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== Rocket Raccoon == | == Rocket Raccoon == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Rocket.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Rocket.png }} | ||
One of the more surprising additions to ''Ultimate Marvel vs. Capcom 3'', Rocket Raccoon is now more of a household name thanks to the success of the ''Guardians of the Galaxy'' films. Rocket Raccoon is a weapons expert who joins the Guardians of the Galaxy at the behest of Star-Lord, along with his new friend Groot. Together they traverse the galaxy looking to protect it from evil wherever it may arise.<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 30: | Line 30: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=8 | ||
|hit= | |hit=0 | ||
|block= | |block=+2 | ||
|notes= | |notes=Can chain into itself and 2LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 44: | Line 44: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery=30 | ||
|hit= | |hit=-6 | ||
|block= | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 58: | Line 58: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=19 | ||
|hit= | |hit=+1 | ||
|block= | |block=-1 | ||
|notes= | |notes=Rocket Raccoon fires a quick shot downwards from his laser pistol, giving him surprisingly long range for such a tiny character's 5LK. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 72: | Line 72: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Projectile | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+1 | ||
|block= | |block=-3 | ||
|notes= | |notes=Rocket Raccoon fires a quick shot at a slight angle upwards from his laser pistol, hitting most standing opponents about 3/4ths of the screen away. Despite being a Heavy attack, its projectile status makes it unable to break Light Armor. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 86: | Line 86: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=9 | ||
|hit= | |hit=-1 | ||
|block= | |block=+1 | ||
|notes= | |notes=Can chain into itself and 5LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 100: | Line 100: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hit= | |hit=+23 | ||
|block= | |block=-7 | ||
|notes= | |notes=Rocket Raccoon's launcher. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 114: | Line 114: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=16 | ||
|hit= | |hit=0 | ||
|block= | |block=-3 | ||
|notes= | |notes=Rocket Raccoon lunges forward when swiping with his tail, giving this move some surprising reach for his size. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 128: | Line 128: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=17 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=+30 | ||
|block= | |block=-29 | ||
|notes= | |notes=Rocket Raccoon slides forward slightly under 1/3rd of the screen during this move. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 142: | Line 142: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=j.[[File:Mvci_lp.png]] | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 156: | Line 156: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=j.[[File:Mvci_hp.png]] | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=9 | ||
|recovery= | |recovery=15 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=This unusual air normal makes Rocket Raccoon lunge forward slightly more than 1/3rd of the screen, halting whatever other aerial momentum/trajectory he had. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 170: | Line 170: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=j.[[File:Mvci_lk.png]] | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=7 | ||
|recovery= | |recovery=9 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 184: | Line 184: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=j.[[File:Mvci_hk.png]] | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=100+500 (600) | ||
|guard= | |guard=Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=9 | ||
|active= | |active=18(1)3 | ||
|recovery= | |recovery=5 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Despite being a Heavy attack, the projectile status of the grenade explosion makes this attack unable to break Light Armor. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 198: | Line 198: | ||
|name=Sucker Punch | |name=Sucker Punch | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit=+3 | ||
|block= | |block=+1 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 212: | Line 212: | ||
|name=Wild Ripper | |name=Wild Ripper | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=12 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit=-8 | ||
|block= | |block=-12 | ||
|notes= | |notes=Rocket Raccoon travels forward slightly under half the screen's distance while lunging with his knife. | ||
}} | }} | ||
Line 228: | Line 228: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1020 (5 hits) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 242: | Line 242: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=930 (4 hits) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 257: | Line 257: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 264: | Line 264: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 272: | Line 272: | ||
|name=Spitfire | |name=Spitfire | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=600 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=15 | ||
|lactive= | |lactive=35 | ||
|lrecovery= | |lrecovery=0 | ||
|lhit= | |lhit=-11 | ||
|lblock= | |lblock=-9 | ||
|lproperties= | |lproperties={{airok}} | ||
|hdamage= | |hdamage=600 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=15 | ||
|hactive= | |hactive=35 | ||
|hrecovery= | |hrecovery=0 | ||
|hhit= | |hhit=-10 | ||
|hblock= | |hblock=-8 | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=Rocket Raccoon fires a ball of energy from one of his weapons. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 294: | Line 294: | ||
|name=Spitfire Twice | |name=Spitfire Twice | ||
|command=(during Spitfire) [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=(during Spitfire) [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=1 | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Rocket Raccoon fires a second energy blast. Has the same damage, properties, and angles as the original; additionally, you don't have to choose the same angle as the first shot, so feel free to mix angles together as necessary. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 308: | Line 308: | ||
|name=Spitspark | |name=Spitspark | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=700/800 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 315: | Line 315: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties={{airok}} | ||
|hdamage= | |hdamage=700/800 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 323: | Line 323: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=Damage is listed as ground/air.<br>Rocket Raccoon fires a paralyzing electric blast from his main weapon, leaving the opponent vulnerable for a long while. At full screen, this is long enough to do Tunnel Rat LP and get a full combo afterwards. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 330: | Line 330: | ||
|name=Groot Slam | |name=Groot Slam | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500+800 (1300) | ||
|guard= | |guard=Mid | ||
|properties= | |properties={{airok}} | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 338: | Line 338: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Rocket Raccoon summons Groot to the stage with a thud, then an overhead-looking (not actually an overhead) slam. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Splinter, or Animal Combination until a little bit after Groot has fully disappeared off-screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 344: | Line 344: | ||
|name=Groot Splinter | |name=Groot Splinter | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=300x5 (1410) | ||
|guard= | |guard=Mid | ||
|properties= | |properties={{airok}} | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 352: | Line 352: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Rocket Raccoon summons Groot to the stage, who then performs a full-screen diagonal up-forward stretching punch. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Slam, or Animal Combination until a little bit after Groot has fully disappeared off-screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 358: | Line 358: | ||
|name=Angel Gift | |name=Angel Gift | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=400x3 (1160) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 372: | Line 372: | ||
|name=Grab Bag | |name=Grab Bag | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=100x10 (960) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 386: | Line 386: | ||
|name=Tunnel Rat | |name=Tunnel Rat | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 409: | Line 409: | ||
(can be directed) | (can be directed) | ||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties={{airok}} | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 425: | Line 425: | ||
|name=Rock 'n' Roll | |name=Rock 'n' Roll | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=100x36+700 (3270) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 433: | Line 433: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Rocket Raccoon pulls out a giant machine gun and unloads a stream of bullets into his opponent, finishing with a giant spherical energy blast at a diagonal up-forward angle. This blast does not home in on the opponent. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 439: | Line 439: | ||
|name=Mad Hopper | |name=Mad Hopper | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Rocket Raccoon places a giant spring-loaded trap that activates when an opponent steps on it. You can't make a new one until the previous one is gone. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Mad Hopper (Activation) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=500x8 (3150) | |||
|guard=Mid | |||
|properties=Soft Knockdown | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 447: | Line 461: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 454: | Line 468: | ||
Lvl 3 | Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5350 (11 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 462: | Line 476: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Rocket Raccoon hops on Groot's back, then Groot runs about 1.5 screen lengths until he collides with an opponent. | ||
}} | }} | ||
Latest revision as of 13:30, 21 November 2024
Rocket Raccoon
One of the more surprising additions to Ultimate Marvel vs. Capcom 3, Rocket Raccoon is now more of a household name thanks to the success of the Guardians of the Galaxy films. Rocket Raccoon is a weapons expert who joins the Guardians of the Galaxy at the behest of Star-Lord, along with his new friend Groot. Together they traverse the galaxy looking to protect it from evil wherever it may arise.
In a nutshell
WIP
Introduction
Players to Watch
Sonicfox, Punisher
Character Vitals
Move List
Unique Trait
Shifty Creature: Rocket can use the special move Tunnel Rat which grants him the ability to tunnel underground to avoid attacks or create unseen mix ups. He also has the ability to "air dash" with Rocket Skates to travel in 8 directions and use it up to twice in the air.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 4 | 3 | 8 | 0 | +2 | ||
Can chain into itself and 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 13 | 3 | 30 | -6 | -10 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 4 | 3 | 9 | -1 | +1 | ||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | 3 | +23 | -7 | Launch | ||
Rocket Raccoon's launcher. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 11 | 17 | 31 | +30 | -29 | ||
Rocket Raccoon slides forward slightly under 1/3rd of the screen during this move. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 5 | 3 | 12 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 7 | 7 | 9 | - | - | ||
- |
Sucker Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | 2 | 13 | +3 | +1 | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1020 (5 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
930 (4 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Angel Gift![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x3 (1160) | Mid | |||||||
- |
Grab Bag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100x10 (960) | Mid | |||||||
- |
Tunnel Rat![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Rocket Skate | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Mad Hopper (Activation)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x8 (3150) | Mid | Soft Knockdown | ||||||
- |
Animal Combination | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5350 (11 hits) | Mid | |||||||
Rocket Raccoon hops on Groot's back, then Groot runs about 1.5 screen lengths until he collides with an opponent. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Rocket is a strong support character between a lockdown gun super, traps, and decent zoning ability, as well as a strong high/low mixup game with quick, long range lows and excellent instant overheads via his float. As such, he's a great partner for almost anyone in the game, though characters who need a lot of support like Hulk or Black Panther or characters who are themselves focused on their strong mixups like Chun-Li or Zero might be better partnered with one of the even better supports like Dante, Dormammu, Winter Soldier, or Sigma. Even still, pairing these characters with Rocket is pretty good.
Stone Selection
Power
Time
Reality
Soul
Space
Rocket has great pressure and the opponent not being able to switch out during Space storm is incredibly good for him. This is almost certainly his best stone overall. Mind Having a bunch of meter to lay down super traps is nice and can heavily restrict the opponent's movemen, and he also has good potential to tick or reset into Mind Surge. He's one of the better characters to run Mind with; however, it's not as good as his other options.