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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Ground Control:''' Between his grenade drops, pistol, assault rifle, and arm stance cancels, it's near impossible to get in on Bucky while on the ground. | *{{Clr|4|'''Ground Control:'''}} Between his grenade drops, pistol, assault rifle, and arm stance cancels, it's near impossible to get in on Bucky while on the ground. | ||
*'''Metal Shield:''' While active, Bucky is completely invincible to all attacks except lows and hypers. He can still use all of his projectiles while it's active and can dash cancel the recovery to boot. This allows him to make practically everything safe in neutral, convert full screen from pistols, armor through an aggressive opponent, and so much more. | *{{Clr|4|'''Metal Shield:'''}} While active, Bucky is completely invincible to all attacks except lows and hypers. He can still use all of his projectiles while it's active and can dash cancel the recovery to boot. This allows him to make practically everything safe in neutral, convert full screen from pistols, armor through an aggressive opponent, and so much more. | ||
*'''Lockdown Ability:''' On top of his vast array of projectiles, Mag Purge is a hyper combo that utilizes all of them in succession. This is the perfect tool for tagging in your partner and setting up a dangerous mix from anywhere on screen. | *{{Clr|4|'''Lockdown Ability:'''}} On top of his vast array of projectiles, Mag Purge is a hyper combo that utilizes all of them in succession. This is the perfect tool for tagging in your partner and setting up a dangerous mix from anywhere on screen. | ||
*'''Defense:''' Even if your opponent somehow gets in on you, Bucky has great defensive options between Metal Shield, an armored reversal in Patriot, and an invincible hyper in Silver Patriot. It can be a nightmare to approach Bucky, but it's still a guessing game once he's under pressure. | *{{Clr|4|'''Defense:'''}} Even if your opponent somehow gets in on you, Bucky has great defensive options between Metal Shield, an armored reversal in Patriot, and an invincible hyper in Silver Patriot. It can be a nightmare to approach Bucky, but it's still a guessing game once he's under pressure. | ||
*'''Synergy:''' With the amount of tools he has, he can be a good partner for almost anyone. His assault rifles and grenades can set up safe tags in neutral, while Mag Purge is an easy full screen mixup tool | *{{Clr|4|'''Synergy:'''}} With the amount of tools he has, he can be a good partner for almost anyone. His assault rifles and grenades can set up safe tags in neutral, while Mag Purge is an easy full screen mixup tool. | ||
|cons= | |cons= | ||
*'''Aerial Coverage:''' Despite his strong ground control, Bucky has little to no options for covering the air above him. His buttons are small and his projectiles don't cover much area. This also makes his aerial combo game quite limited. | *{{Clr|3|'''Aerial Coverage:'''}} Despite his strong ground control, Bucky has little to no options for covering the air above him. His buttons are small and his projectiles don't cover much area. This also makes his aerial combo game quite limited. | ||
*'''Execution:''' Because his main weaknesses are quite notable, you're required to absolutely be on point with your choices in neutral so your opponent can't approach. Gun loops are also essential to maxing out his game plan, which can be hard to master. | *{{Clr|3|'''Execution:'''}} Because his main weaknesses are quite notable, you're required to absolutely be on point with your choices in neutral so your opponent can't approach. Gun loops are also essential to maxing out his game plan, which can be hard to master. | ||
}} | }} | ||
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=== Unique Trait === | === Unique Trait === | ||
{{Clr|6|Metal Shield}}: This unique defensive tool allows Bucky to remain safe from some harm while attacking at the same time. Put up this shield to safely fire down on enemies while being unphased by their projectiles. | |||
=== Normals === | === Normals === |
Revision as of 12:33, 15 September 2024
Story
James "Bucky" Barnes was an American soldier who fought in World War II alongside his best friend, Captain America. After his supposed death, it was revealed that he was alive and brainwashed to be a soviet spy and was dubbed the Winter Soldier. He was commanded to go through with some of the most dreadful assassinations for quite some time. Decades later, he was freed from the Soviet's control and had his memories flood back to him. Now, he's looking to make up for the atrocities he committing as the Winter Solider any way he can.
Gameplay
Bucky is a wild card on the field of battle. One second he could be zoning you out, the next he could be right in your face. What he lacks in aerial coverage he makes up for in ground coverage, and oh boy, does he cover the ground. Bucky will force you to play his game with his vast array of projectiles and his powerful arm stance, and once you're playing that game, he wins. His execution requirement is quite high, but very much worth the investment.
Strengths | Weaknesses |
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Players to Watch
Character Vitals
Move List
Unique Trait
Metal Shield: This unique defensive tool allows Bucky to remain safe from some harm while attacking at the same time. Put up this shield to safely fire down on enemies while being unphased by their projectiles.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | |||||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | |||||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | |||||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | |||||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | |||||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | Launch | ||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | |||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | |||||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | - | - | |||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | - | - | |||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | - | - | |||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | - | - | Groundbounce Hardknockdown | ||||
- |
Command Normals
Middle Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | |||||||
- |
Flip Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | |||||||
- |
Sharp Strike![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | |||||||
- |
Quick Slice j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | - | - | |||||
- |
Air Raid Kick j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | - | - | |||||
- |
Pistol Shot![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | ![]() Projectile | ||||||
- |
Pistol Shot (Down) j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | - | - | |||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hard Blow![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300+700 (930) | Mid | |||||||
![]() |
1500 | Mid | |||||||
- |
Pariot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | Mid | |||||||
![]() |
1500 | Mid | |||||||
- |
Rifle Burst![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
150x9 (1275) | Mid | |||||||
![]() |
150x9 (1275) | Mid | |||||||
- |
Grenade Toss![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
100+600 (700) | Mid | |||||||
![]() |
100+600 (700) | Mid | |||||||
- |
Metal Shield![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Counter Thrust (during Metal Shield) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Mid | |||||||
- |
Air Raid (during Metal Shield) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000+700 (1630) | High, Mid | Ground Bounce Hard Knockdown | ||||||
- |
Pistol Shot (during Metal Shield) ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | Projectile | ||||||
- |
Move (during Metal Shield) ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Rifle Burst (during Metal Shield) ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
150x6 (870) | Mid | |||||||
![]() |
150x6 (870) | Mid | |||||||
- |
Grenade Toss (during Metal Shield) ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
100+600 (700) | Mid | |||||||
![]() |
100+600 (700) | Mid | |||||||
- |
Hypers
Silver Patriot![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x4+2000 (3250) | Mid | |||||||
- |
Mag Purge![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x8+50x3+250x3+100x17+50+500 (3455) |
Mid | |||||||
- |
Unyielding Justice Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5340 (6 hits) (Normal) 5510 (8 hits) (With Cap. America) |
Mid | |||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind