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== Chun-Li == | == Chun-Li == | ||
{{MvC3HyperGuideCharacterBox | | {{MvC3HyperGuideCharacterBox |GfIfenjXAAAkl1T11.png}} | ||
{{Nutshell| | She may be more world reknown than her "Street Fighter" Colleague Ryu, but in to the world of the ''vs. Capcom'' series This agile interpol officer is as ready as ever to bring justice to the chaotic world of ''Marvel vs. Capcom Infinite''. | ||
{{Nutshell|In ''Marvel vs. Capcom Infinite,'' Chun-li is incredibly mobile, and all of her inputs have been simplified from prior games. Lighting Legs and spinning bird kick are 236 and 214 respectively, Tenshyokyaku is 22, Kikoken is 236, and her only charge motions are her EX fireball and ex sbk. She lacks strong neutral tools, but makes up for her weakness with some of the best mobility and strongest blockstrings in the game}} | |||
=== Introduction === | === Introduction === | ||
<youtube> | <youtube>tu_Wk0XB53M</youtube> | ||
=== Players to Watch === | === Players to Watch === | ||
'''BaneHollow''', OneHeroes, StyloRenVGC | |||
{{ MvCICharacterDataBox | 9,000 | | {{ MvCICharacterDataBox | 9,000 | Triple Jump | 1-Way | 1 | Wall Jump }} | ||
== Move List == | == Move List == | ||
=== Unique Trait === | === Unique Trait === | ||
'''EX''': Chun-Li has the ability to charge | '''EX''': Chun-Li has the ability to charge fireball and spinning bird kick. After 82 frames of down charge, a sound cue will play and her feet will start go glow blue. As soon as the sound effect plays, the move is charged. After 62 frames of back charge, the same sound cue will play and her hands will glow blue. | ||
=== Normals === | === Normals === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
[[File:Chun St lp.png|thumb|5Lp]] | |||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=150 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= lp scaling | ||
|startup= | |startup=5f | ||
|active= | |active=2f | ||
|recovery= | |recovery=13f | ||
|hit= | |hit=-4 | ||
|block= | |block=-3 | ||
|notes= | |notes=Can chain into itself 4x and 2LP 4x, cancelable into any higher priority normal, not jump cancelable. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
[[File:Chun st. hp.png|thumb]] | |||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=heavy scaling, jump cancelable | ||
|startup= | |startup=10f | ||
|active= | |active=3f | ||
|recovery= | |recovery=19f | ||
|hit= | |hit=+2 | ||
|block= | |block=-3 | ||
|notes= | |notes=Chun's longest-reaching ground normal, cancelable into any higher priority normal, jump cancelable. The core element of the "chunblockable" string. After a pushblocked jump-in, double tap dash (lp+hp) to get dash HP and keep the opponent locked down. Easiest OTG | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
[[File:Chun st lk.png|thumb]] | |||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=350 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Jump Cancellable, lk scaling | ||
|startup= | |startup=6f | ||
|active= | |active=4f | ||
|recovery= | |recovery= | ||
|hit= | |hit=-2 | ||
|block= | |block=-5 | ||
|notes= | |notes= whiffs on shorties like Rocket crouching. Mediocre anti air, worse chunblockable option but can chain into HP on block, jump cancelable. Not very useful | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 70: | Line 75: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Jump Cancellable | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-14 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 84: | Line 89: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=150 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-2 | ||
|block= | |block=-3 | ||
|notes= | |notes=Can chain into itself and 5LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 98: | Line 103: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 112: | Line 117: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=350 | ||
|guard= | |guard=Low | ||
|properties= | |properties=Jump Cancellable | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=0 | ||
|block= | |block=-3 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 126: | Line 131: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard=Low | ||
|properties= | |properties=Jump Cancellable | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-10 | ||
|notes= | |notes=Chun's sweep; often preferable to use over 5HK before a launcher in a standard grounded string since 5HK pushes the opponent so high up. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=150 | ||
|guard=High | |guard=High | ||
|properties= | |properties=Double Jump Cancellable | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File: | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=550 | ||
|guard=High | |||
|properties=Double Jump Cancellable | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Kick | |||
|command=j.[[File:Mvci_lk.png]] | |||
|damage=350 | |||
|guard=High | |||
|properties=Double Jump Cancellable | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Kick | |||
|command=j.[[File:Mvci_hk.png]] | |||
|damage=550 | |||
|guard=High | |||
|properties=Ground Bounce, Hard Knockdown, Double Jump Cancellable | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Has a very generous cross-up hitbox on its later active frames. | |||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Kakukyakuraku | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=400 | |||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+2 | ||
|block= | |block=-3 | ||
|notes= | |notes=Chun hops through the air in a fixed parabolic arc, turning around to hit the opponent on the way down. Can either cross up or hit in front, depending on your spacing when you begin the move. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Yosokyaku | ||
|command=[[File: | |command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=350 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Causes Chun to bounce off the opponent on contact. Cannot chain into other normals or command normals, but can still cancel into specials and hypers; doing so halts the upwards trajectory of the bounce. Can only perform 3 per airborne period. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Kakukyakuda | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |||
|damage=350 | |||
|guard=High | |||
|properties=Double Jump Cancellable | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Due to its vertical nature, extremely difficult to hit even standing grounded foes with; best kept for air combos. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Kakuyokuda | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=550 | |||
|guard=High | |||
|properties=Double Jump Cancellable | |||
|startup=11 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Chun's air normal with the longest horizontal reach. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Yoshirenken | ||
|command=[[File: | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=550 | ||
|guard=High | |guard=High | ||
|properties= | |properties=Soft Knockdown, Double Jump Cancellable | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 198: | Line 275: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Can easily get a launcher combo starting with 2HK in the corner, and midscreen on a backthrow. Midscreen on a forward throw, however, requires different combo routing; for example, 2HK > 236LK > 236LK~5HK | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 212: | Line 289: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. Can't get a combo solo, but trivially easy to get a combo extension utilizing tag after the throw animation finishes, any version of the throw, any screen position. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 227: | Line 304: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 234: | Line 311: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2. | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Hyakuretsukyaku | ||
|command=[[File:Mvci_qcf.png]][[File: | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=120x4 (480) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=8 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
Line 250: | Line 327: | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=150x7 (1005) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=8 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 258: | Line 335: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Sotengeki | |||
|command=[[File:Mvci_hk.png]] during Hyakuretsukyaku | |||
|damage=700 | |||
|guard=Mid | |||
|properties=Launch | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-29 | |||
|notes=- | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Aerial Hyakuretsukyaku | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=100x4 (400) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=9 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
Line 272: | Line 363: | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=100x9 (870) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=9 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 280: | Line 371: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=The LK version allows Chun to continue falling at a slightly slower rate, while the HK version nearly suspends her gravity entirely. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Rechisu | |||
|command=[[File:Mvci_hk.png]] during Aerial Hyakuretsukyaku | |||
|damage=600 | |||
|guard=High | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Spinning Bird Kick | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=400x2 (800) | |||
|lguard=Mid | |||
|lstartup=10/10 | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=-19/- | |||
|lproperties=[[File:Airok.png]] | |||
|hdamage=300+200x3 (880) | |||
|hguard=Mid | |||
|hstartup=9/10 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-18/- | |||
|hproperties=[[File:Airok.png]] | |||
|notes=Frame data is listed as ground/air. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hajinkyaku | |||
|command=[[File:Mvci_hk.png]] during Spinning Bird Kick | |||
|damage=700 | |||
|guard=Mid | |||
|properties=Wall Bounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Kikoken | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=900 | |||
|lguard=Mid | |||
|lstartup=20 | |||
|lactive= | |||
|lrecovery= | |||
|lhit=-14 | |||
|lblock=-13 | |||
|lproperties= | |||
|hdamage=1000 | |||
|hguard=Mid | |||
|hstartup=15 | |||
|hactive= | |||
|hrecovery= | |||
|hhit=-7 | |||
|hblock=-6 | |||
|hproperties= | |||
|notes=Chun's fireball, now as a motion input instead of a charge. LP version travels slowly and disappears after traveling 95% of the screen, HP version travels quickly and disappears after a little under 2/3rds of the screen. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Kikoanken | |||
|command=[ [[File:Mvci_back.png]] ][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|damage=1100 | |||
|guard=Mid | |||
|properties= | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-28 | |||
|notes=Chun creates a large Kikoken-like burst of energy. Despite resemblin Kikoken, this is not flagged as a projectile; its hitbox won't interact with projectiles, and it is not absorbed by light armor. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=EX Spinning Bird Kick | |||
|command=[ [[File:Mvci_down.png]] ][[File:Mvci_up.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|damage=300+100x6+500 (1320) | |||
|guard=Mid | |||
|properties={{airok}}, Hard Knockdown | |||
|startup=9 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-20 | |||
|notes=Frame data is only for the ground version. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Tenshokyaku | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=300x2+400 (960) | |||
|lguard=Mid | |||
|lstartup=4/4 | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock=-16/- | |||
|lproperties={{airok}} | |||
|hdamage=180x6+500 (1494) | |||
|hguard=Mid | |||
|hstartup=3/4 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-57/- | |||
|hproperties={{airok}} | |||
|notes=Frame data is listed as ground/air.<br>Despite resembling a DP, this move is not invulnerable at all, instead serving entirely as a combo extender. | |||
}} | }} | ||
Line 286: | Line 499: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Kikosho | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=250x13+1100 (3310) | ||
|guard= | |guard=Mid | ||
|properties= | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-36 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hoyokusen | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=350x11+1000 (3545) | |||
|guard=Mid | |||
|properties= | |||
|startup=19 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-30 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Gekko Senkukyaku | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=3440 (3 hits) | |||
|guard=Mid | |||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 296: | Line 537: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Shichisei Ranka | ||
|command=[[File: | Lvl 3 | ||
|damage= | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|guard= | |damage=400x4+450x9+1500 (5445) | ||
|guard=Mid | |||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Chun performs an extra-large Spinning Bird Kick, followed by a Tenshokyaku, ending in a final slamming kick down to the ground. Invulnerable during startup and most of the active frames of the Spinning Bird Kick part. | ||
}} | }} | ||
Line 322: | Line 564: | ||
BnB | BnB | ||
2LK > 5HP > | 2LK > 5HP > jc backwards > air dash > j.5LK > 2LK > 5HP > 2HK > 236LK > 5HP > jc > j.6HK > air dash > j.6HK > j.6HK > air dash j.6HK > j.6LK > j.6HK > jump cancel > j.6LK > j.6HK > jc > j.6HK >236HK.HK > 4HP > [4]6 HP > dash 5HP > 5HK > 2HP > j.5HK > j.6HP > j.6HK > jump cancel j.5LK > j.6HP > j.6HK > jump cancel j.6HP > j.6HK > 214HK.HK > j.236LK+HK | ||
Easier BnB | Easier BnB | ||
2LK > 5HP > | 2LK > 5HP > jc backwards, air dash j.6LK, 2LK > 5HP > 5HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > 236HK ~ HK > land > [4]HP > 46HP > dash > 5HP > 2HP > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > j.214HK.HK > j.236LK+HK | ||
Credit: https://youtu.be/JBEJMbl2aNs | Credit: https://youtu.be/JBEJMbl2aNs | ||
Alternative BnB | |||
5HP > 2HK > 2HP > jc > j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 236LK ~ K, land [4]HP > [4]6HP > dash up > 2HK > 2HP > jc j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 214LK > super | |||
== Strategy == | == Strategy == |
Latest revision as of 07:05, 25 December 2024
Chun-Li
She may be more world reknown than her "Street Fighter" Colleague Ryu, but in to the world of the vs. Capcom series This agile interpol officer is as ready as ever to bring justice to the chaotic world of Marvel vs. Capcom Infinite.
In a nutshell
In Marvel vs. Capcom Infinite, Chun-li is incredibly mobile, and all of her inputs have been simplified from prior games. Lighting Legs and spinning bird kick are 236 and 214 respectively, Tenshyokyaku is 22, Kikoken is 236, and her only charge motions are her EX fireball and ex sbk. She lacks strong neutral tools, but makes up for her weakness with some of the best mobility and strongest blockstrings in the game
Introduction
Players to Watch
BaneHollow, OneHeroes, StyloRenVGC
Character Vitals
Move List
Unique Trait
EX: Chun-Li has the ability to charge fireball and spinning bird kick. After 82 frames of down charge, a sound cue will play and her feet will start go glow blue. As soon as the sound effect plays, the move is charged. After 62 frames of back charge, the same sound cue will play and her hands will glow blue.
Normals
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 8 | -14 | Jump Cancellable | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -2 | -3 | ||||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 11 | -6 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Low | 6 | 0 | -3 | Jump Cancellable | |||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | High | 4 | - | - | Double Jump Cancellable | |||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 8 | - | - | Double Jump Cancellable | |||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | High | 6 | - | - | Double Jump Cancellable | |||
- |
Command Normals
Kakuyokuda j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 11 | - | - | Double Jump Cancellable | |||
Chun's air normal with the longest horizontal reach. |
Yoshirenken j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 9 | - | - | Soft Knockdown, Double Jump Cancellable | |||
- |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hyakuretsukyaku![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
120x4 (480) | Mid | 8 | ||||||
![]() |
150x7 (1005) | Mid | 8 | ||||||
- |
Sotengeki![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | -29 | Launch | |||||
- |
Rechisu![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | |||||||
- |
Spinning Bird Kick![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | 10/10 | -19/- | ![]() | ||||
![]() |
300+200x3 (880) | Mid | 9/10 | -18/- | ![]() | ||||
Frame data is listed as ground/air. |
Hajinkyaku![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | Wall Bounce | ||||||
- |
EX Spinning Bird Kick [ ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+100x6+500 (1320) | Mid | 9 | -20 | ![]() | ||||
Frame data is only for the ground version. |
Hypers
Kikosho![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x13+1100 (3310) | Mid | 14 | -36 | |||||
- |
Hoyokusen![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x11+1000 (3545) | Mid | 19 | -30 | |||||
- |
Gekko Senkukyaku j. ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3440 (3 hits) | Mid | |||||||
- |
Shichisei Ranka | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x4+450x9+1500 (5445) | Mid | 19 | ||||||
Chun performs an extra-large Spinning Bird Kick, followed by a Tenshokyaku, ending in a final slamming kick down to the ground. Invulnerable during startup and most of the active frames of the Spinning Bird Kick part. |
Hitboxes
Videos
Technology
Combos
BnB
2LK > 5HP > jc backwards > air dash > j.5LK > 2LK > 5HP > 2HK > 236LK > 5HP > jc > j.6HK > air dash > j.6HK > j.6HK > air dash j.6HK > j.6LK > j.6HK > jump cancel > j.6LK > j.6HK > jc > j.6HK >236HK.HK > 4HP > [4]6 HP > dash 5HP > 5HK > 2HP > j.5HK > j.6HP > j.6HK > jump cancel j.5LK > j.6HP > j.6HK > jump cancel j.6HP > j.6HK > 214HK.HK > j.236LK+HK
Easier BnB
2LK > 5HP > jc backwards, air dash j.6LK, 2LK > 5HP > 5HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > 236HK ~ HK > land > [4]HP > 46HP > dash > 5HP > 2HP > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > j.214HK.HK > j.236LK+HK
Credit: https://youtu.be/JBEJMbl2aNs
Alternative BnB
5HP > 2HK > 2HP > jc > j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 236LK ~ K, land [4]HP > [4]6HP > dash up > 2HK > 2HP > jc j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 214LK > super
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind