 | |||
|hproperties= | |||
|notes=Ultron hurtles towards the ground, initiating a hitgrab if his body connects. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Protonium Emitter | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=100x10 (960) | |||
|lguard=Mid | |||
|lstartup=28 | |||
|lactive=20 | |||
|lrecovery=3 | |||
|lhit=+23 | |||
|lblock=+25 | |||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=60x20 (1140) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=41 | ||
|hactive= | |hactive=39 | ||
|hrecovery= | |hrecovery=1 | ||
|hhit= | |hhit=+36 | ||
|hblock= | |hblock=+38 | ||
|hproperties= | |hproperties= | ||
|notes=After a delay, Ultron creates a long-lasting, multi-hitting energy sphere in front of him. The HP version makes a significantly larger sphere with significantly more hits, but at the cost of a longer startup. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Smash Drone | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties=[[File:Airok.png]] | |||
|startup=- | |||
|active=- | |||
|recovery=29 | |||
|hit=+124 | |||
|block=+70 | |||
|notes=Ultron summons one of his drones to perform an energized palm strike at about half-screen, which wall bounces the opponent. Ultron can only have up to two drones on-screen at once; either two of these, or one of these and one of Blaster Drone. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Blaster Drone | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | |||
|damage=150 ~ 300x4 (1140) | |||
|guard=Mid | |||
|properties=[[File:Airok.png]] | |||
|startup=- | |||
|active=- | |||
|recovery=29 | |||
|hit=+51 | |||
|block=+77 | |||
|notes= | |notes= | ||
-Whiffs vs. standing: Arthur, Rocket Raccoon, X, Zero | |||
-Hits vs. crouching: Hulk, Nemesis, Sigma, Thanos | |||
Ultron summons one of his drones to stand about two Ultron-widths behind him to fire a narrow beam at about Ultron's chest height. Deals more damage the closer the drone is to the opponent when the beam connects. Good for granting extra firepower used in conjunction with Death Ray, and for controlling some space while Ultron moves independently of the drone, but be warned that its size and firing position make it easy for most characters to duck. Ultron can only have up to two drones on-screen at once; either two of these, or one of these and one of Smash Drone. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Flight | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties=[[File:Airok.png]] | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | }} | ||
=== Hypers === | === Hypers === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Destruction Wave | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=50x44 (1640) ~ 100x48 (3472) | ||
|guard= | |guard=Mid | ||
|properties=[[File:Airok.png]], Invuln frame 11 | |||
|startup=15+2 (17 total) | |||
|active=100 | |||
|recovery=59 | |||
|hit=+27 | |||
|block=-36 | |||
|notes=Ultron fires a much longer-lasting, much thicker version of his HP Death Ray. A fantastic move for punishing thoughtless zoning patterns with gaps, and for initiating a tag out that you can use for extending combos or mixing up the opponent while they're locked down for its nearly two-second duration. Very unsafe on block if you don't have a partner to protect you with a tag, though. Deals more damage the closer Ultron is to the opponent when the hits are connecting. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Encephalo-Ray | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=1440 | |||
|guard=Throw | |||
|properties= | |properties= | ||
|startup= | |startup=13+0 | ||
|active= | |active=2 | ||
|recovery= | |recovery=83 | ||
|hit= | |hit=+192 | ||
|block= | |block=- | ||
|notes= | |notes=Ultron envelops his opponent in a sphere of energy that incapacitates them, serving as a command grab. Once you see the super flash, the opponent cannot jump out if they didn't start a jump before the flash. It doesn't deal much damage, but puts the opponent in a lengthy crumple state, opening up endless combo possibilities. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Sentry Legion | ||
Lvl 3 | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5488 (52 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Invuln frames 1-25 | ||
|startup= | |startup=15+7 (22 total) | ||
|active= | |active=4 | ||
|recovery= | |recovery=58 | ||
|hit= | |hit=+24 | ||
|block= | |block=-48 | ||
|notes= | |notes=Ultron performs a short-ranged chest-level palm thrust. Has no real use outside of the standard level 3 hyper functions of ending combos in big damage and being a reversal option on defense. | ||
}} | }} | ||
Line 347: | Line 510: | ||
[http://wiki.shoryuken.com/MvCI/Ultron#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Ultron#Top Top of Page] | ||
[[Category: Marvel vs. Capcom Infinite]] | {{Navbox-MVCI}} | ||
[[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 17:41, 21 December 2024
Story
Ultron is a robot created by Hank Pym (aka Ant-Man), who ends up developing a god complex, and then seeks to wipe out all organic life from earth, reasoning that if such life is the cause of all conflict, then its eradication will be worth it to bring about world peace. Wolverine can thank him, too, because he was the first character to use the iconic fictional metal Adamantium in the Marvel universe, for the construction of his body.
Gameplay
Ultron is a well-rounded character. Highly mobile, with versatile mix-up capabilities stemming from his speedy 8-way airdash, he also sports some ranged options to make sure he still has something to do even when he's not up in his opponent's face as he'd prefer to be. He makes an incredible partner character, as he brings his very own assists in the form of his Ultron Drones, and Destruction Wave serves as one of the best hypers to tag a partner in on in the entire game.
Strengths | Weaknesses |
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Players to Watch
FChamp, Rayray
Character Vitals
Move List
Unique Trait
Drones: Ultron has the ability to summon up to two drones in a row and can vary their angle of attacks depending on where Ultron is on the screen. Summoning drones allows Ultron to cover himself as his very own "assist" and create havoc on the battlefield.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 6 | 10 | -5 | -3 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 4 | 27 | -7 | -11 | ||
One of Ultron's longest-reaching ground normals. He takes a small step forward during it. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 9 | 5 | 17 | -4 | -6 | ||
Deceptively, this knee strike has more range than 5LP. |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | 5 | 27 | -6 | -10 | ||
A surprisingly short-ranged normal for a heavy. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 7 | 9 | -5 | -3 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | 5 | 25 | +21 | -9 | Launch | |
Ultron's launcher. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 7 | 6 | 18 | -6 | -9 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 13 | 3 | 25 | +50 | -9 | ||
Ultron's sweep. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | 6 | 10 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 4 | 21 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7 | 8 | 16 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 3 | 31 | - | - | Groundbounce Hardknockdown | |
- |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Sentry Legion | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5488 (52 hits) | Mid | 15+7 (22 total) | 4 | 58 | +24 | -48 | Invuln frames 1-25 | |
Ultron performs a short-ranged chest-level palm thrust. Has no real use outside of the standard level 3 hyper functions of ending combos in big damage and being a reversal option on defense. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind