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== Monster Hunter == | == Monster Hunter == | ||
{{MvC3HyperGuideCharacterBox | Monster_hunter.png }} | {{MvC3HyperGuideCharacterBox | Monster_hunter.png }} | ||
The Monster Hunter is a bit of a unique type of character in this game's roster, not being a true character per se so much as a representative of a type of avatar you can play as in Capcom's creature-combatting ''Monster Hunter'' series. As such, she bears the duty of trying to representing a wide array of possibilities all in one package, as players in her home series can utilize a wide variety of weapons and armor that create significantly different playstyles and strategies. | The Monster Hunter is a bit of a unique type of character in this game's roster, not being a true character per se so much as a representative of a type of customizable blank-slate avatar you can play as in Capcom's creature-combatting ''Monster Hunter'' series. As such, she bears the duty of trying to representing a wide array of possibilities all in one package, as players in her home series can utilize a wide variety of weapons and armor that create significantly different playstyles and strategies. She puts one feature of her home series front and center, however: the ''big'' weapons needed for taking ''down'' big monsters. | ||
{{Nutshell|In ''Marvel vs. Capcom Infinite,'' Monster Hunter is an unusual beast of a middle-sized character who nonetheless packs absolutely enormous armored moves typically associated with big bodies that could make Hulk blush. Owing to her nature as a representative of ''Monster Hunter,'' she nonetheless also packs speedy attacks with her Dual Blades and approach options with her Dodge, as well as ranged attacks with her Bow that allow her to both have a long-range presence as well as set up setplay scenarios and tag opportunities.}} | {{Nutshell|In ''Marvel vs. Capcom Infinite,'' Monster Hunter is an unusual beast of a middle-sized character who nonetheless packs absolutely enormous armored moves typically associated with big bodies that could make Hulk blush. Owing to her nature as a representative of ''Monster Hunter,'' she nonetheless also packs speedy attacks with her Dual Blades and approach options with her Dodge, as well as ranged attacks with her Bow that allow her to both have a long-range presence as well as set up setplay scenarios and tag opportunities.}} | ||
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|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=300x2 (570) | |damage=300x2 (570) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=3(1)3 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=-15 | ||
|block= | |block=-18 | ||
|notes=A multi-hitting sword attack with decent range. | |notes=A multi-hitting sword attack with decent range. | ||
}} | }} | ||
Line 43: | Line 42: | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Armored | |properties=Armored | ||
|startup= | |startup=21 | ||
|active= | |active=3 | ||
|recovery= | |recovery=59 | ||
|hit= | |hit=-34 | ||
|block= | |block=-39 | ||
|notes=Armor start up is extremely fast however it does not go through hypers | |notes=Armor start up is extremely fast, however, it does not go through hypers. Can reaction armor with this button. Can whiff {{cancel}} to other {{armored}} attacks when armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 57: | Line 56: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=-11 | ||
|block= | |block=-16 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=4 hits (800) | |damage=4 hits (800) | ||
|guard= | |guard=Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup= | |startup=10 | ||
|active= | |active=2(2)3(21)3(2)3 | ||
|recovery= | |recovery=43 | ||
|hit= | |hit=+2 | ||
|block= | |block=-26 | ||
|notes=A multi-hitting sword attack that knocks the opponent up a bit | |notes=A multi-hitting sword attack that knocks the opponent up a bit. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 85: | Line 84: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=300x2 (570) | |damage=300x2 (570) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3(2)3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=-18 | ||
|block= | |block=-20 | ||
|notes=A long range multi-hitting poke | |notes=A long range multi-hitting poke. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 99: | Line 98: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=850 | |damage=850 | ||
|guard= | |guard=Mid | ||
|properties=Armored Launch | |properties=Armored Launch | ||
|startup= | |startup=19 | ||
|active= | |active=6 | ||
|recovery= | |recovery=91 | ||
|hit= | |hit=+2 | ||
|block= | |block=-26 | ||
|notes=Armor start up is extremely fast however it does not go through hypers | |notes=Armor start up is extremely fast, however it does not go through hypers. Can reaction armor with this button. Can be whiff canceled from another heavy attack when armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 115: | Line 114: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=2 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=-9 | ||
|block= | |block=-14 | ||
|notes=A long reaching spear that hits low | |notes=A long reaching spear that hits low. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Low | |guard=Low | ||
|properties=Armored Hardknockdown | |properties=Armored Hardknockdown | ||
|startup= | |startup=24 | ||
|active= | |active=3 | ||
|recovery= | |recovery=64 | ||
|hit= | |hit=+15 | ||
|block= | |block=-44 | ||
|notes=A slow wind up attack that hits {{low}} with armor, can be whiff canceled into Overhead Slash or [[File:Mvci_down.png]][[File:Mvci_hp.png]] if armor activates. | |notes=A slow wind up attack that hits {{low}} with armor, can be whiff canceled into Overhead Slash or [[File:Mvci_down.png]][[File:Mvci_hp.png]] if armor activates. | ||
}} | }} | ||
Line 143: | Line 142: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=2(4)3 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A multi-hitting attack where both of her hits are an overhead | |notes=A multi-hitting attack where both of her hits are an overhead | ||
}} | }} | ||
Line 157: | Line 156: | ||
|guard=High | |guard=High | ||
|properties=Armored | |properties=Armored | ||
|startup= | |startup=22 | ||
|active= | |active=5 | ||
|recovery= | |recovery=65 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 185: | Line 184: | ||
|guard=High | |guard=High | ||
|properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=29 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A long reaching spear attack that hits below her, ends air combos | |notes=A long reaching spear attack that hits below her, ends air combos | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=300+360 (660) | |damage=300+360 (660) | ||
|guard=High | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup= | |startup=24 | ||
|active= | |active=2(3)3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=-4 | ||
|block= | |block=-9 | ||
|notes=Monster Hunter vaults herself forwards with a multi-hitting dagger attack. Can be chained from [[File:Mvci_lp.png]] or [[File:Mvci_down.png]][[File:Mvci_lp.png]] but it cannot be canceled into any other | |notes=Monster Hunter vaults herself forwards with a multi-hitting dagger attack. Can be chained from [[File:Mvci_lp.png]] or [[File:Mvci_down.png]][[File:Mvci_lp.png]] but it cannot be canceled into any other normal or special. It can, however, be cancelled into Hypers, Tag, and Storm. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=900 | |damage=900 | ||
|guard= | |guard=Mid | ||
|properties=Armored | |properties=Armored | ||
|startup= | |startup=31 | ||
|active= | |active=10 | ||
|recovery= | |recovery=93 | ||
|hit= | |hit=-76 | ||
|block= | |block=-81 | ||
|notes=Despite | |notes=Despite its name, it's not an overhead. Can be chained from [[File:Mvci_hp.png]] or [[File:Mvci_down.png]][[File:Mvci_hk.png]] and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]]. Can be whiff canceled from any heavy armor attack into [[File:Mvci_down.png]][[File:Mvci_hp.png]] when armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=300+400 (700) | |damage=300+400 (700) | ||
|guard= | |guard=Mid | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup= | |startup=25 | ||
|active= | |active=2(4)4 | ||
|recovery= | |recovery=54 | ||
|hit= | |hit=+23 | ||
|block= | |block=-39 | ||
|notes=Monster Hunter flings forward with a multi-hitting attack that knocks down, chains from any of her basic normal attacks and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | |notes=Monster Hunter flings forward with a multi-hitting attack that knocks down, chains from any of her basic normal attacks and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
}} | }} | ||
Line 239: | Line 239: | ||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=700 | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Proj | |properties=Proj | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A {{downward}} arrow attack that is strong for zoning in the air, can be reflected. | |notes=A {{downward}} arrow attack that is strong for zoning in the air, can be reflected. | ||
}} | }} | ||
Line 255: | Line 255: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Flings her opponent full screen, may be too difficult to combo afterwords. | |notes=Additional damage scales by 50%. Flings her opponent full screen, may be too difficult to combo afterwords. | ||
}} | }} | ||
Line 269: | Line 269: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=3 hits (985) | |damage=3 hits (985) | ||
|guard= | |guard=Throw | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Assaults her opponent mid air then puts them into a knockdown, may be too difficult to combo afterwords. | |notes=Additional damage scales by 50%. Assaults her opponent mid air then puts them into a knockdown, may be too difficult to combo afterwords. | ||
}} | }} | ||
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|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
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|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 296: | Line 296: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
[[File:Mvci monhun 236p 1.png|thumb]] | |||
[[File:Mvci_monhun_236p-3.png.png|thumb]] | |||
|name=Draw Slash | |name=Draw Slash | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
|damage=1500 | |damage=1500 | ||
|guard= | |guard=Mid | ||
|properties=Armored | |properties=Armored Hard Knockdown | ||
|startup=34 | |startup=34 | ||
|active=5 | |active=5 | ||
Line 306: | Line 308: | ||
|hit=26 | |hit=26 | ||
|block=-59 | |block=-59 | ||
|notes=A heavy hitting attack with armor.<br> Can chain [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] to activate a series of never ending {{armored}} strikes, | |notes=A heavy hitting attack with armor.<br> This move can connect early in a combo when cancelled from [[File:Mvci_down.png]][[File:Mvci_hp.png]] on a standing or a low airborne opponent, but will consume {{otg}}.<br> Can chain into [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] to activate a series of never ending {{armored}} strikes, which hit Low, or chain into [[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_down.png]][[File:Mvci_hp.png]] for a launcher that can start a combo at the expense of {{otg}}. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
[[File:Mvci monhun 236p 1.png|thumb]] | |||
[[File:Mvci_monhun_236p-3.png.png|thumb]] | |||
|name=Draw Slash | |name=Draw Slash | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | ||
(can be charged) | (can be charged) | ||
|damage=1600 or 3000 (perfect charge) | |damage=1600 or 3000 (perfect charge) | ||
|guard= | |guard=Mid | ||
|properties=Armored Hardknockdown | |properties=Armored Hardknockdown | ||
|startup=57 (90)<- Charged (62)<-crtical charge | |startup=57 (90)<- Charged (62)<-crtical charge | ||
Line 328: | Line 332: | ||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
(can be directed) | (can be directed) | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=40 (43)<- if canceled with light punch | |startup=40 (43)<- if canceled with light punch | ||
Line 343: | Line 347: | ||
|command=During Demon Mode | |command=During Demon Mode | ||
[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | [[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=1 (30)<- if canceled with light punch | |startup=1 (30)<- if canceled with light punch | ||
Line 354: | Line 358: | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo=[[File:Mvci monhun 214p-1.png|thumb]] | ||
[[File:Mvci monhun 214p-2.png|thumb]] | |||
[[File:Mvci monhun 214p-3.png|thumb]] | |||
|name=Demon Flurry | |name=Demon Flurry | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=5 hits (870) | |ldamage=5 hits (870) | ||
|lguard= | |lguard=Mid | ||
|lstartup={15 (22) <-in the air low to the ground (18)<- in the air} | |lstartup={15 (22) <-in the air low to the ground (18)<- in the air} | ||
|lactive=3(2)3(11)6(11)4 [2(5)2(9)2]<- low to the ground | |lactive=3(2)3(11)6(11)4 [2(5)2(9)2]<- low to the ground | ||
Line 366: | Line 372: | ||
|lproperties={{airok}} Hardknockdown | |lproperties={{airok}} Hardknockdown | ||
|hdamage=5 hits (960) | |hdamage=5 hits (960) | ||
|hguard= | |hguard=Mid | ||
|hstartup={23 (26)<-in the air low to the ground (22)<- in the air} | |hstartup={23 (26)<-in the air low to the ground (22)<- in the air} | ||
|hactive=3(2)3(15)3(1)3(14)4 [3(6)3(8)3(11)3]<-low to the ground | |hactive=3(2)3(15)3(1)3(14)4 [3(6)3(8)3(11)3]<-low to the ground | ||
Line 373: | Line 379: | ||
|hblock=-47 (-8)<-low to the Ground | |hblock=-47 (-8)<-low to the Ground | ||
|hproperties={{airok}} Hardknockdown | |hproperties={{airok}} Hardknockdown | ||
|notes=A multi-hitting sword attack | |notes=A multi-hitting sword attack. If you use Dodge at the end, you recover sooner and potentially can {{otg}} into a combo. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
[[File:MVCI Monster Hunter j214LP hitboxes.png|thumb]] LP<br> | |||
[[File:MVCI Monster Hunter j214hp hitboxes.png|thumb]] HP | |||
|name=Air Demon Flurry | |name=Air Demon Flurry | ||
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=3 hits (870) | |ldamage=3 hits (870) | ||
|lguard=High (first hit only) | |lguard=High (first hit only)<br>Mid (the rest) | ||
|lstartup=18 | |lstartup=18 | ||
|lactive=2(5)2(9)2 | |lactive=2(5)2(9)2 | ||
Line 388: | Line 396: | ||
|lproperties= | |lproperties= | ||
|hdamage=4 hits (960) | |hdamage=4 hits (960) | ||
|hguard=High (first hit only) | |hguard=High (first hit only)<br>Mid (the rest) | ||
|hstartup=22 | |hstartup=22 | ||
|hactive=3(6)3(8)3(11)3 | |hactive=3(6)3(8)3(11)3 | ||
Line 398: | Line 406: | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo=[[File:Mvci monhun 214p-1.png|thumb]] | ||
[[File:Mvci monhun 214p-2.png|thumb]] | |||
[[File:Mvci monhun 214p-3.png|thumb]] | |||
|name=Demon Dance | |name=Demon Dance | ||
|command=During Demon Mode | |command=During Demon Mode | ||
[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | [[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=7 hits (1196) | |ldamage=7 hits (1196) | ||
|lguard= | |lguard=Mid | ||
|lstartup=15 (20)<-low to the ground | |lstartup=15 (20)<-low to the ground | ||
|lactive=3(2)3(12)3(1)3(11)4(1)4(16)4 [4(11)2(2)2(6)2]<-low to the ground | |lactive=3(2)3(12)3(1)3(11)4(1)4(16)4 [4(11)2(2)2(6)2]<-low to the ground | ||
Line 411: | Line 421: | ||
|lproperties=Hardknockdown | |lproperties=Hardknockdown | ||
|hdamage=7 hits (1291) | |hdamage=7 hits (1291) | ||
|hguard= | |hguard=Mid | ||
|hstartup=22 (24)<-low to the ground | |hstartup=22 (24)<-low to the ground | ||
|hactive=3(2)3(14)3(1)3(15)4(1)4(19)4 [4(10)2(6)2(8)2(10)2]<-low to the ground | |hactive=3(2)3(14)3(1)3(15)4(1)4(19)4 [4(10)2(6)2(8)2(10)2]<-low to the ground | ||
Line 421: | Line 431: | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo=[[File:MVCI Monster Hunter j214LP hitboxes.png|thumb]] LP<br> | ||
[[File:MVCI Monster Hunter j214hp hitboxes.png|thumb]] HP | |||
|name=Air Demon Dance | |name=Air Demon Dance | ||
|command=During Demon Mode | |command=During Demon Mode | ||
j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=5 hits (1017) | |ldamage=5 hits (1017) | ||
|lguard=High (first hit only) | |lguard=High (first hit only)<br>Mid (the rest) | ||
|lstartup=16 | |lstartup=16 | ||
|lactive=4(11)2(2)2(6)2 | |lactive=4(11)2(2)2(6)2 | ||
|lrecovery= | |lrecovery=- | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage=6 hits (1206) | |hdamage=6 hits (1206) | ||
|hguard=High (first hit only) | |hguard=High (first hit only)<br>Mid (the rest) | ||
|hstartup=20 | |hstartup=20 | ||
|hactive=4(10)2(6)2(8)2(10)2 | |hactive=4(10)2(6)2(8)2(10)2 | ||
|hrecovery= | |hrecovery=- | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=Wallbounce | |hproperties=Wallbounce | ||
|notes=[[File:Mvci_lp.png]] version is a {{downward}} flurry of attacks with an overhead, grants enough frame advantage to follow up with a combo on the ground, airborne opponents will enter a Force Tech state where they can either neutral tech or up tech only.<br> [[File:Mvci_hp.png]] version is a forward flurry of attacks with an overhead that ends in a wall bounce. | |notes=[[File:Mvci_lp.png]] version is a {{downward}} flurry of attacks with an overhead, grants enough frame advantage to follow up with a combo on the ground, airborne opponents will enter a Force Tech state where they can either neutral tech or up tech only.<br> [[File:Mvci_hp.png]] version is a forward flurry of attacks with an overhead that ends in a wall bounce. | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
[[File:Mvci monhun 236lk-1.png|thumb]] | |||
[[File:Mvci monhun 236lk-2.png|thumb]] | |||
|name=Arrow Strike | |name=Arrow Strike | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | ||
(can be charged) | (can be charged) | ||
|damage=1000 or 3 hits (1450) | |damage=1000 or 3 hits (1450) | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup=21 (61)<-if charged | |startup=21 (61)<-if charged | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
[[File:Mvci monhun 236hk-1.png|thumb]] | |||
[[File:Mvci monhun 236hk-2.png|thumb]] | |||
|name=Arc Shot | |name=Arc Shot | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | ||
(can be charged) | (can be charged) | ||
|damage=1000 on the way up, 5 hits (960) or 9 hits (1640) on the way down | |damage=1000 on the way up, 5 hits (960) or 9 hits (1640) on the way down | ||
|guard= | |guard=Mid | ||
|properties=Proj Hardknockdown (airborne opponents) | |properties=Proj Hardknockdown (airborne opponents) | ||
|startup=16 (56)<-if charged | |startup=16 (56)<-if charged | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=4 hits (3290) | |damage=4 hits (3290) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Hard Knockdown<br>Invuln frames 1-23 | ||
|startup=19 | |startup=19 | ||
|active=5 | |active=5 | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Demolisher Demon Dance | |name=Demolisher Demon Dance | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=20 hits (2863) | |damage=20 hits (2863) | ||
|guard= | |guard=Mid | ||
|properties=Hardknockdown | |properties={{airok}}<br>Hardknockdown | ||
|startup=16 (20)<-lower to the ground | |startup=16 (20)<-lower to the ground | ||
|active=115 (170)<-in the ground | |active=115 (170)<-in the ground | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=800 on the way up, 200 per arrow on the way down | |damage=800 on the way up, 200 per arrow on the way down | ||
|guard= | |guard=Mid | ||
|properties=Proj Hardknockdown air borne opponents only | |properties=Proj Hardknockdown air borne opponents only | ||
|startup=17 | |startup=17 | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hunter's Pride | |name=Hunter's Pride | ||
Lvl 3 | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=7 hits (5475) | |damage=7 hits (5475) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Invuln frames 1-22 | ||
|startup=18 | |startup=18 | ||
|active=5 | |active=5 | ||
Line 546: | Line 562: | ||
=== Combos === | === Combos === | ||
[https://twitter.com/Silvius_Sama/status/920346391246974976 Solo 7.2k double super combo]<br> | [https://twitter.com/Silvius_Sama/status/920346391246974976 Solo 7.2k double super combo]<br> | ||
j.5HP > 5LK > 5HP > 2HK > 2HP > 236LP > P > KK > 5LP > 5HP > 2HK > 6HP > 2HP > J.5LP > J.5LP > J.5LK > J.5HK > Land > 214LP > 214PP [https://youtu.be/wImD4QKpcic?si=bkHWcwwnekzN8cHD Video Example] | |||
== Strategy == | == Strategy == |
Latest revision as of 18:08, 25 December 2024
Monster Hunter
The Monster Hunter is a bit of a unique type of character in this game's roster, not being a true character per se so much as a representative of a type of customizable blank-slate avatar you can play as in Capcom's creature-combatting Monster Hunter series. As such, she bears the duty of trying to representing a wide array of possibilities all in one package, as players in her home series can utilize a wide variety of weapons and armor that create significantly different playstyles and strategies. She puts one feature of her home series front and center, however: the big weapons needed for taking down big monsters.
In a nutshell
In Marvel vs. Capcom Infinite, Monster Hunter is an unusual beast of a middle-sized character who nonetheless packs absolutely enormous armored moves typically associated with big bodies that could make Hulk blush. Owing to her nature as a representative of Monster Hunter, she nonetheless also packs speedy attacks with her Dual Blades and approach options with her Dodge, as well as ranged attacks with her Bow that allow her to both have a long-range presence as well as set up setplay scenarios and tag opportunities.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Dodge: Monster Hunter has access to a roll that can be canceled out of normals on hit, block or even whiff! She can also cancel the recovery frames of her specials into dodge. Ending combos into Demolisher Demon Dance will power her up into Demon mode and make her Dodges even faster with more invincibility.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (570) | Mid | 9 | 3(1)3 | 32 | -15 | -18 | ||
A multi-hitting sword attack with decent range. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 10 | 3 | 33 | -11 | -16 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (570) | Mid | 8 | 3(2)3 | 33 | -18 | -20 | ||
A long range multi-hitting poke. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Low | 14 | 2 | 31 | -9 | -14 | ||
A long reaching spear that hits low. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2 (475) | High | 11 | 2(4)3 | 22 | - | - | ||
A multi-hitting attack where both of her hits are an overhead |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
850 | High | 22 | 5 | 65 | - | - | Armored | |
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | 3 | 21 | - | - | ||
- |
Command Normals
Jumping Shot j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 19 | - | - | Proj | |||
A ![]() |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Draw Slash![]() ![]() (can be charged) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1600 or 3000 (perfect charge) | Mid | 57 (90)<- Charged (62)<-crtical charge | 4 | 91 | 19 (76)<-Critical Charge | -74 (-66)<-Critical Charge | Armored Hardknockdown | |
A heavy hitting attack with armor that even goes through hypers. Can let go of charge during the flash to get ![]() Can chain ![]() ![]() ![]() |
Demon Dodge During Demon Mode |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 1 (30)<- if canceled with light punch | 21 (4)<- if canceled with light punch | 16 (35)<- if canceled with light punch | 0 (-13)<- if canceled with light punch | 0 (-18)<-while cancel with light punch | ||
After powering up into Demon Mode from Demolisher Demon Dance, her Dodge becomes Demon Dodge, which has increased invincibility and faster recovery. It also will pass through opponents even in the corner. The recovery frames of Demon Dodge can be canceled into a normal or special move. Each activation of Demon Dodge will drain a bit of her Demon meter. |
Hypers
Hunter's Pride | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
7 hits (5475) | Mid | 18 | 5 | 150 | 12 | -136 | Invuln frames 1-22 | |
Invincibility on start up, cannot follow up with a combo afterwards and will always place the opponent mid screen. Tagging in a partner on the same input will grant strong Oki advantage. |
Hitboxes
Videos
Technology
full charge Draw Slash confirm using dodge
Combos
j.5HP > 5LK > 5HP > 2HK > 2HP > 236LP > P > KK > 5LP > 5HP > 2HK > 6HP > 2HP > J.5LP > J.5LP > J.5LK > J.5HK > Land > 214LP > 214PP Video Example
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind