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== | == Captain America == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Capamerica.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Capamerica.png }} | ||
Captain America is the superhero name of American soldier Steven Rogers, who, during World War II, signs up for the army to fight the Germans, but is found to be too frail and weak to be worth the army's time. He's chosen as a test subject for an experimental "Super Soldier" serum, which grants him super strength and endurance, and a special shield made of a cutting-edge indestructible metal known as Vibranium, allowing him to deflect any attack. He can throw this shield as a durable boomerang, which is the source of many of his best attacks in ''Marvel vs. Capcom Infinite''.<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 16: | Line 16: | ||
=== Players to Watch === | === Players to Watch === | ||
{{ MvCICharacterDataBox | | {{ MvCICharacterDataBox | 10,000 | Yes | No | 1 | Cartwheel }} | ||
}} | |||
== Move List == | == Move List == | ||
=== Unique Trait === | === Unique Trait === | ||
'''Vibranium Shield''': Captain America's shield is his hallmark, acting as a boomerange-like projectile. He can throw it at a variety of angles, both going out and returning. He even packs a new shield-based counter move in this game to further emphasize it. | |||
=== Normals === | === Normals === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-14 | ||
|block= | |block=-19 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-4 | ||
|block= | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-5 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup=11 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Power Swing | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=800 | |||
|guard=Mid | |||
|properties= | |||
|startup=15 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-17 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shield Bash | |||
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | |||
|damage=750 | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|hit=-10 | |||
|block=-15 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Leap Kick | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties= | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|hit=+10 | |||
|block=+5 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Chop | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard=High | |||
|properties= | |||
|startup=9 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Middle Kick | |||
|command=[[File:Mvci_lk.png]] > [[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-9 | ||
|notes= | |notes=- | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Raid Kick | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=800 | |||
|guard=High | |||
|properties= | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | }} | ||
=== Misc === | === Misc === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Tag | |name=Tag | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 241: | Line 319: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you cancel your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Shield Slash | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=600x2 (1140) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=18/16 | ||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=-16 | |||
|lproperties={{airok}} | |||
|hdamage=800x2 (1520) | |||
|hguard=Mid | |||
|hstartup=13/16 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-23 | |||
|hproperties={{airok}} | |||
|notes=Frame data is listed as ground/air. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Charging Star | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1000 | |||
|lguard=Mid | |||
|lstartup=5 | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=-14 | |||
|lproperties= | |||
|hdamage=400x3 (1160) | |||
|hguard=Mid | |||
|hstartup=11 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-30 | |||
|hproperties= | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Stars & Stripes | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1000/1200 | |||
|lguard=Mid | |||
|lstartup=5 | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=-30 | |||
|lproperties= | |||
|hdamage=1100/1500 | |||
|hguard=Mid | |||
|hstartup=6 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-50 | |||
|hproperties= | |||
|notes=Captain America's approximation of a Shoryuken. Strikes upwards with a shield. This move deals more damage if it hits in its earlier active frames. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Backflip | |||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup=- | |||
|active=- | |||
|recovery=39 | |||
|hit=- | |||
|block=- | |||
|notes=Captain America cartwheels forward. This move disables Cap's pushbox, allowing him to pass through opponents, enabling tricky cross-up set-ups. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Trick Shield | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=700 | |||
|lguard=Mid | |||
|lstartup=17 | |||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-17 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=900 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=24 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 265: | Line 423: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Captain America tosses his shield in a rounded arc. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Liberty Shock | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=0 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 278: | Line 436: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties=Crumple | ||
|hdamage= | |hdamage=0 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 286: | Line 444: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties=Hard Knockdown | ||
|notes= | |notes=Captain America poses for a counter. If triggered by the appropriate attacks, he'll respond with a quick shield bash that deals zero damage but leaves the opponent wide open for a follow-up.<br><br> Both versions counter projectiles. LK counters all strikes where the opponent is grounded, regardless of how they must be guarded. HK counters all strikes where the opponent is airborne, regardless of how they must be guarded. This includes even the tiny amount of space off the ground characters like Ryu take when he does the grounded version of Tatsu; even ground Tatsu must be countered with HK counter due to him just barely being in the air.<br><br>Unlike many counter-based moves, it does not trigger a cutscene, so if the opponent performs a move with invuln, or triggers the counter from afar, they could sail right past Cap unharmed or ignore him. | ||
}} | }} | ||
=== Hypers === | === Hypers === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo= | ||
|name= | |name=Hyper Charging Star | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600+350x8+700 (3190) | ||
|guard= | |guard=Mid | ||
|properties= | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-27 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hyper Stars & Stripes | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=1200x2+800x2+1200 (3800) | |||
|guard=Mid | |||
|properties= | |properties= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-59 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Unyielding Justice<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File: | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=5450 (14 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-45 | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 352: | Line 524: | ||
[http://wiki.shoryuken.com/MvCI/Captain_America#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Captain_America#Top Top of Page] | ||
[[Category: Marvel vs. Capcom Infinite]] | {{Navbox-MVCI}} | ||
[[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 18:24, 22 September 2024
Captain America
Captain America is the superhero name of American soldier Steven Rogers, who, during World War II, signs up for the army to fight the Germans, but is found to be too frail and weak to be worth the army's time. He's chosen as a test subject for an experimental "Super Soldier" serum, which grants him super strength and endurance, and a special shield made of a cutting-edge indestructible metal known as Vibranium, allowing him to deflect any attack. He can throw this shield as a durable boomerang, which is the source of many of his best attacks in Marvel vs. Capcom Infinite.
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Vibranium Shield: Captain America's shield is his hallmark, acting as a boomerange-like projectile. He can throw it at a variety of angles, both going out and returning. He even packs a new shield-based counter move in this game to further emphasize it.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -6 | -5 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | -14 | -19 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | -4 | -7 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 17 | -5 | -10 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -6 | -5 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | -5 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 14 | -11 | |||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 14 | -11 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 16 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Power Swing![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 15 | -17 | |||||
- |
Shield Bash![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
750 | Mid | 10 | -10 | -15 | ||||
- |
Leap Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 22 | +10 | +5 | ||||
- |
Air Chop j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | - | - | ||||
- |
Middle Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | -6 | -9 | |||||
- |
Air Raid Kick j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 11 | - | - | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Shield Slash![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600x2 (1140) | Mid | 18/16 | -16 | ![]() | ||||
![]() |
800x2 (1520) | Mid | 13/16 | -23 | ![]() | ||||
Frame data is listed as ground/air. |
Charging Star![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | Mid | 5 | -14 | |||||
![]() |
400x3 (1160) | Mid | 11 | -30 | |||||
- |
Trick Shield![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
700 | Mid | 17 | -17 | |||||
![]() |
900 | Mid | 24 | ||||||
Captain America tosses his shield in a rounded arc. |
Hypers
Hyper Charging Star![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600+350x8+700 (3190) | Mid | 8 | -27 | |||||
- |
Hyper Stars & Stripes![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200x2+800x2+1200 (3800) | Mid | 16 | -59 | |||||
- |
Unyielding Justice Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5450 (14 hits) | Mid | 19 | -45 | |||||
- |
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