(Created page with "link=Marvel vs. Capcom Infinite == Dormammu == {{MvC3HyperGuideCharacterBox | Mvci_Dorm.png }} Category: Marvel vs. Capcom Infinite") |
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[[File:Mvci_logo.png|link= | [[File:Mvci_logo.png|link=MvCI]] | ||
{| align="right" | |||
| __TOC__ | |||
|} | |||
== Dormammu == | == Dormammu == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Dorm.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Dorm.png }} | ||
TBW<br> | |||
{{Nutshell|WIP}} | |||
=== Introduction === | |||
<youtube>jJW_3FSmqK8</youtube> | |||
=== Players to Watch === | |||
FChamp, Richard Nguyen | |||
{{ MvCICharacterDataBox | 10,000 | No | 8-Way | 1 | Flight & Teleport }} | |||
== Move List == | |||
=== Unique Trait === | |||
'''Dark Spells''': Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell, and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials. | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (0D0C) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] or [[File:mvci_hk.png]] | |||
|damage=1000 | |||
|guard=Mid | |||
|properties= | |||
|startup=14 | |||
|active=8 | |||
|recovery=19 | |||
|hit=8 | |||
|block=-7 | |||
|notes=Dormammu releases a pulse of energy from his entire body, launching opponents away from him. When performing this special move with stacks of '''Destruction''' or '''Creation''', all stacks will be consumed, and the effects of this move change drastically. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (1D0C) | |||
|command=With 1 '''Destruction''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=900 | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu creates a small explosion in front of him, sending the opponent to full-screen distance. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (2D0C) | |||
|command=With 2 '''Destruction''', [[file:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=1200 | |||
|guard=Mid | |||
|properties=Wall Bounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu creates a medium-sized explosion in front of him, sending the opponent flying & consuming your wall bounce if you still have one in your combo. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (3D0C) | |||
|command=With 3 '''Destruction''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=1500 | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu creates a full-screen explosion covering up to jump height, sending the opponent back to full-screen. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (0D1C) | |||
|command=With 1 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=1000 | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu summons a molten spire in front of himself. There is a gap between Dormammu & the spire, so be careful not to miss with this spell. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (0D2C) | |||
|command=With 2 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=500x3 (1450) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu summons 3 molten spires in front of himself, one after another. There is a gap between Dormammu & the first spire, so be careful not to miss. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (0D3C) | |||
|command=With 3 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=100x10 (960) | |||
|guard=Mid | |||
|properties=OTG | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu summons magical thorns across the entire ground. On hit, the thorns leave the opponent in hitstun for an extended period of time, allowing Dormammu to charge up another 3 spell charges before continuing the combo. On block, the opponent is forced to sit there for a long time, allowing Dormammu to tag the other character in and go for repeated mixups. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (1D1C) | |||
|command=With 1 '''Destruction''' & '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=150x12 (1635) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu summons a small meteor shower in front of himself. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (2D1C) | |||
|command=With 2 '''Destruction''' & 1 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=300+10x32 (2790) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu summons a volcanic eruption in front of himself, with falling meteors on both sides of the eruption. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Liberation (1D2C) | |||
|command=With 1 '''Destruction''' & 2 '''Creation''', [[File:mvci_qcb.png]][[file:mvci_hp.png]] or [[file:mvci_hk.png]] | |||
|damage=1300+150x7 (2005) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu summons a medium meteor that shatters into more rocks on impact with the ground. | |||
}} | |||
=== Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Light Punch | |||
|command=[[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=7 | |||
|active=3 | |||
|recovery=24 | |||
|hit=-9 | |||
|block=-11 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Punch | |||
|command=[[File:Mvci_hp.png]] | |||
|damage=150*5(735) | |||
|guard=Mid | |||
|properties= | |||
|startup=14 | |||
|active=3(0)3(0)3(0)3(0)19 | |||
|recovery=3 | |||
|hit=+17 | |||
|block=0 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Light Kick | |||
|command=[[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=9 | |||
|active=5 | |||
|recovery=22 | |||
|hit=-9 | |||
|block=-11 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Kick | |||
|command=[[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties= | |||
|startup=13 | |||
|active=5 | |||
|recovery=21 | |||
|hit=+26 | |||
|block=-4 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=7 | |||
|active=5 | |||
|recovery=22 | |||
|hit=+8 | |||
|block=-11 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties=Launch | |||
|startup=10 | |||
|active=20 | |||
|recovery=11 | |||
|hit=+19 | |||
|block=-9 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Low | |||
|properties= | |||
|startup=10 | |||
|active=5 | |||
|recovery=21 | |||
|hit=-8 | |||
|block=-11 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=Low | |||
|properties= | |||
|startup=13 | |||
|active=2 | |||
|recovery=26 | |||
|hit=+51 | |||
|block=-8 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Punch | |||
|command=j.[[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard=High | |||
|properties= | |||
|startup=7 | |||
|active=4 | |||
|recovery=24 | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Punch | |||
|command=j.[[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties= | |||
|startup=12 | |||
|active=5 | |||
|recovery=24 | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Kick | |||
|command=j.[[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=High | |||
|properties= | |||
|startup=9 | |||
|active=3 | |||
|recovery=29 | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Kick | |||
|command=j.[[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties=Groundbounce Hardknockdown | |||
|startup=14 | |||
|active=5 | |||
|recovery=27 | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dark Matter | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties= | |||
|startup=21 | |||
|active=2 | |||
|recovery=23 | |||
|hit= | |||
|block= | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Chaos Ripper | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties= | |||
|startup=11 | |||
|active=4 | |||
|recovery=29 | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
=== Misc === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage=1000 | |||
|guard=Throw | |||
|properties= | |||
|startup=3 | |||
|active=1 | |||
|recovery=- | |||
|hit=+94 | |||
|block=- | |||
|notes=Additional damage scales by 50%. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage=1000 | |||
|guard=Throw | |||
|properties= | |||
|startup=3 | |||
|active=1 | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Additional damage scales by 50%. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Tag | |||
|command=[[File:Mvci_tag.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=6 | |||
|active=8 | |||
|recovery=44 | |||
|hit=+33 | |||
|block=+28 | |||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | |||
}} | |||
=== Specials === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dark Hole | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]] | |||
|damage=120x9 (1032) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu summons a dark hole at various spaces on screen. The damage is the same across the board, & the range increases with button strength. Performing this move with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] will give Dormammu a stack of '''Dark Spell - Destruction''', while [[File:Mvci_lk.png]] & [[File:Mvci_hk.png]] will give a stack of '''Dark Spell - Creation'''. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Purification | |||
|command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]] | |||
|damage=330x4 (1254) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|properties= | |||
|notes=Dormammu summons a pillar of energy from the ground to attack. This special's range increases with button strength, but the damage stays the same. Performing this move with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] will give Dormammu a stack of '''Dark Spell - Destruction''', while [[File:Mvci_lk.png]] & [[File:Mvci_hk.png]] will give a stack of '''Dark Spell - Creation'''. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dark Spell - Destruction | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | |||
|damage=- | |||
|guard=- | |||
|startup=- | |||
|active=- | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|properties= | |||
|notes=Dormammu raises his front hand, which begins to glow pink, giving him 1 stack of '''Dark Spell - Destruction'''. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dark Spell - Creation | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] | |||
|damage=- | |||
|guard=- | |||
|startup- | |||
|active=- | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|properties= | |||
|notes=Dormammu raises his back hand, which begins to glow blue, giving him 1 stack of '''Dark Spell - Creation'''. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dimension Fang - Destruction | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]] | |||
|damage=0+300x4+600 (1680) | |||
|guard=Mid | |||
|properties=Ground Bounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu releases a mental pulse, before slashing downwards with dimensional claws. Afterwards, he gains a stack of '''Dark Spell - Destruction'''. Notably, you can cancel the stack gain by pressing a normal after the slashes. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dimension Fang - Creation | |||
|command=[[File:Mvci_back.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]] | |||
|damage=0+300x4+600 (1680) | |||
|guard=Mid | |||
|properties=Wall Bounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu releases a mental pulse, before slashing across with dimensional claws. Afterwards, he gains a stack of '''Dark Spell - Creation'''. Notably, you can cancel the stack gain by pressing a normal after the slashes. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dimension Fang - Revelation | |||
|command=[[file:mvci_down.png]][[file:mvci_lk.png]] + [[file:mvci_hk.png]] | |||
|damage=0+300x4+600 (1680) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Dormammu releases a mental pulse before slashing downwards with dimensional claws. Afterwards, Dormammu consumes all stacks of '''Destruction''' & '''Creation''' & casts a Dark Spell determined by the combination of stacks consumed. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Flight | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] + [[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Dormammu hovers off of the ground in a flight stance. He can perform his jumping normals & aerial specials. Performing air versions of '''Mass Change''' (except for [[File:Mvci_lk.png]] ) does not end flight stance, but jumping [[File:Mvci_hk.png]] does, as well as repeating this special move. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Mass Change | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]]/[[File:Mvci_lk.png]]/[[File:Mvci_hp.png]]/[[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties={{airok}} | |||
|startup=12 | |||
|active=1 | |||
|recovery=17 | |||
|hit=- | |||
|block=- | |||
|notes=Teleport | |||
}} | |||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Chaotic Flame | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=90x26 (1719) ~ 180x29 (3690) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=9 | |||
|active=90 | |||
|recovery=36 | |||
|hit=+48 | |||
|block=-17 | |||
|notes=Dormammu releases a long wave of flame from his hands. Damage and hits decrease with range. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Stalking Flare | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=150x20 (2490) | |||
|guard=Mid | |||
|properties= | |||
|startup=31 | |||
|active=- | |||
|recovery=67 | |||
|hit=+73 | |||
|block=+69 | |||
|notes=Dormammu raises his front hand, releasing a ball of fire that slowly tracks the opponent across the screen. If Dormammu is hit, the ball disappears. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dark Dimension<br>Lvl 3 | |||
|command=[[File:mvci_qcf.png]][[file:mvci_lk.png]][[file:mvci_hk.png]] | |||
|damage=5700 (2 hits) | |||
|guard=Mid | |||
|properties=OTG<br>Invuln frames 1-18<br>Hard Knockdown (no combo after) | |||
|startup=12 | |||
|active=40 | |||
|recovery=54 | |||
|hit=+73 | |||
|block=-52 | |||
|notes=Dormammu summons darkness from the floor, enveloping the opponent in a sphere of it before piercing it with his fingertips. | |||
}} | |||
=== Hitboxes === | |||
<youtube>SmATKQ-KBrU</youtube><br> | |||
== Videos == | |||
=== Technology === | |||
=== Combos === | |||
No Flight Sample Combo - 2LK・5HP>623LP>LP>2KK>22LP>Air dash down forward>HP・6HK>214LP>5HP・2HK・2HP>j.5LK・j.5LK・j.5HP・j.6HK・Air dash・j.5LK・j.5HP・j.6HK・JHK>22LK>214LP>236PP <youtube>4rC6l6lcVHk</youtube> | |||
== Strategy == | |||
=== Partner Selection === | |||
=== Stone Selection === | |||
'''Power''' | |||
'''Time''' | |||
'''Reality''' | |||
'''Soul''' | |||
'''Space''' | |||
'''Mind''' | |||
=== Match ups === | |||
=== How to fight Dormammu === | |||
[http://wiki.shoryuken.com/MvCI/Dormammu#Top Top of Page] | |||
[[Category: Marvel vs. Capcom Infinite]] | {{Navbox-MVCI}} | ||
[[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 20:41, 11 November 2024
Dormammu
TBW
In a nutshell
WIP
Introduction
Players to Watch
FChamp, Richard Nguyen
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight & Teleport
Move List
Unique Trait
Dark Spells: Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell, and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.
Liberation (1D1C) With 1 Destruction & Creation, ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150x12 (1635) | Mid | |||||||
Dormammu summons a small meteor shower in front of himself. |
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | 3 | 24 | -9 | -11 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150*5(735) | Mid | 14 | 3(0)3(0)3(0)3(0)19 | 3 | +17 | 0 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 9 | 5 | 22 | -9 | -11 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | 5 | 21 | +26 | -4 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | 5 | 22 | +8 | -11 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 20 | 11 | +19 | -9 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 10 | 5 | 21 | -8 | -11 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 13 | 2 | 26 | +51 | -8 | ||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7 | 4 | 24 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 12 | 5 | 24 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | 3 | 29 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 14 | 5 | 27 | - | - | Groundbounce Hardknockdown | |
- |
Dark Matter![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 21 | 2 | 23 | ||||
- |
Chaos Ripper j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 4 | 29 | - | - | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | +94 | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | |||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Mass Change![]() ![]() ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 12 | 1 | 17 | - | - | ![]() | |
Teleport |
Hypers
Hitboxes
Videos
Technology
Combos
No Flight Sample Combo - 2LK・5HP>623LP>LP>2KK>22LP>Air dash down forward>HP・6HK>214LP>5HP・2HK・2HP>j.5LK・j.5LK・j.5HP・j.6HK・Air dash・j.5LK・j.5HP・j.6HK・JHK>22LK>214LP>236PP
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind