Lowensmech (talk | contribs) |
|||
(8 intermediate revisions by one other user not shown) | |||
Line 7: | Line 7: | ||
== Rocket Raccoon == | == Rocket Raccoon == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Rocket.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Rocket.png }} | ||
One of the more surprising additions to ''Ultimate Marvel vs. Capcom 3'', Rocket Raccoon is now more of a household name thanks to the success of the ''Guardians of the Galaxy'' films. Rocket Raccoon is a weapons expert who joins the Guardians of the Galaxy at the behest of Star-Lord, along with his new friend Groot. Together they traverse the galaxy looking to protect it from evil wherever it may arise.<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 38: | Line 38: | ||
|hit=0 | |hit=0 | ||
|block=+2 | |block=+2 | ||
|notes= | |notes=Can chain into itself and 2LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 66: | Line 66: | ||
|hit=+1 | |hit=+1 | ||
|block=-1 | |block=-1 | ||
|notes= | |notes=Rocket Raccoon fires a quick shot downwards from his laser pistol, giving him surprisingly long range for such a tiny character's 5LK. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 74: | Line 74: | ||
|damage=600 | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Projectile | ||
|startup=12 | |startup=12 | ||
|active= | |active= | ||
Line 80: | Line 80: | ||
|hit=+1 | |hit=+1 | ||
|block=-3 | |block=-3 | ||
|notes= | |notes=Rocket Raccoon fires a quick shot at a slight angle upwards from his laser pistol, hitting most standing opponents about 3/4ths of the screen away. Despite being a Heavy attack, its projectile status makes it unable to break Light Armor. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 94: | Line 94: | ||
|hit=-1 | |hit=-1 | ||
|block=+1 | |block=+1 | ||
|notes= | |notes=Can chain into itself and 5LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 108: | Line 108: | ||
|hit=+23 | |hit=+23 | ||
|block=-7 | |block=-7 | ||
|notes=Rocket Raccoon's | |notes=Rocket Raccoon's launcher. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 122: | Line 122: | ||
|hit=0 | |hit=0 | ||
|block=-3 | |block=-3 | ||
|notes= | |notes=Rocket Raccoon lunges forward when swiping with his tail, giving this move some surprising reach for his size. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 136: | Line 136: | ||
|hit=+30 | |hit=+30 | ||
|block=-29 | |block=-29 | ||
|notes= | |notes=Rocket Raccoon slides forward slightly under 1/3rd of the screen during this move. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 164: | Line 164: | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=This unusual air normal makes Rocket Raccoon lunge forward slightly more than 1/3rd of the screen, halting whatever other aerial momentum/trajectory he had. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 184: | Line 184: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=j.[[File:Mvci_hk.png]] | |command=j.[[File:Mvci_hk.png]] | ||
|damage=100 + 500 (600) | |damage=100+500 (600) | ||
|guard=Mid | |guard=Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
Line 192: | Line 192: | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=Despite being a Heavy attack, the projectile status of the grenade explosion makes this attack unable to break Light Armor. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 220: | Line 220: | ||
|hit=-8 | |hit=-8 | ||
|block=-12 | |block=-12 | ||
|notes= | |notes=Rocket Raccoon travels forward slightly under half the screen's distance while lunging with his knife. | ||
}} | }} | ||
Line 274: | Line 274: | ||
|ldamage=600 | |ldamage=600 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=15 | ||
|lactive= | |lactive=35 | ||
|lrecovery= | |lrecovery=0 | ||
|lhit= | |lhit=-11 | ||
|lblock= | |lblock=-9 | ||
|lproperties={{airok}} | |lproperties={{airok}} | ||
|hdamage=600 | |hdamage=600 | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=15 | ||
|hactive= | |hactive=35 | ||
|hrecovery= | |hrecovery=0 | ||
|hhit= | |hhit=-10 | ||
|hblock= | |hblock=-8 | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=- | |notes=Rocket Raccoon fires a ball of energy from one of his weapons. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 297: | Line 297: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=1 | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Rocket Raccoon fires a second energy blast. Has the same damage, properties, and angles as the original; additionally, you don't have to choose the same angle as the first shot, so feel free to mix angles together as necessary. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 324: | Line 324: | ||
|hblock= | |hblock= | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=Damage is listed as ground/air. | |notes=Damage is listed as ground/air.<br>Rocket Raccoon fires a paralyzing electric blast from his main weapon, leaving the opponent vulnerable for a long while. At full screen, this is long enough to do Tunnel Rat LP and get a full combo afterwards. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 338: | Line 338: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Rocket Raccoon summons Groot to the stage with a thud, then an overhead-looking (not actually an overhead) slam. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Splinter, or Animal Combination until a little bit after Groot has fully disappeared off-screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 352: | Line 352: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Rocket Raccoon summons Groot to the stage, who then performs a full-screen diagonal up-forward stretching punch. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Slam, or Animal Combination until a little bit after Groot has fully disappeared off-screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 402: | Line 402: | ||
|hblock=- | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 425: | Line 425: | ||
|name=Rock 'n' Roll | |name=Rock 'n' Roll | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=100x36+700 (3270) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
Line 433: | Line 433: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Rocket Raccoon pulls out a giant machine gun and unloads a stream of bullets into his opponent, finishing with a giant spherical energy blast at a diagonal up-forward angle. This blast does not home in on the opponent. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 439: | Line 439: | ||
|name=Mad Hopper | |name=Mad Hopper | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=- | ||
|guard=- | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Rocket Raccoon places a giant spring-loaded trap that activates when an opponent steps on it. You can't make a new one until the previous one is gone. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Mad Hopper (Activation) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=500x8 (3150) | |||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Soft Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 454: | Line 468: | ||
Lvl 3 | Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5350 (11 hits) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
Line 462: | Line 476: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Rocket Raccoon hops on Groot's back, then Groot runs about 1.5 screen lengths until he collides with an opponent. | ||
}} | }} | ||
Latest revision as of 13:30, 21 November 2024
Rocket Raccoon
One of the more surprising additions to Ultimate Marvel vs. Capcom 3, Rocket Raccoon is now more of a household name thanks to the success of the Guardians of the Galaxy films. Rocket Raccoon is a weapons expert who joins the Guardians of the Galaxy at the behest of Star-Lord, along with his new friend Groot. Together they traverse the galaxy looking to protect it from evil wherever it may arise.
In a nutshell
WIP
Introduction
Players to Watch
Sonicfox, Punisher
Character Vitals
Move List
Unique Trait
Shifty Creature: Rocket can use the special move Tunnel Rat which grants him the ability to tunnel underground to avoid attacks or create unseen mix ups. He also has the ability to "air dash" with Rocket Skates to travel in 8 directions and use it up to twice in the air.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 4 | 3 | 8 | 0 | +2 | ||
Can chain into itself and 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 13 | 3 | 30 | -6 | -10 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 4 | 3 | 9 | -1 | +1 | ||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | 3 | +23 | -7 | Launch | ||
Rocket Raccoon's launcher. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 11 | 17 | 31 | +30 | -29 | ||
Rocket Raccoon slides forward slightly under 1/3rd of the screen during this move. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 5 | 3 | 12 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 7 | 7 | 9 | - | - | ||
- |
Sucker Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | 2 | 13 | +3 | +1 | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1020 (5 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
930 (4 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Angel Gift![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x3 (1160) | Mid | |||||||
- |
Grab Bag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100x10 (960) | Mid | |||||||
- |
Tunnel Rat![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Rocket Skate | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Mad Hopper (Activation)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x8 (3150) | Mid | Soft Knockdown | ||||||
- |
Animal Combination | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5350 (11 hits) | Mid | |||||||
Rocket Raccoon hops on Groot's back, then Groot runs about 1.5 screen lengths until he collides with an opponent. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Rocket is a strong support character between a lockdown gun super, traps, and decent zoning ability, as well as a strong high/low mixup game with quick, long range lows and excellent instant overheads via his float. As such, he's a great partner for almost anyone in the game, though characters who need a lot of support like Hulk or Black Panther or characters who are themselves focused on their strong mixups like Chun-Li or Zero might be better partnered with one of the even better supports like Dante, Dormammu, Winter Soldier, or Sigma. Even still, pairing these characters with Rocket is pretty good.
Stone Selection
Power
Time
Reality
Soul
Space
Rocket has great pressure and the opponent not being able to switch out during Space storm is incredibly good for him. This is almost certainly his best stone overall. Mind Having a bunch of meter to lay down super traps is nice and can heavily restrict the opponent's movemen, and he also has good potential to tick or reset into Mind Surge. He's one of the better characters to run Mind with; however, it's not as good as his other options.